Angepinnt Dota-Talk

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    • ChuckBass schrieb:

      Würde sagen nicht pauschalisierbar, sondern maximales kommt drauf an
      Generell gleicher castpoint, backswing ist bei ion shell afaik höher, aber irrelevant

      klar ist es ein kommt drauf an (abwägen was kann der rubick besser nutzen). In den ersten paar (kleineren) fights ist es wohl besser dem rubick ein lvl1/lvl2 surge zu geben (weil 60 AoE-dps zu dem Zeitpunkt doch noch richtig wehtun). Später ist es wohl besser dem rubick den dmg zu geben, da dmg dann eh zu genüge vorhanden sein sollte
      Byron - Attributmagier
      Der Korpothread

      Oster schrieb:

      Wenigstens shrodo denkt mit.





      "some games just feel so unthrowable until you suddenly lost"
    • hätte mal einen Vorschlag für 6.87, fände es cool wenn die big treants, die bei furi nach dem zünden der ulti mit agha spawnen wenn man einen hero killt, länger als 60 sec halten würden, von mir aus 120 Sekunden o.ä.
      Wenn es nicht total imba wäre(kp ob es das ist) könnten die big treants ja auch nur durch Feindeinwirkung sterben, also praktisch dauerhafte summons sein, von mir aus auch begrenzt sein auf 1 big treant gleichzeitig.

      Würde mich motivieren den Helden mal wieder anzufassen
    • mega treants sollten wie brood spinnen kleine treants spawnen, wenn sie irgendwas umboxen

      OSfrog



      eventually there comes a point where it's like the true test for your team - will he cast a spell or will he not
      - Artour Babaev

      Und wenn beide dann nicht mehr stacken und der einer 6k Boi, der vorher 4k war, mit einem anderen 4k Boi spielt, dann ist er nicht mehr 6k, weil er reverse trägert, oder?
      - User des Monats
    • habe mal ein pro tip video für die nubsis aufgenommen, wusste wahrscheinlich mal wieder keiner, dass das geht:




      eventually there comes a point where it's like the true test for your team - will he cast a spell or will he not
      - Artour Babaev

      Und wenn beide dann nicht mehr stacken und der einer 6k Boi, der vorher 4k war, mit einem anderen 4k Boi spielt, dann ist er nicht mehr 6k, weil er reverse trägert, oder?
      - User des Monats
    • extrem memig.


      Mein highlight:
      Tombstone area of effect reduced from 7 to 5 seconds, delaying their death. They can see in-world and on the minimap. This applies to Snowball

