Dota 2 7.00

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    • 20-40 ms sind halt als item 235-400 gold wert. steht meistens was shekel angeht in keiner relation zur anderen option die man nehmen könnte.

      beispiel: axe bekommt als alternative +25hp/s regeneration. bane bekommt +175 castrange. beastmaster bekommt +15% xp (das bekommt man als item nichtmal). undsoweiter.
      Ne marche pas devant moi, je ne te suivrai peut-être pas.
      Ne marche pas derrière moi, je ne te guiderai peut-être pas.
      Marche à côté de moi et sois simplement mon amie. - Albert Camus
      Sundry's Gameblog! NEUER POST: Hunt: Showdown
    • dass man da sicherlich nen slotvorteil hat hab ich nicht bestritten. aber umgerechnet ist das gegenstück meistens einfach ein vielfaches der MS wert oder halt wie im falle -deathtime gar nicht als item zu kaufen.
      Ne marche pas devant moi, je ne te suivrai peut-être pas.
      Ne marche pas derrière moi, je ne te guiderai peut-être pas.
      Marche à côté de moi et sois simplement mon amie. - Albert Camus
      Sundry's Gameblog! NEUER POST: Hunt: Showdown
    • MS ist schon unglaublich knackig, gerade auf einem Helden wie Kotl der von Positionierung lebt. Natürlich ist er kein Ganker, aber es macht schon viel aus, wenn er ei, zwei Sekunden früher channeln anfangen kann um die Wave zu clearen.


      Das Problem ist eher, in welche Richtung sich das konkrete Meta entwickelt. Die Schreine sollten mMn eher für defensive gank abwehren genutzt werden und während Jungler schon ein einfacheres Leben haben sollten, so muss ich sagen, dass viele andere Änderungen Ganker erstärken lassen (schnelleres erreichen von timings durch level z.b., Neutrals geben 50% Erfahrung und und und) Ich könnte mir schon vorstellen dass die gute alte Utility mit Gankabsichten ein Comeback macht um mit den Supports den Jungle unsicher zu machen. Die verschieden hohen Ebenen, Treppen und Plateaus sichern zwar die safe Lanes besser, aber sonst kann man da ganz gut bei den Bounty Runen erwischt werden.

      NS, Clock etc. könnte z.B. dazu genutzt werden um das Stehlen von Camps aufgrund der Änderungen bzgl. des Neutral Spawns abzusichern. Tree, Bounty supports könnten dasselbe tun. Der Schrein timer ist relativ lang mit 5 Minuten, wenn er verbraucht wird.

      Die vielen +MS sind ja erst im Midgame nutzbar. Für Roshkämpfe braucht man nun mehr Information/Vision um sicher zu sein, wie und von welcher Richtung man attackiert wird.

      Food for thoughts.
      'Maturity,' father had slowly begun,'
      Is knowing you're wrong and accepting it, son.
      There's prudence in pausing with patience and joy -
      And hearing the wisdom in others, my boy.
      'A person's perspective,' he said with a smile,
      'Is plain if you walk in their shoes for a while.
      And if you can do it - if maybe you do -
      You might understand, and agree that it's true.'
      I followed his reasons, and nodded, polite;
      Perhaps that was logic - perhaps he was right.
      Perhaps there was truth in his claim all along...
      'I'm twenty,' I countered: 'I'm right, and you're wrong.'
    • Herochanges A bis N


