Der Echtzeitstrategie Thread [Broodwar | Warcraft 3] | ASL Seasons 5 | WC3 1.29 ist Live!

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    • Warb schrieb:

      1.29 ist live auf Bnet

      Hero Balance Changes

      Mountain King
      Movement Speed
      • Increased base speed from 270 to 290
      Stormbolt

      • Level 2: Reduce damage from 225 to 210
      • Level 3: Reduce damage from 350 to 325
      Thunder Clap

      • Level 1: Increased damage from 60 to 65; Increased area of effect from 25 to 30
      • Level 2: Increased damage from 100 to 125; Increased area of effect from 30 to 35
      • Level 3: Increased damage from 140 to 175; Increased area of effect from 35 to 40
      Paladin
      Attack Speed

      • Reduced cooldown from 2.2 to 2.0 seconds
      Movement Speed

      • Increased base speed from 270 to 290
      Divine Shield

      • Level 2: Reduced duration from 30 to 25
      • Level 3: Reduced duration from 45 to 35
      Blademaster
      Mirror Image

      • Reduced Mana cost from 115 to 100 for all levels
      Critical Strike

      • Removed + damage item interaction from multiplier calculation: (Avg Damage + Item Damage)*Critical Multiplier = Total Damage
      • Prior calculation: (Avg Damage *Critical Multiplier) + Item Damage = Total Damage
      Far Seer
      Feral Spirit

      • Level 1: Increased unit healths from 200 to 250
      • Level 2: Increased unit healths from 300 to 350; Reduced unit level from 4 to 3 to reduce enemy experience reward
      • Level 3: Reduced unit level from 5 to 4 to reduce enemy experience reward
      Chain Lightning

      • Reduced damage reduction from 15% to 10% per jump for all levels
      Far Sight

      • Level 1: Removed mana cost; Added a cooldown of 60 seconds
      • Level 2: Removed mana cost; Added a cooldown of 45 seconds
      • Level 3: Removed mana cost; Added a cooldown of 30 seconds
      Shadow Hunter
      Serpent Wards

      • Level 1: Increased damage from 11-13 to 14-16; Increased health from 75 to 90
      • Level 2: Increased damage from 23-26 to 27-30; Increased health from 135 to 165
      • Level 3: Increased damage from 41-45 to 48-52; Increased health from 135 to 200
      Tauren Chieftain
      Movement Speed

      • Increased base speed from 270 to 290
      War Stomp

      • Level 1: Increased damage from 25 to 30
      • Level 2: Increased damage from 50 to 60
      • Level 3: Increased damage from 75 to 90
      Reincarnation

      • Reduced spellcast from 7 seconds to 5 seconds
      Crypt Lord
      Movement Speed

      • Increased base speed from 270 to 290
      Carrion Beetles

      • Level 1: Increased health from 140 to 170; Increase movement speed from 270 to 290
      • Level 2: Increased health from 275 to 330; Increase movement speed from 270 to 290
      • Level 3: Increased health from 410 to 490; Increase movement speed from 270 to 290
      Impale

      • Level 1: Increased damage from 50 to 75
      • Level 2: Increased damage from 80 to 120
      • Level 3: Increased damage from 110 to 165
      Dread Lord
      Movement Speed

      • Increased base speed from 270 to 290
      Carrion Swarm

      • Level 1: Increased maximum damage from 300 to 400
      • Level 2: Increased maximum damage from 600 to 700
      • Level 3: Increased maximum damage from 1000 to 1200
      • Mana Cost reduced from 110 to 100 for all levels
      • Now damages mechanical units
      Sleep

      • Cooldown reduced from 6 seconds to 4 seconds for all levels
      • Level 1: Reduced duration from 20 (5) sec to 15 (4) sec; Reduced mana cost from 100 to 80
      • Level 2: Reduced duration from 40 (10) sec to 35 (8) sec; Reduced mana cost from 75 to 65
      • Level 3: Reduced duration from 60 (15) sec to 55 (12) sec
      Vampiric Aura