      How 6.87 would look like if Icefrog was a Markov chain text generator
      GENERAL
      Reduced All Pick
      Random Draft hero pool increased from 1/2/3/4 charges with an Artificer's Hammer
      Random Draft hero select all items in the armory
      Private Lobby games now uses Pseudo Random chance
      The Armory now has a stacking magic resistance
      Custom Games can now target invulnerable units
      Character picker can now miss
      Runes now have 80% Magic Resistance
      First rune is invisible effects now have a new pathway leading to the enemy
      First rune spawns are known as illusions to enemies
      Movement speed reduced from 3 to 2.5
      Added an alternate path to the north of the Machines
      Fountain area is now negative rank in net worth amongst the beginning of Protector
      Added hiding spots in the closest enemy heroes will die.
      Towers no longer disable passives
      Reworked the bottom Dire Tier 2 Tower
      Units affected by Magical Damage Resistance removed
      Adjusted tree pathing, she destroys nearby Spell Immune units
      Added a "Clear" button that lets you clear a slot on yourself while you out.
      Added a case where users had very large number of attacks land rather than 350 range more than their attack point
      Added a new pathway to the center of the Wild now also provides permanent Spirit Breaker
      Added a problem that doesn't yet meet submission countdown
      Golems can no longer ignores units that attack the target rather than when you are in a match, so Steam should not patch the game. Steam never downloads updates to the Sun to be reborn together.
      Siege Creeps now give 125 and 75 gold to each other
      Ancient Creeps now has an adjustment to their balance, in other cases as a buff duration ends, the interrupted when launch Dota.
      Dark Troll Summoner's attack damage itself is handled. This does not increase the damage to Witch Doctor
      Net Worth Graph now increased from 2/4/6/10 to 2/4/8/16
      Spectator_auto_spectator_auto_spectate_games
      The tooltips would be dispelled when they are alone
      HEROES
      Abbaddon
      Borrowed Time now redirects 35% of all damage
      Mist Coil no longer disarms
      Alchemist
      Greevil's Greed now grants 4x gold bounty from the cliff above the top rune further away from the Base to the courier carrying a non-full bottle
      Alchemist can now cast Cyclone on yourself
      Ancient Dragon Knight
      Elder Dragon Form level 3 now maintains its now have a higher elevation level
      Anti-Mage
      Blink distance reduced from 60/120/180/240 to 55/110/165/220
      Beastmaster
      Boar base attacks required to destroys trees
      Bloodseeker
      Replaced Blood Bath with a team's Fog of War
      Rupture no longer cancels when cast
      Bounty Hunter
      Track cast range increased by 4
      Track's Shadow Word duration decreased from 140 to 16/14/12/10 seconds
      Broodmother
      Broodmother is in hidden mode
      Spin Web can now be cast on towers
      Spin Web now has 1/2/3/4 health and try to relaunch Dota
      Crystal Maiden
      Crystal Nova movement and slow from -30 to -20/30/40/50% of strength
      Dark Seer
      Ion Shell is now placed in front of your units
      Dazzle
      Poison Touch mana cost rebalanced from 180/160/140/120/100 to 1800
      Weave no longer an Attack now last for double the healing duration area near Roshan
      Death Prophet
      Replaced Witchcraft with a negative armory
      Doom
      Doom now require 2 hits from creeps
      Earthshaker
      Fissure is no longer kills the target rather than a rectangle
      Earth Spirit
      Boulder Smash damage reduction reduced from 1200 to 600
      Stone Remnant is now only provide 10 Gold for destroy
      Geomagnetic Grip can now load an ally into your snowball while it is moving
      Ember Spirit
      Fire Remnants disappear after 8 seconds instead of attempting to re-deal a percentage of mana
      Sleight of the bottom lane, in the Forest, which decreases by 1 gold penalty phase
      Intelligence
      Removed
      Invoker
      Invoker Int gain from 2.5 to 3.2
      Invoker now heals you for the damage taken as Physical spells
      Sun Strike cooldown reduced from 1100 to 900
      Io
      Relocate doubled whenever you lose a Tier 1 tower
      Jakiro
      Jakiro base strength gain from 24 to 3
      Juggernaut
      Blade Fury now requires Aghanim's Scepter of Divinity
      Blade Fury now requires a rectangle
      Using items/abilities in Omnislash no longer slows by 40% for 4 seconds
      Kunkka
      Torrent now give less experience with all heroes in the Forest
      Legion Commander
      Duel no longer goes through mana, the amount of pause is available while he is change ensures that Steam will also not stack. Alchemist can target himself as well
      Ghost Scepter upgrade to Legion Commander
      Leshrac
      Diabolic Edict duration increased from 30 to 250/300/350/400
      Diabolic Edict now pulls allies
      Lich
      Chain Frost projectile speed increased from 20->80 to 310
      Lone Druid
      Spirit Bear using Hand of Midas now grants 10% lifesteal to ranged heroes for the full amount (instead of after impacting the target)
      Replaced Synergy with a new ability: Dragonhide Aura - provides 100/200/300 bonus HP
      Lone Druid dies
      Luna
      Turn rate increased from 1/2/3/4 health to 8%
      Base attack damage over time can now be seen by enemies
      Lycan
      Shapeshift now grants all units under your control 800 flying vision attack and move slow and disables passives
      Meepo
      Base movement speed bonuses now works on Passive abilities rebalanced with these mechanics in mind. In some cases with pathing a little bit
      Morphling
      Morph now includes consumable items
      Nyx Assassin
      Aghanim's Scepter upgrade to Nyx: Adds a new ability slots
      Ogre Magi
      Base armor increased from 1.25/1.75/2.25/2.75 to 10/30/50/70
      Outworld Devourer
      Essence Aura has been moved back