      ABADDON:
      • Mist Coil cast point reduced from 0.35 to 0.25
      • Mist Coil now has a fast projectile
      • Aphotic Shield cast point reduced from 0.452 to 0.4
      1. Level 10: +25 Damage OR +15% XP Gain
      2. Level 15: +5 Armor OR +200 Mana
      3. Level 20: +25 Movement Speed OR 15% Cooldown Reduction
      4. Level 25: +25 Strength OR +200 Shield HP
      ALCHEMIST:
      • Greevil's Greed Bounty Rune multiplier rescaled from 3/4/5/6x to a constant 2x
      1. Level 10: +20 Damage OR +4 Armor
      2. Level 15: +15 Movement Speed OR +6 All Stats
      3. Level 20: +30 Attack Speed OR +300 Health
      4. Level 25: 30% Lifesteal OR -4 Acid Spray Armor
      ANCIENT APPARITION:
      • Cold Feet cannot target a unit already affected by Cold Feet.
      1. Level 10: +60 Gold/Min OR +8% Spell Amplification
      2. Level 15: +15 Intelligence OR +25 Health Regen
      3. Level 20: +35 Movement Speed OR -30s Respawn Time
      4. Level 25: +80 Chilling Touch Damage OR 3 Charges of Cold Feet
      ANTI-MAGE:SCEPTER ADDED
      • Added a Scepter for Anti-Mage. Causes Spell Shield to passively block and reflect a targeted spell once every 12 seconds. Disabled with Break.
      1. Level 10: +6 Strength OR +20 Damage
      2. Level 15: +20 Attack Speed OR +250 HP
      3. Level 20: 15% Evasion OR +10 All Stats
      4. Level 25: -2s Blink Cooldown OR +25 Agility
      ARC WARDEN:ADDED TO CAPTAINS MODE
      • Added to Captains Mode
      • Spark Wraith vision type changed from flying to ground
      • Flux cast range reduced from 600/700/800/900 to 500/600/700/800
      • Tempest Double no longer copies consumables (includes Bottle)
      • Tempest Double cooldown increased from 40/35/30 to 60/50/40
      • Tempest Double gold/XP bounty increased from 160 to 180
      • Tempest Double now decrements its BKB charges when it uses it
      1. Level 10: +125 Health OR +25 Attack Speed
      2. Level 15: +30 Damage OR +8 Strength
      3. Level 20: 10% Cooldown Reduction OR +100 Attack Range
      4. Level 25: 30% Lifesteal OR +175 Spark Wraith Damage
      AXE:
      1. Level 10: +6 Strength OR +3 Mana Regen
      2. Level 15: +75 Damage OR +250 Health
      3. Level 20: +25 Health Regen OR +30 Movement Speed
      4. Level 25: +100 Battle Hunger DPS OR +15 Armor
      BANE:
      1. Level 10: +6 Armor OR +200 Mana
      2. Level 15: +25% XP Gain OR +250 Health
      3. Level 20: +35 Movement Speed OR +175 Cast Range
      4. Level 25: +120 Enfeeble Damage Reduction OR +200 Brain Sap Damage/Heal
      BATRIDER:
      1. Level 10: +10 Intelligence OR +4 Armor
      2. Level 15: +175 Health OR +5% Spell Amplification
      3. Level 20: 15% Cooldown Reduction OR +35 Movement Speed
      4. Level 25: +8s Firefly Duration OR +200 Flamebreak AoE/Knockback
      BEASTMASTER:
      1. Level 10: +15% XP Gain OR +20 Movement Speed
      2. Level 15: +12 Strength OR -25s Respawn Time
      3. Level 20: 12% Cooldown Reduction OR +300 Health
      4. Level 25: +175 Wild Axes Damage OR +120 Damage
      BLOODSEEKER:
      • Thirst now lingers for 2 seconds after a target dies.
      1. Level 10: +5 Armor OR +25 Damage
      2. Level 15: +30 Attack Speed OR +250 Health
      3. Level 20: -30s Respawn Time OR +10 All Stats
      4. Level 25: -7s Bloodrite Cooldown OR 30% Lifesteal
      BOUNTY HUNTER:SCEPTER ADDED
      • Added Scepter to Bounty Hunter. Allows Shuriken Toss to bounce twice on each hero (bounces on everyone once, then bounces through each one again)
      1. Level 10: +175 Health OR +15% XP Gain
      2. Level 15: +40 Attack Speed OR +15 Movement Speed
      3. Level 20: +10% Spell Amplification OR +100 Damage
      4. Level 25: 20% Evasion OR -5s Jinada Cooldown
      BREWMASTER:
      • Earth Brewling's Demolish increased from 150% to 300%
      • Storm Brewling's Dispel magic damage to summons increased from 850 to 1000
      • Drunken Haze is now a proper projectile (1600 speed).
      • Drunken Haze cast point reduced from 0.4 to 0.3
      • Drunken Haze no longer has different durations for heroes and creeps.
      • Drunken Haze no longer has a 200 radius.
      • Drunken Haze slow rescaled from 14/18/22/26% to 10/20/30/40%
      • Drunken Haze miss chance rescaled from 45/55/65/75% to 70%
      • Drunken Haze duration reduced from 8 to 4
      • Drunken Haze mana cost reduced from 50 to 25
      1. Level 10: +25 Attack Speed OR +3 Mana Regen
      2. Level 15: +20 Movement Speed OR +10% Magic Resistance
      3. Level 20: -30s Respawn Time OR +20 Strength
      4. Level 25: +14 Primal Split Unit Armor OR +75 Damage
      BRISTLEBACK:
      • Warpath Max Stacks rescaled from 5/6/7 to 5/7/9
      • Quill Spray now deals damage as it quickly expands outwards.
      1. Level 10: +7 Strength OR +2 Mana Regen
      2. Level 15: +20 Movement Speed OR +200 Health
      3. Level 20: +45 Attack Speed OR -30s Respawn Time
      4. Level 25: +25 Health Regen OR +4 Max Goo Stacks
      BROODMOTHER:
      • Insatiable Hunger lifesteal rescaled from 60/80/100 to 60/90/120
      • Insatiable Hunger is no longer dispellable.
      1. Level 10: +10 Agility OR +15% XP Gain
      2. Level 15: 20% Cooldown Reduction OR +7 Armor
      3. Level 20: +300 Health OR +50 Attack Speed
      4. Level 25: +8 Max Webs OR +200 Spiderlings Health
      CENTAUR WARRUNNER:
      1. Level 10: +30 Damage OR +2 Mana Regen
      2. Level 15: 10% Evasion OR +10% Magic Resistance
      3. Level 20: +10% Spell Amplification OR +15 Strength
      4. Level 25: +1s Hoof Stomp Duration OR Gains Return Aura
      CHAOS KNIGHT:SCEPTER ADDED
      • Reality Rift now applies a -3/4/5/6 armor debuff on the target instead of dealing bonus damage.
      • Chaos Strike no longer applies a -5 armor debuff.
      • Chaos Strike crit chance increased from 10 to 12%
      • Chaos Strike now lifesteals for 50% when it crits. Illusions benefit from this as well.
      • Added Scepter. Reduces cooldown by 20 seconds and allows Phantoms to be cast on an allied hero. 1200 Cast Range
      1. Level 10: +15 Attack Speed OR +7 Intelligence
      2. Level 15: +15 Movement Speed OR +10 Strength
      3. Level 20: +120 Gold/Min OR +12 All Stats
      4. Level 25: Reality Rift Pierces Spell Immunity OR 20% Cooldown Reduction
      CHEN:
      • Penitence slow and amp increased from 15/20/25/30% to 18/24/30/36%
      • Added overhead for the damage dealt with Test of Faith
      1. Level 10: +15 Movement Speed OR +125 Cast Range
      2. Level 15: +200 Health OR +25% Spell Amplification
      3. Level 20: +90 Gold/Min OR -40s Respawn Time
      4. Level 25: +2 Holy Persuasion Max Count OR +200 Hand of God Heal
      CLINKZ:
      • Death Pact cooldown rescaled from 45/35/25 to 45/30/15
      1. Level 10: +10 Intelligence OR +10% Magic Resistance
      2. Level 15: +12 Strength OR +30 Searing Arrows Damage
      3. Level 20: 20% Evasion OR +10 All Stats
      4. Level 25: +70 Strafe Attack Speed OR +125 Attack Range
      CLOCKWERK:
      1. Level 10: +4 Armor OR +200 Mana
      2. Level 15: +40 Damage OR +15 Movement Speed
      3. Level 20: -25s Respawn Time OR +12% Magic Resistance
      4. Level 25: +10s Battery Assault Duration OR +400 Health
      CRYSTAL MAIDEN:SCEPTER REWORKED
      • Reworked Crystal Maiden Scepter. Now applies Frost Bite to any unit that has been standing in the Freezing Field for over 2.5 seconds. An enemy can only be affected once.
      1. Level 10: +15% Magic Resistance OR +50 Damage
      2. Level 15: +125 Cast Range OR +200 Health
      3. Level 20: +120 Gold/Min OR -35s Respawn Time
      4. Level 25: +1.5s Frostbite Duration OR +200 Crystal Nova Damage
      DARK SEER:
      • Wall of Replica no longer deals damage when heroes walk through it.
      • Wall of Replica now applies a 1-second 75% slow to units that cross and proc the wall.
      1. Level 10: 12% Evasion OR +100 Cast Range
      2. Level 15: +90 Damage OR +14 Health Regen
      3. Level 20: +12 Strength OR +25 Intelligence
      4. Level 25: 12% Cooldown Reduction OR +70 Ion Shell Damage
      DAZZLE:
      • Multiple instances of Poison Touch stack.
      1. Level 10: +10 Intelligence OR +125 Health
      2. Level 15: +100 Cast Range OR +40 Damage
      3. Level 20: +25 Movement Speed OR -30s Respawn Time
      4. Level 25: -6s Poison Touch Cooldown OR +60 Shadow Wave Heal
      DEATH PROPHET:
      1. Level 10: +4% Spell Amplification OR +6 Strength
      2. Level 15: +8% Magic Resistance OR +75 Cast Range
      3. Level 20: 10% Cooldown Reduction OR +25 Movement Speed
      4. Level 25: +400 Health OR +6 Exorcism Spirits
      DISRUPTOR:
      1. Level 10: +100 Cast Range OR +60 Gold/Min
      2. Level 15: +200 Health OR -30s Respawn Time
      3. Level 20: 15% Cooldown Reduction OR +10% Spell Amplification
      4. Level 25: +30% Magic Resistance OR +4 Thunder Strike Hits
      DOOM:
      • Infernal Blade mini-stun increased from 0.3 to 0.4 seconds
      1. Level 10: +150 Health OR +8 Intelligence
      2. Level 15: +15 Movement Speed OR +6 Armor
      3. Level 20: +50 Damage OR +20 Health Regen
      4. Level 25: +2% Infernal Blade Damage OR Devour Can Target Ancients
      DRAGON KNIGHT:
      • Elder Dragon Form Corrosive Breath now affects the splashed targets.
      • Dragon Tail is now a fast projectile while in Dragon Form.
      1. Level 10: +6 Strength OR +20 Attack Speed
      2. Level 15: +25% XP Gain OR +40 Damage
      3. Level 20: +120 Gold/Min OR +300 Health
      4. Level 25: 2x Dragon Blood Regen/Armor OR +50 Movement Speed
      DROW RANGER:
      • Movement Speed reduced by 10
      1. Level 10: +15 Movement Speed OR +5 All Stats
      2. Level 15: +175 Health OR +20 Attack Speed
      3. Level 20: +6% Precision Aura Damage OR +14 Strength
      4. Level 25: +350 Gust Distance/Knockback OR +25 Marksmanship Agility
      EARTH SPIRIT:
      • Magnetize debuff now has an overhead counter (similar to Replicate).
      1. Level 10: +10 Intelligence OR +4 Armor
      2. Level 15: +15% Magic Resistance OR +90 Gold/Min
      3. Level 20: +15% Spell Amplification OR +300 Health
      4. Level 25: +300 Rolling Boulder Damage OR -35s Respawn Time
      EARTHSHAKER:
      1. Level 10: +250 Mana OR +8 Strength
      2. Level 15: +20 Movement Speed OR +50 Damage
      3. Level 20: +10% Spell Amplification OR -35s Respawn Time
      4. Level 25: +500 Health OR -2s Enchant Totem Cooldown
      ELDER TITAN:
      • Astral Spirit attack damage per hero increased from 10/20/30/40 to 12/24/36/48
      • Natural Order Armor reduction aura is centered around the hero, and the magical reduction aura is centered around the spirit.
        - Note: When the spirit is inside your hero, both auras are centered around your hero.
      • Natural Order now removes 40/60/80/100% of the base magic resistance, rather than a fixed amount.
      • Natural Order aura increased from 275 to 325
      1. Level 10: -20s Respawn Time OR +10 Strength
      2. Level 15: +275 Health OR +25% XP Gain
      3. Level 20: +12% Magic Resistance OR +50 Attack Speed
      4. Level 25: +15 Armor OR +80 Astral Spirit Hero Attack
      EMBER SPIRIT:
      • Activate Fire Remnant damage rescaled from 100/150/200 to 100/200/300
      • Slight of Fist now places Ember Spirit in front of the target (from the direction of his casting location), rather than randomly around the hero.
      1. Level 10: +15% Spell Amplification OR +20 Damage
      2. Level 15: +20 Movement Speed OR +6 All Stats
      3. Level 20: +8 Armor OR 15% Cooldown Reduction [Note: Affects remnant charges]
