Eine Bitte aus dem Krankenhaus wo die Rechner, Browser und das Internet räudig sind

    • Eine Bitte aus dem Krankenhaus wo die Rechner, Browser und das Internet räudig sind

      Halllo!

      Ich bin seit einigen Wochen in DUS in der UniKlinik. Hab jetzt gesehen dass ein megerpatch raus ist und zahle jetzt extra für einen Tag Internet 398439 Euro an so nem Drecksteil das von der Decke hängt und bei zu vielen Bildern etc abschmiert. DSde geht scheinbar. Meine Bitte: Könnte jemand bitte bitte den Changelog hier reinantworten sodass ich mir das zu Gemüte führen kann? Via Google nichts gefunden und hier zu viel rumnavigieren geht auch nicht also sorry falls es das schon irgendwo gibt.

      LG und bleibt gesund
      Spoiler anzeigen
      Shadows all around you as you surface from the dark
      Emerging from the gentle grip of night's unfolding arms
      Darkness, darkness everywhere, do you feel all alone?
      The subtle grace of gravity, the heavy weight of stone

      You don't see what you possess, a beauty calm and clear
      It floods the sky and blurs the darkness like a chandelier
      All the light that you possess is skewed by lakes and seas
      The shattered surface, so imperfect, is all that you believe

      I will bring a mirror, so silver, so exact
      So precise and so pristine, a perfect pane of glass
      I will set the mirror up to face the blackened sky
      You will see your beauty every moment that you rise
    • Bei der Dota 2 ssseite kackt der browser hier ab, geht so nicht

      brauche es hier als textform
      Spoiler anzeigen
      Shadows all around you as you surface from the dark
      Emerging from the gentle grip of night's unfolding arms
      Darkness, darkness everywhere, do you feel all alone?
      The subtle grace of gravity, the heavy weight of stone

      You don't see what you possess, a beauty calm and clear
      It floods the sky and blurs the darkness like a chandelier
      All the light that you possess is skewed by lakes and seas
      The shattered surface, so imperfect, is all that you believe

      I will bring a mirror, so silver, so exact
      So precise and so pristine, a perfect pane of glass
      I will set the mirror up to face the blackened sky
      You will see your beauty every moment that you rise
    • Spoiler anzeigen

      Spoiler anzeigen
      FROM THE STYGIAN PIT, THE STEALER OF SOULS IS REBORN.
      Shadow Fiend earns a frightful new look in Dota 2, ready as ever to let you turn the souls of the fallen against your enemies. Teach your foes the meaning of dread as you raze their forces to the ground. See them cower as your very presence eats away the defenses of those who dare come near. Feel your power and threat grow as you claim more and more souls, until at last you release your hoard in a terrifying explosion. All shall fear the Shadow Fiend, or be made into fuel for his victory.
      Shadowraze - Use skillful precision to cause the ground to erupt in demonic power beneath your enemy.
      Necromastery - Claim the soul of your enemy with every kill, increasing your damage with each soul taken.
      Presence of The Dark Lord - Enemies cower in fear in your presence, reducing their armor.
      Requiem of Souls - Release the souls of the fallen in a scouring explosion of fearsome power.
      MEHR ERFAHREN
      Demon Eater
      - ARCANA ITEM SET for SHADOW FIEND -
      Purchase by OCTOBER 31st to receive an 'EXALTED' quality on this item
      Shadow Fiend has long collected the souls of his enemies. As is the case with any collector, some prizes have stood above others, to be sought out at any cost. However, there are certain souls that should not be tried, and forces so dark and filled with rage that no being could hope to contain them. Thus did Shadow Fiend learn the price, and gift, that comes with stealing the souls of demons, and he was changed evermore.
      When equipped, this item grants
      these custom upgrades to Shadow Fiend
      - New base skin & models with special ambient effects

      - Several New Animations

      - Altered Voice

      - New Hero icon, portrait, loadout pose & minimap icon

      - New spell effects and icons for all his abilities

      - New sound effects

      - Special Raze status effect that displays over Shadow Fiend when
      the same enemy is Razed multiple times

      - Socketed with a gem that tracks the number
      of Heroes hit by a "Triple Raze"

      - Unique attack effects

      - Custom loadout pedestal
      Arcana available
      with this update
      Treasure of the Forged Fury
      Unleash your inner fury with new sets for Mirana, Naga Siren, Magnus, and more. And if you're really lucky, you might find the adorable Lil Nova courier hiding inside!
      Courier Morph
      Do you have an awesome courier but always play carry? Are you tired of owning a courier that nobody ever sees? Everyone's couriers can be seen now. Now, no matter who buys the courier, when the courier delivers items to you, it will temporarily morph into the courier you have equipped.
      Fantasy Season Two
      If your fantasies involve driving your enemies before you, racking up win streaks, and achieving total world domination, then this is the fantasy sport for you. Choose the pro players that you want to represent your team, and then sit back and earn points based on how those players perform in tournaments. New features include an exclusive teleport effect item that lets you show off past Fantasy Season successes, as well as a new web interface that allows you to access your Fantasy Team whenever you'd like. Come join the fun.

