hauskartendraft wäre ich wohl auch dabei, klingt eigentlich ganz interessant. Balancing dürfte aber für den Arsch sein in dem Format, könnte also ne schnelle runde werden
Game of Thrones - Runde 4
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bin mir auch nicht sicher mit dem draft, manche Häuser stehen einfach echt beschissen da ohne ein überdurchschnittliches Deck.
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Glaube auch dass Bara/Greyjoy damit ded ist, hätte mehr Lust auf Standard. Wie werden bei der Draft die Sterne vergeben? Bleiben die Startpositionen?
@dankpotato falls es ein Direwolf pup ist bleibt das meinerwe do not sow -
@dankpotato
Einfach mitspielen, so lernt mans am besten -
jo meinetwegen auch das, bräuchte dann nur ne einweisung was sich im vergleich zur 1. edition geändert hat. wie ich das sehe sind das tides of battle karten (kenne ich nicht, hab ich aber mal gelesen irgendwo) und siege units
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haben bisher immer ohne Tides of battle Cards gespielt.
Ist also nicht viel
Können natürlich auch die mal mit rein nehmen. Finde persönlich aber das grundspiel irgendwie am geilsten -
dankpotato schrieb:
jo meinetwegen auch das, bräuchte dann nur ne einweisung was sich im vergleich zur 1. edition geändert hat. wie ich das sehe sind das tides of battle karten (kenne ich nicht, hab ich aber mal gelesen irgendwo) und siege units
SE haben gegen Castles/Strongholds einen Angriffswert von 4, Verteidigungswert von 0 und gehen kaputt sobald sie einen Kampf verlieren.we do not sow -
@fun_with_gamen war iirc Fan der Kartendraft, hast du Lust was zum balancing/Spielspaß zu sagen?we do not sow
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Häuser und Trackpositionen sind alle im Draftpool
Ich mach mal nen ausführlichen Post mit den Varianten -
Vorab wollt ich sagen dass es noch eine Fan-made version gibt die sich paar aspekte des Balancing angenommen hat und versucht hat diese zu lösen. Die ist auch sehr beliebt und soll sich auch sehr flüssig und fair spielen.
schminky.github.io/Five-Kings-and-a-Prince-Crowned/ -
Hab jetzt nicht gezählt,aber sind weniger Felder oder?we do not sow
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Zum Draft gibts mehrere versionen die man Spielen kann.
Version 1: Es wird sich auf eine Map geeinigt (samt Hauskarten), Häuser werden zugelost und dann fängt der Draft an (Nach Ironthrone Track reihenfolge)
S1 S2 S3 S4 S5 S6
1 2 3 4 5 6
12 11 10 9 8 7
(Spieler 1 darf zuerst picken aber dafür darf Spieler 6 2x hintereinander usw.)
Version 2: Es werden alle Hauskarten die bisher gedruckt wurden in verschiedenen erweiterungen und 1. / 2. edition usw. alle in ein Pool geschmissen. Davon wird dann gedraftet wobei eine Kombinierte Combat Stregnth von 13 maximum ist.
Version 3: Es werden auch Häuser und Startpositionen auf den Influence Tracks in den Pool geschmissen und dürfen zu jeder zeit gepicktwerden. (Obv. nur einmal pro Track und Haus so dass man nicht 2 Häuse picken darf etc.)
Das wird dann mit einer der oberen beiden Versionen kombiniert.
Version 4: Hausregeln auf was sich die meisten einigen können und kann variable abgeändert und kombiniert werden.
z.b. sind Combat Strength für jedes Haus set (4 - 3 - 2 - 2 - 1 - 1 - 0) aber man draftet nur die aufgedruckten fähigkeiten und icons etc. -
Hier die Liste an existierenden Hauskarten
Spoiler anzeigen
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Eddard Stark
CoK [5] : 2 Fortifications
2ed [4] : 2 Swords
1ed [3] : 2 Fortifications
SoS [2] : You do not take casualties in this battle regardless of Sword Icons. Ignore House Card abilities that cause you to lose casualties.
Robb Stark
Cok [4] : If you win this battle as the attacker, you may immediately make a +1 March from this area after the battle is over (using the normal rules for Marching). Only your Knight units may participate in this second March.
SoS [4] : 2 Swords
2ed [3] : If you win this combat, you may choose the area to which your opponent retreats. You must choose a legal area where your opponent loses the fewest units.
1ed [2] : Attacking Knights in your army add +3 to your combat strength instead of +2.
