Dota 6.63 mit Überraschung!

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    • Dota 6.63 mit Überraschung!

      6.63 is draußen


      playdota.com/changelogs/6.63

      Anti-Mage
      - Mana Void AoE increased from 275 to 325
      - Strength changed from 16 +1.5 to 20 +1.2

      Axe
      - Battle Hunger duration reduced from 10/15/20/25 to 10/13/16/19 and increased damage to keep the same total damage output

      Bane Elemental
      - Fiend's Grip manacost increased from 100/175/250 to 200/300/400

      Batrider
      - Reduced base damage from 64-70 to 48-52
      - Sticky Napalm fixed from doing a higher constant slow instead of stacking and starting lower
      - Sticky Napalm manacost increased from 15 to 20

      Blood Seeker
      - Base armor reduced by 2 points

      Bone Fletcher
      - Strafe changed from 50/60/70/80 AS for 10 seconds to 90 AS for 4/6/8/10 seconds

      Bounty Hunter
      - Imported a custom model for him that has his selection box fixed

      Bristleback
      - Warpath's attack speed increase changed to bonus damage (10/20/30 base with 4/8/12 bonus per stack)

      Broodmother
      - Insatiable Hunger lifesteal increased from 40/55/70% to 40/60/80%
      - Insatiable Hunger duration increased from 12 to 14 seconds

      Centaur Warchief
      -Double Edge manacost removed
      -Double Edge can no longer cause a suicide

      Chaos Knight
      - Phantasm cooldown decreased from 180 to 180/160/140

      Clockwerk
      - Rocket Flare vision reduced from 5/10/15/20 to 10 seconds
      - Battery Assault damage reduced from 20/40/60/80 to 10/30/50/70

      Dark Seer
      - Ion Shell manacost increased from 60/80/100/120 to 70/90/110/130
      - Wall of Replica no longer replicates allies
      - Wall of Replica now deals 125 damage each time it affects an enemy hero
      - Wall of Replica illusions damage improved from 35% to 60%

      Drow Ranger
      - Attack range increased from 600 to 625

      Earthshaker
      - Echo Slam now deals half bonus damage from corpses instead of full

      Enchantress
      - Strength growth decreased from 2.0 to 1.0

      Furion
      - Teleportation cooldown from 60/50/40/30 to 50/40/30/20
      - Wrath of Nature now has a global cast range

      Huskar
      - Berserker's Blood stacking cap of attack speed and damage removed

      Juggernaut
      - Healing Ward cooldown reduced from 75 to 60

      Keeper of the Light
      - Illuminate max range is now constant at all levels

      Lanaya
      - Strength growth increased from 1.7 to 2.1

      Lich
      - Movement speed increased by 10

      Lina Inverse
      - Base intelligence increased by 5 points and reduced base damage by 5 (total attack damage unchanged)

      Lone Druid
      - Spirit Bear's entangle no longer prevents the target from attacking
      - Spirit Bear's entangle damage increased from 40/sec to 60/sec

      Lord of Avernus
      - Death Coil cast range reduced from 600 to 300

      Luna
      - Lucent Beam now has a constant 0.6 ministun instead of 0.01/0.1/0.3/0.6

      Magnataur
      - Empower cooldown reduced from 12 to 7 seconds
      - Reverse Polarity duration increased from 2/3/4 to 2.5/3.25/4

      Morphling
      - Morph's passive Agility and Strength bonus removed

      Naga Siren
      - Mirror Image illusion count changed from 1/2/3/3 images to a constant 3
      - Mirror Image illusion damage taken changed from 300% to 600/500/400/300%
      - Mirror Image illusion damaged dealt changed from 15/30/30/45% to 30/35/40/45%

      Nerubian Assassin
      - Mana Burn reworked

      Old Mana Burn:
      Burns: 70/120/185/260
      Manacost: 65/85/100/115
      Cooldown: 7
      Cast Range: 500/575/650/725

      New Mana Burn:
      Burns: Mana equal to 4x Int
      Manacost: 90/110/130/150
      Cooldown: 35/25/15/5
      Cast Range: 600

      Examples:
      Sven Level 2: 15 Int [Burns 60 mana]
      Lina Level 2: 27 Int [Burns 108 mana]
      Sven Level 7: 21 Int [Burns 84 mana]
      Lina Level 7: 43 Int [Burns 173 mana]
      Heroes levels without int bonuses


      Nerubian Weaver
      - Base damage increased by 5 points
      - Geminate attack now works against towers

