Der kollektive Stellaris-Hype Thread

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    • Also Stellaris ist jedenfalls ein solides Grundgerüst im aktuellen Zustand. Was über die nächsten drei Patches kommen soll, ist auch definitiv die richtige Richtung was content und vor allem Komfortverbesserungen angeht. Will gar nicht wissen wie EU IV zum Release war :D
      Dazu ist es eine völlig neue Marke und sie hatten noch keinen Vorgänger.

      Für mich definitiv das beste 4x-Spiel zur Zeit, mit einigem Potential nach oben. Auch wer bei Paradox-Spielen einsteigen will ist hier wohl am besten aufgehoben, weil es doch noch sehr übersichtlich und einfach ist im Vergleich zu EU IV oder CK II. HoI IV sieht auch ultrakompliziert aus im Vergleich, zumindest war das mein Eindruck von ein paar Streams.

      Ich werde auf jeden Fall noch paar Runden spielen mit anderen Rassen/Ethics und dann ist das auch schon ne solide Spielzeit fürs Geld.
    • Ja Unbidden können ziemlich einfach sein wenn sie in der Nähe spawnen.

      Hatte sie bei mir direkt im Nachbar, dem konnte ich zwar keinen Krieg erklären weil er in einer Federation mit der halben Galaxy war aber ich konnte über kleinere Umwege von mehreren Seite in die Portal Galaxy springen.
      War bei mir auch Notwendig da ich mit meiner 15k Flotte nicht mehrere 17k Unbiddens besiegen konnte.

      Hab dann Stück für Stück die Verteidigung zerstört und bin zusätzlich immer mit einem einzelnen Schiff vorher rein gesprungen um die Verteidigende Flotte weg zu locken.

      War damit eigentlich relativ schnell erledigt.
    • 1.1.0 Beta


      Patchnotes schrieb:

      ################### # Features ###################
      • Strike Craft attack behavior was changed
      • It is no longer necessary to control planets to demand them in war, but controlling planets that are set as wargoals now generates more warscore
      • It is now possible to set a custom ruler/heir title for your custom empires
      • It is now possible to write a biography for your custom empire
      • Added an Influence reward for establishing communications, or conversely being contacted
      • Collection of strategic resources on planet tiles is no longer suppressed by buildings
      • Added settings for AI aggressiveness in the galaxy setup screen
      • "Shipwright" mandate for democractic empires has been reworked
      • Added resource reward to Raid on Smugglers event
      • Individualist empires will no longer generate election candidates with slaver mandates, and Individualist Pops are less likely to vote for candidates with slaver mandates
      • Slaver mandate no longer possible if slavery is outlawed
      • It is now possible to set difficulty in multiplayer
      • Symbols of Domination is now available for everyone
      • Platypus species portrait and Paradox empire flag is now available for everyone

        Balance

        Technology
      • Technology costs now increase by +10% per owned planet (up from +0%) and by +1% per Pop (down from +3%)
      • Unlocking Spaceport technologies now makes you more likely to get research options for new reactor techs
      • Spiritualists and Materialists now get tech progress towards Frequency Tuning for researching Space Whales

        Ethics

        Fanatic Individualist
      • Pops are now more unhappy in collectivist empires
      • No longer have increased ethics divergence

        Individualist
      • Pops are now more unhappy in collectivist empires
      • No longer have increased ethics divergence

        Fanatic Xenophobe
      • Rivalries now provide 50% more Influence

        Xenophobe
      • Rivalries now provide 25% more Influence

        Fanatic Xenophile
      • Alliance Influence cost reduced by 100%
      • Maximum number of embassies increased by 2

        Xenophile
      • Alliance Influence cost reduced by 50%
      • Maximum number of embassies increased by 1

        Fanatic Militarist
      • No longer gains additional Influence from rivalries
      • No longer have an increased Influence cost for being in an Alliance

        Militarist
      • No longer gains additional Influence from rivalries
      • No longer have an increased Influence cost for being in an Alliance

        Fanatic Pacifist
      • Pops are now more unhappy in militarist empires
      • No longer increases Food output, but rather reduces growth needed for a new Pop by 30%

        Pacifist
      • Pops are now more unhappy in militarist empires
      • No longer increases Food output, but rather reduces growth needed for a new Pop by 15%

        Components
      • Strike Craft engagement range was significantly increased
      • Strike Craft launch time reduced from 5 to 3 days
      • Fighter movement speed increased from ~2 to 3.5
      • Bomber movement speed increased from 1.5 to 3
      • Chemical Thrusters Chance to Evade reduced from +10 to +5
      • Ion Thrusters Chance to Evade reduced from +20 to +10
      • Plasma Thrusters Chance to Evade reduced from +30 to +15
      • Impulse Thrusters Chance to Evade reduced from +40 to +20

        Buildings
      • Research Institute modifier to research speed reduced from +10% to +5%
      • Colony Shelter modifier to ethics divergence reduced from +20% to +10%
        Government forms

        Theocratic Republic
      • Additional Core Planets reduced from +2 to +1

        Transcendent Republic
      • Additional Core Planets reduced from +4 to +2
        Traits

      • Aggressive - fire rate bonus reduced from +20% to +10%
      • Butcher - army damage bonus reduced from +20% to +10%
      • Glory Seeker - army morale damage bonus reduced from +10% to +5%