Roose Bolton
DwD [4] : 1 Sword
CoK [2] : 2 Swords
2ed [2] : If you lose this combat, return your entire House card discard pile into your hand (including this card).
The Blackfish
CoK [4] : Ignore the text ability of your opponent's House Card.
2ed [1] : You do not take casualties in this combat from House card abilities, Combat icons, or Tides of Battle cards.
Ramsay Snow
DwD [3] : If your chosen 0-CS House card is still in your hand, this card gains +1 combat strength and three sword icons.
Smalljon Umber
SoS [3] : 1 Fortification
Greatjon Umber
1ed [2] : 1 Sword
2ed [2] : 1 Sword
Jory Cassel
CoK [2] : 2 Fortifications
SoS [2] : 1 Sword
Black Walder
DwD [2] : 1 Sword
Steelshanks Walder
DwD [2] : 1 Fortification
Ser Rodrik Cassel
1ed [1] : 1 Fortification
2ed [1] : 2 Fortifications
House Mormont Lord
1ed [1] : 1 Sword
Maege Mormont
SoS [1] : If you win this battle, you may choose to which area your opponent retreats. It must be an area with the fewest losses due to supply limits.
Arya Stark
CoK [1] : 1 Sword
Walder Frey
DwD [1] : Any player (other than your opponent) who grants support to your opponent must grant that support to you instead.
Damon Dance-for-Me
DwD [1] : 1 Sword
Catelyn Stark
SoS [1] : If you are being supported in this battle, gain +2 combat strength and one Fortification Icon.
1ed [0] : Your Defense order bonus is doubled this battle.
2ed [0] : If you have a Defense Order token in the embattled area, its value is doubled.
Maester Luwin
1ed [0] : If you win this battle, you may return one of your
discarded House Cards to your hand.
Old Nan
CoK [0] : Immediately choose a discarded House Card of any opponent. For this battle Old Nan has the text ability of that card.
Bran Stark
SoS [0] : You may retrieve one House Card from your discard pile at the end of the battle.
Reek
DwD [0] : If your second (by CS) House Card is in your discard pile, immediately return it to your hand. If you lose this combat, you may also return Reek to your hand.
Ser Jaime Lannister
CoK [5] : Your opponent may not use the Valyrian Steel Blade Token during this battle.
SoS [4] : 1 Sword, 1 Fortification
DwD [4] : 1 Sword, 1 Fortification
1ed [2] : If you win this battle, immediately gain two Power tokens.
2ed [2] : 1 Sword
Tywin Lannister
2ed [4] : If you win this combat, gain two Power tokens.
1ed [3] : 2 Swords
SoS [2] : 2 Fortifications
CoK [0] : Spend X Power. the Strength of this card is now X.
Ser Gregor Clegane
CoK [4] : 3 Swords
SoS [3] : Gain Sword Icons equal to three minus the Strength of your opponent's House Card.
2ed [3] Ser Gregor Clegane: 3 Swords
The Hound
CoK [4] : 1 Sword
2ed [2] : 2 Fortifications
Ser Kevan Lannister
DwD [3] : 1 Fortification
1ed [1] : 1 Sword
2ed [1] : If you are attacking, all of your participating Footman (including your supporting footmen) add +2 combat strength instead of +1.
Joffrey Lannister
CoK [2] : 1 Sword, 1 Fortification
SoS [2] : 1 Sword
Daven Lannister
DwD [2] : 1 Sword
Tyrion Lannister
1ed [2] : 1 Fortification
CoK [1] : Reduce your opponent's Supporting Strength to zero (including any support provided by other players). You may then immediately remove one Support or Defense order from anywhere on the board.
2ed [1] : You may cancel your opponent's chosen House card and return it to his hand. He must choose a different House card to reveal. If he has no other House cards in his hand, he cannot use a House card this combat.
SoS [0] : You may return your opponent's House Card and force him to choose a new one. If he has no other cards he may not use any.
Ser Ilyn Payen
DwD [2] : If you win this combat, you may destroy one of your opponent's Footmen in any area. If it is the only unit in the area, remove any Order token.
SoS [1] : If you win this battle, your opponent loses one casualty, regardless of the number of Fortification Icons he has.
House Lannister Captain
1ed [1] : 1 Sword
Ser Addam Marbrand
DwD [1] : If you are attacking, all of your participating Knights (including supporting Lannister Knights) add +3 combat strength instead of +2.
Cersei Lannister
CoK [2] : 1 Sword, 1 Fortification
SoS [1] : Your opponent loses two Power Tokens at the end of the battle.
