6.71 ist draußen, wie alles was nicht drinnen ist!

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    • 6.71 ist draußen, wie alles was nicht drinnen ist!

      Glhf!

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      Changelog 6.71


      Abaddon
      - Increased Aphotic Shield cast range by 50

      Admiral
      - Ghost Ship cooldown reduced from 100 to 90
      - X Marks The Spot Return icon placement and hotkey adjusted
      The return ability now takes the position of the main ability when it is active and uses the same hotkey as the primary spell


      Alchemist
      - Movement speed reduced by 5
      - Chemical Rage bonus HP from 350/700/1050 to 300/600/900

      Axe
      - Battle Hunger cooldown reduced from 25/20/15/10 to 20/15/10/5

      Bane Elemental
      - Fiend's Grip Scepter duration from 5 to 6 seconds

      Bloodseeker
      - Bloodbath now gives 50% of its normal regeneration if he doesn't kill the target but is near it
      This change does not affect creeps, it is hero only. By default you gain 10/20/30/40% of a dying hero's max HP if you get the killing blow. If you don't but are within 200 range of the dying hero, you gain 5/10/15/20% of the max HP.


      Bounty Hunter
      - Track team bonus gold from 50 to 50/100/150 (this is still considered Reliable Gold)

      Bristleback
      - Back damage prevention from 10/20/30/40 to 16/24/32/40
      - Side damage prevention from 5/10/15/20 to 8/12/16/20

      Broodmother
      - Base movement speed reduced from 315 to 310
      - Spawn Spiderlings manacost increased from 75/90/105/120 to 80/100/120/140
      - Spawn Spiderlings buff duration increased from 0.9 seconds to 2

      Chaos Knight
      - Phantasm duration increased from 20 to 24

      Chen
      - Test of Faith cooldown rescaled from 30/28/26/24 to 24

      Dragon Knight
      - Dragon Blood regeneration increased from 1/2/3/4 to 2/3/4/5

      Dwarven Sniper
      - Shrapnel DPS increased from 10/20/30/40 to 12/24/36/48

      Earthshaker
      - Enchant Totem no longer dispels if you animation cancel

      Faceless Void
      - Chronosphere duration rescaled from 3/4/5 to 4/4.5/5

      Furion
      - Sprout can now target the ground again
      Fixed a previous issue where it became harder to target a unit reliably

      Sprout: A21E


      Guardian Wisp
      - Tether movement speed bonus reduced from 20/25/30/35 to 15/20/25/30
      - Spirits cooldown rescaled from 14 to 20/18/16/14

      Huskar
      - Lifebreak HP cost rescaled from 40/33/25% to 35/30/25%

      Invoker
      - Cold Snap no longer triggers on self damage

      Jakiro
      - Macropyre damage increased from 75/125/175 to 100/140/180

      Juggernaut
      - Healing Ward regeneration rescaled from 1/2/4/5 to 2/3/4/5%

      Keeper of the Light
      - Manaleak now applies a stun instead of a slow when the target runs out of mana
      Stun duration: 1.25/1.5/1.75/2.0 seconds

      - Manaleak duration from 5/6/7/8 to 4/5/6/7
      - Manaleak cooldown from 20 to 18

      Leshrac
      - Diabolic Edict is no longer reduced by damage block items(Stout, Vanguard, etc)
      - Fixed Pulse Nova sometimes turning itself off after getting hit by certain ability types
      Pulse Nova: A21F
      Aghanim: A21G
      Deactivate: A21H


      Lina Inverse
      - Attack range increased from 600 to 625

      Lycanthrope
      - Feral Impulse damage and attack speed bonus increased from 10/15/20/25% to 15/20/25/30%

      Magnataur
      - Skewer cooldown reduced from 45 to 35

      Meepo
      - He can now use cyclone on his other clones

      Morphling
      - Adaptive Strike damage rescaled
      Original: Up to 0.75/1.5/2.25/3.0x Agility
      New: 20/40/60/80 + up to 0.5/1/1.5/2.0x Agility


      Nerubian Assassin
      - Urna Swarm rebalanced
      - Maximum summons reduced from 2/4/6/8 to 2/3/4/5
      - Infestation dps increased from 20 to 40
      - Infestation aoe increased from 275 to 300
      - Cooldown rescaled from 14/11/8/5 to 26/19/12/5
      - Manacost rescaled from 10 to 40/30/20/10


