The Spring Cleaning Update

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    • ich glaube ihr überbewertet den fury swipes change ein bisschen. Wenn überhaupt dann wird es erst im lategame einen Unterschied machen. Davor braucht man so und so dagger,bkb. wollte gerade vlads schreiben, aber das wäre ja eig. jetzt gescheiter durch dominator zu ersetzen. Insgesamt also eher ein lategame buff (satanic)
    • Ursa buff is so gut, lifeleech maske und go roshan, kein vlads mehr nötig. early orb of venom sehr stark, diffu auch mitlerweile gut, vlads kann man ja immernoch dazu bauen.

      agha kotl ist ziemlich stark und kotl ist einer der wenigen full supports die es auch gefarmt bekommen. könnte in einigen strats ein keyhero/item werden.

      troll warlord auch wieder viel stärker geworden, i like <3

      zeus buff mit dem ground bolt ist auch übertrieben gut gegen invis heros oder wards. ziemlich mächtig.
    • so much :bluecool: :bluecool: :bluecool:
      anzahl der :bluecool: = anzahl von icefrogs crackkonsum vor implementierung

      was meiner meinung nach interessant ist
      weggelassen sind die nerfs an den "op"-helden


      Bloodseeker

      Bloodrage cast point improved from 0.6 to 0.4
      Bloodrage can no longer be dispelled [?] :grinking: :bluecool:

      Brewmaster

      If you have not attacked for 10 seconds, your next attack will always activate a Drunken Brawler critical hit :bluecool:
      If you have not been attacked for 10 seconds, Drunken Brawler will cause you to evade the next attack[?] :bluecool:

      Chaos Knight

      Phantasm now has a 50% chance to create one extra illusion when cast

      Broodmother

      Spiderling's Poison Sting damage per second increased from 4 to 8
      Spin Web's free pathing no longer deactivates when enemy has vision on Broodmother
      Spin Web's free pathing is now disabled for 3 seconds when Broodmother takes damage [?]
      Insatiable Hunger lifesteal increased from 40/60/80% to 60/80/100%


      Earthshaker

      Creeps no longer try to path around Fissure; they will wait for it to disappear :bluecool: (finally)
      Echo Slam no longer ignores units that are invisible or in Fog of War

      Gyrocopter

      Homing Missile now hits invisible units
      Homing Missile hits required to destroy increased from 3 to 3/3/4/5



      Huskar

      Burning Spears is no longer a Unique Attack Modifier :bluecool: :bluecool: :bluecool:

      Jakiro

      Dual Breath range increased by 50
      Liquid Fire level 4 cooldown reduced from 5 to 4
      Aghanim's Scepter Macropyre duration increased from 7 to 14 :bluecool:
      Aghanim's Scepter Macropyre range increased from 1350 to 1800 [?] :bluecool:

      Keeper of the Light

      Added Aghanim's Scepter upgrade: Provides permanent Spirit Form. Additionally, the following effects are active during the day: Keeper of the Light gains unobstructed vision and Illuminate heals allies for 75% of the damage values :bluecool: :bluecool: :bluecool: :bluecool: :bluecool: :bluecool:



      Kunkka

      Torrent area of effect increased from 215 to 225
      X Marks The Spot can now last twice as long on allied heroes :bluecool:

      Lich

      Frost Armor can now be cast on buildings :bluecool: :bluecool: :bluecool: :bluecool: :bluecool: :bluecool:
      Aghanim's Scepter Chain Frost no longer has a bounce limit :bluecool:

      Lion

      Hex cooldown reduced from 30/25/20/15 to 30/24/18/12

      Medusa

      Split Shot reworked from 50/60/70/80% damage with 5 maximum targets, to 80% damage with 2/3/4/5 maximum targets
      Mystic Snake no longer requires Fog of War vision to bounce
      Mana Shield damage absorption per mana increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5 :bluecool:

      Necrophos

      Heartstopper Aura area of effect increased from 1000 to 1200
      Reaper's Scythe now adds +30% duration to the respawn timer :bluecool: :bluecool: :bluecool:

      Night Stalker

      Darkness now also affects the vision of buildings :bluecool: (interessant)

      Omniknight

      Purification area of effect increased from 225 to 240
      Repel no longer removes positive buffs from allies [?]
      Guardian Angel duration increased from 5/6/7 to 6/7/8
      Aghanim's Scepter Guardian Angel duration increased from 5/6/7 to 8/9/10 :bluecool:

