Inspectre - Die Public-Pick-Hilfe

    • Inspectre - Die Public-Pick-Hilfe

      hiho

      ich habe gerade folgende seite "gefunden"
      4xmulticast.com/inspectre/



      dabei handelt es sich um ein tool, dass auf hero-vs-hero (evtl. sogar verknüpft mit anderen helden) winrate/synergy/counter/advantage berechnet, welchen held man picken kann/sollte. (für dire oder radiant)

      vllt kann der eine oder andere (beginner) ja etwas damit anfangen.
      es sei allerdings gesagt, dass die seite (noch) nicht zwischen core und support unterscheidet.
      die verschiedenen einstellungen findet ihr unten links.

      gruß
      ScarPe

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von ScarPe ()

      Awaken my child and embrace the glory that is your birthright.
      - [The Overmind]


      "Ich bin bereit zu sterben. Aber ich weigere mich zu verlieren."
      - Superior Sand dan Glokta
    • wtf klingt ja mal super interessant
      "There comes a moment when creation ceases to be tragic, it is simply taken seriously. Then the person deals with hope, but hope is not his task. His task is to turn away from excuses."
    • kann mir jemand erklären, was die einzelnen werte zu bedeuten haben?
      angenommen ich bin eine fette jungfrau und sitze im all pick screen, gebe die gepickten helden meines teams und der gegner ein. jetzt will ich wissen, welcher held statistisch gesehen am besten geeignet ist, um zu gewinnen. worauf muss ich achten?

      was bedeuten in diesem kontext für jedes team jetzt die begriffe advantage, counter und synergy?

      hoffe mir kann jemand weiter helfen =)
    • Synergy, counter and advantage information tells you how well the heroes perform with and against each other, without taking into considering how well they perform by themselves. So even if a hero is strong or weak in the current patch, it makes no difference. It only matters if they perform better or worse than usual with or against the other heroes.

      Synergy - How well heroes work together.
      Counter - How effective a hero or group of heroes is against another.
      Advantage - Synergy and counter combined. This would be equal to win rate if all heroes won exactly 50% of their matches (but they don't obviously).

      I don't speak German, so I hope you can read that. I'm the creator of the webpage/app. I hope you guys like it so far. I put a lot of work into it. I'm adding gold dependence into the calculations soon, so it should be a lot more accurate in the next couple days. No more five carry teams will be recommended.

      If you have any other questions, let me know.
    • I might eventually, but it's something that would take me a long time to write. There's other stuff I have to finish first. I need to give it a high-level match filter, make an Android version (which requires learning a whole new programming language), and I'm working on a best teams feature where it fills out a whole team for you. I need to add a clear button also. Maybe after all that stuff, I'll make some type of search box. Other people have requested it also.
    • the way the algorithm works right now seems fine to me, ive been getting good results by putting all 9 picks into your program and picking the highest advantage hero. but thats just me, and you as the designer have to set your priorities according to all of your users' demand, so go ahead. a clear button would be pretty neat though.
    • Yup. The algorithms work great. They took almost a year to develop with the help of statistics professors and graduate students. The results will be a lot better though once it's using high level match data. Heroes being played incorrectly at low levels ruin the data a little.