      Obsidian Destroyer
      - Arcane Orb cooldown removed

      Ogre Magi
      - Ignite rescaled
      - Damage increased from 10/20/30/40 to 26/32/38/44
      - Slow increased from 10/15/20/25% to 20/22/24/26%
      - Duration from 7.5 seconds to 4/5/6/7


      Phantom Assassin
      - Coup de Grace critical strike rescaled from 2/3/4 to 2.5/3.25/4x
      - Reworked Blur fade mechanism
      Blur:
      ======
      Note: Your hero is no longer always fully faded out. It now only gains partial transparency when the new secondary effect below is active. This still retains the permanent 20/25/30/35% evasion.

      Passively blurs your hero when near enemy heroes, causing your model to fade out partially and become hidden on the minimap to enemy player.

      Distance: 1600

      Has a 1.5 second delay when adding or removing the effect.


      Phoenix
      - Base strength reduced from 22 to 19
      - Sunray activation manacost increased from 10 to 35
      - Sunray slow from 14/20/26/32 to 10/16/22/28%
      - Fixed a bug that caused Sunray to always affect the first target regardless of magic immunity
      - Reduced the duration Sunray slow lasts on you from 2 to 1 second
      This is the duration that the slow lasts on you after you are no longer hit by the Sunray.


      Pitlord
      - Dark Rift cooldown reduced from 180/160/140 to 130

      Pugna
      - Strength gain reduced from 1.45 to 1.2

      Queen of Pain
      - Shadow Strike duration damage rescaled from 15/30/45/60 to 30/40/50/60

      Rhasta
      - Ether Shock damage increased from 75/150/225/300 to 80/160/240/320

      Sand King
      - Burrowstrike manacost rescaled from 140 to 110/120/130/140

      Slark
      - Pounce cooldown reduced from 16 to 12

      Spirit Breaker
      - Strength gain increased from 2.5 to 2.8

      Tauren Chieftain
      - Movement speed increased by 5

      Thrall
      - Static Storm cooldown increased from 75 to 85

      Tidehunter
      - Anchor Smash chance to proc increased from 20 to 25%

      Tiny
      - Grow bonus damage increased from 40/80/120 to 50/100/150

      Tuskarr
      - Snowball maximum roll duration reduced to 3 seconds
      - Snowball movement speed per extra hero reduced from 100% to 50%
      - Frozen Sigil HP reduced from 300 to 220/240/260/280
      - Removed the extra landing damage from Walrus Punch

      Undying
      - Flesh Golem's Plague slow increased from 7% to 9%

      Vengeful Spirit
      - Removed the small attack damage reduction aspect of Wave of Terror

      Viper
      - Corrosive Skin damage, slow and magic resistance increased from 5/10/15/20 to 10/15/20/25

      Warlock
      - Rain of Chaos Aghanim Infernals HP and damage increased from 50% of original to 75%

      Zeus
      - Static Field aoe from 900 to 1000
      - Thundergod's Wrath Scepter from 355/460/570 to 400/500/600





      Ancient Janggo of Endurance
      - Attribute bonus and attack damage increased from 8 to 9
      - Charges increased from 3 to 4

      Ethereal Blade
      - Ether Blast damage rescaled from 2.5x Agility to 75 + 2.0x Agility

      Gem of True Sight
      - Gem now has a stock cooldown of 6 minutes

      Phase Boots
      - Active boost increased from 15 to 16%

      Smoke of Deceit
      - Reduced detection area from 900 to 850
      - Movement bonus increased from 10 to 15%
      - Initial cast aoe increased from 900 to 1200





      * Allies are now notified when you purchase a Smoke of Deceit
      * Swapped the attack projectile of Thrall and Chen (280542)
      * Added a new visual effect for Omniknight's aura (393596)
      * Enigma model now shows team colors (395228)
      * Reduced Phoenix model size a little bit
      * Added a test mode command to respawn roshan (-roshan)
      * Added an ally only visual effect where Ghost Ship will land
      * Improved Dark Ritual mana text display so it is easier to read
      * Finger of Death and Laguna Blade no longer target magic immune (since they do 0 damage but waste spell)
      * Illusory Orb flashes right before it is about to expire
      * Added -disablehelp support for Disruption
      * Some map size reductions (Unexpect3D)
      * Medallion visual effect is played on the caster now as well
      * Added a status buff icon for Shallow Grave (251251)





