hier einige Ideen die ich entweder ins Allstars Forum schreiben würde, falls ihr sie absegnet, oder zu frog direkt.
All of the following ideas are meant to get more fun and variety into Dota. This is no attempt to balance things out. Some WILL be unbalanced, like lion, who gets a new decent ability instead of the nearly useless mana drain. Ill leave the nerfs to you (vote on concept, not on numbers…)
Im german so my English may suck
Hero and ability remakes
Lion:
Decay: (active, replaces mana drain)
Lion cuses a target area. ALL units (including Allys and self) which move in that area receive increased damage.
The dmg increase builds upp slowly over 3 seconds. At that point it reaches its max (10/20/30/40%). The effect is then decreasing for another 3 secs, until it wears off completly.
Possible addition: For every Damage Point done in this area, Lion receives 0,075 hp and mana.
Dragon Knight:
Dragon Scales: (replaces Dragon Blood )
DK's glowing dragon scales offer him additional protection against his foes. First, all stuns do immobilize DK for only 0,8/0,7/0,6/0,5x of the original duration (coding this might be some work, but should be possible by removing the stun debuff with a timer).
Second: The lesss HP DK has, the more HP reg and Armor he gets. (Visuals: Increasing glow, the lower his life is)
Max armor: 2/4/6/8
Max HpReg: 2/4/6/8
Krobelus:
Unlife Cloud (active, replaces Silence)
Creates a cloud of black magic at a target point. Whenever an ally (including creeps and self) loses life in the cloud, 20/30/40/50% of that life will b be transferred to heal other allied units in the cloud. The heal will be divided among all allys.
("A" receives 100dmg, so "B" and "C" will both be healed by 25hp.)
Duration:7s
Mana:100
AOE: 480
CD: 22s
Drow Ranger:
Celerety (active, replaces Silence)
Upon activation you choose an “anchor” point anywhere on the map, everything can be targeted (if the target is a unit, the anchor point will move with it, if ground is targeted it remains static). Every 1,5s Traxex will then be automatically teleported for 200-250 range (random amount) towards this anchor Point, until the spell ends (duration) or she chooses to end it manually.
Duration: 4,5s/6s/7,5s/9s
Manacost: 130
Cooldown: 47/32/37/22
explanation:
this is basically a delayed blink ability. You choose a point on the map and your hero will then be blinked towards it every 1,5s after activation of the Spell. With that ability, Traxex will be the first Hero, which can retreat and shoot enemys at the same time (hit&run). Lets say a DK wants to kill your Drow. You activate Celerety, setting the anchor point somewhere in your base. Then you can shoot DK (mby with Frost arrows) while Celerety moves you towards your base.
Warlock:
Fatal Bonds:
Curses all enemys in a target area. Each time one of that targets is dealt Damage other cursed units share 12/18/24/32% of that Damage
Duration: 4 seconds
AoE: 330
Castrange: 600
Manacost: 120
CD: 20s
___________________________________________________________________________
To further increase the uniqueness of the Heroes in Dota i created a new Ability type: Basic Skills. Some heroes get a personalized Basic Skill at lvl1, without paying anything for it. Youll have this ability right awway, after chosing your hero. They cant be increased further.
This should be available to ony some heroes, to divide them from the masses.
Examples
Magina:
Energy Vortex (active, basic skill)
Magina creates a powerful blue, wavering cloud of magic energy at a target point. Each time a unit (ally, foe) in 800 AoE around the center loses mana (casting spell or mana burned for example), a part of that energy travels to the center of the cloud and merges with it. The cloud grows with each point of mana and forms tentakles to strike maganas foes.
StrikeAoE: 160+0,3/mp (10 mana used = +3AoE)
Dmage: 20+0,1/mp (10 mana used = +1dmg)
Duration: 11s
Castrange: 400
Manacost: 100
Cooldown: 28s
optional: You could also implement an overccharge buttion for the cloud which destroys it, but deals extra damage and slow in an increased area.
Necrolyte:
Sadist is now a Basic ability and generates 25 mana per unit killed.
Magic Barrier: (active, replaces old sadist which is now a basic skill)
Necrolyte calls up black magical dust out of his spritual surroundings. This dust gasthers in a 380AoE around Necro. It provides magic protection, increasing over some sconds. After the duration is over , the dust forms a tight ring around necrolyte and then explodes, releasing its energy into a mana burn to all enemys in 500AoE
Duration: 2/3/4/5s
Magic protection: 10% per scond (50% max)
Explosion Mana Burn: 40 per scond of dust gathering (200max )
Cost 120
Cooldown: 16s
Faithless Void:
Void:
Faithless body turns into a void that must be filled with material. After activation, the void acts like a center of gravity (Black Hole like). That means, all units running away from him, are slowed by about 50ms, units running towrads him gain +50ms. Units standing still will be pulled with 50ms towards him. The value of gravitation depends on the distance, and is decreasing the further away one is. (100 Range distance = 50ms for example, 700 Range = 5ms)
Cost: 80
Duration: 11s
CD: 35s
__________________________________________________________________________________
Recently i had a lot of discussions wether the heroes in Dota should be more complex or not (Leoric vs. Geomancer, for example). I came to the conclusion that some simple heroes should remain in the game, but fans of the complex way should also have fun playing these. For that reason you could invent a new item, which gives some heroes an additional skill.