      Nightstalker
      - Void now slows for 2 seconds during daytime

      Pandarean Brewmaster
      - Fire Panda now has maximum movement speed

      Phantom Assassin
      - Stifling Dagger cooldown reduced from 10 to 8 seconds

      Phantom Lancer
      - Juxtapose image lifetime increased from 15 to 20 seconds

      Priestess of the Moon
      - Starfall random chance to hit in 600-900 range removed

      Puck
      - Illusory Orb manacost increased by 25, Ethereal Jaunt manacost (25) removed

      Pugna
      - Nether Ward's Mana Flare cooldown removed (was 0.75)

      Queen of Pain
      - Shadow Strike cooldown decreased to 20/17/14/11
      - Scream of Pain cooldown decreased from 10 to 7 seconds

      Razor
      - Base strength increased from 17 to 21

      Rexxar
      - Greater Hawk's invisbility increased from 4 to 6 seconds duration

      Rhasta
      - Mass Serpent Wards cooldown increased from 100/80/60 to 110

      Rooftrellen
      - Attack range changed from 100 to 128

      Sand King
      - Sand Storm cooldown from 40/35/30/25 to 40/30/20/10

      Silencer
      - Curse of the Silent duration changed from 2/4/6/8 to 5/6/7/8
      - Curse of the Silent damage/burn reduced from 50/25 hp/mp to 20/10, 30/15, 40/20 and 50/25.
      - Curse of the Silent cooldown reduced from 20 to 14
      - Curse of the Silent manacost decreased from 105/115/125/135 to 75/95/115/135

      Sniper
      - Shrapnel cast range increased by 300

      Sven
      - Base agility increased from 16 to 21

      Tauren Chieftain
      - Ancestral Spirit cast range decreased from 1500 to 1000
      - Earth Splitter AoE decreased
      - Earth Splitter cooldown increased from 90/75/60 to a constant 100

      Tiny
      - Toss cooldown decreased from 15 to 10 seconds
      - Craggy Exterior armor decreased by 1

      Troll Warlord
      - Battle Trance attack speed bonus increased from 60/80/100 to 60/100/140

      Undying
      - Dying plagued units heal reduced from 12%/3% on heroes/creeps to 6%/2%
      - Tombstone armor reduced from 10 to 4

      Ursa Warrior
      - Fury Swipes damage increased from 6/12/18/24 -> 10/15/20/25

      Viper
      - Movement speed decreased by 10

      Witch Doctor
      - Voodoo Restoration initial activation manacost reduced from 50/75/100/125 to 25/50/75/100
      - Paralyzing Casks manacost rescaled from 140 to 110/120/130/140

      Zeus
      - Agility decreased from 15 + 1.7 to 11 + 1.2


      Blood Stone
      - Charge bonus and acquisition reworked

      Old Bloodstone:
      -450 HP
      -400 MP
      -6 HP Regeneration
      -150% Mana Regeneration

      -- Gains 1 charge per hero kill, gains 2 charges when killing a hero if the charges are empty
      -- 1.5 HP and MP per charge
      -- On Death: Heals 450 HP and 400 MP of alied units in 1700 aoe
      -- Loses 1 charge per death
      -- Gold lost on death is reduced by 20% (40% if Bloodstone has charges)
      -- Respawn time is reduced by 10% (20% if Bloodstone has charges)

      New Bloodstone:
      -450 HP
      -400 MP
      -6 HP Regeneration
      -150% Mana Regeneration

      -- Gains 1 charge per nearby (1000) enemy hero death
      -- 1 MP/sec per charge
      -- Loses half charges per death (rounded down)
      -- On Death: Heals 400+25xCharges HP of alied units in 1700 aoe
      -- Gold lost on death is reduced by 25 per charge
      -- Respawn time is reduced by 3 seconds per charge


      Boots of Travel
      - Movement speed increased from 90 to 95

      Dagon
      - Manacost reduced from 245/225/205/185/165 -> 180/160/140/120/100

      Eul's Scepter
      - Movement bonus increased from 20 to 25
      - Now requires a sobi mask instead of a Robe of the Magi (100% Mana regen -> 125%, 16 Int->10 Int, 125 cheaper recipe).