      Click here for all the details
      COMING WITH
      THIS UPDATE
      Fight Recap
      You've just witnessed the best fight you've ever seen. A whirling storm of blood, fire, and magic that now leaves you blinking at the screen. Normally great battles leave only their fading images in your mind. But now you'll be able to peek beneath the hood for yourself, and dissect the stats that make those fights great. Use Fight Recap to study the statistics behind your favorite battles.
      6.82 UPDATE
      INCLUDES THESE FEATURES
      Map Change
      It is a momentous day in the world of Dota, the likes of which have not been seen for ages, for now it is proven that even the land itself is not above being modified. Along with an assortment of other changes, it's moving day for Roshan. Though don't worry, he hasn't gone far. His pit now looks out upon the river from a different angle, and nearby paths have been rerouted around his legendary den. Though his location may have changed, you can count on him defending his territory with the same murderous energies. These changes, along with many more, can be found throughout the battlefield.
      New Bounty Rune
      The birth of a rune is no minor event. Forged of the most fundamental magic, this new update will unleash a rune never before seen in the world of Dota. Imbued with gold and experience, the Bounty Rune will serve to enhance your wealth and to speed the accumulation of abilities. Additionally, runes now spawn two at a time, with one at each end of the river. One of the runes will always be a Bounty Rune. Earn your bounty if you can!
      Crimson Guard
      To meet new threats, one must seek out new defenses. Originally forged during the chaos of New Bloom to defend against the dreaded Year Beast, the Crimson Guard is now ready to join the ancient war. Suit up in this armor, and you'll be ready to rally your forces and lead the charge against the enemy.
      Reworked: Bloodseeker
      As if an eyeless seeker of blood isn't frightening enough, perhaps Bloodseeker's changes will push him over the top. Along with a host of other changes, Bloodbath has been replaced by the new ability Blood Rite. You can now baptize an area in the Blood of the Twins, to show that they are always watching.
      Reworked:
      Phantom Lancer
      Phantom Lancer, too, has been reworked. Along with changes to his Juxtapose ability, he has earned a pair of new abilities: Doppelganger, which will help him dodge immediate danger and confuse enemies with illusions, and Phantom Rush, which allows Phantom Lancer and his illusions to swarm his foes.

      6.82 Change Log
      GENERAL

      Fountain area is now at a higher elevation level
      Fountain vision increased from 1400 to 1800
      Fountain attack range increased from 1100 to 1200
      Fountain True Sight increased from 900 to 1200

      Reworked terrain surrounding the Roshan area
      Reworked terrain around the Dire bottom lane
      Reworked terrain below the Top Radiant Tier 1 Tower
      Reworked the area to the left of the bottom Dire Tier 2 Tower
      Moved Dire bottom Tier 2 Tower back very slightly
      Added an alternate path to the north of the bottom lane Side Shop
      Added an alternate path to the right of the bottom Dire Tier 1 Tower
      Added a new ward spot near the bottom Dire Tier 2 Tower
      Added a new ward spot near the top Radiant Tier 2 Tower
      Added a new ward spot between Roshan and the Dire bottom lane
      Bottom Lane Dire creeps now arrive slightly closer to the Dire Tier 1 Tower
      Top Lane Radiant creeps now arrive slightly farther from the Radiant Tier 1 Tower


      Added a Bounty Rune [?]
      Two runes now spawn in the river every two minutes. One of them will always be a Bounty Rune
      Runes are replaced every two minutes if they are not picked up

      Denied creeps now give less experience [?]
      First Blood bonus gold decreased from 200 to 150

      Reworked the bonus area of effect XP


      Reworked bonus area of effect Gold and Streak ending


      Glyph of Fortification cooldown is now refreshed whenever you lose a Tier 1 tower
      Tier 2 Tower's armor increased from 20 to 25
      Tower bounty gold for destroying Tier 1/2/3/4 reduced from 264/312/358/405 to 160/200/240/280 (denied is 50%)

      In Captain's Mode, the 3rd ban phase order is swapped


      Reworked how All Pick works in Ranked Matchmaking


      Aegis duration decreased from 6 minutes to 5
      Roshan's Slam area of effect increased from 250 to 350
      Roshan's Slam damage increases by 20 every 4 minutes

      Centaur Conqueror's Swiftness Aura has been moved to Hellbear Smasher
      Hellbear Smasher Attack Time increased from 1.35 to 1.55
      Hellbear Attack Time increased from 1.35 to 1.5
      Centaur Conqueror Attack Time improved from 1.65 to 1.5
      Centaur Courser Attack Time improved from 1.35 to 1.3
      Dark Troll Summoner's Ensnare duration increased from 1.5 to 1.75
      Satyr Banisher HP increased from 240 to 300
      Satyr Banisher movement speed increased from 300 to 330
      Satyr Banisher attack range reduced from 600 to 300
      Satyr Banisher Base Attack Time improved from 1.8 to 1.7
      Satyr Banisher's Purge cast range increased from 200 to 350
      Wildwing Ripper's Toughness Aura now works on Siege units

      Fixed some rare edge cases with pathing malfunctioning

      The following abilities can now be cast on Spell Immune allies: Ice Armor, Surge, Alacrity, Nature's Guise, Chakra Magic, Recall and Mist Coil

      The following buffs are now properly dispellable: Chilling Touch, Thunderstrike, Inner Vitality, Alacrity, Chaos Meteor, Shadow Word, Liquid Fire, Shadow Strike, Warcry, Concussive Shot, Overpower, Mana Leak, Curse of the Silent, Press The Attack, Poison Touch, Flame Guard, Whirling Death, Viper's Poison Attack, Sticky Napalm, DK's Frost Breath, Whirling Axes, Walrus Punch's slow

      Dark Pact/Kraken Shell/Aphotic Shield/Press The Attack/Time Lapse no longer have a special condition for purging the following otherwise unpurgeable spells: Poison Nova, Heaven's Halberd, Ensnare, Eye of Skadi slow





      HEROES

      Abaddon

      Mist Coil mana cost rescaled from 75 to 50/60/70/80



      Alchemist

      Acid Spray negative armor increased from 3/4/5/6 to 4/5/6/7



      Anti-Mage

      Base strength increased from 20 to 22



      Axe

      Counter Helix chance to activate increased from 17% to 20%
      Culling Blade no longer ignores Linken's Sphere



      Bane

      Aghanim's Scepter Fiend's Grip now also causes anyone who attacks Bane while he is channeling to be afflicted with Nightmare



