Version 0.1.52
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General
- Large amount of server stability fixes
- Increased mana regeneration on Stormspirit from 125% to 150% to match its base components
Heroes
Corrupted Disciple
- Range changed to 475 (from 550)
- Projectile speed changed to 2000 (from 5000)
- Electric Tide now grants clearvision around the Disciple for 4 seconds
- Overload no longer hits units in the fog of war or stealth (or Kongor. That made him mad!)
- Overload no longer instantly kills Arachna's Spiderling
Electrician
- The Grip animation will now break if it is dispelled off his target
Glacius
- Movement speed increased to 290 (from 280)
Nymphora
- Staff of the Master visual effect removed for now
Ophelia
- Nature's Wrath now increases damage taken as it's dealt, rather than when the state expires
Torturer
- Fixed night time sight, increasing to 900 (from 800)
- Torment is now marked as responsive
* This means that it will add charges to power supply (when toggled on) and remove Vindicator's Sage's Lore buff
- Torment will ignore its cool down when toggled on, allowing players to toggle it off instantly without having to wait the 1 second.
* Note: You won't be able to turn it back on until the full 1 second had elapsed
Rampage
- Background story increased by 100%
Valkyrie
- Fixed night time sight, increasing to 1200 (from 800)
Vindicator
- Background story increased by 100%
Voodoo Jester
- Attack impact time set to 0.4 seconds (from 0.55)
Warbeast
- Cool down of BattleCry reduced to 25 seconds (from 35)
- Added unit walking to Warbeast and his wolves while metamorphosis is active
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Was haltet ihr davon? ..
Ich persönlich halte den Warbeast Buff für unnötig .. es ist so schon schwer genug ihn zu chasen wenn er Ult hat aber mit dem Unitwalk verliert man da selbst die kleine Chance dass er kurz an Creeps hägenbleibt .. und JA endlich JAAAAA .. Razor Ult fix und AttackAni fix .. Danke S2 ^^
-------------
General
- Large amount of server stability fixes
- Increased mana regeneration on Stormspirit from 125% to 150% to match its base components
Heroes
Corrupted Disciple
- Range changed to 475 (from 550)
- Projectile speed changed to 2000 (from 5000)
- Electric Tide now grants clearvision around the Disciple for 4 seconds
- Overload no longer hits units in the fog of war or stealth (or Kongor. That made him mad!)
- Overload no longer instantly kills Arachna's Spiderling
Electrician
- The Grip animation will now break if it is dispelled off his target
Glacius
- Movement speed increased to 290 (from 280)
Nymphora
- Staff of the Master visual effect removed for now
Ophelia
- Nature's Wrath now increases damage taken as it's dealt, rather than when the state expires
Torturer
- Fixed night time sight, increasing to 900 (from 800)
- Torment is now marked as responsive
* This means that it will add charges to power supply (when toggled on) and remove Vindicator's Sage's Lore buff
- Torment will ignore its cool down when toggled on, allowing players to toggle it off instantly without having to wait the 1 second.
* Note: You won't be able to turn it back on until the full 1 second had elapsed
Rampage
- Background story increased by 100%
Valkyrie
- Fixed night time sight, increasing to 1200 (from 800)
Vindicator
- Background story increased by 100%
Voodoo Jester
- Attack impact time set to 0.4 seconds (from 0.55)
Warbeast
- Cool down of BattleCry reduced to 25 seconds (from 35)
- Added unit walking to Warbeast and his wolves while metamorphosis is active
---------------------------------------------------------------------------------------------------------------------
Was haltet ihr davon? ..
Ich persönlich halte den Warbeast Buff für unnötig .. es ist so schon schwer genug ihn zu chasen wenn er Ult hat aber mit dem Unitwalk verliert man da selbst die kleine Chance dass er kurz an Creeps hägenbleibt .. und JA endlich JAAAAA .. Razor Ult fix und AttackAni fix .. Danke S2 ^^