        Modifiers
      • Youthful Elite modifier effect on leader lifespan reduced from +50 to +25 years

        AI

        Misc.
      • Computer-controlled Empires will start outlawing AI over time during a certain Crisis
      • Increased negative opinion scaling for relative power of subjects
      • AI will now colonize far away systems if COLONIZE_NON_ADJACENT define is enabled
      • Fixed a bug where the AI would not use planetary edicts due to too small stockpile cap
      • Empires that were previously controlled by a player (for example if said player drops in multiplayer) will now refrain from making any major changes to the country for a period of 10 years
      • Fixed a bug where AI was modifying their species with bad traits, effectively giving them lots of traits
      • Fixed a bug where military focused sectors would not build military stations
      • Fixed an issue where the AI would not enslave any Pops

        Diplomacy
      • AI will no longer accept a white peace when they are winning in warscore
      • AI is now more open to trading access, migration rights and (for some personalities) research treaties
      • Fixed a bug where AI would offer peace deals that gave allies' war goals to the player
      • Fixed AI spamming the player with military access offers
      • AI is now more aggressive against easily defeated targets
        Economy

      • Fixed an issue where the AI would not disband ships even when running a heavy energy credit deficit
        Sector

      • Respect Tile Resources setting will now prevent sector from building the wrong type of building for a tile regardless of special circumstances
      • Improved the way sectors determine which resources the country needs when constructing buildings
      • Fixed a bug where sector AI would move Pops back and forth
      • Fixed budget issues that were preventing sectors from properly managing spaceports and construction shipsWarfare
      • Improved military tactics and handling of units
      • Improved handling of military fleets vs. transport fleets
      • AI now fights Crises
      • Fixed issues where military fleets would not move
      • AI should be better at trying to regain control of occupied planets
      • AI should be better at trying to invade planets taken by ""AI uprisings"

      ################### # User Interface ###################
      • Diplomatic notifications and pop-ups have been improved
      • End of combat UI has been improved
      • Colony Ships now show which Pop it is carrying
      • Localization of armor/shield penetration updated
      • If a weapon has both shield penetration and a corresponding reduced damage to shields the two effects are replaced by a single line: "Ignores X% Shields"
      • Habitability icons in galaxy map and systems view have been improved
      • (BETA) Added a new experimental option for GUI-scaling in the options menu

      • Bugfixes
      • Military Station maintenance is now correctly discounted by 25% instead of increased by 75%
      • Fixed negative opinion modifiers being applied to owners of planets that the Prethoryn Scourge is purging
      • Extradimensional Invaders should no longer spawn inside Fallen Empire borders
      • Reduced chance of generating the Improbable Orbit anomaly
      • Fixed the Master's Teachings edicts "Philosophical Mindset" and "Warring States" not being applied after event project finished
      • Fixed "Colonial Failure" anomaly event handing out a Colonization tech you already had
      • Fixed an issue with the VO not triggering for the mining station tutorial mission
      • Researched robot Pops are now always listed, but are not buildable if AI policy is set to Outlawed
      • Injured Queen project is now properly cancelled and visual asset removed when another Empire researches it first
      • Species Procurement event chain descriptions now correctly refer to planet names
      • Various localization bugs have been fixed
      • Fixed outdated Avian name list titles in Brazilian Portuguese, French, Polish and Spanish
      • Fixed some faction events not printing planet names properly
      • Loyalist-affiliated candidates now display proper faction names in Election view
      • Fixed observation post events sometimes not printing planet name correctly
      • Changed the way native reservations are placed for colony event related to colonizing planets that have primitive natives
      • Fixed a bug where missiles could appear on the galaxy map
      • Ring World habitability-trait now has proper localization
      • Fixed a bug where Destroyer Assembly Yard didn't require the correct Spaceport level to build
      • Fixed an issue where trait randomization didn't respect opposing traits
      • Fallen Empires are now able to build armies
      • Fixed an exploit where you could reduce the cost of resettlement by moving pops around on the same planet
      • Newly enlightened countries should no longer be despicable neutrals
      • Fixed right click not working to give additional orders while in FTL transit
      • Fixed an issue where embassies and rivalries could remain after an empire was annexed
      • Fixed an issue where you could always enable edicts
      • Fixed Swarm Infestors and Constructors sometimes not reinforcing properly
      • Robot Pops should no longer get shuffled ethics from divergence
      • Heirs now keep the dynasty name of the ruler in monarchies
      • Added missing localization strings for leaders who gained the arrested development trait
      • Fixed Power Overwhelming achievement
      • Fixed Domo Arigato achievement
      • Fixed Elixir of Life anomaly potentially spawning multiple times if not researched
      • Fixed Living Metal deposits not being minable
      • Fixed Sublight Probe event chain sometimes breaking after combat with the Salvage Skippers
      • Fixed being unable to change speed with (-) and (+) on American keyboard
      • Fixed bugs related to Ethics Divergence. Pops should no longer drift to "neutral" ethics. Drift towards empire ethics is slower than drifting away from
      • Fixed a bug where Frontier Outposts in sectors would cost no influence maintenance

      Let's Play: CK2, Patrizier 2, Anno 1800
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