      Batrider

      Flaming Lasso cooldown increased from 90/70/50 to 90/75/60



      Beastmaster

      Wild Axes damage type from Composite to Physical
      Wild Axes damage reduced from 90/120/150/180 to 70/100/130/160
      Primal Roar side knockback radius increased from 250 to 300
      Primal Roar side damage same as primary damage now (100/200/300 to 200/250/300)
      Primal Roar push distance increased from 240 to 300
      Primal Roar side push duration increased from 0.4 to 0.6



      Bloodseeker

      Removed from Captain's Mode
      Base movement speed from 300 to 290

      Reworked Bloodrage


      Replaced Blood Bath with a new active ability, Blood Rite


      Thirst visibility and true sight are granted only when the target is at or below 30% HP (instead of 50/25% for vision/true sight)
      Thirst now shows a debuff and a visible effect to the enemy when they are revealed
      Thirst movement and damage bonuses are now proportional to how low the enemy's health is [?]
      Thirst movement speed and damage bonus increased from 5/15/25/35 to 10/20/30/40

      Rupture no longer deals initial damage
      Rupture duration increased from 7/8/9 to 12
      Rupture cooldown reduced from 70/60/50 to 60



      Bounty Hunter

      Shuriken Toss now bounces to all Tracked units within a 900 range



      Brewmaster

      Drunken Brawler's critical strike/evasion timer increased from 10 to 16/14/12/10 seconds



      Broodmother

      Spin Web now has 1/2/3/4 charges with a 40 second replenish time, instead of a 30 second cooldown [?]
      Spin Web time to enter hidden mode after taking damage increased from 3 to 6 seconds
      Spin Web movement speed bonus is doubled whenever Broodmother is in hidden mode (having not taken damage recently)
      Spin Web phasing and speed bonuses now work on Spiderlings
      Spin Webs are now selectable and have an ability to destroy themselves
      Spin Web can now be cast from anywhere as long as the new web touches another
      Whenever Broodmother is taken out of Spin Web's free pathing, she destroys nearby trees



      Centaur Warrunner

      Stampede mana cost increased from 80 to 100



      Chaos Knight

      Phantasm Illusion duration increased from 24 to 34



      Chen

      Penitence duration rebalanced from 7 to 5/6/7/8
      Penitence slow and damage amplification rebalanced from 8/16/24/32 to 14/18/22/26
      Penitence now amplifies a damage source directly instead of attempting to re-deal a percentage of the damage taken as Physical damage
      Penitence cast range increased from 600 to 800
      Holy Persuasion is no longer restricted from targeting Spell Immune neutral creeps
      Aghanim's Scepter now allows Holy Persuasion to target Ancient Creeps (maximum 1 Ancient Creep per level of Hand of God)



      Clinkz

      Searing Arrows is no longer an Attack Modifier



      Clockwerk

      Hookshot now pulls Clockwerk to neutral creeps normally like any unit [?]



      Crystal Maiden

      Frostbite damage interval from 70 per 1 second to 50 per 0.5 seconds (total damage now 150/200/250/300) [?]
      Freezing Field explosion radius increased from 230 to 250



      Dark Seer

      Vacuum cooldown rescaled from 28.0 seconds to 28 seconds



      Dazzle

      Aghanim's Scepter Weave armor reduction per second increased from 1/1.25/1.5 to 1.25/1.5/1.75



      Death Prophet

      Exorcism cooldown increased from 115 to 135



      Doom

      Doom now requires Aghanim's Scepter to disable passives
      Doom ability cast point increased from 0.3 to 0.5



      Drow Ranger

      Frost Arrows slow increased from 11/24/37/60 to 15/30/45/60



      Earth Spirit

      Added Aghanim's Scepter: Grants Earth Spirit a new ability, Enchant Remnant, which lets him temporarily convert a hero into a Stone Remnant.


      Boulder Smash unit targeting now only selects units
      Boulder Smash point targeting now knocks back the closest Remnant (within 200 area of effect) in the direction selected [?]

      Geomagnetic Grip silence rebalanced from 2/3/4/5 to 2.5/3/3.5/4
      Geomagnetic Grip damage rebalanced from 100/150/200/250 to 50/125/200/275
      Geomagnetic Grip pull speed on allies reduced from 1000 to 600

      Stone Remnant drop range reduced from 1400 to 1100
      Fixed Stone Remnant being unable to travel as a projectile through Chronosphere
      Fixed Stone Remnants not appearing in fog of war

      Magnetize search radius increased from 300 to 400
      Magnetized Stone Remnants disappear after 8 seconds instead of 5



      Earthshaker

      Fissure no longer has unit targeting
      Fissure is no longer blocked by Linken's Sphere



      Elder Titan

      Added Aghanim's Scepter: Causes units that are pulled in by Earth Splitter to be disarmed in addition to being slowed. Slow/disarm duration increased from 3/4/5 to 4/5/6.
      Natural Order armor reduction increased from 25/50/75/100% to 40/60/80/100%
      Natural Order magic resistance reduction increased from 8/16/25/33% to 12/19/26/33%



      Enchantress

      Base movement speed increased from 310 to 315



      Enigma

      Midnight Pulse cooldown increased from 25 to 35
      Black Hole max damage rebalanced from 60/100/140 to 50/100/150
      Black Hole max damage area of effect increased from 150 to 200
      Black Hole min damage rebalanced from 30/50/70 to 25/50/75
      Black Hole min damage area of effect reduced from 500 to 400
      Black Hole mana cost rebalanced from 250/350/450 to 275/350/425



      Faceless Void

      Chronosphere area of effect reduced from 450 to 425
      Chronosphere flying vision area reduced from 1000 to 425
      Chronosphere no longer disables passives
      Chronosphere's effects no longer linger for an extra 0.5 seconds (like normal auras do) at the end of its duration



