The Spring Cleaning Update

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    • The Spring Cleaning Update

      Ah, spring! The birds chirp, the flowers bloom, Ursa leaves his den, and Dota 2 gets a shiny new update. In this single-day event, we’ve taken the wraps off the 6.81 gameplay adjustments. Check out the changes coming to your favorite heroes in the changelog.

      Plus, we called in a few exterminators and squashed a pretty mean colony of bugs throughout the game. The update page has the gooey details.

      Once the update is released next week, you’ll also find two new Treasures available. Unlike previous Treasures, these are purchased directly from the Dota 2 Store, and do not require a seal to open. Simply purchase, then crack it open to obtain one of several new hero sets.

      Meanwhile, in tournament news, we’re about two weeks away from The International’s Regional Qualifiers. Stay tuned for more information on the Teams and match times.

    • Wuhuu!
      6.81 Changelog

      GENERAL
      Roshan base armor increased by 1
      Attack Speed now always continually adjusts based on the latest modifications applied to the unit [?]
      Melee illusions created by a Rune of Illusion take 200% instead of 300% damage
      Random Draft hero selection pool increased from 22 to 24
      Captain's Draft hero selection pool increased from 24 to 27 (8 per type to 9)
      Captain's Draft hero bans increased from 4 to 6
      Meepo is no longer available in Ability Draft
      HEROES
      Abaddon
      Aghanim's Scepter Borrowed Time now redirects 35% of all damage dealt to nearby allied heroes to Abaddon when active [?]

      Ancient Apparition
      Chilling Touch attack speed reduction increased from -15 to -20

      Anti-Mage
      Mana Void's area of effect increased from 450 to 500

      Axe
      Counter Helix now uses Pseudo Random chance [?]

      Batrider
      Flaming Lasso mana cost increased from 150 to 225

      Beastmaster
      Base damage increased by 4


      Bloodseeker
      Bloodrage cast point improved from 0.6 to 0.4
      Bloodrage can no longer be dispelled [?]

      Bounty Hunter
      Track cast range increased from 900/1050/1200 to 1200

      Brewmaster
      If you have not attacked for 10 seconds, your next attack will always activate a Drunken Brawler critical hit
      If you have not been attacked for 10 seconds, Drunken Brawler will cause you to evade the next attack[?]

      Bristleback
      Warpath no longer has unique values for the first movement speed stack[?]
      Warpath movement speed stack bonus increased from 1/2/3% to 3/4/5% [?]

      Broodmother
      Spiderling's Poison Sting damage per second increased from 4 to 8
      Spin Web's free pathing no longer deactivates when enemy has vision on Broodmother
      Spin Web's free pathing is now disabled for 3 seconds when Broodmother takes damage [?]
      Insatiable Hunger lifesteal increased from 40/60/80% to 60/80/100%

      Centaur Warrunner
      Hoof Stomp mana cost increased from 85/100/115/130 to 130

      Chaos Knight
      Phantasm now has a 50% chance to create one extra illusion when cast

      Chen
      Penitence cooldown reduced from 14 to 14/13/12/11


      Clinkz
      Death Pact cooldown reduced from 45 to 45/40/35

      Dazzle
      Poison Touch no longer causes a ministun[?]

      Disruptor
      Kinetic Field cooldown reduced from 14 to 14/13/12/11

      Doom
      Doom damage no longer ignores magic shields [?]

      Drow Ranger
      Gust knockback duration increased from 0.2 to 0.5

      Earth Spirit
      Stone Remnant recharge time reduced from 35 to 30

      Earthshaker
      Creeps no longer try to path around Fissure; they will wait for it to disappear
      Echo Slam no longer ignores units that are invisible or in Fog of War

      Elder Titan
      Echo Stomp mana cost reduced from 100/115/130/145 to 100
      Echo Stomp physical and magical damage increased from 80 to 80/85/90/95 each

      Ember Spirit
      Searing Chains duration reduced from 2/2/3/3 to 1/2/2/3 [?]
      Sleight of Fist bonus damage reduced from 30/60/90/120 to 20/40/60/80

      Enchantress
      Untouchable slow duration increased from 3 to 4

      Enigma
      Midnight Pulse area of effect increased from 400 to 600

      Faceless Void
      Base agility increased from 21 to 23
      Turn rate improved from 0.5 to 1

      Gyrocopter
      Homing Missile now hits invisible units
      Homing Missile hits required to destroy increased from 3 to 3/3/4/5

      Huskar
      Burning Spears is no longer a Unique Attack Modifier

      Invoker
      Ghost Walk slow no longer affects magic immune enemies
      EMP delay increased from 2.6 to 2.9

      Jakiro
      Dual Breath range increased by 50
      Liquid Fire level 4 cooldown reduced from 5 to 4
      Aghanim's Scepter Macropyre duration increased from 7 to 14
      Aghanim's Scepter Macropyre range increased from 1350 to 1800 [?]