      Energy Booster
      - Now available for purchase in the side shops

      Force Staff
      - Manacost decreased from 100 to 25
      - Cooldown decreased from 30 to 25

      Heart of Tarrasque
      - Regenerates only while you are out of combat (haven't taken damage from player units for 10 seconds)
      - Regeneration increased from 1% to 2%

      Kelen's Dagger
      - Cooldown decreased from 18 to 14

      Khadgar's Pipe of Insight
      - Recipe uses Headdress of Rejuvenation instead of Buckler. Loses armor bonus.
      - Can no longer affect the same unit more than once every 50 seconds

      Old Khadagar's Pipe:
      Requires:
      -Hood of Defiance (2050)
      -Nathrezim Bucker (803)
      -Recipe (800)
      -Total: 3653

      Gives:
      -8 HP Regeneration
      -5 armor
      -30% magic resistance
      -Barrier (active)

      New Khadagar's Pipe:
      Requires:
      -Hood of Defiance (2050)
      -Headress of Rejuvenation (603)
      -Recipe (1000)
      Total: 3653

      Gives:
      -10 HP/sec regeneration
      -30% magic resistance
      -Barrier (active) Can no longer affect the same unit more than once every 50 seconds


      Mask of Madness
      - Increased attack speed from 75 to 100
      - Increased move speed from 15% to 20%
      - Increased damage taken from 20% to 30%,
      - Amplified damage happens as you take the damage once again

      Magic Wand
      - Recipe cost increased from 125 to 150

      Mjollnir
      - Recipe changed from Eaglehorn to Hyperstone, bonuses adjusted

      Old Mjollnir:
      Requires:
      -Eaglehorn (3300)
      -Maelstrom (3000)
      -Total: 6300

      Gives:
      -35 Agility
      -35 Damage
      -Static Charge (Active)
      -Chain Lightning (Passive)


      New Mjollnir:
      Requires:
      -Hyperstone (2100)
      -Maelstrom (3000)
      -Recipe (400)
      -Total: 5500

      Gives:
      -70 AS
      -24 Damage
      -Static Charge (Active)
      -Chain Lightning (Passive)


      Orchid Malevolence
      - Reduced manacost from 200 to 100

      Phase Boots
      - Recipe and bonuses reworked

      Old Phase Boots:
      Requires:
      -Boots of Speed (500)
      -Chain Mail (550)
      -Blades of Attack (500)
      -Total: 1550

      Gives:
      -70 movement speed
      -16 damage
      -5 armor
      -Phase (Active)

      New Phase Boots:
      Requires:
      -Boots of Speed (500)
      -Blades of Attack (500)
      -Gloves of Haste (500)
      -Total: 1500

      Gives:
      -60 movement speed
      -12 damage
      -30 attack speed
      -Phase (Active)


      Power Treads
      - Recipe and bonuses reworked

      Old Power Treads:
      Requires:
      -Boots of Speed (500)
      -Gloves of Haste (500)
      -Boots of Elvenskin/Belt of Giant Strength/Robe of the Magi (450)
      -Recipe (400)
      -Total: 1850

      Gives:
      -65 movement speed
      -30 attack speed
      -10 selected attribute
      -Switch Attribute (active)

      New Power Treads:
      Requires:
      -Boots of Speed (500)
      -Boots of Elvenskin/Belt of Giant Strength/Robe of the Magi (450)
      -Recipe (450)
      -Total: 1400

      Gives:
      -70 movement speed
      -10 Str, 13 Agi, or 16 Int
      -Switch Attribute (active)



      * New Loadscreen by Kunkka
      * Implemented HCL protocol for game hosting bots to control game modes
      * Spanish and German (re-released) languages now available

      * A message is now displayed when a hero buys back
      * Added -int command to see how much Intelligence you have stolen with Silencer
      * Clarity Potion now uses a unit targeting system
      * Cooldown added to disassemble to prevent some abuses
      * Day and Night cycle is synchronized across all game modes now
      * Glyph cooldown is now reset on initial creep spawn
      * Lag when picking Huskar decreased
      * Weaver's attack range buffer increased to prevent misfires on Geminate Attack
      * Window for killstreak sounds increased (double, triple, ultra and rampage) from 13.5 to 18 seconds

      * Improved Aghanim's Scepter tooltip
      * Changed granite golem's color (12095)
      * Corrected various typos and misc inconsistencies
      * Corrected PotM leap tooltip
      * Corrected Circle selection height on Bat Rider
      * Removed the visual effect zombies received when targeting low hp targets
      * Removed Plague visual effect on non-hero units to help reduce visual clutter
      * Added visual animation on Raxes 7 seconds before new creeps spawn (16268)
      * Added a lot more fun names (5464)
      * Added a visual effect to reveal the aoe for Dark Rift (21115)
      * Added visual indicator when you gain a strength point with Flesh Heap (18010)
      * Added a new visual effect for Land Mine explosions (9043)
      * Added a new visual effect for Mystic Snake (PGRUnexpected)
      * Added a sound effect to Mystic Snake
      * Added a new icon for Mystic Snake (9868)
      * Added a new icon for Natural Order (5462)
      * Added a new aura for Natural Order (5467)
      * Added Natural Order aura on TC's spirit
      * Added a new icon for Power Shot
      * Added a new icon for Repel (8875)
      * Added a new animation for Storm Bolt (13541)
      * Added a new icon for Split Shot (9868)
      * Added a new icon for Stone Gaze (9868)
      * Added a new icon for Tidebringer