      4. Level 25: +500 Flame Guard Absorption OR +2s Searing Chains
      ENCHANTRESS:
      1. Level 10: +5 All Stats OR +15 Movement Speed
      2. Level 15: +8s Nature's Attendants Duration OR +40 Damage
      3. Level 20: +12% Magic Resistance OR -25s Respawn Time
      4. Level 25: +10 Nature's Attendants Wisps OR +25 Intelligence
      ENIGMA:
      • Eidolon movement speed increased from 260/280/300/320 to 280/300/320/340
      • Black Hole now slowly rotates enemy units as it pulls them into the center.
      1. Level 10: +20 Movement Speed OR +12% Magic Resistance
      2. Level 15: 15% Cooldown Reduction OR +120 Gold/Min
      3. Level 20: +300 Health OR -30s Respawn Time
      4. Level 25: +8 Demonic Conversion Eidolons OR +12 Armor
      FACELESS VOID:
      1. Level 10: +15 Attack Speed OR +5 Strength
      2. Level 15: +7 Armor OR+25 Damage
      3. Level 20: +300 Health OR +120 Gold/Min
      4. Level 25: +600 Timewalk Cast Range OR 20% Evasion
      GYROCOPTER:
      • Scepter attack interval from 1.2 to 1.1
      • Homing Missile now has low attack priority.
      1. Level 10: +6% Spell Amplification OR +150 Health
      2. Level 15: +10% Magic Resistance OR +30 Damage
      3. Level 20: +25 Movement Speed OR 20% Cooldown Reduction
      4. Level 25: +3 Homing Missile Charges OR +4 Flak Cannon Attacks
      HUSKAR:
      1. Level 10: +150 Health OR +15 Movement Speed
      2. Level 15: +30 Damage OR 15% Lifesteal
      3. Level 20: +15 Strength OR +40 Attack Speed
      4. Level 25: +100 Attack Range OR +400 Life Break Cast Range
      INVOKER:
      • EMP damage changed from Pure to Magical
      • EMP damage per mana burned increased from 50% to 60%
      • Invoke is no longer an upgradeable ability.
      • Invoke cooldown rescaled from 22/17/12/5 to 6
      • Invoke mana cost rescaled from 20/40/60/80 to 60
      • Invoke no longer consumes mana when only slot positions are updated.
      • Invoke Scepter cooldown rescaled from 16/8/4/2 to 2
      • Invoker no longer has a +6 Attribute Bonus ability at level 25.
      • Deafening Blast is no longer automatically upgraded when Reagents are level 7.
      • Forged Spirits no longer spawn multiple when Quas/Exort are level 4.
      • Invoker no longer gains passive attributes when leveling Reagents.
      • Active Exort instances damage bonus increased from 3/6/9/12/.. to 4/8/12/16/..
      • Active Quas instances HP regen increased from 1/2/3/4/.. to 1.5/3/4.5/6/..
      1. Level 10: +15 Damage OR +125 Health
      2. Level 15: +1 Forged Spirit Summoned OR +20% XP Gain
      3. Level 20: +7 All Stats OR +35 Attack Speed
      4. Level 25: AoE Deafening Blast OR -15s Tornado Cooldown
      IO:
      1. Level 10: +10% Magic Resistance OR +6 Armor
      2. Level 15: +10 Mana Regen OR +10 Strength
      3. Level 20: +20 Health Regen OR +120 Gold/Min
      4. Level 25: +150 Spirits Damage OR -40s Respawn Time
      JAKIRO:
      • Liquid Fire attack slow increased from 20/30/40/50 to 30/40/50/60
      • Liquid Fire is no longer a Unique Attack Modifier.
      • Macropyre radius increased from 240 to 260
      1. Level 10: +15% XP Gain OR +8% Spell Amplification
      2. Level 15: +125 Cast Range OR +250 Health
      3. Level 20: +400 Attack Range OR +150 Gold/Min
      4. Level 25: +1.25s Ice Path Duration OR -50s Respawn Time
      JUGGERNAUT:
      1. Level 10: +150 Health OR +20 Damage
      2. Level 15: +20 Attack Speed OR +6 Armor
      3. Level 20: +20 Movement Speed OR +8 All Stats
      4. Level 25: +175 Blade Fury DPS OR +20 Agility
      KEEPER OF THE LIGHT:
      1. Level 10: +6 Strength OR +20 Movement Speed
      2. Level 15: +20% XP Gain OR -25s Respawn Time
      3. Level 20: +10% Magic Resistance OR +7 Armor
      4. Level 25: +300 Cast Range OR +200 Illuminate Damage/Heal
      KUNKKA:
      1. Level 10: +20 Damage OR +150 Mana
      2. Level 15: +15 Health Regen OR +15 Movement Speed
      3. Level 20: +300 Health OR +120 Gold/Min
      4. Level 25: +200 Torrent AoE OR +25% Magic Resistance
      LEGION COMMANDER:
      • Overwhelming Odds damage per Hero increased from 20/40/60/80 to 30/60/90/120
      • Overwhelming Odds base damage rescaled from 40/80/120/160 to 40/60/80/100
      1. Level 10: +7 Strength OR +15% XP Gain
      2. Level 15: +30 Damage OR +20 Movement Speed
      3. Level 20: +7 Armor OR -20s Respawn Time
      4. Level 25: 25% Cooldown Reduction OR +40 Duel Damage Bonus
      LESHRAC:
      • Lightning Storm jumps rescaled from 4/5/6/7 to 4/6/8/10
      • Lightning Storm cast point reduced from 0.6 to 0.45
      1. Level 10: +125 Health OR +15 Movement Speed
      2. Level 15: +400 Mana OR +8% Magic Resistance
      3. Level 20: +5% Spell Amplification OR +12 Strength
      4. Level 25: +50 Diabolic Edict Explosions OR +2s Lightning Storm Slow Duration
      LICH:
      • Frost Armor can now target invulnerable structures.
      1. Level 10: +125 Health OR +15 Movement Speed
      2. Level 15: +100 Cast Range OR +5 All Stats
      3. Level 20: +150 Damage OR +120 Gold/Min
      4. Level 25: +25 Frost Armor Structure Armor OR Attacks Apply 30% MS and AS slow
      LIFESTEALER:
      1. Level 10: +5 All Stats OR +15 Attack Speed
      2. Level 15: +200 Health OR +25 Damage
      3. Level 20: 15% Evasion OR +25 Movement Speed
      4. Level 25: +1s Rage Duration OR +15 Armor
      LINA:
      1. Level 10: +250 Mana OR +20 Damage
      2. Level 15: -25s Respawn Time OR +100 Cast Range
      3. Level 20: +5% Spell Amplification OR +150 Attack Range
      4. Level 25: +1 Fiery Soul Max Stacks OR -4s Dragon Slave Cooldown
      LION:
      • Finger of Death Scepter AoE increased from 300 to 325
      1. Level 10: +175 Health OR +45 Damage
      2. Level 15: +90 Gold/Min OR -30s Respawn Time
      3. Level 20: 20% Magic Resistance OR +8% Spell Amplification
      4. Level 25: +3 Mana Drain Multi Target OR +20 All Stats
      LONE DRUID:
      • Returning from True Form to Druid Form reduced from 1.9 to 0.8
      • Spirit Bear now has 0.5 Mana regen.
      1. Level 10: +250 Health OR +200 Attack Range
      2. Level 15: +65 Damage OR +30 Spirit Bear Damage
      3. Level 20: +7 Spirit Bear Armor OR -50s Respawn Time
      4. Level 25: +1.5s Entangle Duration OR -10s Savage Roar Cooldown
      LUNA:
      1. Level 10: +15 Damage OR +4 Armor
      2. Level 15: +150 Health OR +40 Lucent Beam Damage
      3. Level 20: +25 Attack Speed OR +10% Magic Resistance
      4. Level 25: -4s Lucent Beam Cooldown OR +15 All Stats
      LYCAN:HERO REWORKED
      • Howl now behaves like a normal buff, rather than a pseudo-aura.
      • Howl duration increased from 10 to 13
      • Howl hero bonus damage reduced from 14/26/38/50 to 10/15/20/25
      • Howl creep bonus damage reduced from 5/10/15/20 to 4/6/8/10
      • Howl provides 50/100/150/200 Max HP increase to heroes, 25/50/75/100 to non-heroes.
      • Howl has double the effect (damage/HP) at night time.
      • Feral Impulse no longer provides 15/20/25/30 Attack Speed.
      • Feral Impulse bonus damage rescaled from 15/20/25/30% to 15/26/37/48% damage
      • Feral Impulse now provides 1/4/7/10 HP regeneration.
      • Summoned Wolves Base Attack Time reduced from 1.25/1.2/1.15/1.1 to 1.2/1.1/1.0/0.9
      • Summoned Wolves no longer gain 15 HP regen at level 4.
      • Summoned Wolves now gain invisibility at level 4.
      • Summoned Wolves now gain cripple at level 3.
      • Cripple attack speed slow increased from 40 to 60
      1. Level 10: +20 Damage OR +150 Health
      2. Level 15: -20s Respawn Time OR +12 Strength
      3. Level 20: 15% Evasion OR 15% Cooldown Reduction
      4. Level 25: +15s Shapeshift Duration OR +2 Wolves Summoned
      MAGNUS:
      • Skewer cooldown reduced from 30 to 25
      1. Level 10: +25 Attack Speed OR +15% Spell Amplification
      2. Level 15: +90 Gold/Min OR +50 Damage
      3. Level 20: +15 Strength OR +20 Movement Speed
      4. Level 25: -4s Shockwave Cooldown OR -35 Respawn Time
      MEDUSA:
      1. Level 10: +10 Intelligence OR +15 Damage
      2. Level 15: +20 Attack Speed OR 10% Evasion
      3. Level 20: +15 Agility OR +500 Mana
      4. Level 25: +1s Stone Gaze Stun OR 25% Lifesteal
      MEEPO:
      • Meepo clones now share full attributes without Scepter.
      • Earthbind no longer interrupts channeling spells (it previously did on initial cast but not refresh).
      • Meepo strength gain reduced from 1.6 to 1.3
      1. Level 10: +4 Armor OR +15 Damage
      2. Level 15: 15% Lifesteal OR +20 Movement Speed
      3. Level 20: 10% Evasion OR +25 Attack Speed
      4. Level 25: +400 Health OR -3s Poof Cooldown
      MIRANA:
      • Added a charge indicator for Mirana's ultimate scepter Starstorm
      1. Level 10: +8 Agility OR +150 Health
      2. Level 15: +5% Spell Amplification OR +30 Attack Speed
      3. Level 20: +40 Damage OR +8 Armor
      4. Level 25: +100 Leap Attack Speed OR +2 Multishot Sacred Arrows
      MORPHLING:
      1. Level 10: +8 Agility OR +200 Mana
      2. Level 15: +25 Attack Speed OR 12% Cooldown Reduction
      3. Level 20: +25 Movement Speed OR +40 Damage
      4. Level 25: +400 Waveform Range OR +30% Replicate Damage
      NAGA SIREN:
      • Fixed Rip Tide treating Naga as the damage source rather than her illusions when the illusions apply Rip Tide
      1. Level 10: +250 Mana OR +125 Health
      2. Level 15: +30 Attack Speed OR 15% Evasion
      3. Level 20: +15 Agility OR +20 Strength
      4. Level 25: +1 Mirror Image Illusion OR +40 Movement Speed
      NATURE'S PROPHET:
      • Wrath of Nature damage increment per bounce increased from 7% to 11%
      • Wrath of Nature base damage reduced from 140/180/225 to 110/140/170
      • Scepter Wrath of Nature bounce count no longer increases from 16 to 18.
      • Scepter Wrath of Nature base damage reduced from 155/210/275 to 135/170/205
      1. Level 10: +20 Damage OR +175 Health
      2. Level 15: +10 Intelligence OR +15 Movement Speed
      3. Level 20: +35 Attack Speed OR +8 Armor
      4. Level 25: +6 Treants Summoned OR -35s Respawn Time
      NECROPHOS:HERO REWORKED
      • Reaper's Scythe Scepter upgrade no longer disables buyback or deals extra damage.
      • Reaper's Scythe Scepter upgrade reduces cooldown to 55/40/25.
      • Death Pulse now passively provides 1/3/5/7 HP/MP regen for 7 seconds for each unit you kill (10x for heroes).
      • Death Pulse damage reduced from 125/175/225/275 to 80/120/160/200
      • Death Pulse heal reduced from 70/90/110/130 to 60/80/100/120
      • Replaced Sadist with a new ability, Ghost Shroud. Turns you Ethereal for 3/3.5/4/4.5 seconds and grants you a 600 AoE slow aura that reduces enemy movement speed by 12/20/28/36%. While you are in this form you take 20% more magic damage but any HP/MP you heal is amplified by 50%. Cooldown: 28/24/20/16
      1. Level 10: +40 Damage OR +6 Strength
      2. Level 15: +6 All Stats OR +15 Movement Speed
      3. Level 20: +5% Spell Amplification OR +10% Magic Resistance
      4. Level 25: +400 Health OR -1s Death Pulse Cooldown
      NIGHT STALKER:
      1. Level 10: +7 Strength OR +100 Cast Range
      2. Level 15: +300 Mana OR +25 Attack Speed
      3. Level 20: +30 Movement Speed OR +50 Damage
      4. Level 25: +12 Armor OR -6s Crippling Fear Cooldown
      NYX ASSASSIN:
      1. Level 10: +5% Spell Amplification OR +175 Health
      2. Level 15: +25 Agility OR +10 Strength
      3. Level 20: +120 Gold/Min OR +15% Magic Resistance
      4. Level 25: +40 Movement Speed OR +200% Spiked Carapace Damage