      Shadow Demon

      Added Aghanim's Scepter upgrade: Demonic Purge cooldown replaced with two charges that have a 40 second replenish time :bluecool: :bluecool: :bluecool: (bekommt der held meist eh nicht gefarmt, ansonsten stronk)

      Tusk :bluecool: :bluecool: :bluecool:

      Reworked Snowball into a two-part ability: one which creates the snowball, and a sub-ability to launch the snowball. You have up to 4 seconds to use the sub-ability. The area that automatically pulls allies in has been reduced. [?]
      You can now load an ally into your snowball within 400 range by right clicking on them
      Snowball moves 75 MS faster for each allied hero inside it
      Snowball deals 20/30/40/50 extra damage for each additional hero in it



      Undying

      Soul Rip area of effect increased from 975 to 1300
      Tombstone Zombie Deathlust's Max % health threshold increased from 5/10/15/20% to 20/25/30/35%
      Tombstone Zombies no longer give any experience or gold [?]
      Tombstone Bounty increased from 70/90/110/130 to 75/100/125/150
      Flesh Golem's Plague Aura now affects magic immune units



      Ursa

      Fury Swipes is no longer a Unique Attack Modifier :bluecool: :bluecool: :bluecool:



      Vengeful Spirit

      When Vengeful Spirit is slain, her killer is inflicted with a negative Vengeance Aura, which decreases the damage of her killer and their nearby allies, until she revives [?] :bluecool: :bluecool: :bluecool: :bluecool: :bluecool:

      Windranger

      Activating Windrun now disjoints incoming attack projectiles :bluecool:

      Zeus

      Arc Lightning cast point improved from 0.4 to 0.2
      Lightning Bolt true sight range reduced from 900 to 750
      Lightning Bolt flying vision range reduced from 1000 to 750
      Lightning Bolt can now be cast on the ground, affecting the closest enemy hero in a 250 range :bluecool: ziemlich interessanter change. kann man wohl easy dewarden mit dem neuen zeus



      Town Portal Scroll

      Added an option to require a halt command to in order to cancel a Town Portal Scroll

      :bluecool: :bluecool:


      "kompletter chengelog mit bildchen"





      HEROES


      Abaddon
      • Aghanim's Scepter Borrowed Time now redirects 35% of all damage dealt to nearby allied heroes to Abaddon when active [?]

        Heroes within a range of 900 of Abaddon will have their damage redirected





      Ancient Apparition
      • Chilling Touch attack speed reduction increased from -15 to -20




      Anti-Mage
      • Mana Void's area of effect increased from 450 to 500




      Axe
      • Counter Helix now uses Pseudo Random chance [?]

        This reduces the chances that a very unlucky or lucky streak of procs occurs





      Batrider
      • Flaming Lasso mana cost increased from 150 to 225




      Beastmaster
      • Base damage increased by 4




      Bloodseeker
      • Bloodrage cast point improved from 0.6 to 0.4
      • Bloodrage can no longer be dispelled [?]

        Using abilities like Manta or BKB will not remove the Silence





      Bounty Hunter
      • Track cast range increased from 900/1050/1200 to 1200




      Brewmaster
      • If you have not attacked for 10 seconds, your next attack will always activate a Drunken Brawler critical hit
      • If you have not been attacked for 10 seconds, Drunken Brawler will cause you to evade the next attack[?]

        This mechanic carries over to your Fire Spirit when it has the passive via Aghanim Scepter





      Bristleback
      • Warpath no longer has unique values for the first movement speed stack[?]

        First stack bonus was 5/7/10% movement speed. It now does the same as all stacks.

      • Warpath movement speed stack bonus increased from 1/2/3% to 3/4/5% [?]

        Old Level 1: 5-&gt;9% Old Level 3: 10-&gt;28%
        New Level 1: 3-&gt;15% New Level 3: 5-&gt;35%





      Broodmother
      • Spiderling's Poison Sting damage per second increased from 4 to 8
      • Spin Web's free pathing no longer deactivates when enemy has vision on Broodmother
      • Spin Web's free pathing is now disabled for 3 seconds when Broodmother takes damage [?]

        Uses the same damage source rules as Blink Dagger

      • Insatiable Hunger lifesteal increased from 40/60/80% to 60/80/100%




      Centaur Warrunner
      • Hoof Stomp mana cost increased from 85/100/115/130 to 130




      Chaos Knight
      • Phantasm now has a 50% chance to create one extra illusion when cast




      Chen
      • Penitence cooldown reduced from 14 to 14/13/12/11




      Clinkz
      • Death Pact cooldown reduced from 45 to 45/40/35




      Dazzle
      • Poison Touch no longer causes a ministun[?]