DwD [1] : 1 Fortification
1ed [0] : If you win this battle, remove any one of the losing opponent's Order tokens from the board.
2ed [0] : If you win this combat, you may remove one of your opponent's Order tokens from anywhere on the board.
Vargo Hoat
1ed [0] : Attacking Footmen in your army add +2 to your combat strength instead of +1.
Qyburn
DwD [0] : You may discard two Power Tokens to choose any player's discard House card. Qyburn gains the printed combat strength and Sword / Fortification icons of that card, ignoring its text ability.
Stannis Baratheon
CoK [4] : If you are currently fighting an opponent that has a higher position on the Iron Throne Influence Track, Stannis gains +2 Strength.
SoS [4] : If your opponent has the Iron Throne Influence Token, you may steal it until the next "Clash of Kings" resolution and gain a Sword Icon.
2ed [4] : If your opponent has a higher position on the Iron Throne Influence track than you this card gains +1 combat strength.
DwD [4] : If you are not being supported in this combat, remove all Support orders adjacent to the embattled area, cancelling any supporting strength they provide.
1ed [3] : 1 Sword, 1 Fortification
Melisandre
CoK [4] : Ignore the text ability of your opponent's House Card.
SoS [2] : Immediately gain Power Tokens equal to the Strength of your opponent's House Card.
DwD [2] : After combat, you may return any discarded House card to your hand by discarding Power Tokens equal to its printed combat strength.
2ed [1] : 1 Sword
1ed [0] : If you win this battle, you may expend one Power token to choose and discard one House Card from the losing player's hand.
Renly Baratheon
SoS [3] : 2 Swords
2ed [3] : If you win this combat, you may upgrade one of your participating Footmen (or one your supporting Footman) to a Knight.
1ed [2] : If you win this battle, you may upgrade one of your Footmen to a Knight. That Footman must have participated in the battle as either attacker or defender.
Jon Snow
DwD [3]: If you win this combat, you may decrease or increase the Wildling threat by one space (to a minimum of 0 and a maximum of 10).
Ser Davos Seaworth
CoK [3] : 2 Fortifications
1ed [2] : 1 Fortification
2ed [2] : If “Stannis Baratheon” is in your discard pile, this card gains +1 combat strength and a sword icon
DwD [1] : 1 Sword, 1 Fortification
SoS [0] : If you lose this battle, your Units are not routed and you may spend two Power Tokens to gain a Fortification Icon.
Bastard of Nightsong
DwD [2] : 1 Fortification
Ser Axell Florent
SoS [2] : 2 Fortifications
1ed [1] : 1 Sword
DwD [1] : 1 Sword
House Florent Lord
1ed [1] : 1 Sword
Selyse Baratheon
CoK [1] : 1 Fortification
Salladhor Saan
SoS [1] : If you win this battle, you gain two Power Tokens and your opponent loses two Power Tokens.
2ed [1] : If you are being supported in this combat, the combat strength of all non-Baratheon Ships is reduced to 0.
1ed [0] : The combat strength of any opposed supporting
Ships is reduced to 0.
Devon Seaworth
SoS [1] : 1 Sword, 1 Fortification
Patchface
CoK [0] : Immediately choose a discarded House Card owned by your opponent in this battle. For this battle, Patchface has the Strength, Icons, and Text ability of that card.
2ed [0] : After combat, you may look at your opponent's hand and discard one card of your choice.
Mance Rayder
DwD [0] : Your final combat strength is equal to the current position of the Wildling Threat token.
Balon Greyjoy
CoK [5] : 1 Sword
SoS [4] : If you win this battle, gain Power Tokens equal to the difference of total Combat Strength.
2ed [2] : The printed combat strength of your opponent's House card is reduced to 0.
1ed [0] : The combat strength of your opponent's Leader is 0.
Euron Crow's Eye
DwD [4] : If your opponent has a higher position on the Fiefdoms track than you, this card gains +1 combat strength.
2ed [4] : 1 Sword
1ed [3] : 2 Swords
Theon Greyjoy
CoK [4] : Gain an additional +2 Combat Strength and the Sword Icon if you are defending an area that contains either a City or a Stronghold.
1ed [2] : 1 Sword
SoS [2] : 1 Fortification
2ed [2] : If you are defending an area that contains either a Stronghold or a Castle, this card gains +1 combat strength and a sword icon.
Asha Greyjoy
CoK [4] : 2 Swords
1ed [2] : If you win this battle, you may immediately remove a Support or Consolidate Power order in any Sea or Land area adjacent to the battle.