      Juggernaut
      Base attack time improved from 1.6 to 1.5

      Keeper of the Light
      Added Aghanim's Scepter upgrade: Provides permanent Spirit Form. Additionally, the following effects are active during the day: Keeper of the Light gains unobstructed vision and Illuminate heals allies for 75% of the damage values

      Kunkka
      Torrent area of effect increased from 215 to 225
      X Marks The Spot can now last twice as long on allied heroes
      Ghost Ship allied buff duration increased from 8 to 10
      Add Ghost Ship AOE indicator for allies

      Legion Commander
      Overwhelming Odds bonus damage per hero is increased from 14/16/18/20 to 20/35/50/65 [?]
      Overwhelming Odds area of effect increased from 315 to 330
      Overwhelming Odds base damage rescaled from 50/100/150/200 to 60/100/140/180
      Moment of Courage now uses Pseudo Random chance [?]

      Leshrac
      Lightning Storm now slows its targets by 75% for 0.5 seconds

      Lich
      Frost Armor can now be cast on buildings
      Aghanim's Scepter Chain Frost no longer has a bounce limit

      Lina
      Attack range increased from 650 to 670
      Aghanim's Scepter Laguna Blade damage goes through magic immunity [?]

      Lion
      Hex cooldown reduced from 30/25/20/15 to 30/24/18/12

      Lone Druid
      Spirit Bear health regeneration increased from 2 to 2/3/4/5

      Luna
      Base agility reduced from 22 to 18

      Lycan
      Shapeshift no longer provides 100/200/300 bonus health

      Magnus
      Removed Skewer maximum target limit
      Skewer range increased from 600/800/1000/1200 to 750/900/1050/1200

      Medusa
      Split Shot reworked from 50/60/70/80% damage with 5 maximum targets, to 80% damage with 2/3/4/5 maximum targets
      Mystic Snake no longer requires Fog of War vision to bounce
      Mana Shield damage absorption per mana increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5

      Meepo
      Base movement speed increased from 305 to 315

      Mirana
      Sacred Arrow vision reduced from 800 to 650

      Naga Siren
      Mirror Image illusion damage dealt reduced from 30/35/40/45% to 20/25/30/35%
      Rip Tide area of effect reduced from 350 to 320
      Rip Tide negative armor no longer goes through magic immunity

      Necrophos
      Heartstopper Aura area of effect increased from 1000 to 1200
      Reaper's Scythe now adds +30% duration to the respawn timer

      Night Stalker
      Darkness now also affects the vision of buildings

      Nyx Assassin
      Impale cooldown increased from 11 to 13
      Impale can no longer be blocked by Linken's Sphere

      Ogre Magi
      Base armor increased by 1
      Cast animation improved from 0.56 to 0.45

      Omniknight
      Purification area of effect increased from 225 to 240
      Repel no longer removes positive buffs from allies [?]
      Guardian Angel duration increased from 5/6/7 to 6/7/8
      Aghanim's Scepter Guardian Angel duration increased from 5/6/7 to 8/9/10

      Phantom Assassin
      Stifling Dagger cooldown reduced from 8 to 6
      Blur evasion chance increased from 20/25/30/40 to 20/30/40/50

      Phoenix
      Icarus Dive cast point extended from 0.01 to 0.2
      Fire Spirits damage reduced from 15/35/55/75 to 10/30/50/70
      Fire Spirits health cost increased from 15% to 20%

      Pugna
      Decrepify mana cost reduced from 100 to 60
      Nether Ward duration increased from 25 to 30

      Queen of Pain
      Shadow Strike cooldown reduced from 20/16/12/8 to 16/12/8/4
      Shadow Strike cast range increased from 400 to 435

      Razor
      Strength gain increased from 1.7 to 2.3
      Unstable Current slow duration increased from 0.4/0.8/1.2/1.6 to 0.5/1/1.5/2

      Riki
      Backstab now works when attacking allied units

      Shadow Demon
      Added Aghanim's Scepter upgrade: Demonic Purge cooldown replaced with two charges that have a 40 second replenish time

      Shadow Fiend
      Requiem of Souls' secondary debuff now affects magic immune units

      Silencer
      Agility growth increased from 2.1 to 3.0
      Curse of the Silent cooldown reduced from 20/18/16/14 to 20/16/12/8

      Skywrath Mage
      Base movement speed increased from 315 to 325
      Concussive Shot damage increased from 50/100/150/200 to 60/120/180/240

      Sniper
      Fixed Sniper's acquisition range not matching his maximum attack range [?]