      Queen of Pain
      Scream of Pain damage reduced from 5 to 4 seconds
      Sonic Wave final area of effect on initial cast range same as the Spot Return speed increased from 1.5/2/2.5 to 1.9
      Puck
      Illusory Orb speed increased by 1
      Pugna
      Decrepify duration increased from 12/10/8/6 to 150/225/300
      Life Drain can now be cast on buildings
      Life Drain can now be seen by enemies
      Netherward attacks required to destroy the barracks, then get back
      Riki
      Permanent Invisibility is now disjointable
      Sand King
      Caustic Finale no longer provide 500 vision
      Skeleton King
      Base strength strength strength increased by 1
      Shadow Shaman
      Shackles mana cost reduced from 13 to 12
      Silencer
      Last Word countdown can now miss
      Sniper
      Shrapnel duration is still 5 seconds and allows allies to warn your team
      Shrapnel now gives vision/experience where its owner died
      Spirit Breaker
      Empowering Haste can now be used on to eat Wards. Eating these.
      Storm Spirit
      Storm Spirit movement speed increased from 225 to 575
      Techies
      Land Mines damage increased from the Radiant Tier 2 Tower
      Techies' mines can now be disassembled
      Templar Assassin
      Templar Assassin is invisibility to preview work that does not affect magic immune units
      Terrorblade
      Temporarily removed on death
      Reflection select dialog in the long column of trees
      Tidehunter
      Anchor Smash now works on Passive and Mekansm Aura radius
      Tinker
      Heat-Seeking Missile is no longer lifestealer
      Tiny
      Grow move speed bonus damage no longer removes Vendetta
      Tusk
      Ice Shards now proc items
      Tusk can now require 4 hero attacks to be killed
      Snowball deals 20/30/40/50% of the damage as Pure damage
      Snowball can now behave like normal lane creeps for spell targeting
      Walrus PUNCH! is now an Ultimate Orb from 300 to 120/200/280/360
      Undying
      Tombstone area of effect reduced from 7 to 5 seconds, delaying their death. They can see in-world and on the minimap. This applies to Snowball
      Tombstone no longer an Orb Effect
      Tombstone Zombies now refresher Orb
      Soul Rip area of effects on Bonkers the same damage to enemies in the courier of the Light
      Vengeful Spirit
      Wave of Terrorblade
      Agility increased from 24 to 34
      Venomancer
      Venomous Gale tick damage taken in the river every two minutes
      Visage
      Familiars no longer provides a Hawk and a Boar at each level, and each now scales per level
      Warlock
      Golems can no longer removed if the unit death or when targeting wards
      Fatal Bonds damage percentage of the Light
      Fatal Bonds now shows what rune is inside the Captain's Mode
      Shadow Word no longer projectile
      Upheaval cooldown reduced from 7 to 8 seconds whenever Broodmother takes damage dealt by illusions
      Windranger
      Shackleshot max latch distance from 250 to 400
      Winter
      Winter's Shockwave distance increased from 2 to 3
      Winter's Shockwave distance bonus from 250 to 230
      Workshop Importer
      Added to Captain's Mode
      Wraith King
      Vampiric Aura can now be used on death
      ITEMS
      Aegis
      Aegis now provides phased movement speed to 350
      Respawn timer penalty being reset if you die holding Aegis
      Black King bar
      Black King Bar can now be any numerical value
      Boots of Travel
      Boots of Travel can now be upgrade to Magic
      Bottle
      Upgraded Bottle tree that lasts 20 second
      Courier
      Animal Courier costs 35 mana to activate increased by 5% at all levels, both min and max
      Drum of Endurance
      Drum of Endurance attack speed increased by 1
      Linken's Sphere
      Base attack slow requires Linken's Sphere
      Manta Style
      Mirror Image illusions are known as illusions
      Mask of Madness
      Recipe cost increased from 2 to 3
      Mekansm
      Mekansm, and its remaining uses are associated league information, even when using Scepter
      Necronomicon
      Necronomicon Warrior damage from melee heroes are no longer provide XP credit to your hero to announce them to hurt him first. Casting Vendetta causes Burrow to end
      Orb of Venom
      Orb of Venom is no longer hides Morphling
      Pipe of Insight
      Pipe of Insight Aura no longer applies a 4 second delay
      Quelling Blade
      Quelling Blade no longer affects magic immunity
      Rod of Atos
      Cripple now grants units that are ready now also includes featured items, top sellers, new released in every direction
      Skull Basher
      Strength steal boost per jump
      Intelligence bonus per level increased from buying Basher/Abyssal Blade
      Tango
      Eating a ward heals for double the amount of pauses allowed
      Urn of Shadows
      Casting Soul Release now refreshes the extra treant if the Storm Spirit
      Vladmir's Offering
      Vladmir's Offering now works in Ranked Matchmaking
      New item formed from 8 to 6 and bonus is now an enemy's icon in the snowball to jump
      BUGFIXES
      Fixed a bug where the Radiant ward spot is
      Fixed a bug random chance
      Fixed the Dire ramp leading to be afflicted with a new ability for Lone Druid, Savage Roar
      Fixed cases in which the loadout screen showed the wrong Marketplace page
      Fixed Death Effects not pierce Spell Immunity
      Fixed dota_redeem_item_code, a console command to redeem legacy dota codes (particularly on the Dire base between the Duel participants).


      Source

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von kl0pper ()

      Preparation - Anticipation - Communication - Execution
    • Warum macht eigentlich niemand ne Custom Map mit den jetzigen Helden Balancierungen und den damaligen Gold/Exp Verhältnissen.
      Wäre interessant wie sich das spielt. (Vlt Alchemist autobannen)
      "I'd only suggest that you try to understand other people. Try to learn empathy"
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