What follows are examples for additional skills, but im leaving the item itself to you (stats, cost and so on if you like the idea).
Examples:
Morphling:
Body Shift:
Whenever Morphling receives 200 damage over the course of 8 seconds he transforms the damaged part of his body into a new, small minion. These minions have a 50% magic reduction.
Damage: 28
Attack CD: 0,7s
Range: 350
HP: 200
Armor: 4
When using the skill "Waveform" each minion will be relocated to the target point and boosting the damage of the waveform by 35 per minion. (Only minions who stand within 700 AoE of the morphling)
Duration: 35s
you could also say, each minion performs a mini-waveform from his current location to the target point, so they can spread out.
Omniknight:
The Krobelus skill i described above fits perfectly for him. I'll repost it for your convenience
Holy Cloud (active)
God blesses a target area. Whenever an ally (including creeps and self) loses life in that area, 20/30/40/50% of that life will b be transferred to heal other allied units in the blessed area. The heal will be divided among all allys.
("A" receives 100dmg, so "B" and "C" will both be healed by 25hp.)
Duration:7s
Mana:100
AOE: 480
CD: 22s
Alternative:
Blessing:
Omni calls down a huge sunray at a target area.
All allys in this area gain +4 to all stats per second and get healed by 25 hp/s.
The effect lasts for 12 seconds after the last contact with the beam.
Channeling
Max. Duration: 5s
Castrange: 2000
CD: 25
AoE: 280
Manacost: 105
Lina Inverse:
Mystic Force: (additional skill)
Lina has evolved a mystic talent, that allows her to pull or push enemys like toys.
This ability creates 2 Buttons, 1 to push and 1 to pull a unit (ally, foe). They have seperate cooldowns. The targeted unit will be pushed or pulled immediatly towards or away from lina.
This ability shouldnt have a cast point (or cast delay), to make sure you can use it to hit the stun.
Castrange: 800
Pull/Push Range: 380
Damage: 100
Manacost: 80
CD: 10
All of the following ideas are meant to get more fun and variety into Dota. This is no attempt to balance things out. Some WILL be unbalanced, like lion, who gets a new decent ability instead of the nearly useless mana drain. Ill leave the nerfs to you (vote on concept, not on numbers…)
Im german so my English may suck
Hero and ability remakes
Lion:
Decay: (active, replaces mana drain)
Lion cuses a target area. ALL units (including Allys and self) which move in that area receive increased damage.
The dmg increase builds upp slowly over 3 seconds. At that point it reaches its max (10/20/30/40%). The effect is then decreasing for another 3 secs, until it wears off completly.
Possible addition: For every Damage Point done in this area, Lion receives 0,075 hp and mana.
Dragon Knight:
Dragon Scales: (replaces Dragon Blood )
DK's glowing dragon scales offer him additional protection against his foes. First, all stuns do immobilize DK for only 0,8/0,7/0,6/0,5x of the original duration (coding this might be some work, but should be possible by removing the stun debuff with a timer).
Second: The lesss HP DK has, the more HP reg and Armor he gets. (Visuals: Increasing glow, the lower his life is)
Max armor: 2/4/6/8
Max HpReg: 2/4/6/8
Krobelus:
Unlife Cloud (active, replaces Silence)
Creates a cloud of black magic at a target point. Whenever an ally (including creeps and self) loses life in the cloud, 20/30/40/50% of that life will b be transferred to heal other allied units in the cloud. The heal will be divided among all allys.
("A" receives 100dmg, so "B" and "C" will both be healed by 25hp.)
Duration:7s
Mana:100
AOE: 480
CD: 22s
Drow Ranger:
Celerety (active, replaces Silence)
Upon activation you choose an “anchor” point anywhere on the map, everything can be targeted (if the target is a unit, the anchor point will move with it, if ground is targeted it remains static). Every 1,5s Traxex will then be automatically teleported for 200-250 range (random amount) towards this anchor Point, until the spell ends (duration) or she chooses to end it manually.
Duration: 4,5s/6s/7,5s/9s
Manacost: 130
Cooldown: 47/32/37/22
explanation:
this is basically a delayed blink ability. You choose a point on the map and your hero will then be blinked towards it every 1,5s after activation of the Spell. With that ability, Traxex will be the first Hero, which can retreat and shoot enemys at the same time (hit&run). Lets say a DK wants to kill your Drow. You activate Celerety, setting the anchor point somewhere in your base. Then you can shoot DK (mby with Frost arrows) while Celerety moves you towards your base.
