Lord Garitos – The Avenger
History:
Lord Garitos was the proud commander of the royal human cavalry. His army and his legendary Mace which weakens the enemy and improves himself by every Hit, were feared and hated by the Scourge. The Scourge planned an ambush for them, in which the whole cavalry died and only Lord Garitos and his horse survived badly injured, just because an unknown Wizzard called Ezalor ported him out of danger. He swore revenge and justice for his comrades and after he was healed from his wounds he decided to join the Sentinel Alliance.
Stats:
(Melee Hero)
[str_64] 24 (+2,4)
[agi_64] 19 (+2,1)
[int_64] 21 (+1,9)
Total Gain of 6,4 Statpoints = medium/normal Statgain
Spells:
1. Legendary Mace (passive):
Every Hit Lord Garitos successfully damages an enemy Hero, the enemy Hero is loosing a part of his Armor and it’s flowing into Lord Garitos’s unique equipment (stacks up to a maximum of 6 Armor). The enemy Hero who got hit by Lord Garitos has a Debuff: (Aura) Allied Heroes in XXX AoE lose the half armor, the debuffed Hero lost because of Lord Garitos.
Lvl1: Steals 1 Armor / Hit, Duration 10 secs, Aura 350 AoE
Lvl2: Steals 1 Armor / Hit, Duration 15 secs, Aura 500 AoE
Lvl3: Steals 2 Armor / Hit, Duration 20 secs, Aura 650 AoE
Lvl4: Steals 2 Armor / Hit, Duration 25 secs, Aura 800 AoE
Explanation:
If this Spells is on LvL3, and he hits an enemy twice, then the enemy Hero lose 4 Armor and all Units and Heros in 650 AoE lose 2 Armor. Lord Garitos gains 4 Armor.
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2. Stone Prison (active, physical Dmg):
Lord Garitos summons a cage of stone, binding an enemy on the ground of the battlefield and explode after the stun time. Exploding pieces from the stone prison are damaging nearby Heroes. (Explosion Dmg calculation is the opposite as Razor’s Nuke: the nearer enemys are standing to the prisoned Hero, the more Dmg they get. Prisoned Enemy always gets maximum dmg).
Lvl1: Stuns 1,00 secs / Deals 80 Dmg up to 600 AoE
Lvl2: Stuns 1,50 secs / Deals 160 Dmg
Lvl3: Stuns 2,00 secs / Deals 240 Dmg
Lvl4: Stuns 2.50 secs / Deals 320 Dmg
[cooldown_64] 16 secs on all Levels
Explanation:
He casts the prison on some Enemy, who is stunned for the period of time. After the Stuntime is over, the prisoned Hero gets 320 Dmg. All Enemys in 600 AoE around the prisoned Hero will get Dmg aswell. For the Dmg calculation, watch upper description.
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3. Weak Point Experience (active, passiv):
Because of his long experience in battles and duels he knows where the weak points of a body are and he is trying to take advantage of this. He has a chance to deal a critical based on the armor the enemy has and also he knows when he needs to increase the speed of his attacks for greater pressure:
Crit (passiv):
At every increased Skilllevel, the new Armor capacity is added. At Lvl 1 he just crits vs. 0-3 Armor, at Lvl 3 he has every crit chances till 6-9 Armor etc.
Lvl1: 0- 3 Armor: 1,5x Crit / 20%
Lvl2: 3- 6 Armor: 2,0x Crit / 20%
Lvl3: 6- 9 Armor: 2,5x Crit / 20%
Lvl4: 9-xx Armor: 3.0x Crit / 20%
Battle Feaver (active):
Lvl1: Increases AS +20% / 4 secs Duration / 20 secs CD
Lvl2: Increases AS +25% / 4 secs / 17 secs
Lvl3: Increases AS +30% / 4 secs / 14 secs
Lvl4: Increases AS +35% / 4 secs / 11 secs
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Ultimate
4. Armor of the Death (active, physical Dmg):
Lord Garithos curses the Armor of all enemys in 800 AoE with the burden of the death. For every lost Armor point, they are loosing a part of their Movement speed and get Dmg over time.
Lvl1: Decreases MS by 5% for every lost Armor point (3 secs Duration) and deals 40 Dmg for X seconds (X = -Armor points)
Lvl2: Decreases MS by 6% for every lost Armor point (4 secs Duration) and deals 60 Dmg for X seconds (X = -Armor points)
Lvl3: Decreases MS by 7% for every lost Armor point (5 secs Duration) and deals 80 Dmg for X seconds (X = -Armor points)
Explanation:
If Lord Garitos is LvL 16 and skilled Ulti and Holy Mace to their maximum Level, the following will happen. First of all he needs to hit some enemy Hero. If he hits one for about 3 times the enemy Hero loses 6 Armor points (Enemy heros in 800 AoE lose 3 Armor) and he now activates his ultimate, then:
1. The Hero with -6 Armor will be slowed by 42% (for 5 seconds) and gets 80 Dmg per second, for about 6 seconds (480 Dmg).
2. Enemy Heros with -3 Armor (cause of the aura) will be slowed for 21% (for 5 seconds) and get 80 Dmg per second, for about 3 seconds (240 Dmg).
3. While the enemys are affected by the Ultimate, they can still use Items and Spells, so its just a Slow and Dmg in AoE.
Hope you understand it with this description
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Explanations:
- All dmg calculation is based on the –Armor, only Lord Garitos dealed. If an SF with his Aura or “Venge, Scream of Terror” is in the same team it DOESN’T increase the Duration of the Ulti.
- All DMG Lord Garitos is dealing with his Spells is PHYSICAL, to synergy with his –Armor based Hero structure
- Armorreducing- Items increase the Duration of the Ulti, like Desolator or AC. I don’t know if it’s too strong if he buys a Medallion of Courrage, but maybe this Item can be forbidden for him, as Quelling Blade is forbidden for Kunkka.
- The Role I want to give this Hero, is a melee Hero who can stand on the front (with his Bonus Armor and good HP) and hate some Heros (mostly the enemy Carry, because of the -6 possible Armor) and helps the team with his Stun and his small –Armor Aura for the enemy team. Also I think the Ultimate helps the team a lot without being overpowered, the Slow is just very high if he hit an Enemy 3x times so that he has -6 Armor, that means he first have to do something before his Ultimate pays off. Also I think the Dmg from the Ulti is not very high, because 6x 40 are just laughable in the early, the Ultimate only gets really strong if he has other Armorreducing Items but it’s still on the “OK’ish” area.
- I’m not 100% sure if my numbers are totally balanced I just want too have your opinion if this hero has his own Style/Synergy/Theme, is good for the Team and not too overpowered to kill for the enemy team.
- If you criticise something, do it in a human way and make some balance fix suggestions by yourself, that I can see in which direction I have to change this hero.
Thanks for reading this suggestion :-)