      • Level 1: Increased life steal from 15% to 20%
      • Level 2: Increased life steal from 30% to 35%
      • Level 3: Increased life steal from 45% to 50%
      Lich
      Movement Speed

      • Increased base speed from 270 to 290
      Demon Hunter
      Mana Burn

      • Increased mana cost from 50 to 60 for all levels
      Keeper of the Grove
      Intelligence

      • Increased default value from 18 to 19
      Tranquility

      • Added 3 seconds of invulnerability on spellcast
      • Reduced duration from 30 seconds to 15 seconds
      • Increased healing per second from 20 to 40
      Entangling Roots

      • Level 2: Reduced duration on units from 24 seconds to 18 seconds; Increased duration on heroes from 3 seconds to 5 seconds; Increased damage per second from 15 damage to 20 damage
      • Level 3: Reduced duration on units from 36 seconds to 30 seconds; Increased duration on heroes from 5 seconds to 7 seconds; Increased damage per second from 25 Damage to 30 Damage
      Force of Nature

      • Increased Treant attack damage from 14 to 16
      Priestess of the Moon
      Attack Speed

      • Reduced cooldown from 2.46 to 2.33 seconds
      Scout

      • Increased speed from 270 to 300
      • Level 1: Reduced mana cost from 100 to 50
      • Level 2: Reduced mana cost from 75 to 50
      Warden
      Blink

      • Level 2: Reduced cooldown from 10 seconds to 7 seconds
      • Level 3: Increased cooldown from 1 second to 4 seconds
      Dark Ranger
      Life Drain

      • Increase damage done per second and lower mana cost
      • Level 1: Increase damage per second from 25 to 30; Reduce Mana cost from 75 to 50
      • Level 2: Increase damage per second from 40 to 45, Reduce Mana cost from 75 to 50
      • Level 3: Increase damage per second from 55 to 60, Reduce Mana cost from 75 to 50
      Firelord
      Incinerate

      • Level 1: Increased bonus damage multiplier per stack from 1 to 2; Increased death by incineration damage full area from 90 to 120; Increased death by incineration damage half area from 180 to 240; Increased duration from 2 to 4
      • Level 2: Increased bonus damage multiplier per stack from 2 to 3; Increased death by incineration damage full area from 90 to 120; Increased death by incineration damage half area from 180 to 240; Increased duration from 2 to 4
      • Level 3: Increased bonus damage multiplier per stack from 3 to 4; Increased death by incineration damage full area from 100 to 120; Increased death by incineration damage half area from 180 to 240; Increased duration from 2 to 4
      Soul Burn

      • Level 1: Increased duration on units from 14 seconds to 16 seconds; Increased duration on heroes from 6 seconds to 7 seconds; Increased damage from 100 to 125
      • Level 2: Increased duration on units from 16 seconds to 18 seconds; Increased duration on heroes from 7 seconds to 8 seconds; Increased damage from 225 to 270
      • Level 3: Increased duration on units from 18 seconds to 20 seconds; Increased duration on heroes from 8 seconds to 9 seconds; Increased damage from 375 to 450
      Goblin Alchemist
      Movement Speed

      • Increased base speed from 270 to 290
      Healing Spray

      • No longer heals enemy units
      • Heals Alchemist
      Acid Bomb

      • Level 1: Increased Damage from 5 to 8 (total damage 75 to 120; Secondary damage 3 to 5)
      • Level 2: Increased Damage from 10 to 13 (total damage 150 to 195; Secondary damage 6.5 to 8.5)
      • Level 3: Increased Damage from 15 to 18 (total damage 225 to 270; Secondary damage 10 to 12)
      Goblin Tinker
      Movement Speed

      • Increased base speed from 270 to 290
      Cluster Rockets

      • Now targets air units
      • Level 1: Increased damage from 35 to 45 damage per second
      • Level 2: Increased damage from 65 to 75 damage per second
      • Level 3: Increased damage from 100 to 110 damage per second
      Naga Sea Witch
      Movement Speed