      The verdict is not the end
      It is only the beginning
      Strong will shall keep spreading
    • Herochanges N bis Z




      OGRE MAGI:
      1. Level 10: +60 Gold/Min OR +100 Cast Range
      2. Level 15: +40 Damage OR +8% Magic Resistance
      3. Level 20: +250 Health OR +25 Movement Speed
      4. Level 25: +15% Spell Amplification OR +40 Bloodlust Attack Speed
      OMNIKNIGHT:
      • Repel Spell Immunity now behaves the same as Black King Bar (not dispellable).
      • Repel duration reduced from 5/6/7/8 to 4/5/6/7
      • Repel cooldown increased from 20/18/16/14 to 30/26/22/18
      • Repel can no longer be cast on enemies.
      • Purification heal rescaled from 90/180/270/360 to 90/160/230/300
      • Purification cooldown rescaled from 9 to 11/10/9/8
      • Purification mana cost reduced from 100/120/140/160 to 70/90/110/130
      1. Level 10: +60 Gold/Min OR +15% XP Gain
      2. Level 15: +75 Cast Range OR +8 Strength
      3. Level 20: +100 Damage OR +6 Mana Regen
      4. Level 25: -16% Degen Aura OR +200 Purification Damage/Heal
      ORACLE:
      1. Level 10: -20s Respawn Time OR +15% XP Gain
      2. Level 15: +200 Health OR +60 Gold/Min
      3. Level 20: +25 Movement Speed OR +20 Intelligence
      4. Level 25: +2s False Promise Duration OR +250 Cast Range
      OUTWORLD DEVOURER:
      • Astral Imprisonment cast range rescaled from 225/350/475/600 to 225/300/375/450
      1. Level 10: +250 Mana OR +10 Movement Speed
      2. Level 15: +5 Armor OR +20 Attack Speed
      3. Level 20: +15 Intelligence OR +250 Health
      4. Level 25: +60s Arcane Orb Intelligence Steal OR +8% Spell Amplification
      PHANTOM ASSASSIN:
      • Stifling Dagger base damage reduced from 75 to 70
      1. Level 10: +150 Health OR +15 Damage
      2. Level 15: 10% Lifesteal OR +15 Movement Speed
      3. Level 20: +35 Attack Speed OR +10 All Stats
      4. Level 25: +25 Agility OR Double Strike Stifling Dagger
      PHANTOM LANCER:SCEPTER ADDED
      • Phantom Rush now provides 6/12/18/24 Agility when you reach the enemy. Lasts 2 seconds.
      • Phantom Rush minimum proc range reduced from 300 to 250
      • Added Scepter to Phantom Lancer. Causes Spirit Lance to bounce on nearby enemies. Bounce Range: 400. Bounce cap: 5
      1. Level 10: +150 Health OR +20 Attack Speed
      2. Level 15: +8 All Stats OR 15% Cooldown Reduction
      3. Level 20: +15% Magic Resistance OR 15% Evasion
      4. Level 25: +600 Phantom Rush Range OR +20 Strength
      PHOENIX:
      • Sun Ray changed from Pure to Magical damage type
      • Sun Ray Max HP damage increased from 1.25/2.5/3.75/5% to 1.5/3.25/5.0/6.75%
      • Sun Ray base damage increased from 10/15/20/25 to 14/20/26/32
      • Icarus Dive slow increased from 25% to 28%
      1. Level 10: -20s Respawn Time OR +175 Health
      2. Level 15: +90 Gold/Min OR +12 Strength
      3. Level 20: +10 Armor OR +8% Spell Amplification
      4. Level 25: +2 Supernova Hit Count OR +1s Supernova Stun Duration
      PUCK:
      1. Level 10: +8 Intelligence OR +150 Health
      2. Level 15: +40 Damage OR +20 Movement Speed
      3. Level 20: +8% Spell Amplification OR +20% Magic Resistance
      4. Level 25: +300 Gold/Min OR +75% Illusory Orb Distance/Speed
      PUDGE:
      1. Level 10: +8 Strength OR +2 Mana Regen
      2. Level 15: +5 Armor OR +15 Movement Speed
      3. Level 20: +150 Gold/Min OR -35s Respawn Time
      4. Level 25: +1.75 Flesh Heap Stack Strength OR +120 Rot Damage
      PUGNA:
      • Nether Ward mana regen reduction per second rescaled from 1.5/3/4.5/6 to 0.25/0.5/0.75/1%
      1. Level 10: +3 Mana Regen OR +150 Health
      2. Level 15: -25s Respawn Time OR +10 Strength
      3. Level 20: +10 All Stats OR +100 Cast Range
      4. Level 25: +50% Life Drain Heal OR +100 Nether Blast Damage
      QUEEN OF PAIN:
      • Base attack time reduced from 1.6 to 1.5
      1. Level 10: +20 Damage OR +5 Strength
      2. Level 15: +12% Cooldown Reduction OR +90 Gold/Min
      3. Level 20: +100 Attack Range OR +200 Health
      4. Level 25: 70% Spell Lifesteal (1/5 for non-heroes) OR +35 Intelligence
      RAZOR:
      1. Level 10: +15 Movement Speed OR +10 Agility
      2. Level 15: +5 Armor OR +150 Cast Range
      3. Level 20: +250 Health OR +30 Attack Speed
      4. Level 25: +175 Attack Range OR +14 Static Link Damage Steal
      RIKI:SCEPTER ADDED
      • Added a Scepter for Riki. Increases ultimate duration by 4 seconds. Allows you to target an allied hero, hiding inside them for the duration. The radius that you attack in follows the allied hero. 1000 Cast Range.
      1. Level 10: +15 Movement Speed OR +150 Health
      2. Level 15: +10 Agility OR +20% XP Gain
      3. Level 20: +250 Cast Range OR +8 All Stats
      4. Level 25: +0.4 Backstab Multiplier OR -4s Smokescreen Cooldown
      RUBICK:
      • Fade Bolt damage increased from 75/150/225/300 to 80/160/240/320
      • Fade Bolt damage reduction per bounce increased from 4% to 8%
      1. Level 10: +60 Gold/Min OR +50 Damage
      2. Level 15: +150 Health OR +15 Intelligence
      3. Level 20: +75 Cast Range OR +8% Spell Amplification
      4. Level 25: 20% Cooldown Reduction OR +400 Telekinesis Land Distance
      SAND KING:
      • Burrow Strike Scepter upgrade no longer applies Caustic Finale on illusions, only real heroes.
      1. Level 10: +200 Mana OR +5 Armor
      2. Level 15: +12% Magic Resistance OR +15 Movement Speed
      3. Level 20: +350 Health OR +120 Gold/Min
      4. Level 25: +4 Epicenter Pulses OR +50 Health Regen
      SHADOW DEMON:
      1. Level 10: +6 Strength OR +10 Movement Speed
      2. Level 15: +75 Cast Range OR +6% Spell Amplification
      3. Level 20: +10% Magic Resistance OR -25s Respawn Time
      4. Level 25: +400 Demonic Purge Damage OR -1s Shadow Poison Cooldown
      SHADOW FIEND:
      • Shadow Raze cast point reduced from 0.67 to 0.55
      1. Level 10: +15 Movement Speed OR +20 Attack Speed
      2. Level 15: +6% Spell Amplification OR +175 Health
      3. Level 20: 15% Evasion OR +2 Damage Per Soul
      4. Level 25: +150 Attack Range OR -7s Shadow Raze Cooldown
      SHADOW SHAMAN:
      • Mass Serpent Wards no longer deal damage in 175 AoE.
      • Mass Serpent Wards damage rescaled from 40/60/80 to 40/70/100
      • Reworked Mass Serpent Wards Scepter. Now causes Serpent Wards to have a split shot, attacking two units each for full damage.
      • Scepter Mass Serpent Wards attack range increases by 225.
      1. Level 10: +150 Health OR +15 Movement Speed
      2. Level 15: +100 Cast Range OR +20% XP Gain
      3. Level 20: -30s Respawn Time OR +20% Magic Resistance
      4. Level 25: +1 Serpent Wards Attacks Health OR +3s Shackles Duration
      SILENCER:
      1. Level 10: +4 Armor OR +7 Intelligence
      2. Level 15: +200 Health OR +60 Gold/Min
      3. Level 20: +30 Attack Speed OR +12% Magic Resistance
      4. Level 25: +200 Attack Range OR +20% Curse Slow
      SKYWRATH MAGE:SCEPTER REWORKED
      • Reworked Skywrath Mage's Scepter. Anytime you cast an ability, a different random nearby target (heroes prioritized) will be targeted within 700 AoE of the target. For example, if you Ancient Seal a target, you will also Ancient Seal another target. If you Mystic Flare an area, a random nearby target (heroes prioritized) that isn't in the existing target area (but is within 700 range from the location) will also be hit.
      1. Level 10: +125 Health OR +7 Intelligence
      2. Level 15: +50 Damage OR +60 Gold/Min
      3. Level 20: +20 Movement Speed OR +15% Magic Resistance
      4. Level 25: -4s Ancient Seal Cooldown OR +14 Mana Regen
      SLARDAR:
      1. Level 10: +6 Health Regen OR +175 Mana
      2. Level 15: +200 Health OR +25 Attack Speed
      3. Level 20: +35 Damage OR +7 Armor
      4. Level 25: +20 Strength OR +10% Bash Chance
      SLARK:SCEPTER ADDED
      • Added Scepter to Slark. Reduces ultimate cooldown from 60 to 30 and causes Shadow Dance active to be a 325 AoE, hiding allied heroes underneath it.
      1. Level 10: 10% Life Steal OR +15 Damage
      2. Level 15: +15 Agility OR +10 Strength
      3. Level 20: +250 Health OR +25 Attack Speed
      4. Level 25: +3s Pounce Leash OR +12 All Stats
      SNIPER:SCEPTER ADDED
      • Added Scepter to Sniper. Assassinate is now a ground targeted spell with 400 AoE. Upon cast, it locks onto the targets in the area, and after the channel period launches a 2.8x critical strike and procs headshot on the player-controlled units in the AoE. (only affects visible heroes/illusions)
      1. Level 10: +4 Mana Regen OR +15 Attack Speed
      2. Level 15: +20 Shrapnel DPS OR +200 Health
      3. Level 20: +8 Armor OR 25% Cooldown Reduction
      4. Level 25: +100 Attack Range OR +4 Shrapnel Charges
      SPECTRE:
      1. Level 10: +20 Damage OR +5 Armor
      2. Level 15: +6 All Stats OR +15 Movement Speed
      3. Level 20: +25 Attack Speed OR +12 Strength
      4. Level 25: -10s Spectral Dagger Cooldown OR 400 Health
      SPIRIT BREAKER:
      1. Level 10: +5 All Stats OR +15 Movement Speed
      2. Level 15: +20 Damage OR +5 Armor
      3. Level 20: +120 Gold/Min OR -40s Respawn Time
      4. Level 25: +17% Greater Bash Chance OR +500 Charge Speed
      STORM SPIRIT:
      1. Level 10: +20 Damage OR +3 Mana Regen
      2. Level 15: +175 Health OR +10 Intelligence
      3. Level 20: +40 Attack Speed OR +7 Armor
      4. Level 25: +0.75s Electric Vortex OR +10% Spell Amplification
      SVEN:
      1. Level 10: +6 Strength OR +200 Mana
      2. Level 15: +15 Movement Speed OR +6 All Stats
      3. Level 20: +30 Attack Speed OR 15% Evasion
      4. Level 25: +65 Damage OR -5s Stormbolt Cooldown
      TECHIES:HERO REWORKED
      • Land Mines renamed to Proximity Mines
      • Proximity Mines are no longer revealed with True Sight, and instead become visible when there is an enemy within 400 AoE.
      • Proximity Mines detonate whenever an enemy is standing in the AoE for 1.6 seconds (if you walk in and out instantly, it doesn't explode).
      • Proximity Mines require 1.75 seconds to be active and invisible.
      • Proximity Mines can no longer be auto-attacked (via attack-move).
      • Proximity Mines damage type is now Magical.
      • Proximity Mines cooldown increased from 9/8/7/5 to 12
      • Proximity Mines damage increased from 150/190/225/260 to 225/400/575/750
      • Proximity Mines mana cost is 110/130/150/170.
      • Proximity Mines do full damage in the AoE (rather than half at a certain radius).
      • Proximity Mines can no longer be placed within the active AoE of another Proximity Mine (400 AoE).
      • Proximity Mines have 1 HP.
      • Proximity Mines deal 25% damage to buildings.
      • Proximity Mines bounty changed from 10/14 gold/XP to 30/0
      • Proximity Mines now do damage based on the current level of the ability, rather than its level when placed.
      • Proximity Mines must be directly targeted to be attacked.
      • Quell can no longer target Proximity mines (Quelling Blade, Iron Talon, Battle Fury).