        This only removes the instant ministun at the start. The debuff will still stun the target when the poison sets in at level 4





      Disruptor
      • Kinetic Field cooldown reduced from 14 to 14/13/12/11




      Doom
      • Doom damage no longer ignores magic shields [?]

        Applies to shields such as the barrier from Pipe of Insight





      Drow Ranger
      • Gust knockback duration increased from 0.2 to 0.5




      Earth Spirit
      • Stone Remnant recharge time reduced from 35 to 30




      Earthshaker
      • Creeps no longer try to path around Fissure; they will wait for it to disappear
      • Echo Slam no longer ignores units that are invisible or in Fog of War




      Elder Titan
      • Echo Stomp mana cost reduced from 100/115/130/145 to 100
      • Echo Stomp physical and magical damage increased from 80 to 80/85/90/95 each




      Ember Spirit
      • Searing Chains duration reduced from 2/2/3/3 to 1/2/2/3 [?]

        Total damage is still 80/120/240/300

      • Sleight of Fist bonus damage reduced from 30/60/90/120 to 20/40/60/80




      Enchantress
      • Untouchable slow duration increased from 3 to 4




      Enigma
      • Midnight Pulse area of effect increased from 400 to 600




      Faceless Void
      • Base agility increased from 21 to 23
      • Turn rate improved from 0.5 to 1




      Gyrocopter
      • Homing Missile now hits invisible units
      • Homing Missile hits required to destroy increased from 3 to 3/3/4/5




      Huskar
      • Burning Spears is no longer a Unique Attack Modifier




      Invoker
      • Ghost Walk slow no longer affects magic immune enemies
      • EMP delay increased from 2.6 to 2.9




      Jakiro
      • Dual Breath range increased by 50
      • Liquid Fire level 4 cooldown reduced from 5 to 4
      • Aghanim's Scepter Macropyre duration increased from 7 to 14
      • Aghanim's Scepter Macropyre range increased from 1350 to 1800 [?]

        Unupgraded is still 900





      Juggernaut
      • Base attack time improved from 1.6 to 1.5




      Keeper of the Light
      • Added Aghanim's Scepter upgrade: Provides permanent Spirit Form. Additionally, the following effects are active during the day: Keeper of the Light gains unobstructed vision and Illuminate heals allies for 75% of the damage values




      Kunkka
      • Torrent area of effect increased from 215 to 225
      • X Marks The Spot can now last twice as long on allied heroes
      • Ghost Ship allied buff duration increased from 8 to 10
      • Add Ghost Ship AOE indicator for allies




      Legion Commander
      • Overwhelming Odds bonus damage per hero is increased from 14/16/18/20 to 20/35/50/65 [?]

        Per creep is still 14/16/18/20

      • Overwhelming Odds area of effect increased from 315 to 330
      • Overwhelming Odds base damage rescaled from 50/100/150/200 to 60/100/140/180
      • Moment of Courage now uses Pseudo Random chance [?]

        This reduces the chances that a very unlucky or lucky streak of procs occurs





      Leshrac
      • Lightning Storm now slows its targets by 75% for 0.5 seconds




      Lich
      • Frost Armor can now be cast on buildings
      • Aghanim's Scepter Chain Frost no longer has a bounce limit




      Lina
      • Attack range increased from 650 to 670
      • Aghanim's Scepter Laguna Blade damage goes through magic immunity [?]

        Damage can still be reduced by normal spell resistance





      Lion
      • Hex cooldown reduced from 30/25/20/15 to 30/24/18/12




      Lone Druid
      • Spirit Bear health regeneration increased from 2 to 2/3/4/5




      Luna
      • Base agility reduced from 22 to 18




      Lycan
      • Shapeshift no longer provides 100/200/300 bonus health




      Magnus
      • Removed Skewer maximum target limit
      • Skewer range increased from 600/800/1000/1200 to 750/900/1050/1200





      Medusa
      • Split Shot reworked from 50/60/70/80% damage with 5 maximum targets, to 80% damage with 2/3/4/5 maximum targets
      • Mystic Snake no longer requires Fog of War vision to bounce
      • Mana Shield damage absorption per mana increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5




      Meepo
      • Base movement speed increased from 305 to 315




      Mirana
      • Sacred Arrow vision reduced from 800 to 650




      Naga Siren
      • Mirror Image illusion damage dealt reduced from 30/35/40/45% to 20/25/30/35%
      • Rip Tide area of effect reduced from 350 to 320
      • Rip Tide negative armor no longer goes through magic immunity




      Necrophos
      • Heartstopper Aura area of effect increased from 1000 to 1200
      • Reaper's Scythe now adds +30% duration to the respawn timer




      Night Stalker
      • Darkness now also affects the vision of buildings




      Nyx Assassin
      • Impale cooldown increased from 11 to 13
      • Impale can no longer be blocked by Linken's Sphere




      Ogre Magi
      • Base armor increased by 1
      • Cast animation improved from 0.56 to 0.45




      Omniknight
      • Purification area of effect increased from 225 to 240
      • Repel no longer removes positive buffs from allies [?]