      • Increased base speed from 270 to 290
      Pandaren Brewmaster
      Movement Speed

      • Increased base speed from 270 to 290


      us.battle.net/forums/en/bnet/topic/20762137149

      TL;DR: Zusätzlich zum PTR patch wurde Demon Hunter leicht generft (Mana Burn kostet nun 60 Mana anstatt 50)
      World Edit hat weniger Limitierungen
      Bnet Ping ist laut Tests besser
      Ladder Reset kommt demnächst
      Wöchentliche Bnet Turniere fangen nach Ladder Reset wieder an
      rein da @roflgrins
    • @LerYy
      Sollen anscheinend immer noch problematisch sein, kann allerdings nicht aus persönlicher Erfahrung sprechen.
      Der Super Smash Bros Thread
      Der Echtzeitstrategie Thread [Broodwar | WC3]

      [20:00:08] Mark | iRiE^: jeder sieht auf dich auf warb
      [20:00:13] Mark | iRiE^: du bist das idol der jugend
      [20:00:17] Mark | iRiE^: der batman von ds
      [20:00:21] Mark | iRiE^: und nicetry is der joker

      Seraph schrieb:

      Ich bewundere ja deine grenzenlose Toleranz gegenüber sozial schwachen Menschen.

      FME schrieb:

      Warb, du bist ein Gott.


    • Outrage schrieb:

      Warb schrieb:

      1.29 ist live auf Bnet

      Hero Balance Changes

      Mountain King
      Movement Speed
      • Increased base speed from 270 to 290
      Stormbolt

      • Level 2: Reduce damage from 225 to 210
      • Level 3: Reduce damage from 350 to 325
      Thunder Clap

      • Level 1: Increased damage from 60 to 65; Increased area of effect from 25 to 30
      • Level 2: Increased damage from 100 to 125; Increased area of effect from 30 to 35
      • Level 3: Increased damage from 140 to 175; Increased area of effect from 35 to 40
      Paladin
      Attack Speed

      • Reduced cooldown from 2.2 to 2.0 seconds
      Movement Speed

      • Increased base speed from 270 to 290
      Divine Shield

      • Level 2: Reduced duration from 30 to 25
      • Level 3: Reduced duration from 45 to 35
      Blademaster
      Mirror Image

      • Reduced Mana cost from 115 to 100 for all levels
      Critical Strike

      • Removed + damage item interaction from multiplier calculation: (Avg Damage + Item Damage)*Critical Multiplier = Total Damage
      • Prior calculation: (Avg Damage *Critical Multiplier) + Item Damage = Total Damage
      Far Seer
      Feral Spirit

      • Level 1: Increased unit healths from 200 to 250
      • Level 2: Increased unit healths from 300 to 350; Reduced unit level from 4 to 3 to reduce enemy experience reward
      • Level 3: Reduced unit level from 5 to 4 to reduce enemy experience reward
      Chain Lightning

      • Reduced damage reduction from 15% to 10% per jump for all levels
      Far Sight

      • Level 1: Removed mana cost; Added a cooldown of 60 seconds
      • Level 2: Removed mana cost; Added a cooldown of 45 seconds
      • Level 3: Removed mana cost; Added a cooldown of 30 seconds
      Shadow Hunter
      Serpent Wards

      • Level 1: Increased damage from 11-13 to 14-16; Increased health from 75 to 90
      • Level 2: Increased damage from 23-26 to 27-30; Increased health from 135 to 165
      • Level 3: Increased damage from 41-45 to 48-52; Increased health from 135 to 200
      Tauren Chieftain
      Movement Speed

      • Increased base speed from 270 to 290
      War Stomp

      • Level 1: Increased damage from 25 to 30
      • Level 2: Increased damage from 50 to 60
      • Level 3: Increased damage from 75 to 90
      Reincarnation

      • Reduced spellcast from 7 seconds to 5 seconds
      Crypt Lord
      Movement Speed