      • Replaced Suicide Squad Attack with Blast Off
      • Blast Off is a 400 AoE spell and has a 1000 cast range; propels you towards the target location and then explodes
      • Blast Off deals 300/400/500/600 Magical damage and silences enemies for 4/5/6/7 seconds.
      • Blast Off deals 50% of your Max HP to yourself upon landing at the destination.
      • Blast Off has a 35 second cooldown.
      • Blast Off has a 1 second cast time.
      • Stasis Trap now roots enemies instead of stunning.
      • Stasis Trap no longer has a 1.5 detonation delay.
      • Stasis Trap activation time increased from 1.5 to 2
      • Stasis Trap Trigger radius reduced from 450 to 400
      • Stasis Trap effect radius increased from 450 to 600
      • Stasis Trap root duration is 2/3/4/5.
      • Stasis Trap no longer expire.
      • Stasis Trap no longer gives vision, but reveals the area upon detonation.
      • Remote Mines now have a 0.25 second Detonation delay.
      • Remote Mines cast time reduced from 1.5 to 1.0
      1. Level 10: +20 Movement Speed OR +2 Mana Regen
      2. Level 15: +25% XP Gain OR +200 Cast Range
      3. Level 20: +120 Gold/Min OR -60s Respawn Time
      4. Level 25: +400 Blast Off Damage OR 25% Cooldown Reduction
      TEMPLAR ASSASSIN:
      • Psi Blades now work when illusions of Templar Assassin attack
      1. Level 10: +25 Attack Speed OR +15 Movement Speed
      2. Level 15: +6 All Stats OR 12% Evasion
      3. Level 20: +250 Health OR +40 Damage
      4. Level 25: +3 Refraction Instances OR -30s Respawn Time
      TERRORBLADE:
      1. Level 10: +6 Health Regen OR +15 Attack Speed
      2. Level 15: +25 Damage OR +175 Health
      3. Level 20: +15 Agility OR +15 Movement Speed
      4. Level 25: +15 All Stats OR -30s Sunder Cooldown
      TIDEHUNTER:
      • Gush projectile speed reduced from 4000 to 2500
      1. Level 10: +50 Damage OR +150 Health
      2. Level 15: +7 Armor OR +30% XP Gain
      3. Level 20: +6 Mana Regen OR +15 Strength
      4. Level 25: -5 Gush Armor OR 20% Cooldown Reduction
      TIMBERSAW:
      1. Level 10: +150 Health OR +10% XP Gain
      2. Level 15: +14 Health Regen OR +15 Intelligence
      3. Level 20: +5% Spell Amplification OR +125 Cast Range
      4. Level 25: +6% Whirling Death Attribute Reduction OR +20 Strength
      TINKER:
      1. Level 10: +8 Intelligence OR +5 Armor
      2. Level 15: +200 Health OR 4% Spell Amplification
      3. Level 20: +75 Cast Range OR 15% Magic Resistance
      4. Level 25: 20% Spell Lifesteal (1/5 for non-heroes) OR +100 Laser Damage
      TINY:
      • Craggy Exterior Armor increased from 2/3/4/5 to 3/4/5/6
      • Craggy Exterior proc now only affects melee heroes, no longer has a 300 range.
      • Craggy Exterior proc damage increased from 25/35/45/55 to 40/50/60/70
      • Craggy Exterior chance rescaled from 10/15/20/25% to 25%
      • Craggy Exterior stun duration rescaled from 1/1.25/1.5/1.75 to 0.5/1.0/1.5/2
      1. Level 10: +6 Strength OR +10 Intelligence
      2. Level 15: +45 Damage OR +15 Movement Speed
      3. Level 20: +25 Attack Speed OR +14 Mana Regen
      4. Level 25: 20% Cooldown Reduction OR +200 Avalanche Damage
      TREANT PROTECTOR:HERO REWORKED
      • Nature's Guise is now a passive ability. Whenever you are within 265 range of a tree for 6/5/4/3 seconds (without attacking), you gain invisibility and 16/22/28/34% movement speed bonus. When you attack out of invisibility, you bash the target for 1/1.4/1.8/2.2 seconds. Distance-to-tree check still has a 0.75 grace period before invisibility is removed. Your attack out of invisibility cannot miss. You can cast while invisible.
      1. Level 10: +30 Attack Speed OR +2 Mana Regen
      2. Level 15: +90 Gold/Min OR +25 Movement Speed
      3. Level 20: 15% Cooldown Reduction OR +65 Damage
      4. Level 25: +5 Living Armor Block Instances OR +20% 2s Bash
      TROLL WARLORD:
      1. Level 10: +6 Strength OR 10 Agility
      2. Level 15: +15 Movement Speed OR +6 Armor
      3. Level 20: +300 Health OR +40 Damage
      4. Level 25: -7s Whirling Axes Cooldown OR +20% Magic Resistance
      TUSK:
      • Walrus Kick range increased from 900 to 1400
      • Walrus Punch attack range increased from 128 to 150
      • Walrus Kick attack range increased from 128 to 150
      • Fixed Walrus Punch having old cooldown values on level 1 and 2 when Scepter is equipped (it went from 36/24/12 to 20/16/12)
      1. Level 10: +20% XP Gain OR +30 Damage
      2. Level 15: +15 Strength OR +90 Gold/Min
      3. Level 20: +6 Armor OR +10% Magic Resistance
      4. Level 25: +500 Health OR +150% Walrus Punch Crit
      UNDERLORD:ADDED TO CAPTAINS MODE
      • Added to Captains Mode
      • Pit of Malice no longer pierces Spell Immunity.
      • Pit of Malice no longer interrupts.
      • Pit of Malice no longer deals damage.
      • Pit of Malice root duration reduced from 1/1.5/2/2.5 to 0.9/1.2/1.5/1.8
      • Pit of Malice now affects units every 3.5 seconds.
      • Pit of Malice duration increased from 7 to 12
      • Pit of Malice radius increased from 275 to 375
      • Pit of Malice cast point reduced from 0.6 to 0.45
      • Pit of Malice cooldown increased from 21/18/15/12 to 30/26/22/18
      • Dark Rift radius increased from 450 to 600
      • Dark Rift delay increased from 5/4/3 to 6/5/4
      1. Level 10: +4 Armor OR +2 Mana Regen
      2. Level 15: +200 Health OR +8% Spell Amplification
      3. Level 20: +50 Attack Speed OR +100 Cast Range
      4. Level 25: +0.4s Pit of Malice Root OR +50 Health Regen
      UNDYING:
      • Flesh Golem Heal increased from 6% per hero to 10%
      1. Level 10: -30s Respawn Time OR +90 Gold/Min
      2. Level 15: +30% XP Gain OR +300 Health
      3. Level 20: +10 All Stats OR +20 Movement Speed
      4. Level 25: +40 Tombstone Zombie Damage OR +12 Armor
      URSA:
      1. Level 10: +25 Damage OR +8% Magic Resistance
      2. Level 15: +5 Armor OR +20 Attack Speed
      3. Level 20: +15 Movement Speed OR +250 Health
      4. Level 25: +10 Fury Swipes Damage OR +14 All Stats
      VENGEFUL SPIRIT:
      • Wave of Terror damage type changed from Pure to Magic
      • Wave of Terror damage increased from 30/50/70/90 to 45/70/95/120
      1. Level 10: +8% Magic Resistance OR +25 Attack Speed
      2. Level 15: +100 Magic Missile Damage OR +8 All Stats
      3. Level 20: +50 Damage OR +20 Movement Speed
      4. Level 25: +20% Vengeance Aura Damage OR Magic Missile Pierces Spell Immunity
      VENOMANCER:
      1. Level 10: +20% XP Gain OR +20 Movement Speed
      2. Level 15: +175 Health OR +150 Cast Range
      3. Level 20: +15% Magic Resistance OR +75 Damage
      4. Level 25: 3x Plague Ward HP/Damage OR -60s Respawn Time
      VIPER:
      • Nether Toxin base damage increased from 2.5/5/7.5/10 to 3/6/9/12 (Maximum damage increased from 40/80/120/160 to 48/96/144/192)
      1. Level 10: +15 Damage OR +125 Health
      2. Level 15: +7 Strength OR +14 Agility
      3. Level 20: +7 Armor OR +75 Attack Range
      4. Level 25: Poison Attack Affects Buildings OR +80 Viper Strike DPS
      VISAGE:
      • Gravekeeper's Cloak minimum damage threshold increased from 15 to 50
      • Gravekeeper's Cloak now reduces all damage by 8/12/16/20% per layer.
      • Gravekeeper's Cloak recovery time rescaled from 3 to 6/5/4/3
      • Gravekeeper's Cloak now affects Familiars within 900 distance of your hero (their block is based on your stack count).
      • Summon Familiars cooldown reduced from 180/160/140 to 160/145/130
      • Familiars now have 500/750/1000 HP (instead of 3 hits).
      • Familiars now interact with regeneration effects normally.
      • Familiars no longer regenerate attack damage with Stone Form.
      • Familiars attack damage recharge time reduced from 15 to 2
      • Familiars are no longer Spell Immune.
      • Familiars now have 35% magic resistance.
      • Familiars movement speed rescaled from 380/390/400 to 430
      • Familiars damage per charge rescaled from 8/14/22 to 8/16/24
      • Stone Form duration reduced from 8 to 6 seconds
      • Stone Form cooldown reduced from 20 to 14
      1. Level 10: +60 Gold/Min OR +15% XP Gain
      2. Level 15: +50 Damage OR +100 Cast Range
      3. Level 20: +250 Health OR -30s Respawn Time
      4. Level 25: +20% Spell Amplification OR +120 Familiars Movement Speed
      WARLOCK:
      • Fatal Bonds mana cost increased from 120 to 140
      • Fixed Fatal Bonds continuing to do damage to you after the buff was dispelled
      1. Level 10: +6 All Stats OR +15% XP Gain
      2. Level 15: +125 Cast Range OR +20 Movement Speed
      3. Level 20: +350 Health OR -30s Respawn Time
      4. Level 25: Spell Immunity for Chaotic Offering Golems OR +15 Chaotic Offering Golems Armor
      WEAVER:
      • Agility gain from 2.5 to 2.8
      1. Level 10: +6 Strength OR +30 Shukuchi Damage
      2. Level 15: +25 Damage OR +7 All Stats
      3. Level 20: +200 Health OR +15 Agility
      4. Level 25: +200 Shukuchi Movement Speed OR +20% Magic Resistance
      WINDRANGER:
      • Powershot damage reduction per unit hit increased from 10% to 20%
      • Powershot damage rescaled from 120/200/280/360 to 120/220/320/420
      1. Level 10: +15 Damage OR +4 Mana Regen
      2. Level 15: +150 Health OR +13 Intelligence
      3. Level 20: +12% Spell Amplification OR +12% Magic Resistance
      4. Level 25: +100 Attack Range OR -5s Powershot Cooldown
      WINTER WYVERN:
      1. Level 10: +8 Intelligence OR +5 Strength
      2. Level 15: +15 Movement Speed OR +40 Damage
      3. Level 20: +120 Gold/Min OR -35s Respawn Time
      4. Level 25: -3s Splinter Blast Cooldown OR +15% Arctic Burn Slow
      WITCH DOCTOR:
      • Maledict DPS increased from 5/10/15/20 to 7/14/21/28
      1. Level 10: +200 Health OR +20% XP Gain
      2. Level 15: +75 Damage OR -35s Respawn Time
      3. Level 20: +8 Armor OR +15% Magic Resistance
      4. Level 25: +150 Death Ward Attack Range OR +20 Voodoo Restoration Heal
      WRAITH KING:
      • Reincarnation cooldown reduced from 260/160/60 to 240/140/40
      1. Level 10: +15 Damage OR +8 Intelligence
      2. Level 15: +15 Movement Speed OR +200 Health
      3. Level 20: +40 Attack Speed OR +20 Strength
      4. Level 25: No Reincarnation mana cost OR +20% Vampiric Aura Lifesteal
      ZEUS:SCEPTER REWORKED
      • Reworked Zeus Scepter. Grants you a new ability, Nimbus, that creates a storm cloud anywhere on the map. The cloud casts Lightning Bolt automatically on the closest enemy within 500 AoE once every 2.5 seconds (scales with cooldown reduction). Clouds last 50 seconds. Cooldown: 50, Mana cost: 275. Requires 8 hits from ranged heroes to kill (4 from melee heroes, 16 from non-heroes), and has a 100 gold bounty. Nimbus summon is a global cast range.
      1. Level 10: +2 Mana Regen OR 150 Health
      2. Level 15: +5 Armor OR 10% Magic Resistance
      3. Level 20: +30 Movement Speed OR -35 Respawn Time
      4. Level 25: +1.5% Static Field Damage OR +200 Cast Range