      * Fixed Geomancer clones sometimes getting the wrong initial boots before pickup/drop
      * Icarus Dive disarm now gets properly dispelled if you become magic immune while the debuff is on you
      * Fixed various inconsistencies with Eredar's spell behaviors and Disruption
      * Fixed Spawn Spiderlings failing to affect Ethereal units
      * Fixed Bloodseeker model size issues with BKB
      * Fixed Switch bugs with Strygwyr's Thirst
      * Fixed various tooltips
      * Fixed a bug with Illusions working against Supernova
      * Fixed Empower status buff icon
      * Fixed some rare bugs on Spirit Bear death
      * Fixed Io and Harbinger icons moving in tavern
      * Fixed Power Treads triggering Last Word
      * Fixed enemies being able to see Ice Blast on the minimap when near towers
      * Fixed lots of abilities/items having rare bugs during some hero transformation/morphing abilities
      * Fixed a visual glitch with a magic immunity icon appearing on your ability list while Nether Striking
      * Fixed Plague Wards instantly killing Homing Missile
      * Fixed gem overhead visual with shared gem
      * Fixed hero vision bugs after quick buybacks
      * Fixed rare cases where a courier delivery would fail to give you an item and place it far away from you
      * Fixed Requiem of Souls not adding charges to Necromastry
      * Fixed Serpent Wards instantly killing The Swarm units
      * Fixed a bug with batrider where he would sometimes lose his flying height
      * Fixed Medallion triggering and ignoring Linken Sphere
      * Fixed some small bugs with Power Cogs that can cause them to die prematurely
      * Fixed minor inaccuracies when casting Ghost Ship near map edges
      * Fixed a bug with Homing Missle not being able to hit a hero if he is standing near map edges
      * Fixed a very rare bug with muted items being created in the center of the map
      * Fixed an exploit with item manipulation
      * Fixed Orchid triggering and ignoring Linken Sphere
      * Fixed Scepter Infernals not being affected by Blackhole
      * Fixed Visage's Familiars not being affected by Blackhole
      * Fixed enemy Gem and Circle of Power interaction
      * Fixed potential buggy interaction of some aoe spells with Kraken Shell
      * Fixed interaction between Shrapnel and Power Cogs
      * Fixed an exploit with Circle of Power
      * Fixed some buffs not being properly removed by Dark Pact
      * Fixed an old fatal error exploit possible while using couriers
      * Fixed an issue with Gem on couriers
      * Fixed a bug with HCL bot game modes
      * Fixed some bashes/stuns not being detected properly for Sunray and Relocate purposes
      * The following overhead text tags have been fixed to no longer display through fog of war: Meld, Multicast, Walrus Punch, Chaos Bolt and Dark Ritual
      * Fixed some visual effects not always being displayed properly for observers
      * Fixed Flesh Heap gaining str from suicide (recently reintroduced bug)
      * Fixed a bug with Spirit Bear and Bashers
      * Fixed an abuse possible with couriers and hand of midas
      * Fixed some cases where the flying courier is still able to go into the enemy fountain area
      * Fixed a bug that caused Viper Strike to no longer be deniable
      * Fixed rune messages not always appearing to both observers
      * Fixed HP bar appearing on Spin Web

      Disruptor-Spieler in DotA-Ruhestand. DotAsource-Cardstone-Halbfinalist-Gewinner.
      [23:43:57] <DTS|Dendi> NAPO IS THE BEST!
    • * Finger of Death and Laguna Blade no longer target magic immune (since they do 0 damage but waste spell)


      Ein Traum, wieoft hab ich schon damit auf eine Unit gezielt, die dann BKB angeschmissen hat und/oder Repel bekommen hat -.-

      Warum broodmother was abbekommen hat versteh ich nicht.
    • es sind so viele geile sachen dabei, dass ich um die uhrzeit garnich alle zählen kann daher kommt morgen abend erstma was wollte nur

      toptoptoptoptoptoptoptop zur version sagen, obwohl natürlich wie immer manche sachen noch besser hätten sein können
    • * Swapped the attack projectile of Thrall and Chen