Warlock:
Fatal Bonds:
Curses all enemys in a target area. Each time one of that targets is dealt Damage other cursed units share 12/18/24/32% of that Damage
Duration: 4 seconds
AoE: 330
Castrange: 600
Manacost: 120
CD: 20s
___________________________________________________________________________
To further increase the uniqueness of the Heroes in Dota i created a new Ability type: Basic Skills. Some heroes get a personalized Basic Skill at lvl1, without paying anything for it. Youll have this ability right awway, after chosing your hero. They cant be increased further.
This should be available to ony some heroes, to divide them from the masses.
Examples
Magina:
Energy Vortex (active, basic skill)
Magina creates a powerful blue, wavering cloud of magic energy at a target point. Each time a unit (ally, foe) in 800 AoE around the center loses mana (casting spell or mana burned for example), a part of that energy travels to the center of the cloud and merges with it. The cloud grows with each point of mana and forms tentakles to strike maganas foes.
StrikeAoE: 160+0,3/mp (10 mana used = +3AoE)
Dmage: 20+0,1/mp (10 mana used = +1dmg)
Duration: 11s
Castrange: 400
Manacost: 100
Cooldown: 28s
optional: You could also implement an overccharge buttion for the cloud which destroys it, but deals extra damage and slow in an increased area.
Necrolyte:
Sadist is now a Basic ability and generates 25 mana per unit killed.
Magic Barrier: (active, replaces old sadist which is now a basic skill)
Necrolyte calls up black magical dust out of his spritual surroundings. This dust gasthers in a 380AoE around Necro. It provides magic protection, increasing over some sconds. After the duration is over , the dust forms a tight ring around necrolyte and then explodes, releasing its energy into a mana burn to all enemys in 500AoE
Duration: 2/3/4/5s
Magic protection: 10% per scond (50% max)
Explosion Mana Burn: 40 per scond of dust gathering (200max )
Cost 120
Cooldown: 16s
Faithless Void:
Void:
Faithless body turns into a void that must be filled with material. After activation, the void acts like a center of gravity (Black Hole like). That means, all units running away from him, are slowed by about 50ms, units running towrads him gain +50ms. Units standing still will be pulled with 50ms towards him. The value of gravitation depends on the distance, and is decreasing the further away one is. (100 Range distance = 50ms for example, 700 Range = 5ms)
Cost: 80
Duration: 11s
CD: 35s
__________________________________________________________________________________
Recently i had a lot of discussions wether the heroes in Dota should be more complex or not (Leoric vs. Geomancer, for example). I came to the conclusion that some simple heroes should remain in the game, but fans of the complex way should also have fun playing these. For that reason you could invent a new item, which gives some heroes an additional skill.
What follows are examples for additional skills, but im leaving the item itself to you (stats, cost and so on if you like the idea).
Examples:
Morphling:
Body Shift:
Whenever Morphling receives 200 damage over the course of 8 seconds he transforms the damaged part of his body into a new, small minion. These minions have a 50% magic reduction.
Damage: 28
Attack CD: 0,7s
Range: 350
HP: 200
Armor: 4
When using the skill "Waveform" each minion will be relocated to the target point and boosting the damage of the waveform by 35 per minion. (Only minions who stand within 700 AoE of the morphling)
Duration: 35s
you could also say, each minion performs a mini-waveform from his current location to the target point, so they can spread out.
Omniknight:
The Krobelus skill i described above fits perfectly for him. I'll repost it for your convenience
Holy Cloud (active)
God blesses a target area. Whenever an ally (including creeps and self) loses life in that area, 20/30/40/50% of that life will b be transferred to heal other allied units in the blessed area. The heal will be divided among all allys.
("A" receives 100dmg, so "B" and "C" will both be healed by 25hp.)
Duration:7s
Mana:100
AOE: 480
CD: 22s
Alternative:
Blessing:
Omni calls down a huge sunray at a target area.
All allys in this area gain +4 to all stats per second and get healed by 25 hp/s.
The effect lasts for 12 seconds after the last contact with the beam.
Channeling
Max. Duration: 5s
Castrange: 2000
CD: 25
AoE: 280
Manacost: 105
Lina Inverse:
Mystic Force: (additional skill)
Lina has evolved a mystic talent, that allows her to pull or push enemys like toys.
This ability creates 2 Buttons, 1 to push and 1 to pull a unit (ally, foe). They have seperate cooldowns. The targeted unit will be pushed or pulled immediatly towards or away from lina.
This ability shouldnt have a cast point (or cast delay), to make sure you can use it to hit the stun.
Castrange: 800
Pull/Push Range: 380
Damage: 100
Manacost: 80
CD: 10