      Spirit Breaker
      Nether Strike cast range increased from 400/550/700 to 700 [?]
      Nether Strike cooldown rebalanced from 75 to 80/70/60

      Sven
      Base damage increased by 6

      Templar Assassin
      Psionic Trap sub-ability now has the same cast point as the ability on the trap itself[?]

      Terrorblade
      Strength gain reduced from 1.9 to 1.4
      Reflection slow no longer persists through magic immunity
      Reflection duration rebalanced from 5 to 2.5/3.5/4.5/5.5

      Tidehunter
      Anchor Smash damage reduction increased from 40 to 60%
      Anchor Smash now works on Ancient creeps[?]

      Tinker
      Heat Seeking Missile is no longer blocked by Ethereal

      Tiny
      Craggy Exterior stun duration rescaled from 1.2/1.3/1.4/1.5 to 1/1.25/1.5/1.75

      Troll Warlord
      Melee Whirling Axes cast point improved from 0.2 to 0

      Tusk
      Reworked Snowball into a two-part ability: one which creates the snowball, and a sub-ability to launch the snowball. You have up to 4 seconds to use the sub-ability. The area that automatically pulls allies in has been reduced. [?]
      You can now load an ally into your snowball within 400 range by right clicking on them
      Snowball moves 75 MS faster for each allied hero inside it
      Snowball deals 20/30/40/50 extra damage for each additional hero in it

      Undying
      Soul Rip area of effect increased from 975 to 1300
      Tombstone Zombie Deathlust's Max % health threshold increased from 5/10/15/20% to 20/25/30/35%
      Tombstone Zombies no longer give any experience or gold [?]
      Tombstone Bounty increased from 70/90/110/130 to 75/100/125/150
      Flesh Golem's Plague Aura now affects magic immune units

      Ursa
      Fury Swipes is no longer a Unique Attack Modifier

      Vengeful Spirit
      When Vengeful Spirit is slain, her killer is inflicted with a negative Vengeance Aura, which decreases the damage of her killer and their nearby allies, until she revives [?]

      Visage
      Grave Chill cooldown increased from 10 to 16/14/12/10

      Warlock
      Shadow Word duration increased from 9 to 11
      Upheaval cooldown reduced from 50 to 50/46/42/38

      Windranger
      Activating Windrun now disjoints incoming attack projectiles
      Aghanim's Scepter Focus Fire damage reduction decreased from -50/-40/-30 to -30/-15/0, and no longer has special rules for procs

      Witch Doctor
      Maledict cooldown reduced from 35 to 20
      Death Ward base attack time improved from 0.25 to 0.22

      Wraith King
      Mortal Strike damage ratio increased from 1.25/1.75/2.25/2.75 to 1.5/2/2.5/3
      Base armor reduced by 1

      Zeus
      Arc Lightning cast point improved from 0.4 to 0.2
      Lightning Bolt true sight range reduced from 900 to 750
      Lightning Bolt flying vision range reduced from 1000 to 750
      Lightning Bolt can now be cast on the ground, affecting the closest enemy hero in a 250 range

      ITEMS
      Animal Courier
      Ground Courier respawn time reduced from 180 seconds to 140 seconds

      Bloodstone
      Bloodpact heal increased from 400 HP + 30 HP/charge to 500 HP + 30 HP/charge

      Clarity
      Mana regeneration from 100 over 30 seconds to 135 over 40 seconds

      Eul's Scepter of Divinity
      Cyclone now deals 50 damage to enemy units when they land
      You can now cast Cyclone on yourself while you are magic immune

      Manta Style
      Mirror Image now resets the current attack and spell targeting priority [?]

      Mjollnir
      Chain Lightning damage reduced from 160 to 150
      Static Shock area of effect is now centered around the unit with the Static Charge, rather than around the attacker
      Fixed Chain Lightning not functioning properly when it procs while a previous proc is still bouncing [?]

      Necronomicon
      Necronomicon Warrior's movement speed rescaled from 330/360/390 to 350
      Necronomicon units XP bounty increased from 59 to 100/150/200

      Observer and Sentry Wards
      Sharing wards with allies now requires a Control key override.[?]
      Wards can no longer be placed in the fountain areas

      Pipe of Insight
      Pipe health regeneration reduced from 11 to 8
      Pipe now provides Insight Aura, which grants 4 health regeneration to nearby allies
      Pipe's active buff is no longer dispellable

      Rod of Atos
      Cripple ability cooldown reduced from 12 to 10

      Scythe of Vyse
      Hexed units' base movement speed increased from 100 to 140[?]

      Shadow Amulet
      Fade no longer requires the target to remain stationary [?]