      • Increased base speed from 270 to 290
      Carrion Beetles

      • Level 1: Increased health from 140 to 170; Increase movement speed from 270 to 290
      • Level 2: Increased health from 275 to 330; Increase movement speed from 270 to 290
      • Level 3: Increased health from 410 to 490; Increase movement speed from 270 to 290
      Impale

      • Level 1: Increased damage from 50 to 75
      • Level 2: Increased damage from 80 to 120
      • Level 3: Increased damage from 110 to 165
      Dread Lord
      Movement Speed

      • Increased base speed from 270 to 290
      Carrion Swarm

      • Level 1: Increased maximum damage from 300 to 400
      • Level 2: Increased maximum damage from 600 to 700
      • Level 3: Increased maximum damage from 1000 to 1200
      • Mana Cost reduced from 110 to 100 for all levels
      • Now damages mechanical units
      Sleep

      • Cooldown reduced from 6 seconds to 4 seconds for all levels
      • Level 1: Reduced duration from 20 (5) sec to 15 (4) sec; Reduced mana cost from 100 to 80
      • Level 2: Reduced duration from 40 (10) sec to 35 (8) sec; Reduced mana cost from 75 to 65
      • Level 3: Reduced duration from 60 (15) sec to 55 (12) sec
      Vampiric Aura

      • Level 1: Increased life steal from 15% to 20%
      • Level 2: Increased life steal from 30% to 35%
      • Level 3: Increased life steal from 45% to 50%
      Lich
      Movement Speed

      • Increased base speed from 270 to 290
      Demon Hunter
      Mana Burn

      • Increased mana cost from 50 to 60 for all levels
      Keeper of the Grove
      Intelligence

      • Increased default value from 18 to 19
      Tranquility

      • Added 3 seconds of invulnerability on spellcast
      • Reduced duration from 30 seconds to 15 seconds
      • Increased healing per second from 20 to 40
      Entangling Roots

      • Level 2: Reduced duration on units from 24 seconds to 18 seconds; Increased duration on heroes from 3 seconds to 5 seconds; Increased damage per second from 15 damage to 20 damage
      • Level 3: Reduced duration on units from 36 seconds to 30 seconds; Increased duration on heroes from 5 seconds to 7 seconds; Increased damage per second from 25 Damage to 30 Damage
      Force of Nature

      • Increased Treant attack damage from 14 to 16
      Priestess of the Moon
      Attack Speed

      • Reduced cooldown from 2.46 to 2.33 seconds
      Scout

      • Increased speed from 270 to 300
      • Level 1: Reduced mana cost from 100 to 50
      • Level 2: Reduced mana cost from 75 to 50
      Warden
      Blink

      • Level 2: Reduced cooldown from 10 seconds to 7 seconds
      • Level 3: Increased cooldown from 1 second to 4 seconds
      Dark Ranger
      Life Drain

      • Increase damage done per second and lower mana cost
      • Level 1: Increase damage per second from 25 to 30; Reduce Mana cost from 75 to 50
      • Level 2: Increase damage per second from 40 to 45, Reduce Mana cost from 75 to 50
      • Level 3: Increase damage per second from 55 to 60, Reduce Mana cost from 75 to 50
      Firelord
      Incinerate

      • Level 1: Increased bonus damage multiplier per stack from 1 to 2; Increased death by incineration damage full area from 90 to 120; Increased death by incineration damage half area from 180 to 240; Increased duration from 2 to 4
      • Level 2: Increased bonus damage multiplier per stack from 2 to 3; Increased death by incineration damage full area from 90 to 120; Increased death by incineration damage half area from 180 to 240; Increased duration from 2 to 4
      • Level 3: Increased bonus damage multiplier per stack from 3 to 4; Increased death by incineration damage full area from 100 to 120; Increased death by incineration damage half area from 180 to 240; Increased duration from 2 to 4
      Soul Burn