      Gyrocopter

      Homing Missile Maximum damage increased from 110/220/330/440 to 125/250/375/500



      Huskar

      Inner Vitality cooldown reduced from 25 to 25/22/19/16
      Berserker's Blood attack speed bonus increased from 8/12/16/20 to 14/16/18/20
      Life Break cooldown reduced from 45/30/15 to 12
      Life Break damage reduced from 50% to 35% [?]
      Life Break self damage rebalanced from 40/35/30% to 35%
      Life Break slow duration rebalanced from 5 to 4/5/6
      Lifebreak slow rebalanced from 50% to 40/50/60%



      Invoker

      Tornado flying vision area reduced from 1200 to 600
      Tornado damage from 2*Wex+Quas to 3*Wex



      Jakiro

      Dual Breath movement and attack slow rebalanced from 30% to 28/32/36/40%



      Juggernaut

      The following abilities no longer cancel Blade Fury: Chronosphere, Toss, Black Hole, Global Silence, Doom.
      Blade Fury cooldown from 30/27/24/21 to 30/26/22/18



      Keeper of the Light

      Mana Leak mana removal percentage increased from 3.5/4/4.5/5 to 5
      Mana Leak duration increased from 4/5/6/7 to 5/6/7/8
      Recall can now target invulnerable allies (e.g. allies affected by Song of the Siren)
      Blinding Light knockback distance from 250 to 400



      Kunkka

      X Marks The Spot cooldown from 13 to 14/13/12/11



      Legion Commander

      Enabled in Captain's Mode
      Duel no longer disables passives
      Overwhelming Odds base damage from 60/100/140/180 to 40/80/120/160
      Press The Attack mana cost from 80/90/100/110 to 110



      Leshrac

      Pulse Nova damage increased from 80/120/160 to 100/130/160; Aghanim's Scepter damage from 100/160/220 to 160/190/220
      Pulse Nova activation cost reduced from 110 to 70/90/110



      Lich

      Ice Armor now slows ranged heroes for the full amount (instead of half)



      Lina

      Light Strike Array cast range increased from 600 to 625
      Light Strike Array stun duration increased from 1.6/1.7/1.8/1.9 to 1.6/1.8/2/2.2



      Lion

      Earth Spike damage increased from 60/130/200/260 to 80/140/200/260



      Lone Druid

      Spirit Bear now has 300 mana
      Spirit Bear using Hand of Midas now grants the XP to Lone Druid



      Lycan

      Shapeshift no longer grants 1.5 Base Attack Time
      Shapeshift cooldown increased from 100/70/40 to 120/90/60
      Shapeshift speed increased from 522 to 650
      Shapeshift now has a 1.5 seconds transformation time



      Magnus

      Empower is no longer removed by Spell Immunity
      Empower mana cost increased from 40 to 30/40/50/60



      Medusa

      Mana Shield damage absorption rate increased from 50% to 60%
      Mystic Snake outgoing speed increased from 633 to 800
      Mystic Snake return speed reduced from 833 to 800
      Mystic Snake mana steal increased from 20/30/40/50 to 20/35/50/65



      Meepo

      Meepo clones' boot item slots now match whichever slot Meepo Prime has his boots in



      Mirana

      Leap speed reduced from 2000 to 1600
      Leap distance rebalanced from 630/720/780/870 to 600/700/800/900



      Nature's Prophet

      Nature's Call Treant magic resistance reduced from 20% to 0%



      Necrophos

      Reaper's Scythe added respawn time penalty from 30% to a constant 30 seconds



      Night Stalker

      Hunter in the Night attack speed increased from 45/55/65/75 to 45/60/75/90
      Darkness duration increased from 25/50/80 to 40/60/80



      Ogre Magi

      Base HP regeneration increased from 0.25 to 2.5
      Fireblast damage reduced from 80/145/210/275 to 60/120/180/240
      2x Multicast chance increased from 25/40/50 to 40/50/60%
      Multicast spread interval increased from 0.3 to 0.4 (affects Ignite and Fireblast)



      Omniknight

      Base armor increased by 1
      Purification damage area of effect increased from 240 to 260



      Outworld Devourer

      Essence Aura chance to activate increased from 10/20/30/40% to 40%
      Essence Aura percentage of mana restored reduced from 25% to 10/15/20/25%
      Aghanim's Scepter Sanity's Eclipse now always triggers the mana drain



      Phantom Assassin

      Blur minimap hide now has the opposite effect, and is active when no enemies are near



      Phantom Lancer

      Removed from Captain's Mode
      Agility gain reduced from 4.2 to 3.0
      Base Agility increased from 23 to 29
      Base Strength increased from 18 to 21
      Reworked Phantom Lancer:

      Spirit Lance: unchanged

      Phantom Rush: a passive basic ability for Phantom Lancer, or his illusions, to quickly close the distance to an enemy


      Doppelganger: a new ability for dodging immediate danger, and confusing enemies with deceiving illusions


      Juxtapose: now his Ultimate, and allows both Phantom Lancer and his illusions to create more illusions




      Phoenix

      Added Aghanim's Scepter: Allows Phoenix to cast Supernova on an allied hero, bringing both into the Sun to be reborn together. This does not refresh either hero's ultimate. 500 cast range. If the Sun is destroyed, both heroes will die.