      The verdict is not the end
      It is only the beginning
      Strong will shall keep spreading
    • neuen Talente und Overall Changes


      HERO LEVELING
      INTRODUCING THE HERO TALENT TREE


      The Ancients have unveiled a new way to help heroes adapt to the needs of each battle. Every hero has gained a series of Hero Talents that players can select at levels 10/15/20/25, offering powerful augmentations to their capabilities.
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      CHOOSE YOUR BRANCH

      Select your Hero Talents at levels 10/15/20/25 to gain special bonuses for your hero or their abilities. Each level offers unique branches, and bypassed branches are not available at future levels. Each hero has their own unique set of Talents to choose from.

      TALENT TREE SPOTLIGHT - WRAITH KING

      No Reincarnation mana cost 25 +20% Vampiric Aura Lifesteal
      +40 Attack Speed 20 +20 Strength
      +15 Movement Speed 15 +200 Health
      +15 Damage 10 +8 Intelligence

      Mana Break got your Level 25 Wraith King feeling down? Choosing to have no Reincarnation mana cost can help pick the King up off the ground.

      TALENT TREE SPOTLIGHT - VENGEFUL SPIRIT

      +20% Vengeance Aura Damage 25 Magic Missile Pierces Spell Immunity
      +50 Damage 20 +20 Movement Speed
      +100 Magic Missile Damage 15 +8 All Stats
      +8% Magic Resistance 10 +25 Attack Speed

      Do you want your level 20 Vengeful Spirit to stack on the damage, or will increased movement speed put you in position to do more with less?

      TALENT TREE SPOTLIGHT - JAKIRO

      +1.25s Ice Path Duration 25 -50s Respawn Time
      +400 Attack Range 20 +150 Gold/Min
      +125 Cast Range 15 +250 Health
      +15% XP Gain 10 +8% Spell Amplification

      Does your support Jakiro need increased XP gain at level 10 to attain faster levels, or will amplified spell damage score more kills to help you along the way?

      TALENT TREE SPOTLIGHT - SHADOW FIEND

      +150 Attack Range 25 -7s Shadow Raze Cooldown
      15% Evasion 20 +2 Damage Per Soul
      +6% Spell Amplification 15 +175 Health
      +15 Movement Speed 10 +20 Attack Speed

      Your level 15 Shadow Fiend has a choice to make: dish out more damage with spell amplification, or survive once-fatal assaults with increased health.

      TALENT TREE SPOTLIGHT - CRYSTAL MAIDEN

      +1.5s Frostbite Duration 25 +200 Crystal Nova Damage
      +120 Gold/Min 20 -35s Respawn Time
      +125 Cast Range 15 +200 Health
      +15% Magic Resistance 10 +50 Damage

      Is your level 20 Crystal Maiden having trouble finishing her items while keeping the wards out of stock? Extra gold per minute can help narrow that item gap.

      ADDITIONAL HERO LEVEL CHANGES


      ULTIMATE LEVELS
      • Ultimate levels are now at 6/12/18
      • Heroes no longer have the attribute bonus ability
      • Heroes now have 4 Talents that can be leveled at level 10/15/20/25. Each level gives you two bonuses to choose between. Each hero has their own unique set of bonuses; see below for the list of bonuses.
      REWORKED XP
      • XP required to reach Level 12 is the same as previous Level 11 (level 2 ultimate)
      • XP required to reach Level 18 is the same as previous Level 16 (level 3 ultimate)
      • XP required to reach Level 25 is the same as previous Level 23
      • Smoothed out XP progression from level 8->13 to be always incrementing
      • XP Table updated to reflect changes: Hover To View Table[table]
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      UPDATED RESPAWN TIMETABLE
      • Reworked Respawn Timetable

        Hover To View Table[table]
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      GOLD BOUNTY
      • Hero kill gold bounty from [110 + Streak + Level * 9.9] to [110 + Streak + Level * 8]
      DEATH COST REWORKED
      • Old: 30 x Hero Level
      • New: 100 + Net Worth/50
      HERO KILL XP
      • Adjusted Hero Kill XP Table:
        Hover To View Table[table]
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      AOE GOLD
      • AoE gold per hero adjusted:
        Old:
        1: 150 + 6 * Level
        2: 100 + 5 * Level
        3: 40 + 4 * Level
        4: 25 + 3 * Level
        5: 20 + 3 * LevelNew:
        140 + 5 * Level
        70 + 4 * Level
        35 + 3 * Level
        25 + 2 * Level
        20 + 1 * Level



      BACKPACK


      Heroes now have a backpack that allows them to carry three additional items. While backpack items cannot be activated and grant no bonuses, they can be used to complete recipes, and players can swap items from backpack to inventory slots with a short item cooldown.

