Angepinnt Der "Grand Strategy" Thread

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    • Cossacks fuckt mich gerade übelst ab. Zu wissen dass es gewisse Änderungen geben wird aber man sie noch nicht hat demotiviert einen zutiefst. Gestern eine Partie mit Baluchistan angefangen und Hindustan gegründet, auf ganz Indien Claims gekriegt, gemerkt dass ich maximal 5-10 Provinzen erobern kann bevor die Claims weg sind und dann demotiviert aufgehört. Und es gibt noch nichtmal ein Datum für Cossacks :cursing: :cursing:

    • :|
      Hazelnut, Mystify, Cuttlefish, Lark, Lurk, Robert, Anglican, Pheromone, Halter top, Marmalade, Hardware, Laser, Pepper, Release, Kneecap, Falafel, Period, Chaste, Chased, Leggings, Wool, Sweater, Heartbeat, Heartbeat, Heart, Beat, Heart, Beat, Beat, Beat, Beat, Beat.
    • Packs auf die Wunschliste. Spätestens zum Weinachtssale ist es wieder runtergesetzt.
      Allgemein sie die Paradox Spiele alle 2-3 Woche im Sale. Ab und zu sind sie auch bei Humblebundles ect. dabei.
      Hazelnut, Mystify, Cuttlefish, Lark, Lurk, Robert, Anglican, Pheromone, Halter top, Marmalade, Hardware, Laser, Pepper, Release, Kneecap, Falafel, Period, Chaste, Chased, Leggings, Wool, Sweater, Heartbeat, Heartbeat, Heart, Beat, Heart, Beat, Beat, Beat, Beat, Beat.
    • Arumba macht im Moment CK2-Multiplayer mit Shenryr und zwei randoms, sind zu viert Patrizier in Venedig und battlen sich da ein wenig. Arumba seduced die ganze Zeit Frauen und legitimiert dann die männlichen Bastarde (weil ihm Söhne ingame Vorteile bringen) und die Kommentare dazu sind so herrlich. In der Folge die ich grad schaue findet er eine Frau die schon 26 ist (ansonsten sind sie immer 16 und er so Mitte 50), wundert sich ein bisschen und closed sie dann, liest seine Verführtaktit so vor, meint Solargamer "Wait, thats my mother!" :laugh:

      ab 21:30 ca.
      Let's Play: CK2, Patrizier 2, Anno 1800
    • einer der neuen achievments mit dem nächsten patch:

      Frozen Assets

      Start as Novgorod and control 90% of the trade power in the White Sea trade node while it is the highest valued trade node in the world.

      das ist doch gar nicht möglich?
    • Die ganzen DLC-Sachen kenn ich ja schon, aber auch im balance patch sind einige interessante Änderungen:

      - Countries with incomes less than 10 ducats will no longer get level 2 advisors (except by event) and countries with incomes less than 50 ducats will no longer get level 3 advisors (except by event).
      - Development levels over 30 no longer contribute to higher coring and culture conversion costs.
      - Refactored local autonomy to apply multiplicatively rather than additively. This makes effects of LA more severe.
      - You now get a relation hit with every country that has the primary culture of the culture you are culture converting. (Genozid ist also nicht mehr salonfähig)
      - Breaking an alliance now gives a truce for 5 years between the nations breaking it.
      - Improve Relations is now bidirectional. Your opinion of the target country will also be improved at half the speed, up to a maximum of +50.
      - Provinces now take longer to start recovering from being looted.
      - Fabricate claims will be four times slower for the remaining duration if discovered.
      - Centers of Reformation can now only appear in temperate provinces with 10 or more development.
      - 'Recent Uprising' modifier is now -100 revolt risk instead of -20, so it should always prevent revolts.
      - There is now a -100 opinion modifier for having force vassalized or enforced a union upon a subject.
      - Halved Trade Efficiency and Production Efficiency gained from technologies.
      - It is no longer possible to block a strait for an army whose war allies control both sides of that strait.
      - Forts that have been captured by the enemy will now have a ZOC and block movement for enemies of controller.
      - Forts now have ZOC over any country's provinces (but only flip your own) meaning they can block enemy movement through friendly & neutral land. Movement through a country's own provinces cannot be blocked if a fort from that country is protecting those provinces.
      - Provinces can now be in the ZOCs of multiple forts.
      - Peace demands now cause stability hit when declined if the negotiating country has at least 50% War Score and the AI would have accepted the demand.
      - Armies that win battles will now gain a significant boost to morale, to prevent situations where an army is stack wiped due to winning a narrowly fought battle and then immediately being attacked. Amount of morale regained depends on the strength of the enemy army defeated relative to their own strength.
      - You can now only call allies to war if you know they'll accept, and after they have been called they will automatically accept without calculating acceptance again.
      - You can now sign a peace that would result in going down to -999 DIP, this to prevent situations where you're unable to make a suitable peace (which has higher priority than other DIP expenses).

      edit:
      • The remaining armies of a country annexed as a result of a peace treaty now become nationalist rebels.
      Let's Play: CK2, Patrizier 2, Anno 1800
    • So viele coole Sachen. Will verdammt nochmal heute schon spielen. X( ;(

      //



      reddit schrieb:

      You can now only call allies to war if you know they'll accept, and after they have been called they won't suddenly decide, "Nah, on second thought, fuck you."


      Other countries no longer buy the excuse that culture-converting people of their primary culture is "not really genocide."


      Native Policies: You may now decide how mean you want to be to the natives, on a scale from "Mildly Oppressive" to "Full Genocide." The most brutal policy offers the biggest advantages, so let's see how long your "benevolent world empire" roleplay bullshit lasts now.



      Advanced Change Culture: See "Advanced Genocide".



      Distribute Spoils: You will now be forced to share plunder and prestige in wars with FUCKING ENGLAND WHO JUST SAT IN KENT THE ENTIRE FUCKING WAR AND MADE YOU LOSE LIKE 8000 MANPOWER JESUS CHRIST LEARN HOW TO PUT GUYS ON BOATS.



      Raze: Hordes now properly embody the 15th-Century version of "u mad bro?"

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von kHH` ()

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