DwD [2] : 1 Fortification
SoS [2] : If you are being supported in this battle, gain two sword Icons.
2ed [1] : If you are not being supported in this combat, this card gains two Sword icons and one Fortification icon.
Victarion Greyjoy
DwD [3] : 2 Swords
2ed [3] : If you are attacking, all of your participating Ships (including your supporting Ships) add +2 to combat strength instead of +1.
SoS [1] : If this battle is adjacent to a sea area, gain +1 Combat Strength and a Fortification Icon.
1ed [0] : Attacking Ships in your army add +2 to your combat strength instead of +1.
Dagmar Cleftjaw
SoS [3] : 1 Sword, 1 Fortification
CoK [2] : Gain an additional +1 Combat Strength for each of your Ship units adjacent to the area of battle.
2ed [1] : 1 Sword, 1 Fortification
Gorold Goodbrother
CoK [2] : Ignore the text ability of your opponent's House Card.
Rodrik the Reader
DwD [2] : If you win this combat, you may search any Westeros deck for a card of your choice. Shuffle the remaining cards and place the chosen card on top of the deck.
CoK [0] : Immediately gain a number of Power Tokens equal to the basic Combat Strength of your opponent's units.
Qarl the Maid
DwD [1] : If you are attacking and lose this combat, gain three Power tokens.
Ser Harras Harlaw
DwD [1] : 1 Sword
House Blacktyde Captain
1ed [1] : 1 Fortification
Andrik The Unsmiling
SoS [1] : 2 Swords
Aeron Damphair
CoK [2] : If you win this battle, you may immediately Muster units in this area (following the normal rules of Supply and Mustering).
1ed [1] : 1 Fortification
DwD [0] : You may discard any number of Power tokens to increase the combat strength of this card by the number of Power tokens discarded.
SoS [0] : You may spend two Power Tokens to use a House Card from you hand at -1 Combat Strength instead of this card. Both cards are discarded.
2ed [0] : You may immediately discard two Power tokens to discard Aeron Damphair and choose a different House Card from your hand (if able).
Ser Loras Tyrell
CoK [5] : 1 Sword
SoS [4] : 1 Sword
2ed [3] : If you are attacking and win this combat, move the March Order token used into the conquered area to resolve again later this round.
1ed [2] : Immediately kill one of your opponent's attacking or defending Footmen units.
Mace Tyrell
2ed [4] : Immediately destroy one of your opponent's attacking or defending Footmen units.
DwD [4] : 1 Sword, 1 Fortification
1ed [3] : 2 Swords
CoK [3] : If you win this battle as the attacker, do not remove your current March order. It remains in play, and you may use it to March again (using the normal rules for Marching).
SoS [2] : If you win this battle, you may immediately place a regular Support of Defense order in this area and remove any previous orders.
Paxter Redwyne
CoK [4] : 1 Fortification
DwD [1] : If the embattled area is a sea area, all of your participating ships (including supporting Tyrell ships) add +2 combat strength instead of +1.
Randyl Tarly
SoS [3] : 2 Swords
DwD [3] : 2 Swords
2ed [2] : 1 Sword
Ser Garlan Tyrell
CoK [3] : 2 Swords
1ed [2] : 1 Sword
SoS [2] : 1 Fortification
2ed [2] : 2 Swords
Ser Jon Fossoway
DwD [2] : 1 Sword
Willas Tyrell
DwD [2] : 1 Fortification
SoS [1] : If you are defending in this battle, this House Card has the Strength of 3.
CoK [0] : Ignore the text ability of your opponent's House Card. You may then immediately use your opponent's text ability as if it were printed on Willas Tyrell.
Margaery Tyrell
1ed [1] : 1 Fortification
SoS [1] : 2 Fortifications
2ed [1] : 1 Fortification
DwD [0] : If you are defending your home area or an area that contains one of your Power tokens, your opponent’s final combat strength is 2.
House Tyrell Captain
1ed [1] : 1 Sword
Queen of Thorns
CoK [1] : Ignore the Strength of your opponent's House Card.
DwD [1] : Ignore all text abilities printed on your opponent’s House card.
1ed [0] : Cancel the special ability of your opponent's House Card.
SoS [0] : Immediately remove one of your opponent's Orders in this or any adjacent area.
2ed [0] : Immediately remove one of your opponent's Order tokens in any area adjacent to the embattled area other than the March Order token used to start this combat.