      SO EIN HURENBOCK!!!!!

      ansonsten echt schön, find auch z.b. das neue blur schön für noch mehr verwirrung. auch wenns während der lanephase ziemlich stressig sein kann wenn man gegen sie spielt. bloodseeker passive find ich auch nicht schlecht, verreckt man nicht mehr weil irgendsoein spasstimate meint es sei sein kill^^
    • blur bleibt in prinzip wie es ist, nur, dass du erstmal nicht mehr durchsichtig bist.
      allerdings wenn gegner in der nähe sind wirst du wieder durchsichtig UND man sieht dich nicht mehr auf der minimap. d.h. während der lanephase z.b. kann man auch nicht mehr easy auf der minimap abchecken ob mortred auf ihrer lane ist oder eventuell schon hinter einem im wald steht.

      außerdem wahrscheinlich geil gegen gangs... 1600 range radarwarnung, wenn man transparent wird kann man anfangen zu rennen^^
    • Mort grade gespielt.

      Im Wald am farmen, plötzlich "blurt" man --> gangtrain auf der Suche nach dir --> TP und weg

      Oder Gegnerwald nach farmern absuchen, Invis Helden erahnen, etc...
      Ist auf jedenfall eine gelungene Änderung. Mit Medaillion auf ihr in Zukunft wohl öfter zu sehen.
    • Bounty bestest hero nao!
      Firstly dont make me laugh about "competitive dota". Banning BM is just the dumbest thing i ever heard of in the world of dota. Not to mention that playing competitive doesnt really prove jack in a team/hero bias/luck orientated game.
    • Napo schrieb:

      Tuskarr
      - Snowball maximum roll duration reduced to 3 seconds
      - Snowball movement speed per extra hero reduced from 100% to 50%
      - Frozen Sigil HP reduced from 300 to 220/240/260/280
      - Removed the extra landing damage from Walrus Punch
      Gute Nerfs find ich! Alles in allem schöne Changes.
    • Keeper of the Light
      - Manaleak now applies a stun instead of a slow when the target runs out of mana
      Stun duration: 1.25/1.5/1.75/2.0 seconds <- netter buff da es sich jetz auch lohnt manaleak früh aus zu skillen

      Leshrac
      - Diabolic Edict is no longer reduced by damage block items(Stout, Vanguard, etc) <- wurde aber auch zeit

      Nerubian Assassin
      - Urna Swarm rebalanced
      - Maximum summons reduced from 2/4/6/8 to 2/3/4/5 <- keine gefühlten 50 käfer mehr die einem perma silence verpassen seeehr schöner nerv

      Ogre Magi
      - Ignite rescaled
      - Damage increased from 10/20/30/40 to 26/32/38/44 <- sag ich jetz mal nichts dazu (selbsterklärend ftw) :D
      - Slow increased from 10/15/20/25% to 20/22/24/26%

      Rhasta
      - Ether Shock damage increased from 75/150/225/300 to 80/160/240/320 <- auch sehr schön da die creeps vorher oft immer mit 10-20 hp überlebt haben jetz kann man damit alles wegfarmen

      Undying
      - Flesh Golem's Plague slow increased from 7% to 9% <- zeitlupenaction ftw

      * Fixed a bug with batrider where he would sometimes lose his flying height <- der bodenturner geht wieder in die lüfte :thumbsup:

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Kunnia- ()

    • Die meisten Changes waren marginal, aber trotzdem am richtigen Fleck. Wichtig waren vor allem Tuskar, Phoenix und (endlich) NA. Ansonsten viele gute Bugfixes. Die Version ist gut gelungen.

      Und endlich wirft Thrall seinen Doomhammer, sehr gut ^^

      Orgrim Doomhammer schrieb:

      It is called the Doomhammer because when its owner takes it into battle, it spells doom for the enemy.


      Edit @ Renommeee: Fixed
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    • SynoxX schrieb:

      nur das mit destroyer ich weiß ja auch nicht ... KEINE CD??
      Find den Buff jetzt nicht sooo krass; klar is schon nice wenn der ab lvl1 0 sek cd hat aber man skillt das ja eh erst später und es ist ja nicht so, dass das harbingers "main-spell" ist, auf dem sich kein gesamtes potenzial gründet.