      Pudge

      Turn Rate improved from 0.5 to 0.7



      Puck

      Dream Coil no longer ignores invisible units or Illusions
      Aghanim's Scepter Dream Coil snap stun now pierces Spell Immunity
      Aghanim's Scepter Dream Coil snap stun duration increased from 1.5/2.25/3 to 1.5/3/4.5



      Pugna

      Life Drain can now be targeted on allies, allowing Pugna to drain his own life into them



      Queen of Pain

      Base Attack Time improved from 1.7 to 1.6
      Removed unit targeting from Sonic Wave
      Sonic Wave final area of effect increased from 300 to 450



      Razor

      Plasma Field minimum damage from 60/100/140/180 to 30/50/70/90 [?]
      Static Link no longer ignores Linken's Sphere
      Static Link mana cost from 20/30/40/50 to 50
      Eye of the Storm no longer lingers through aegis reincarnation



      Riki

      Base movement speed reduced from 300 to 290
      Base damage reduced by 10
      Base HP regeneration reduced from 1.5 to the default 0.25

      Permanent Invisibility is now a basic ability
      Permanent Invisibility fade delay from 3/2/1 to 8/6/4/2
      Permanent Invisibility now provides 4/5/6/7 HP regeneration while invisible [?]
      Blink Strike is now an Ultimate and can target Spell Immune
      Blink Strike bonus damage from 30/60/90/120 to 50/70/90
      Blink Strike now has 3/4/5 charges, with a 30 second replenish time, instead of a 20/15/10/5 cooldown
      Blink Strike mana cost reduced from 50 to 40
      Blink Strike cast range increased from 700 to 800



      Shadow Demon

      Soul Catcher now amplifies damage by 20/30/40/50% instead of attempting to re-deal 20/30/40/50% of the damage as Pure damage
      Aghanim's Scepter Demonic Purge charges increased from 2 to 3



      Shadow Fiend

      Necromastery soul cap increased from 12/20/28/36 to 15/22/29/36
      Requiem of Souls debuff is now applied when the wave hits units instead of in a slightly smaller area independently
      Requiem of Souls slow increased from 20% to 25%



      Shadow Shaman

      Shackles mana cost rebalanced from 110/130/155/185 to 140/150/160/170
      Mass Serpent Ward cooldown increased from 110 to 120



      Silencer

      Glaives of Wisdom percent intelligence to damage from 30/45/60/75 to 30/48/66/84
      Global Silence mana cost from 250/350/450 to 250/375/500



      Skywrath Mage

      Concussive Shot movement slow rebalanced from 40% to 30/35/40/45%
      Concussive Shot is now disjointable
      Mystic Flare damage is now dealt over 2.2 seconds instead of 2 seconds



      Slardar

      Slithereen Crush stun duration increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5



      Slark

      Slark is no longer visible inside Chronosphere during Shadow Dance



      Sniper

      Headshot now causes a 0.5 second 100% MS and AS slow instead of a 0.25 second stun
      Shrapnel area of effect increased from 400 to 450



      Spectre

      Spectral Dagger movement speed change increased from 5/9/14/18% to 8/12/16/20%
      Spectral Dagger projectile speed reduced from 857 to 800



      Spirit Breaker

      Charge of Darkness cooldown reduced from 35 to 12
      Charge of Darkness cooldown is now triggered when Charge hits its target or is cancelled, instead of when cast
      Empowering Haste can now be cast to improve the Aura by 50% for 6 seconds. 20 second cooldown. After it is used, the aura is 50% weaker while the ability is on cooldown. [?]
      Greater Bash damage from 10/20/30/40% to 22/28/34/40% of movement speed



      Storm Spirit

      Ball Lightning mana cost per 100 units from 10 + 1% to 12 + 0.7%



      Sven

      Added Aghanim's Scepter: While activated, God's Strength grants an allied aura (900 area of effect) for 40/60/80% of base damage. [!]



      Techies

      Land Mines cooldown from 25/20/15/10 to 19/16/13/10

      Stasis Trap stun duration from 3/4/5/6 to 2.5/3/3.5/4
      Stasis Trap activation area now matches stun area (200->450)
      Stasis Trap duration from 270/300/330/360 to 360

      Remote Mine duration increased from 8 to 10 minutes
      Remote Mines vision reduced from 900 to 700
      Remote Mines area from 400/410/425 to 425

      Batrider in Firefly, Visage's Familiars, Beastmaster's Hawk, and Flying Couriers no longer trigger or get hurt by Land Mines



      Templar Assassin

      Psionic Trap cooldown from 11/9/7 to 11/8/5



      Terrorblade

      Enabled in Captain's Mode
      Sunder cast point improved from 0.5 to 0.35



      Tidehunter

      Anchor Smash damage reduction reduced from 60% to 45/50/55/60%



      Timbersaw

      Added Aghanim's Scepter: Grants Timbersaw a second Chakram.



      Tinker

      March of the Machines no longer affects Spell Immune units [?]



      Treant Protector

      Nature's Guise mana cost reduced from 90/80/70/60 to 60
      Added Aghanim's Scepter: Grants a new ability, Eyes in the Forest, which allows Treant to enchant trees to spy on his enemies and expand the area Overgrowth affects.




      Troll Warlord

      Ranged Whirling Axes cooldown from 20 to 20/19/18/17 seconds
      Acquisition Range increased from 600 to 800 [?]



      Tusk

      Ice Shards no longer stops when it hits a hero
      Ice Shards now travels until the cast location and creates its blockade there
      Ice Shards cast range increased from 1500 to 1800
      Ice Shards no longer destroys trees
      Snowball bonus speed per hero increased from 75 to 100
      Allies can now click in the snowball to jump into it



      Undying

      Tombstone area of effect increased from 400/600/800/1000 to 600/800/1000/1200
      Aghanim's Scepter Flesh Golem damage amplification increased by 5% at all levels, both min and max [?]
      Flesh Golem slow aura increased from 9% to variable from 5% to 15%, based on distance to Undying (same mechanic as the damage amplification)



      Vengeful Spirit

      Nether Swap range increased from 650/925/1200 to 700/950/1200



      Venomancer

      Poison Nova applies its debuff on Spell Immune enemies [?]



