Dota 2 Test Update

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  • Dota 2 Test Update

    All News
    FULL STORIES HEADLINES
    22:58Dota 2 Update - March 14, 2012
    Product Update - Valve
    GAMEPLAY
    - Added Shadow Demon!
    - Updated Dota 2 to 6.74 parity (Tournament mode will be updated to this next week)
    - Fixed Dust of Appearance not affecting magic immune heroes.
    - Added support for Shared Unit Control.
    - Added support for Disable Help.
    - Fixed illusion kill crediting.
    - Bane: Fixed Nightmare being able to affect magic immune units.
    - Bounty Hunter: Fixed Jinada proccing on friendly units and towers.
    - Broodmother: Fixed Insatiable Hunger not being purgable.
    - Broodmother: Fixed Incapacitating Bite missing a little bit of bonus damage (2/4/6/8)
    - Pudge: Fixed being unable to hook Nightmared targets.
    - Silencer: Fixed not gaining int with Last Word when a hero dies to Tornado.
    - Warlock: Fixed being unable to force staff your Golem.
    - Fixed Dark Troll Warlord's ensanre not revealing invisible units that are trapped in it.
    - Fixed a case where using a courier to "Grab All" from the stash would fail to move all items.

    UI
    - Added copy + paste support.
    - Fixed Flying Courier recipe not having a small stock cooldown (to prevent accidental multiple buys)
    - Item Auras now show buff icon on the carrier (Basilius, Aquila).
    - Fixed a case where an order to sell an item arrived soon after the item was used in a combine and resulted in the item being sold as well as combined.
    - Matchmaking, Coop and lobbies without bots now get server priority over single player bot lobbies.

    AUDIO
    - Fixed various sounds ignoring FoW.

    VISUALS
    - Adjusted Venomancer injured animation.
    - Added gold on treasure chest.

    BOTS
    - Added a difficulty level setting for coop bot matchmaking
    - Made bots increasingly bad at last-hitting as you lower difficulty level.
    - Fixed bug where bots wouldn't command non-illusion minions (ie. Necro guys).
    - Bots that take damage from a nearby invisible hero (Radiance, Ion Shell) will now detect the hero as being nearby.
    - Bots now have a moderate aversion to Radiance damage.
    - Bots will now pick up Aegis/Cheese/Rapier even if human allies are nearby, after 3 seconds of the human not picking it up.
    - Significantly increased the avoidance of the enemy fountain, should help to prevent fountain-diving.
    - On Easy, bots won't focus on breaking channels with stuns.
    - On Easy, bots won't try to dodge projectiles.
    - On Easy, the bots will never push with more than 3 heroes.
    - On Medium, the bots will never push with more than 4 heroes.
    - Bots will no longer try to stun to break Windrunner chanelling Power Shot.
    - Bots now know to try to avoid EMP, Dark Seer's wall, and Chronosphere.
    - Added a bit of randomness to the Team Roam group-up location so they don't all hump each other.
    - Fixed bug that was causing bots to not consider invulnerable towers as potential TP targets.
    - Adjusted how we calculate "too dangerous to TP into", so bots should be less suicidal when TPing in to defend.
    - When bots really would like to defend a tower but are lacking the ability to TP there, we greatly increase the "consider going to the side shop to buy a TP" distance.
    - Fixed bug where bots would path to the wrong location when farming a neutral camp.
  • - Added support for Shared Unit Control.

    YES
    [spoil=Gyros wird die Weltherrschaft an sich reißen]Kebap-: Jimaras
    Kebap-: im gosugamers forum steht
    Kebap-: gyro as support
    Kebap-: und wegen dir bastard
    Kebap-: les ich halt
    Kebap-: gyros als support
    [/spoil][spoil=Amoment und seine letzte Klausur]Amoment: ich habe gestern letzte 2-stündige arbeit meines lebens geschrieben
    Amoment: und was war es?
    Amoment: na???
    Amoment: na???
    Amoment: GESCHICHTE
    Amoment: ÜBER JUDEN
    Amoment: Ich habe schön viel das wort finanzjudentum eingebracht
    [/spoil]
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