      <video autoplay="" loop="" preload="auto" style="box-sizing: inherit; background-color: rgb(33, 33, 33); width: 949px; height: 594px;">

      HOW IT WORKS
      Items that are in your backpack are Inactive, and remain so for 6 seconds when moved from backpack.
      BACKPACK MECHANICS
      • Items that are in your backpack are Inactive (cannot be activated or grant passive bonuses)
      • Items cooldown at only half the rate when they are anywhere except your main inventory.
      • Cannot put the following items in your backpack: Gem, Rapier, Bloodstone, and Aegis.
      • Items can always be moved out of backpack with no Inactivity timer when near a shop.
      DISASSEMBLING ITEMS
      • Disassembling items now tries to fill your inventory or backpack first before dropping to the ground.
      • Disassembling items auto-locks them from combining with other items. Use right click to unlock.



      MAP CHANGES


      Just as the Ancients shape the minds of the creatures who worship them, so too do their powers flow through the lanes of the forest, reshaping the lands to reveal new sources of power and lay waste to any notions of safety. Featuring changes to nearly every part of the map, a new Ancient Neutral Creep type, and a set of new allied structures in the jungles, there's a lot to learn and explore.



      ROSHAN

      • Moved Roshan to new area near top Powerup Rune spot
      • Roshan attack range increased from 128 to 150
      • Roshan armor increased from 5 to 15
      • Roshan HP reduced from 8000 to 5500
      • Roshan HP gain per 4 minutes reduced from 700 to 460
      • Roshan armor gain per 4 minutes increased from 0.7 to 1.1


      SHRINE

      • Added new building type — Shrine (has 1500 HP, 20 Armor)
      • There are Shrines near each team's Secret Shop and new Ancient Camp locations. Shrines can be teleported to. Shrines become vulnerable whenever all Tier 2 towers fall for the respective team.
      • Each team also has 5 Shrines inside the base.
      • Shrines have an ability with a 5 minute cooldown. Allied heroes can right-click to activate it, generating a 500 AoE aura that lasts for 5 seconds. The aura provides 120/40 HP/MP regeneration per second (heal values increase during the game by 2 HP / 1 MP per minute). Activates once you are in melee range after right-clicking on it. Shrines ability becomes available to use outside of the base once creeps spawn at 0:00.
      • Shrines do not grant vision.
      • Shrines provide a 150 gold bounty for each player on the team when killed.


      RUNES

      • Runes are now two different categories: Powerup Runes (Haste, Double Damage, etc.) and Bounty Runes.
      • Bounty Runes are no longer located in the River.
      • Powerup Rune spawns now occur at only one river location at a time.
      • Each of the four jungles now spawns a Bounty Rune every 2 minutes.
      • Greevil's Greed Bounty Rune multiplier rescaled from 3/4/5/6x to a constant 2x
      • Bottle now only replenishes 2 charges when filled with a Bounty Rune.


      JUNGLE

      • Reworked entire jungle terrain for Radiant and Dire (both primary and secondary jungles), and all connecting routes
      • The Primary jungle for each team now has 1 Ancient, 2 hard, 2 medium, and 1 small camp.
      • The Secondary jungle for each team now has 1 Ancient, 1 hard, and 1 medium camp.


      TERRAIN LAYOUT

      • Reworked the paths and hiding spots to the left and right of the side lanes
      • Reworked many ward spot locations and juke paths
      • Added various juke paths near the map edges between tier 1 and tier 2 towers
      • Adjusted tree distribution to the left of the top radiant barracks


      NEUTRALS CHANGES

      • Neutrals spawn time from 0:30/1/2/3/4/etc. to 0:30/1/3/5/7/etc.
      • Dying to Neutral creeps now cause your hero to have a minimum respawn time of 26 (equal to level 6 respawn time)
      • Ancients are no longer Spell Immune; now have 70% Magic Resistance
      • The following abilities do not affect Ancients: Arcane Orb and Chakram
      • Neutral creeps now have 1 mana regen
      • Swapped order of Ancient Thunderhide abilities (Slam is now 3rd)
      • Swapped order of Ancient Black Dragon abilities (Dragonhide Aura is now 3rd)


      NEW ANCIENTS

      • Added a new Ancient Neutral Camp (2 Prowler Acolytes and 1 Prowler Shaman)
      PROWLER ACOLYTE:
      • Provides a stacking Aura - Provides 10% Lifesteal and 10 HP regeneration
      • Has 0% Magic Resistance, 10 Armor
      PROWLER SHAMAN:
      • Passive Auto-Cast - Causes next attack to root the enemy for 2 seconds, preventing movement and dealing 75 DPS. Cooldown: 15
      • Active - Can cast in a 300 AoE effect around him, reducing Base Physical Armor by 50% and dealing 200 physical damage.
        Lasts 6 seconds. Cooldown: 12
        Note: Both abilities will be used by neutrals against enemies if there is a nearby hero.
      • Has 0% Magic Resistance, 11 Armor


      OTHER MAP CHANGES

      • Tier 4 towers now have the same regeneration as the Ancient.
      • Using TP scroll no longer destroys nearby trees.
      • Glyph cooldown refresh is now granted 1 second after a Tier 1 tower dies rather than immediately.
      • Ancient Building vision increased from 1900/1200 to 2600
      • Reduced Effigy building count in each base from 15 to 5
      • Adjusted Effigy building positions in the base
      • Effigy buildings HP increased from 500 to 1000
      • Effigy buildings armor increased from 10 to 12
      • Effigy buildings bounty increased from 111 to 125 to the killer
      • Fixed Glyph not affecting Effigy buildings
      • Tier 2/3/4 towers damage rescaled from 122-182 to 142-162


      ILLUSIONS


      Illusions now give Gold and XP bounties
      • Illusions provide 5 + Level Gold and XP
      • Illusions attack damage penalty against buildings increased from 30% to 50%
      • Attack Speed bonuses now work on Illusions.
      • Magic Resistance bonuses no longer work on Illusions.
      • The following Auras are now generated by illusions: Heartstopper Aura, Precision Aura, and Essence Aura.
      • Illusions no longer benefit from Dragon Blood armor bonus.
      • The following illusions have a constant bounty value (rather than the formula above):
        • Juxtapose illusions give a constant 5 gold/xp bounty.
        • Wall of Replica illusions give a constant 5 gold/xp bounty.



      GENERAL CHANGES



      [list]ROOT MECHANICS
      • Root now disables the following movement spells: Burrow Strike, Waveform, Blink Strike, Phantom Strike, Reality Rift, Pounce, Skewer, Ball Lightning, Timber Chain, Rolling Boulder, Icarus Dive, Leap, Poof, and Time Walk.

      DISPEL MECHANICS
      • Standardized Dispel mechanics - ability tooltips now list if they are Undispellable, Dispellable, or Dispellable only by Strong Dispels.
      • Abilities that Dispel now list what type of Dispel they apply (Basic Dispel or Strong Dispel).
      • The following skills are no longer undispellable: Soul Catcher, Stampede slow, Recall, Windrun, Rocket Barrage, Howl, and Sprint.
      • Insatiable Hunger is no longer dispellable.
      • Fixed Fatal Bonds continuing to do damage to you after the buff was dispelled

      CLEAVE MECHANICS
      • Cleave area is now calculated as a cone in the direction of your attack (instead of a circle whose edge starts in front of the attacking unit):
        • The overall distance from which a unit can be hit is roughly the same with the new cleave values.
        • Battle Fury:
          • Starting Radius: 150
          • Ending Radius: 280
          • Distance: 520
        • Empower:
          • Starting Radius: 150
          • Ending Radius: 240
          • Distance: 460
        • Grow:
          • Starting Radius: 150
          • Ending Radius: 400
          • Distance: 600
        • Tidebringer:
          • Starting Radius: 150
          • Ending Radius: 450/500/550/600
          • Distance: 675/750/825/900
        • Great Cleave:
          • Starting Radius: 150
          • Ending Radius: 300
          • Distance: 550


      OTHER CHANGES
      • Max movement speed increased from 522 to 550
      • Haste rune duration reduced from 25 to 22 seconds
      • Turn rate cap increased by 15% (turn rate ramps up over time as you start turning, the max values that it reaches while you turn are increased by 15%, not the initial value or acceleration/deceleration rate)
      • Lane creeps now give 50% of experience when denied by neutrals rather than 35% (normal player denies give 50% experience)
      • Temporarily removed the following heroes from Captains Mode: Necrophos, Techies, Lycan, and Treant
      • The following abilities no longer disjoint projectiles: Borrowed Time, True Form, Pounce, Metamorphosis, and Leap
      • The following abilities now disjoint projectiles: Test of Faith, Recall, and Morph Replicate
      • The following projectiles are now disjointable: Splinter Blast secondary hit and Soul Assumption
      • The following abilities no longer have special rules/restrictions for Ancients: Battle Hunger, Adaptive Strike, Electric Vortex, and Last Word
      • The following abilities now use Pseudo Random Distribution: Juxtapose, Craggy Exterior, Alpha Wolf Critical Strike, and Giant Wolf Critical Strike
      • Searing Chains Ensnare now reveals invisible units, similar to other Root debuffs.
      • The following flying vision abilities are reduced in AoE: Unstable Concoction Throw (400->300), Wild Axes (500->350), Spirits impact (300->150), Chain Frost (1000->800), Sprout (1000->750), Sacred Arrow (650->500), Illusory Orb (800->550), Stifling Dagger (600->450), Concussive Shot (400->300), and Static Remnant (600->500)
      • Moon Glaive no longer gets boosted by Spell Amplification.
      • Cleave no longer gets boosted by Spell Amplification.
      • Spell Lifesteal does not trigger heal for things that don't receive spell amplification (Moon Glaive, Cleave).
      • Fixed the following passives not being disabled by Break: Golem Flaming Fists, Golem Permanent Immolation, Last Will, Boar's Poison, Lycan Wolf Cripple, Necronomicon Archer Aura, Necronomicon Mana Break
      [/list]