      Viper

      Corrosive Skin now only affects enemies within 1400 area of effect
      Corrosive Skin damage cannot be reflected multiple times



      Visage

      Familiar Stone Form cooldown from 30 to 26



      Warlock

      Fatal Bonds now shares the same damage type that is dealt to it, before it is reduced [?]
      Fatal Bonds damage percentage from 20% to 25%
      Golem attack range increased from 100 to 225
      Golem Base Attack Time improved from 1.35 to 1.2
      Golem HP regeneration increased from 15/20/25 to 15/30/45
      Golem Immolation area of effect increased from 250 to 300
      Golem Flaming Fists chance reduced from 60% to 40%



      Weaver

      The Swarm duration increased from 8/12/16/20 to 14/16/18/20
      Shukuchi no longer ignores invisible units
      Shukuchi damage reduced from 90/110/130/150 to 75/100/125/150
      Geminate Attack can now proc items
      Geminate Attack cooldown increased from 6/5/4/2.5 to 6/5/4/3



      Windranger

      Shackleshot max latch distance from 525 to 575
      Windrun duration increased from 2.75/3.5/4.25/5.0 to 3/4/5/6



      Witch Doctor

      Maledict area of effect increased from 165 to 180
      Death Ward bounces now behave the same as the Death Ward attacks with regards to Blademail (neither redirects damage to Witch Doctor)



      Wraith King

      Reincarnation mana cost increased from 140 to 160



      Zeus

      Static Field area of effect increased from 1000 to 1200






      ITEMS

      Armlet of Mordiggian

      Recipe cost reduced from 700 to 600



      Assault Cuirass

      Assault Aura no longer displays its debuff on the enemy if the carrier is not visible



      Black King Bar

      Avatar spell immunity duration and cooldown are now tied to the hero, instead of the item [?]
      Minimum immunity duration increased from 4 to 5



      Blink Dagger

      Gold cost increased from 2150 to 2250



      Bloodstone

      Now requires Soul Ring and a 800 gold recipe instead of Perseverance (1600 vs 1750 total gold)
      No longer grants +10 damage (other bonuses stay the same)



      Bottle

      Gold cost increased from 650 to 700



      Boots of Travel

      Teleport cooldown reduced from 60 to 50



      Butterfly

      Butterfly now has an active ability, Flutter, which can be cast to trade Butterfly's evasion for a 20% movement speed bonus for 8 seconds. 35 second cooldown. [?]



      Cloak

      Cloak, Hood and Pipe magic resistances now stack like all other normal magic resistance do



      Crimson Guard

      New Item that is formed from Vanguard and Buckler



      Dagon

      Intelligence bonus per level increased from 13/15/17/19/21 to 13/16/19/22/25
      Energy Burst mana cost increased from 180/160/140/120/100 to 180



      Diffusal Blade

      Recipe cost reduced from 850 to 700
      Agility bonus rebalanced from 25/30 to 20/35
      Feedback rebalanced from 20/36 to a constant 25



      Ethereal Blade

      Ether Blast now has a projectile [?]
      Ether Blast now only turns the caster ethereal if they target themself



      Eye of Skadi

      Frost Attack attack speed slow increased from 35 to 45



      Flying Courier

      Base movement speed increased from 350 to 430
      Flying Courier now takes 50% extra damage from melee heroes
      Flying Courier Speed Burst cooldown increased from 40 to 90
      Flying Courier Speed Burst duration reduced from 20 to 4
      Flying Courier Speed Burst speed increased from 522 to 650



      Helm of the Dominator

      Now provides +3 HP regeneration (to match its components)
      Dominated units now have 250 bonus HP



      Hood of Defiance

      HP regeneration increased from 8 to 9 (to match its components)



      Linken's Sphere

      Linken's Sphere only blocks Wrath of Nature's initial bounce, not subsequent bounces
      Linken's Sphere only blocks Lightning Storm's initial bounce, not subsequent bounces
      Nether Ward no longer triggers Linken's Sphere
      Lightning Bolt now triggers Linken's Sphere when targeted at the ground
      Maelstrom and Mjollnir no longer trigger Linken's Sphere



      Maelstrom

      Recipe cost increased from 600 to 700



      Manta Style

      Mirror Image vision type changed from Unobstructed/Flying to Ground [?]
      Recipe cost reduced from 900 to 800



      Mask of Madness

      Recipe cost reduced from 1000 to 900



      Mekansm

      Restore mana cost increased from 150 to 225



      Pipe of Insight

      HP regeneration increased from 8 to 9 (to match its components)



      Refresher Orb

      Reset Cooldowns cooldown increased from 160 to 185



      Ring of Protection

      Armor increased from 2 to 3
      Gold cost increased from 175 to 200



      Sentry Ward

      True Sight area of effect increased from 800 to 850



      Shadow Blade

      Shadow Walk invisibility break damage increased from 150 to 175



      Shiva's Guard

      Freezing Aura no longer displays its debuff on the enemy if the carrier is not visible



      Town Portal Scroll

      Gold cost reduced from 135 to 100






      DAMAGE TYPE CHANGES
      A few abilities and damage type mechanics have been reworked. There are now three primary damage types and a Spell Immunity Piercing status with each. Each ability now carries a notation in the tooltip indicating these.

      The three damage types are Physical, Magical and Pure.

      Physical is affected by Physical Armor, Magical is affected by Magical Damage Resistance and Pure is affected by neither.

      Magic Immunity has now been renamed to Spell Immunity. Spell Immunity only defines if Spells interact with it, not how damage itself is handled. This means that on its own Spell Immunity status does not reduce any damage.

      Black King Bar, Repel, Rage and all other previous forms of "Magic Immunity" now grant Spell Immunity status and a 100% Magic Resistance bonus.

      In the vast majority of cases, the interactions are still the same, however an example of a case that would be different is if an ability has both Spell Immunity exception and has Pure damage type. Previously the damage would not have any impact, however now it does.

      Ability Tooltips now have these fields:

      -Damage Type: Physical/Magical/Pure
      -Pierces Spell Immunity: Yes/No

      If the Damage Type is not Magical it will be colored differently to make it easier to notice. The same is true in cases where Pierces Spell Immunity is Yes.

