Range: 128
Movement Speed: 305
Hero Type: Agility
Agility: 21 + 2.0
Strength: 21 + 1.0
Intelligence: 16 + 1.6
Dark Pact:
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Slark calls upon deities of the swamps to seal a dark pact. Sacrificing some of his lifeblood, Slark is redeemed of all negative effects. After 2 seconds, a dark wave of destruction emits from the Nightcrawler, dealing damage to himself as well as all nearby enemies.
Damage: 75/150/225/300
AoE: 325
Manacost: 55/50/45/40
Cooldown: 10
Deals half the damage to you immediately as part of the cost.
Pounce:
========
Surges directly forward and latches on to the first enemy he hits, binding it with chains of darkness. The enemy is unable to move more than 275 distance away from the point of impact for 3.5 seconds.
Pounce Range: 400/500/600/700
Pounce Damage: 50/75/100/125
Leash Range: 275
Leash Duration: 3.5
Cooldown: 16
Manacost: 75
Note: Moves forward in the direction it is looking, this is not a target position cast.
Essence Shift:
===============
Passive.
Reciting ancient Nightcrawler incantations, Slark enchants his blade to steal the power and courage from his enemies. Every time Slark hits an enemy hero, he steals 1 point from all attributes and 1 additional from the main attribute of that enemy hero while Slark gains 4 points of Agility.
Duration: 15/30/45/60
Shadow Dance:
==============
Has an active and a passive portion.
Covers himself with a dark smoke, he becomes invisible and does not reveal himself while attacking or casting spells for 5.5 seconds.
Passively increases Nightcrawler's movement speed and regeneration when he is out of sight of hostile units. Has a 0.7 delay when activated or deactivated.
Movement Speed: 30/35/40%
Health Regeneration: 2/3/4%
Active duration: 5.5 seconds
Cooldown: 25
Manacost: 120
Hab ihn jetzt gespielt und kann schon einiges sagen:
Skillbuild:
Leap
leben weg
leap
passiv
leap
ulti
leap
leben weg
leben weg
leben weg
ulti
passiv
passiv
passiv
passiv
rest klar.
Leap ist klar, leben weg macht den schaden, super synergy. Für sein passiv braucht es as aka Sandy oder Diffu zum festhalten. Basher auch gut sowie MoM.
Laning phase pms, qb, bottle, stick. Dann pb und late game dps/as items.
pro: 3 escape skills mit passiv !
1vs1 unkillable bzw gegner tod. guter chaser/ganker.
contra:
fragil
BKB/Hood needed
schlechte attack animation
late game räume ich ihm kaum chancen ein.
Gute mates: Healer/Disabler
Feinde: Disabler, Nuker etc. Der ist so fragil und kann kaum was ausrichten...
edit: normale wards >>>> nc :D
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