      • Level 1: Increased duration on units from 14 seconds to 16 seconds; Increased duration on heroes from 6 seconds to 7 seconds; Increased damage from 100 to 125
      • Level 2: Increased duration on units from 16 seconds to 18 seconds; Increased duration on heroes from 7 seconds to 8 seconds; Increased damage from 225 to 270
      • Level 3: Increased duration on units from 18 seconds to 20 seconds; Increased duration on heroes from 8 seconds to 9 seconds; Increased damage from 375 to 450
      Goblin Alchemist
      Movement Speed

      • Increased base speed from 270 to 290
      Healing Spray

      • No longer heals enemy units
      • Heals Alchemist
      Acid Bomb

      • Level 1: Increased Damage from 5 to 8 (total damage 75 to 120; Secondary damage 3 to 5)
      • Level 2: Increased Damage from 10 to 13 (total damage 150 to 195; Secondary damage 6.5 to 8.5)
      • Level 3: Increased Damage from 15 to 18 (total damage 225 to 270; Secondary damage 10 to 12)
      Goblin Tinker
      Movement Speed

      • Increased base speed from 270 to 290
      Cluster Rockets

      • Now targets air units
      • Level 1: Increased damage from 35 to 45 damage per second
      • Level 2: Increased damage from 65 to 75 damage per second
      • Level 3: Increased damage from 100 to 110 damage per second
      Naga Sea Witch
      Movement Speed

      • Increased base speed from 270 to 290
      Pandaren Brewmaster
      Movement Speed

      • Increased base speed from 270 to 290


      us.battle.net/forums/en/bnet/topic/20762137149

      TL;DR: Zusätzlich zum PTR patch wurde Demon Hunter leicht generft (Mana Burn kostet nun 60 Mana anstatt 50)
      World Edit hat weniger Limitierungen
      Bnet Ping ist laut Tests besser
      Ladder Reset kommt demnächst
      Wöchentliche Bnet Turniere fangen nach Ladder Reset wieder an
      rein da @roflgrins
      puh nee^^
    • Holy shit was ein geiler Spieltag
      Der Super Smash Bros Thread
      Der Echtzeitstrategie Thread [Broodwar | WC3]

      [20:00:08] Mark | iRiE^: jeder sieht auf dich auf warb
      [20:00:13] Mark | iRiE^: du bist das idol der jugend
      [20:00:17] Mark | iRiE^: der batman von ds
      [20:00:21] Mark | iRiE^: und nicetry is der joker

      Seraph schrieb:

      Ich bewundere ja deine grenzenlose Toleranz gegenüber sozial schwachen Menschen.

      FME schrieb:

      Warb, du bist ein Gott.


    • gute spiele, aber mir gefallen die aktuellen maps irgendwie nicht so richtig.
      Awaken my child and embrace the glory that is your birthright.
      - [The Overmind]


      "Ich bin bereit zu sterben. Aber ich weigere mich zu verlieren."
      - Superior Sand dan Glokta
    • Wie komme ich an WC3 Frozen Throne, wenn ich nur den Key für Reign of Chaos habe?
      Wenn ich mich richtig erinnere brauche ich fürs battle.net ja eh nur den Reign of Chaos Key... Finde die scheiß Hülle nicht und hab aus irgendeinem Grund nur den Key vom Grundspiel bei Blizzard gespeichert.

      Luke LaLonde schrieb:

      kurzes statement von mir:
      -sunslayer und buktus sind irgendwie so nen bud spencer / terrence hill duo, nur dass sunslayer kleiner ist und permanent irgendwelche sprüche auf kosten von buktus raus haut :D
    • Quarterfinals Spoiler



      Snow ist bekannt dafür gut im PvT zu sein. Das könnte echt interessant werden. Sehe zwar Flash realistisch gesehen vorne, aber wenn ein Upset möglich wäre dann hier.


      Hero mausert sich gerade zum besten Zerg überhaupt und ZvT ist definitiv seine stärke. Das macht er easy.