      Shadow Blade
      Shadow Walk duration increased from 12 to 14

      Town Portal Scroll
      Added an option to require a halt command to in order to cancel a Town Portal Scroll



      Wow...
      Endlich mal eine große Menge an Gameplaybugfixes und Bugfixes generell.
      Patch muss man sich mal genauer angucken, aber...


      Fury Swipes is no longer a Unique Attack Modifier.........................BITTE WAS?
    • Klassischer Icefrog patch, so schon starke Heroes werden weiter gebufft, die Nerfs für die zu starken Helden komplett irrelevant fürs Gameplay (ausser Ember der minimal schwächer ist). Aber hauptsache die obligatorische +1 armor is dabei..
      (18:05:53) <roflgrins> schaue grade TI vods xD
    • Gefällt mir bisher ganz gut, die neue Venge ist lovely und der Change am Counter Helix gefällt mir auch. Roshan base armor increase ist finde ich auch wichtig. Werds gleich mal intensiv lesen :thumbup:
    • wtf?!
      srsly wtf????
      ich weiss gar nicht wo anfangen, so krass sind diese buffs gesamthaft... :golly:

      €:bisschen überreaktion mby, aber ist halt schade, wie hauptsächlich einfach gebufft wird...

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von BlackBooks ()

      Such as we are, you will be.
    • INVENTORY CHANGES
      :thumbup:

      INTERFACE CHANGES
      :thumbsup: vor allem "Added overhead effect for the Ogre Frostmage creep's Ice Armor ability" war definitiv notwendig. 8o :evil: ^.^
      [OgreMagineut_64]

      OTHER FEATURES
      Muss man sich erstmal angucken.

      WORKSHOP
      Ich bin kein Fan von den ganzen Sets. Wenn man gegen einen Pudge spielt wo der hook/rot komplett anders aussieht fällt es schwerer zu dodgen/range vom rot einzuschätzen, einfach weil man den AOE farblich nicht kennt. Ich würde mir für Turniere wünschen, dass keine Sets verwendet werden dürfen, die die Helden äußerlich extrem verändern.

      NEW TREASURES
      NEUE TRUHEN, YESSS!!!


      INTERFACE BUG FIXES
      Der neue Volvo S80 Bug Fix fährt sich gut!

      AUDIO/VISUAL BUG FIXES
      Endlich!!! :ugly:

      LINUX/MAC BUG FIXES
      !!!!!!!!!!!!!!

      GAMEPLAY BUG FIXES
      Spoiler anzeigen
      You can no longer see trees being destroyed if they are hidden by the Fog of War
      Batrider, Furion etc. noch stärker... da wird der SKILL von den Spielern weggenommen, genauso wie Sentry Placements gegen Smoke Gangs. Wenn das so weiter geht ist 6.90 keine Map-Awareness mehr nötig :thumbdown:
      Fixed Timbersaw's Chakram slowing enemies by 5% less than it should :cursing:
      Fixed Urn of Shadows to always charge the closest hero with the item :pinch:
      Fixed Spirit Breaker not sticking on auto-attack targets that are hit with Greater Bash :rolleyes:
      Fixed Sand King's Epicenter being removed after dying from Ancient Apparition's Ice Blast's shatter effect
      Fixed Leshrac's Diabolical Edict being removed after dying from Ancient Apparition's Ice Blast's shatter effect :| :| :|
      Fixed Clockwerk's Hookshot being able to attach to Elder Titan's Astral Spirit lol und ich dachte, dass war gewollt (wie mit visage familiars) ?(
      Fixed a case where Rubick's Telekinesis can get an enemy stuck near the bottom Runes ;(
      Fixed a bug where players would lose an additional 50 gold when repicking after randoming a hero :!:
      The Cyclone effect of Eul's Scepter and Invoker's Tornado can now be purged [Diffusal_Blade] >New Meta
      Fixed Sand King to support simultaneously active Epicenters (e.g. via Refresher Orb)


      The Troll Priest creep's aura now properly stacks with the aura from Ring of Aquila/Basilius
      Endlich. Das hat mich jedes Game genervt :angel:
      Fixed Visage's Familiars causing a hitch when they are first created :welle:


      Ist recht lang, deswegen der spoiler.

      GAMEPLAY UPDATE 6.81
      n/c #savingstrategies
    • ich dachte mir ja eigentlich "joah netter patch, icefrog hat überall gut kleine changes gebracht" und dann kamen jakiro, kotl und lich 8o 8o

      einfach zu gut, jedes mal ein kleiner jakiro-macropyre-buff und da hat icefrog einfach mal wieder die crackpipe angelassen :thumbup: gefällt :thumbup:
    • lich ulti jetzt das mittel der wahl um gegen mega creeps zu deffen?

      venge kommt mir brutal OP vor. ulti benutzen -> swap target wird von venges team getötet, venge vom gegnerteam -> gegnerteam hat -36% dmg im fight ?