      * Fixed more bugs with sticky napalm
      * Fixed Tangos, Bottle and Magic Stick/Wand from triggering last word
      * Fixed Vladmir's damage aura having smaller AoE than the lifesteal aura
      * Fixed Euls movement bonus not getting set correctly if you buy any boot items after euls
      * Added an optimized version of the Dark Rift effect to improve performance (PGRu-Unexpect3D)
      * Fixed Eyes in the Forest no longer scaling as it used to before the recent change
      * Fixed Cranium Basher shop hotkey conflicting with Manta Style
      * Fixed a bug with triggering illuminate while in spirit form very near the end of its duration
      * Fixed Fissure to be properly interrupted if the user cancels the action or gets disabled before cast point is reached

      zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz


      naja, wie immer halt: manche Buffs nerfs kommen, andere Bleiben aus, andere sind völlig unerwartet und den Rest checkt man nicht^^

      -Viper ms minimal runter, nicht dass sie den brauchen würde mit orbwalk
      -pipe gar nicht teurer und halt etz ohne Rüstung + nur allle 50 sec ....
      -energy im side is cool
      -was des mit den boots soll Oo coole Rüssiphaseboots zu leicht andren treads umbauen und treads stats ändern
      -bloodstone klingt gut und schlecht gleichzeitig, einerseits kriegt man nu viel schneller Ladungen drauf, die bringen aber selbst weniger und man verliert die Hälfte!
      -Heart reggt nicht im Battle find ich klasse
      -UD healt nicht mehr so krass durch ulti... wird sich zeigen, ob das reicht als nerf
      -TC durchgehend generft, wie ja von vielen gewünscht
      -Rhasta nurnoch halb so viel Wards (zeitlich!) tut mir persönlich weh... :(
      -Manaburn von Nerub klingt geil
      -Abba muss nu viel näher dran stehen zum healen

      und nun meine Top3:

      Enchantress
      - Strength growth decreased from 2.0 to 1.0

      Furion
      - Teleportation cooldown from 60/50/40/30 to 50/40/30/20
      - Wrath of Nature now has a global cast range

      UUUUUND
      Bounty Hunter
      - Imported a custom model for him that has his selection box fixed


      PS ahja und neuer Loadscreen
      na da bin ich mal gespannt ;)
      PPS 5,4 MB

      Dieser Beitrag wurde bereits 5 mal editiert, zuletzt von Zagdil ()

      The verdict is not the end
      It is only the beginning
      Strong will shall keep spreading
    • getdota.com/

      Edit: SEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEHR GEIL
      Edit2: NA permabanned imo o_O
      Edit3: Neuer Bloodstone: mega geil imo. SChlechter für Tanks. 100^10 Mio. mal besser für caster. GOGO caster!
      Edit4: Mit den Treads/Phase Boots change muss ich mal spieln. Ansonten sehr sehr geile changes imo! richtige richtung!

      PS: Kann jemand den neuen Loadscreen uppen? sitzt hier auf der arbeit und kanns nicht erwarten heimzukommen :(

      Dieser Beitrag wurde bereits 4 mal editiert, zuletzt von ProudBavarian ()

      it ain't nothing but a peanut
    • Ich weiss nich,ob Icefrog das extra macht,anstatt 5-6Nerfs gleich wieder komplett ALLES umzuändern,was dann in 1-2 Wochen wieder umgeändert werden muss,weil es "imba" ist.
      Gerade wurde sich so langsam an 6.60 und Folgen gewöhnt,schade.

      Bin dann mal testen :)
      twoplay: "oben rego"
    • auf den ersten Blick gefallen mir die Changes ... das einzige was mich richtig stutzig macht... die boots und der bloodstone... sollen die threads jetz für support werden und die phase für dds?
      aber der bloodstone regeneriert jetz auch nur noch mana... was nen ziemlich krasser nerf für die bloodstone hpreg monster a la necrolyte etc. is... obwohl der ja eh aus der mode gekomm is so wie ich glaube...
      enchantress str reduce auch sehrsehr nice! so schafft mans durch dmgspikes(mir fällt grad das andere wort net rein) die sehr viel schneller down zu bekommen... vorallem in den späteren lvln...
      @ work Oo :kkthxbye:
    • gondar ist damit supernerft^^

      neues mjöllnir ist ja jetzt was für strenght und gibt gut ias daher denke ich ist der boot change wieder ausgeglichen

      ne aber mal ehrlich wenn man hässliche heroes wie lanaya buffen kann.