Alerie Tyrell
CoK [0] : 2 Fortifications
The Red Viper
CoK [5] : 2 Swords, 1 Fortification
SoS [4] : 2 Swords
2ed[4] The Red Viper: 2 Swords, 1 Fortification
1ed [3] : 2 Swords
Areo Hotah
CoK [5] : 2 Swords
1ed [3] : 1 Sword
2ed[3]: 1 Fortification
DwD[3]: 2 Fortifications
SoS [1] : 1 Fortification
Doran Martell
DwD [4] : For each House card in your hand, this card gains a fortification icon and a sword icon, and suffers -1 combat strength (to a minimum of 0).
SoS [2] : Immediately move your opponent to the bottom of the Fiefdom's Track. Then move players up and reassign the Valyrian Steel Blade.
1ed [0] : If you win this battle against your opponent, you may steal any one Influence Token (Iron Throne, Valyrian Steel Blade, or Messenger Raven) held by that opponent, and use its ability until the next "Clash of Kings" resolution.
2ed[0] : Immediately move your opponent to the bottom of one Influence track of your choice.
CoK [-1] : Immediately choose another Charcater from your hand (if able) and add that Character's Strenght, Text, and Icons to Doran's. After the battle, both cards are discarded.
Darkstar
SoS [3] : 1 Sword
2ed [2] : 1 Sword
Obara Sand
CoK [3] : 1 Sword
2ed [2] : 1 Sword
1ed [2] : When attacking, you gain one Sword Icon.
Bastard of Godsgrace
DwD [2] : 1 Fortification
Big Man
DwD [2] : 1 Sword
Nymeria Sand
CoK [2] : 1 Sword
SoS [2] : If you are defending, gain a Fortification Icon. If you are attacking gain a Sword Icon.
2ed [1] : If you are defending, this card gains a fortification icon. If you are attacking, this card gains a sword icon.
1ed [1] : 1 Sword
DwD [0] : 1 Sword, 1 Fortification
Ellaria Sand
1ed [1] : If defending, you may immediately upgrade one of your defending Footmen to a Knight.
CoK [1] : If defending, ignore the Strength of your opponent's House Card.
Ser Gerris Drinkwater
DwD [1] : If you win this combat, you may move one position higher on one Influence track of your choice.
Quentyn Martell
DwD [1] : For each House card in your discard pile, this card gains +1 combat strength.
Arianne Martell
SoS [1] : If you lose this battle by two or less Strength, both you and your opponent must retreat.
2ed [1] : If you are defending and lose this combat, your opponent may not move his units into the embattled area. They return to the area from which they marched. Your own units must still retreat.
1ed [0] : If you lose this battle, you may immediately kill one of your opponent's units that participated in the battle. If that was the last enemy unit, you must still retreat, but your opponent is not considered to have taken the area.
CoK [0] : 1 Fortification
[0] Maester Caleotte
SoS : 3 Fortifications
&
Brienne of Tarth
CoK [3] : 2 Swords
2ed [2] : 1 Sword, 1 Fortification
1ed [0] : Immediately discard your opponent's Defense order in the area of the battle.
Allester Florent
CoK[3] : 1 Sword
2ed[1] : 1 Fortification
2nd Edition, A Feast For Crows expansion House Cards
[4] Bronze Yohn Royce: If you have more available Power tokens than your opponent, this card gains +1 combat strength.
[3] Littlefinger: If you control The Eyrie after this combat, gain a number of Power tokens equal to twice th eprinted combat strength of your opponent's played House card.
[2] Nestor Royce: 2 Fortifications.
[2] Lyn Corbray: 1 Sword.
[1] Lothor Brune: 1 Sword, 1 Fortification.
[1] Alayne Stone: If you win this combat and control the Eyrie, you may discard 2 of your available Power tokens to force your opponent to discard all of his available Power tokens.
[0] Lysa Arryn: After this combat, if your opponent has more available Power tokens than you, gain 3 Power tokens. -
klingt mir tbh ein wenig zu aufwendig
würde lieber 1 standardgame oder diese fanmade edition gönnen -
fun_with_gamen schrieb:
Vorab wollt ich sagen dass es noch eine Fan-made version gibt die sich paar aspekte des Balancing angenommen hat und versucht hat diese zu lösen. Die ist auch sehr beliebt und soll sich auch sehr flüssig und fair spielen.
schminky.github.io/Five-Kings-and-a-Prince-Crowned/
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wäre für alles zu haben, würde aber ein draft jeglicher form bevorzugen
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