      There have been a few abilities rebalanced with these mechanics in mind. In some cases the intent is to maintain similar balance, in other cases as an adjustment to their balance.



      Alchemist

      Acid Spray damage type from Composite to Physical (still pierces Spell Immunity)
      Acid Spray damage reduced from 14/20/26/32 to 12/16/20/24



      Bane

      Nightmare damage from HP Removal to Pure



      Beastmaster

      Wild Axes damage type from Composite to Physical (still pierces Spell Immunity)
      Wild Axes damage reduced from 90/120/150/180 to 70/100/130/160



      Brewmaster

      Primal Split Earth Spirit's Pulverize damage type from Magical that pierces Spell Immunity to Magical (No longer pierces Spell Immunity)



      Doom

      Doom damage type changed from Magical that pierces Spell Immunity to Pure that pierces Spell Immunity
      Doom damage reduced from 30/50/70 to 20/35/50 (Aghanim's Scepter from 50/80/110 to 40/60/80)



      Earthshaker

      Echo Slam initial attack is now the same Magic damage type as the rest of its damage (initial damage no longer pierces Spell Immunity)



      Enigma

      Midnight Pulse damage type changed from Magical that Pierces Spell Immunity to Pure that Pierces Spell Immunity
      Midnight Pulse damage reduced from 4/5/6/7% to 3/3.75/4.5/5.25%



      Leshrac

      Diabolic Edict damage type changed from Composite to Physical (still pierces Spell Immunity)
      Diabolic Edict damage reduced from 12.5/25/37.5/50 to 9/18/27/36
      Diabolic Edict now deals 40% more damage to towers (same overall damage per second as before)



      Lina

      Laguna Blade Aghanim's Scepter damage type changed from Magical that Pierces Spell Immunity to Pure that Pierces Spell Immunity
      Laguna Blade Aghanim's Scepter no longer increases damage, only the damage type is changed [?]



      Lone Druid

      Spirit Bear death now deals 10% max health as Pure damage instead of 100/200/300/400 composite damage



      Necrophos

      Heartstopper Aura is now negative regeneration instead of HP Removal [?]



      Techies

      Land Mines damage type from Composite to Physical (still pierces Spell Immunity)
      Land Mines damage reduced from 300/400/500/600 to 225/300/375/450
      Suicide Squad, Attack! damage type from Composite to Physical (still pierces Spell Immunity)
      Suicide Squad, Attack! damage reduced from 650/850/1150/1550 (350/400/450/500 partial) to 500/650/850/1150 (260/300/340/380)



      Tinker

      March of the Machines damage type changed from Magical that pierces Spell Immunity to Magical that does not pierce Spell Immunity



      Vengeful Spirit

      Wave of Terror damage type from HP Removal to Pure that Pierces Spell Immunity



      Warlock

      Fatal Bonds now shares the same damage type that is dealt into it, before it is reduced [?]
      Fatal Bonds damage percentage from 20% to 25%
      Flaming Fists damage type from Magical that pierces Spell Immunity to Magical (No longer pierces Spell Immunity)



      Necronomicon

      Last Will damage type from Pure to Magical (Still does not pierce Spell Immunity)
      Last Will damage increased from 400/500/600 to 550/675/800



      Urn of Shadows

      Changed from HP Removal to Pure



      Additional Notes:

      1) Composite Damage: This damage type has been removed. There are no longer any abilities which use Composite Damage.

      2) HP Removal: This is no longer considered a Damage Type, and its remaining uses are as an alternative cost to Mana for spells to use (Sunray, Burning Spears) or as functional HP modifications (Armlet, Sunder, etc). These are now considered usage costs in the game and are never lethal.
      Additional Changes
      API

      Added more detailed data in the live combatlog streaming available with the dota_combatlog_file convar


      BOTS

      Added Shadow Fiend bot
      Added Bloodseeker bot
      Added Skywrath Mage bot


      USER INTERFACE

      When the courier receives a deliver order it will now morph into the courier of the player that requested delivery [?]
      Net Worth Graph now includes consumable items
      New Alt Clicks
      Alt-Click the clock to print the current game time
      Alt-Click on a bottle with a stored rune will print out the rune name
      Alt-Click enemy hero abilities to warn your teammates
      Alt-Click the quick buy to say much gold is needed to complete the item
      New Chat Wheel Options
      Good Game
      Good game, well played
      (All) Good game - Counts as calling GG in an official game
      (All) Good game, well played - Counts as calling GG in an official game
      What should I buy?
      I'm retreating
      Space created
      Whoops
      Destroy the tower, then get back
      Destroy the barracks, then get back
      Ward the bottom rune
      Ward the top rune
      Zeus Ult Now!
      Fixed the item select dialog in the loadout not closing if you clicked shuffle
      Fixed not being able to remove gems from a ward or hud skin with an Artificer's Hammer
      Fixed the Showcase Hero in the profile not using the correct Kinetic Gem animation
      Snowball and X Marks the Spot now respect the disable help setting

      Beitrag von Sunzi ()

      Dieser Beitrag wurde gelöscht, Informationen über den Löschvorgang sind nicht verfügbar.
    • danke, bist ein schatz. kann noch wer die neuen abilities undas neue item erklären?
      Spoiler anzeigen
      Shadows all around you as you surface from the dark
      Emerging from the gentle grip of night's unfolding arms
      Darkness, darkness everywhere, do you feel all alone?
      The subtle grace of gravity, the heavy weight of stone

      You don't see what you possess, a beauty calm and clear
      It floods the sky and blurs the darkness like a chandelier
      All the light that you possess is skewed by lakes and seas
      The shattered surface, so imperfect, is all that you believe

      I will bring a mirror, so silver, so exact
      So precise and so pristine, a perfect pane of glass
      I will set the mirror up to face the blackened sky
      You will see your beauty every moment that you rise
    • Spoiler anzeigen
      Old Bloodrage:
      ===============
      Increases base damage, silences and deals damage over time.