      Larva Mini ist schwer zu sagen, aber ich glaube Larva macht es weil er echt heftig viel trainiert zur Zeit und in den letzten paar Seasons auch echt um einiges besser geworden ist


      Shuttle Rain habe ich keine Ahnung weil ich PvP echt langweilig finde, aber so krank gut wie Shuttle gespielt hat (zum Beispiel Sonntag) sehe ich ihn vorne
    • Geht Gothic 2 weiter wenn Flash verliert? @Kazuiii
      Der Super Smash Bros Thread
      Der Echtzeitstrategie Thread [Broodwar | WC3]

      [20:00:08] Mark | iRiE^: jeder sieht auf dich auf warb
      [20:00:13] Mark | iRiE^: du bist das idol der jugend
      [20:00:17] Mark | iRiE^: der batman von ds
      [20:00:21] Mark | iRiE^: und nicetry is der joker

      Seraph schrieb:

      Ich bewundere ja deine grenzenlose Toleranz gegenüber sozial schwachen Menschen.

      FME schrieb:

      Warb, du bist ein Gott.


    • transistor
      scheint mir relativ schlecht für zerg zu sein.
      die basen sind rechtweit auseinander und mit schmalen chokes verbunden.
      dazu kommt noch, dass wenig möglichkeiten zum flanken da sind.
      das macht pristorm sau stark gegen zerg.

      gibts irgendwo daten zu den maps?
      Awaken my child and embrace the glory that is your birthright.
      - [The Overmind]


      "Ich bin bereit zu sterben. Aber ich weigere mich zu verlieren."
      - Superior Sand dan Glokta
    • Ich finde Transistor nicht so krass. Dass die basen weit auseinander sind stört eigentlich nicht. Die chokes sind super eng was ein nachteil ist für early zergling aggression, aber das drop und mutaharass potential ist aufgrund des aufbaus der base + natural zum beispiel viel einfacher. Basen die die weit weg liegen stören Zerg eigentlich nicht so sehr, in multi-player-maps pickt man ja gerne sogar absichtlich eine Basis die am anderen Ende ist (Fighting Spirit zum Beispiel) wenn sie so besser Defbar ist. Dass Thirdbases schwer defbar sind weil sie relativ offen liegen ist problematisch für alle Rassen, aber für Zerg vielleciht aim einfachsten zu punishen.

      Viel kranker finde ich diese semiisland map die ich auch richtig hasse. Im PvZ sehe ich da Protoss einfach viel zu weit vorne. Die choke ist relativ eng und der Großteil der Map ist durch Airdominanz so easy haltbar und favored Protoss imho viel zu stark dank der Überlegenheit von Corsairs (siehe heutiges Game wo einfach 3 stargates gebaut wurden und corsairs gemassed wurden). Außerdem kann man in anderen Maps schön einfach Hydras + Overlords losschicken für Detection, wobei die Hydras vor corsairs beschützen, hier ist das echt so viel schwieriger.

      Kann aber auch nur ein Eindruck sein der durch die letzten paar Partien darauf entstanden sind. Frage mich auch ob Spieler einfach andere Taktiken auf der Map entwickeln sollten, z.b versuchen early auf devourers zu gehen wenn der Gegner zu air-heavy ist. Aber Zerg ist auch echt gefickt wenn man den Airbattle zu sehr verliert gegen Protoss, darf gleichzeitig nicht overcomitten.


      Weiß not wo es Stats gibt, aber ich Liquipedia scheint eine Anlaufstelle zu sein, oder das foreign broodwar discord maybe.
    • ich glaube ein problem ist auch, dass die karten relativ klein sind.
      wenn du auf devour overcomittest switched er auf ground.
      ich find es seltsam, dass der toss in dem matchup die marschroute vorgibt.

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von ScarPe ()

      Awaken my child and embrace the glory that is your birthright.
      - [The Overmind]


      "Ich bin bereit zu sterben. Aber ich weigere mich zu verlieren."
      - Superior Sand dan Glokta
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