        This means that Repel will no longer remove Guardian Angel

      • Guardian Angel duration increased from 5/6/7 to 6/7/8
      • Aghanim's Scepter Guardian Angel duration increased from 5/6/7 to 8/9/10




      Phantom Assassin
      • Stifling Dagger cooldown reduced from 8 to 6
      • Blur evasion chance increased from 20/25/30/40 to 20/30/40/50




      Phoenix
      • Icarus Dive cast point extended from 0.01 to 0.2
      • Fire Spirits damage reduced from 15/35/55/75 to 10/30/50/70
      • Fire Spirits health cost increased from 15% to 20%




      Pugna
      • Decrepify mana cost reduced from 100 to 60
      • Nether Ward duration increased from 25 to 30




      Queen of Pain
      • Shadow Strike cooldown reduced from 20/16/12/8 to 16/12/8/4
      • Shadow Strike cast range increased from 400 to 435




      Razor
      • Strength gain increased from 1.7 to 2.3
      • Unstable Current slow duration increased from 0.4/0.8/1.2/1.6 to 0.5/1/1.5/2




      Riki
      • Backstab now works when attacking allied units




      Shadow Demon
      • Added Aghanim's Scepter upgrade: Demonic Purge cooldown replaced with two charges that have a 40 second replenish time




      Shadow Fiend
      • Requiem of Souls' secondary debuff now affects magic immune units




      Silencer
      • Agility growth increased from 2.1 to 3.0
      • Curse of the Silent cooldown reduced from 20/18/16/14 to 20/16/12/8




      Skywrath Mage
      • Base movement speed increased from 315 to 325
      • Concussive Shot damage increased from 50/100/150/200 to 60/120/180/240




      Sniper
      • Fixed Sniper's acquisition range not matching his maximum attack range [?]

        This affects his ability to auto attack units at his maximum range





      Spirit Breaker
      • Nether Strike cast range increased from 400/550/700 to 700 [?]

        Scepter range increased from 550/700/850 to 850

      • Nether Strike cooldown rebalanced from 75 to 80/70/60




      Sven
      • Base damage increased by 6




      Templar Assassin
      • Psionic Trap sub-ability now has the same cast point as the ability on the trap itself[?]

        Previously the sub-ability and the ability on the trap had different cast behaviors (both zero now). If you cast it with your hero it would take longer.





      Terrorblade
      • Strength gain reduced from 1.9 to 1.4
      • Reflection slow no longer persists through magic immunity
      • Reflection duration rebalanced from 5 to 2.5/3.5/4.5/5.5




      Tidehunter
      • Anchor Smash damage reduction increased from 40 to 60%
      • Anchor Smash now works on Ancient creeps[?]

        Still does not affect Roshan





      Tinker
      • Heat Seeking Missile is no longer blocked by Ethereal




      Tiny
      • Craggy Exterior stun duration rescaled from 1.2/1.3/1.4/1.5 to 1/1.25/1.5/1.75




      Troll Warlord
      • Melee Whirling Axes cast point improved from 0.2 to 0




      Tusk
      • Reworked Snowball into a two-part ability: one which creates the snowball, and a sub-ability to launch the snowball. You have up to 4 seconds to use the sub-ability. The area that automatically pulls allies in has been reduced. [?]

        Old:

        ====

        Tusk and any nearby allied heroes roll in a quickly growing snowball towards the target enemy unit. Any victims caught in the snowball's path take damage and are briefly stunned. The snowball moves at a percentage of Tusk's current movement speed.

        Radius: 200

        Radius Grow: 40

        Damage: 80 / 120 / 160 / 200

        Stun Duraion: 0.5 / 0.75 / 1 / 1.25



        New:

        ====

        Snowball

        Tusk begins rolling into a snowball, automatically gathering allied Heroes within a 100 radius. Allies within a 400 radius can also be added to the snowball by right-clicking on them. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its speed and damage.