      - This also dispels the target.

      - Buff cannot be dispelled

      - Duration: 6/7/8/9
      - Base Damage Bonus: 30/60/90/120%
      - Damage Per Second: 20
      - Mana Cost: 80
      - Cooldown: 12/10/8/6

      - Cast Point: 0.4

      Cannot target Spell Immune (but Spell Immunity does not remove it)


      New Bloodrage:
      ===============
      Amplifies all damage taken and dealt (including spells)

      A hero affected by the Bloodrage buff who kills a unit will be healed for 25% of the dying unit's max HP, however heroes affected by Bloodrage when killed will heal 25% of their max health to their killer

      - This no longer dispels the target

      - Buff can be dispelled

      - Duration: 9/10/11/12
      - Amplified Damage: 25/30/35/40%
      - Mana Cost: 0
      - Cooldown: 12/10/8/6

      - Cast Point: 0.2

      Can target Spell Immune (but Spell Immunity does remove it)

      Notes: This no longer silences or does damage over time.

      Replaced Blood Bath with a new active ability, Blood Rite

      Blood Rite:
      ==========
      Targets an area. An effect that is visible to enemies appears on the ground. After 3 seconds, enemies in the area are damaged and silenced.

      Area of Effect: 600
      Cast Range: 1500
      Silence: 3/4/5/6
      Damage : 120/160/200/240 Pure Damage

      Mana Cost: 100
      Cooldown: 29/26/23/20


      Spoiler anzeigen
      Enchant Remnant:
      =================
      Converts an allied or enemy hero (not self) into a Stone Remnant for 3 seconds. The target behaves like a Stone Remnant fully until the duration is over. When the duration ends, the Remnant shatters, releasing the hero while dealing 300 damage in a 300 radius.

      Cast Range: 600
      Mana Cost: 150
      Cooldown: 45

      Note: The Enchanted Remnant is like his other Remnants, they cannot do anything on their own, they are invulnerable, and they can be used with his skills.


      Spoiler anzeigen
      Eyes In The Forest:
      ====================
      Treant Protector enchants a target tree. Enchanted trees grant 800 unobstructed vision. If Overgrowth is cast by Treant Protector, units near an enchanted tree will be ensnared and damaged.

      If the enemy has true sight, they will be able to see visual effects on both the affected tree and the 800 area of effect around it.

      Cast range: 160
      Cooldown: 55
      Overgrowth Bonus Damage: 135 damage per second (3/4/5 ticks)
      Mana Cost: 100

      Note: Overgrowth only does damage if it comes from an Enchanted Tree.


      Spoiler anzeigen
      Phantom Rush:
      ==============
      Passive with cooldown. Triggers when issuing an attack order on an enemy unit outside of attack range. Grants bonus movement speed and Phase until Phantom Lancer strikes his target.

      Minimum distance to trigger: 300
      Maximum distance to trigger: 600/700/800/900
      Cooldown: 16/12/8/4

      Note: Illusions also have this passive.
      Note: If the attack order on the original target is canceled, the speed bonus is lost.

      Doppelganger:
      ============
      Target an area. Phantom Lancer and all nearby illusions will disappear for 1 second, then have their positions shuffled into the target area. This also creates two illusions of opposite types.

      Illusion 1: Deals 0% damage and takes 100% damage.
      Illusion 2: Deals 20% damage and takes 600% damage.
      Illusion duration: 8 seconds

      Cast Range: 600
      Target Area Radius: 325
      Illusion Gather Range: 900

      Mana Cost: 50
      Cooldown: 25/20/15/10

      Note: This ability dodges incoming projectiles.
      Note: Allies can see which illusion takes 100% damage.

      Juxtapose:
      ===========
      Grants Phantom Lancer, and his illusions, a chance to create an illusion when attacking.

      Max Illusions: 6/8/10
      Illusion Duration: 8 when created by the Phantom Lancer, 4 when created by his illusions
      Hero Chance: 40/45/50%
      Illusion Chance: 8%
      Illusion Damage Taken: 500%
      Illusion Damage Dealt: 16%

      Note: Juxtapose illusions attack the target that the passive triggered on.


      Spoiler anzeigen
      Crimson Guard:
      ==============

      Requires:
      Vanguard (2225)
      Buckler (800)
      Recipe (825)
      Total: 3850 gold

      Provides:
      250 HP
      +6 HP Regen
      Passive Damage Block (80% chance for 40/20 melee/ranged)
      +5 Armor
      +2 All Stats

      Active: Guard - Gives nearby allied heroes (750 range) +2 armor and a damage block shell that has a 100% chance to block 50 damage. Lasts 9 seconds. Cooldown 70.
      Passive: Damage Block - Gives the wearer a chance to block damage from each incoming attack based on whether the equipped hero is melee or ranged.
      Note: Guard only affects heroes. Has the same no stacking mechanic as Pipe of Insight/Mekansm for 70 seconds.


      Spoiler anzeigen
      Reworked how All Pick works in Ranked Matchmaking

      Picking starts after a 35 second strategy period.
      Teams alternate picking. Whenever it is a team's turn to pick, anyone on that team can pick for themselves.
      Teams have up to 30 seconds to pick a hero. If the timer expires, each player that hasn't selected a hero will lose 2 gold per second. The selection will stay on this team until a hero is picked.
      Once a selection is made, it immediately switches to the other team to pick.


      Additional Notes:
      Initial starting team is random, but known at the start of the strategy period.
      If a team has not picked and continued losing gold for more than 30 seconds, a player that hasn’t picked will be assigned a random hero and the turn will resume to the other team.
      Let's Play: CK2, Patrizier 2, Anno 1800
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