      -SF buff

      -Hands of Midas buff etc...

      fehlen schon ein paar punkte Dagger 18 zu 14 ist auch ziemlich hart
    • loadscreen hab ich bis jetzt nur einmal anschaun können
      gefällt mir jedenfalls besser als der Alte!
      bis auf Bootyalert Akasha ham alle was an, keine Cameltoes soweit ichs sehn konnte diesmal

      ich such mal n Bild zum uppen
      (notfallscreenshot)

      EDIT:

      bitteschön
      jetzt gugg ich mir den selber ersma in Ruhe an
      naja hätte ja schon wieder was zum rumflamen, aber ich lass mal stecken^^
      is imo definitiv besser als der alte, also gut
      aber der hier muss sein:
      iwie hat ers echt mit spiegelverkehrten Illus, aber Waffenhand kann man ja wechseln, von daher

      Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von Zagdil ()

      The verdict is not the end
      It is only the beginning
      Strong will shall keep spreading
    • BS glaub ich
      hat iwie sone pelzige Kutte oder?
      Kopf nach hinten gestreckt, als Sterbepose.. könnte hinhaun

      grade im Pub dauernd den Atropos (hab ich weggeswapt) ausgelacht, weil ihm dauernd des Mana für Ulti gefehlt hat oder Sap danach

      des mit den Boots blick ich immer noch nicht
      Ich fand die Phase ja auch gut, weil man kein Geld für unnötigen Attackspeed ausgeben musste und dafür über Rüstung Survivability bekomm hat. Ja, futsch jetzt. Also als Caster/Int jetzt wieder auf Treads und dann 16 Int? +16 is halt schon viel...

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Zagdil ()

      The verdict is not the end
      It is only the beginning
      Strong will shall keep spreading
    • master.exe schrieb:

      Amplified damage happens as you take the damage once again

      Was heißt das?
      Das heißt, dass Icefrog die Nase voll hatte von Bugreports in denen Helden plötzlich Schaden nehmen ^^ Im Ernst: Bis zuletzt trat der durch das MoM Active zusätzliche erlittene Schaden beim Ablauf des Effekts ein. Nun ist es wieder wie früher, jede Schadensquelle verursacht sofort den erhöhten Schaden.

      master.exe schrieb:

      warum wird nicht neben gondaar auch atropos, roof und venomancer gefixt?
      Gondar war halt am schlimmsten und die anderen haben zumindest eine Collision Scape (nur dass diese bei Rooftrellen fast nur im Boden liegt und sich Atropos während seiner Angriffsanimation gerne mal aus ihr heraus bewegt).
      T
      R
      I
      G
      G
      E
      R
      E
      D
    • Veno hat auch keine collision shapes, aber bei dem fällt das nicht so heftig auf, ich hatte bisher kaum Probleme ihn anzuklicken.
      Naja, ansonsten bin ich mi ~90% des changelogs wohl zufrieden.
      I'm not a coward, I've just never been tested
      I'd like to think that if I was I'd pass
      Look at the tested and think There but for the grace go I!
      Might be a coward, I'm afraid of what I might find out
    • zine schrieb:

      krasser map size increase
      Das ist alles nur der Loadscreen :D
      Gondar kostet grad mal 115kb und die paar Icons machen den Kohl da auch nicht fett.
      Ich schau mal was der Loadscreen gekostet hat :D
      I'm not a coward, I've just never been tested
      I'd like to think that if I was I'd pass
      Look at the tested and think There but for the grace go I!
      Might be a coward, I'm afraid of what I might find out
    • Armer Clock :thumbdown:
      Wer findet die Qop jetzt so toll wie ich ? Vor allem mit den neuen PT scream cd und so :P ?
      Hm warum NA permaban ? das ist ganz klar ein nerf ... . Die helden mit wenig mana verlieren nicht mehr alles :!:
      Vllt kommt ja jetzt jmd auf die Idee Drow im Cw zu spielen der eingentlich vorher schon ok war. Best range <3
      Silencer <3
      Cent <3

      und jetzt warte ich auf achos seine Erleuchtung