      The verdict is not the end
      It is only the beginning
      Strong will shall keep spreading
    • Items


      ITEM CHANGES


      ABYSSAL BLADE:
      • Passive block chance reduced from 100% to 50%
      • Passive block amount increased from 40/20 (melee/ranged) to 70/35
      AETHER LENS:
      • Aether Lens cast range bonus increased from 200 to 220
      • Aether Lens recipe cost increased from 550 to 600
      ASSAULT CUIRASS:
      • Self attack speed reduced from 35 to 30
      • Aura attack speed increased from 20 to 25
      BLOODSTONE:
      • No longer reduces respawn time to less than 1 second
      BOTTLE:
      • Regeneration now behaves like Blink and only dispels if actual damage was taken, and only if the damage source is from a player or Roshan.
      • Bottle now only replenishes 2 charges when filled with a Bounty Rune.
      BRACER:
      • Recipe cost reduced from 210 to 190
      CHEESE:
      • Mana restore increased from 1000 to 1500
      CLARITY POTION:
      • Regeneration now behaves like Blink and only dispels if actual damage was taken, and only if the damage source is from a player or Roshan.
      CRIMSON GUARD:
      • Passive block chance reduced from 100% to 50%
      • Passive block amount increased from 32/16 (melee/ranged) to 70/35
      • Guard Damage Block increased from 55 to 60
      • Guard now affects buildings
      DAEDALUS:
      • Bonus damage reduced from 81 to 76
      • Critical strike increased from 2.2x to 2.3x
      DIFFUSAL BLADE:
      • Diffusal Blade can only target enemies now.
      • Mana break on illusions reduced from 20/10 to 16/8
      • Mana break on heroes increased from 40 to 50
      • Diffusal Blade damage per mana burned reduced from 100% to 80%
      DRAGON LANCE:
      • Strength reduced from 13 to 12
      DRUM OF ENDURANCE:ITEM REWORKED
      • Swiftness Aura is now a +20 Movement Speed aura.
      • Intelligence bonus reduced from 9 to 6
      • Recipe now requires Sage's Mask instead of Ring of Regeneration
      • Provides +50% Mana Regeneration instead of 3 Health Regeneration
      DUST OF APPEARANCE:
      • Dust of Appearance no longer requires 5 mana to cast.
      ENCHANTED MANGO:
      • Enchanted Mangoes on sale for 110 gold
      EYE OF SKADI:
      • No longer a Unique Attack Modifier
      GEM OF TRUE SIGHT:
      • True Sight no longer granted to Illusions
      GLIMMER CAPE:
      • Cooldown reduced from 16 to 14
      HEART OF TARRASQUE:
      • Regeneration increased from 4.75% to 7%
      HEALING SALVE:
      • Regeneration now behaves like Blink and only dispels if actual damage was taken, and only if the damage source is from a player or Roshan.
      HEAVEN'S HALBERD:
      • Heaven's Halberd slow duration increased from 4 to 5 seconds
      • Heaven's Halberd Maim chance increased from 20 to 24%
      HELM OF THE DOMINATOR:ITEM REWORKED
      • Dominate ability no longer requires 75 mana.
      • Dominate now sets the converted unit to 425 movement speed instead of 350.
      • Dominate can only have one creep active at a time.
      • Reworked Recipe and Bonuses:
        Recipe:
        Headdress (575)
        Gloves of Haste (500)
        Recipe (725)
        Total: 1800 (previously was 1800)

        Provides:
        +6 All Stats
        +10 Attack Speed
        +10 Attack Speed Aura
        +8 HP Regen Aura
        Active ability - Dominate
      INFUSED RAINDROP:
      • Cooldown increased from 6 to 7 seconds
      IRON TALON:
      • No longer increases a percentage (40%/15%) of base damage.
      • Now provides +24/7 bonus damage against non-hero units.
      • Bonus damage now works against Roshan.
      • Cooldown increased from 14 to 20
      MAELSTROM:
      • Maelstrom has an internal cooldown of 0.2 seconds.
      • Maelstrom is no longer a Unique Attack Modifier.
      MORBID MASK:
      • Cost increased from 900 to 1200
      • Now provides +15 damage
      MASK OF MADNESS:ITEM REWORKED
      • Reworked Recipe and Bonuses:
        Recipe:
        Morbid Mask (1200)
        Recipe (700)
        Total: 1900 (previously was 1800)

        Provides:
        +15% Lifesteal
        +15 Damage
        Active ability - Berserk

        - Grants 100 Attack Speed and 17% Movement Speed for 8 seconds. Cooldown: 20
        - While activated, you are silenced and have -5 armor.
      MEDALLION OF COURAGE:
      • Medallion of Courage no longer has half value against Roshan.
      MJOLLNIR:
      • Mjollnir has an internal cooldown of 0.2 seconds.
      • Mjollnir is no longer a Unique Attack Modifier
      MONKEY KING BAR:
      • Monkey King Bar no longer provides +15 Attack Speed.
      MOON SHARD:
      • Night vision increased from 250 to 300
      NECRONOMICON:
      • Necronomicon Warrior attack type changed from Basic to Piercing
      • Necronomicon Warrior attack damage increased from 45/60/75 to 75/100/125
      • Necronomicon Warrior Mana Break reduced from 25/50/75 to 20/30/40
      • Necronomicon Archer and Warrior armor type changed from Hero to Basic
      • Necronomicon Archer Mana Burn cooldown reduced from 20 to 7
      OBLIVION STAFF:
      • Oblivion Staff attack damage reduced from 15 to 10
      • Oblivion Staff intelligence increased from 6 to 10
      OCTARINE CORE:
      • Octarine Core no longer provides +50% Mana Regeneration.
      POOR MAN'S SHIELD:
      • Non-hero proc chance reduced from 53% to 50%
      QUELLING BLADE:
      • No longer increases a percentage (40%/15%) of base damage.
      • Now provides +24/7 bonus damage against non-hero units.
      • Bonus damage now works against Roshan.
      RADIANCE:
      • Radiance damage increased from 50 to 60
      • Radiance damage on illusions reduced from 50 to 40
      ROD OF ATOS:ITEM REWORKED
      • Applies a Root, preventing the target from moving for 2 seconds.
      • Cooldown increased from 10 to 16
      • Cast range reduced from 1200 to 1000
      • Active now uses a 1500-speed projectile rather than instantly applying.
      SANGE:
      • Sange Maim slow duration increased from 4 to 5 seconds
      • Sange Maim chance increased from 20 to 24%
      SATANIC:ITEM REWORKED
      • Reworked Recipe and Bonuses:
        Recipe:
        Reaver (3000)
        Morbid Mask (1200)
        Mithril Hammer (1600)
        Total: 5800 (previously was 5900)

        Provides:
        +50 Damage
        +25% Lifesteal
        +25 Strength
        Active ability - Unholy Rage
      SHADOW AMULET:
      • Shadow Amulet fade time reduced from 1.5 to 1.25
      • Shadow Amulet cooldown on allies reduced from 10 to 7
      SOLAR CREST:
      • Solar Crest no longer has half value against Roshan.
      SOUL BOOSTER:
      • Soul Booster no longer provides +50% Mana Regeneration.
      SOUL RING:
      • Recipe increased from 125 to 150
      TALISMAN OF EVASION:
      • Evasion reduced from 25% to 20%
      • Cost reduced from 1700 to 1450
      TOME OF KNOWLEDGE:
      • XP rescaled from 425 to 500/600/700/800/etc. per consumed Tome of Knowledge on your team
      URN OF SHADOWS:
      • Regeneration now behaves like Blink and only dispels if actual damage was taken, and only if the damage source is from a player or Roshan.
      VANGUARD:
      • Passive block chance reduced from 100% to 50%
      • Passive block amount increased from 32/16 (melee/ranged) to 70/35
      VLADMIR'S OFFERING:
      • No longer has 300 gold recipe (still has same total cost after Morbid Mask price increase)
      WIND LACE:
      • Cost increased from 235 to 250





      Hoffe das reicht fürs erste. Alles zu kopieren ist zu aufwendig.
      The verdict is not the end
      It is only the beginning
      Strong will shall keep spreading
    • der panda change :OO

      Spoiler anzeigen
      Nature's Guise is now a passive ability. Whenever you are within 265 range of a tree for 6/5/4/3 seconds (without attacking), you gain invisibility and 16/22/28/34% movement speed bonus. When you attack out of invisibility, you bash the target for 1/1.4/1.8/2.2 seconds. Distance-to-tree check still has a 0.75 grace period before invisibility is removed. Your attack out of invisibility cannot miss. You can cast while invisible.


      nice
      den helden nicht verstehen und ihm seinen stärksten spell wegnehmen um ein wenig BASHEN zu können xddd

      edit: ajo bin per proxy drauf jetzt, aber danke
    • ok hab grade nochmal nachgedacht, der treant change könnte doch ziemlich nice sein

      entfernt zwar den faktor für den ich ihn früher gespielt hab (ganksquads)
      aber könnte jetzt vielleicht sogar in der lage sein alleine carrien zu können.

      wenn ich die mechanics nicht falsch verstehe ist das auch einfach n 2,2 sekunden stun mit 3 sekunden cd?
      kann man sich gönnen