        Base Damage: 80 / 120 / 160 / 200

        Bonus Damage Per Ally: 20 / 30 / 40 / 50

        Bonus Speed Per Ally: 75

        Stun Duration: 0.5 / 0.75 / 1 / 1.25

        Gather Radius: 100

        Launch Time: 4

      • You can now load an ally into your snowball within 400 range by right clicking on them
      • Snowball moves 75 MS faster for each allied hero inside it
      • Snowball deals 20/30/40/50 extra damage for each additional hero in it




      Undying
      • Soul Rip area of effect increased from 975 to 1300
      • Tombstone Zombie Deathlust's Max % health threshold increased from 5/10/15/20% to 20/25/30/35%
      • Tombstone Zombies no longer give any experience or gold [?]

        Down from 25 experience and 5-7 gold

      • Tombstone Bounty increased from 70/90/110/130 to 75/100/125/150
      • Flesh Golem's Plague Aura now affects magic immune units




      Ursa
      • Fury Swipes is no longer a Unique Attack Modifier




      Vengeful Spirit
      • When Vengeful Spirit is slain, her killer is inflicted with a negative Vengeance Aura, which decreases the damage of her killer and their nearby allies, until she revives [?]

        The damage reduction is based on Vengeful Spirit's Vengeance Aura level, and has a 900 range area of effect around Vengeful Spirit's killer





      Visage
      • Grave Chill cooldown increased from 10 to 16/14/12/10




      Warlock
      • Shadow Word duration increased from 9 to 11
      • Upheaval cooldown reduced from 50 to 50/46/42/38




      Windranger
      • Activating Windrun now disjoints incoming attack projectiles
      • Aghanim's Scepter Focus Fire damage reduction decreased from -50/-40/-30 to -30/-15/0, and no longer has special rules for procs




      Witch Doctor
      • Maledict cooldown reduced from 35 to 20
      • Death Ward base attack time improved from 0.25 to 0.22




      Wraith King
      • Mortal Strike damage ratio increased from 1.25/1.75/2.25/2.75 to 1.5/2/2.5/3
      • Base armor reduced by 1




      Zeus
      • Arc Lightning cast point improved from 0.4 to 0.2
      • Lightning Bolt true sight range reduced from 900 to 750
      • Lightning Bolt flying vision range reduced from 1000 to 750
      • Lightning Bolt can now be cast on the ground, affecting the closest enemy hero in a 250 range





      FREE Willy


      Doris Koch schrieb:


      gesendet von meinem GameBoyCOLOR
    • Fixed bug allowing Phoenix to use Blade Mail to reflect it's full health of damage onto a killer during Supernova


      :D

      Aghs Macropyre


      Midnight Pulse AoE


      Torrent + Manavoid AoE


      X Marks the Spot auf Allies


      Neues Settings Interface


      Tusk Snowball


      Spoiler anzeigen
      Quelle: /r/Dota2 Frontpage
    • Return of Kotl + PL? :|

      Bin mal gespannt ob Kotl nun wieder öfters gespielt wird. Bei [Necrolyte_1] dachte man ja auch am Anfang, dass Agha viel zu stark auf ihm sei. Im Endeffekt wird/wurde er aber nie gespielt.

      PS: Evtl Kotl Offlane und Agha Rush? 375 HP Heal > Meka? :D
      ( •_•)

      ( •_•)>⌐■-■

      (⌐■_■) Deal with it!
    • typturbo schrieb:

      Return of Kotl + PL? :|

      Bin mal gespannt ob Kotl nun wieder öfters gespielt wird. Bei [Necrolyte_1] dachte man ja auch am Anfang, dass Agha viel zu stark auf ihm sei. Im Endeffekt wird/wurde er aber nie gespielt.

      PS: Evtl Kotl Offlane und Agha Rush? 375 HP Heal > Meka? :D


      Kotl kommt halt an Farm, im Gegensatz zu vielen Supports (in vielen Fällen). Bei sonem Agha-Effekt kann es sich schon lohnen, ihn wieder zu picken (Agha ist wohl core nach mekk)
      FREE Willy


      Doris Koch schrieb:


      gesendet von meinem GameBoyCOLOR
    • find die buffs eigentlich nirgendwo übertrieben. Support aghas sind halt in 90% irrelevant, weil sie frühstens minute 80 rankommen. kotl ist da ne ausnahme, könnte wohl wieder gepickt werden.

      Venge wohl der Change, der mit am meisten impact hat.

      Paar der "imba" Helden hätten bisschen mehr ins Gesicht kriegen können, Powercreep-level wieder mal hoch in dem Patch.

      Hätte mir so kurz vor dem qualifier vorsichtigere Changes gewünscht aber passt schon.

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Rouven1 ()