Der Eiserne Thron #6

    Diese Seite verwendet Cookies. Durch die Nutzung unserer Seite erklären Sie sich damit einverstanden, dass wir Cookies setzen. Weitere Informationen

    • bin bei allem dabei. Würde draft feiern, fand die alte map aber besser als die neue (hatte jedes land mir zu viele grenzen dass man sehr schwer sachen erobern konnte da die immer von 4-5 seiten supportet wurden)
      ansonsten auch gerne ein alternativ anfangsszenario von einen der erweiterungen
    • Entweder aus den Karten der Standardversion aber gerne auch aus dem Gesamtcharpool von etwaigen erweiterung mit der Regel man darf max. 1x 4er 1x 3er 2x 2er, 2x 1er und 1x 0er. Alternativ muss die Gesamtzahl der Karten printed Combat Strength 13 haben. Mir egal wie wir das machen.

      Hier die existierenden Karten. Man kann gerne welche kicken damit das nicht so overwhelming ist. Ist aus 1 Edition, 2. Edition und Erweiterung. Würde auch Vorschlagen wenn z.B. Stannis aus der Ersten Version gepickt wurde ist Stannis aus der Erweiterung nicht mehr pickbar.

      Spoiler anzeigen
      [4] Tywin Lannister: If you win this combat, gain two Power tokens.
      [4] The Red Viper: 2 Swords, 1 Fortification
      [4] Stannis Baratheon (2ed): If your opponent has a higher position on the Iron Throne Influence track than you this card gains +1 combat strength.
      [4] Stannis Baratheon (DWD): If you are not being supported in this combat, remove all Support orders adjacent to the embattled area, cancelling any supporting strength they provide.
      [4] Ser Jaime Lannister (DWD): 1 Sword, 1 Fortification
      [4] Roose Bolton (DWD): 1 Sword
      [4] Mace Tyrell (2ed): Immediately destroy one of your opponent's attacking or defending Footmen units.
      [4] Mace Tyrell (DWD): 1 Sword, 1 Fortification
      [4] Euron Crow's Eye (2ed): 1 Sword
      [4] Euron Crow's Eye (DWD): If your opponent has a higher position on the Fiefdoms track than you, this card gains +1 combat strength.
      [4] Eddard Stark: 2 Swords
      [4] Doran Martell (DWD): For each House card in your hand, this card gains a fortification icon and a sword icon, and suffers -1 combat strength (to a minimum of 0).
      [4] Bronze Yohn Royce: If you have more available Power tokens than your opponent, this card gains +1 combat strength.

      [3] Victarion Greyjoy (2ed): If you are attacking, all of your participating Ships (including your supporting Ships) add +2 to combat strength instead of +1.
      [3] Victarion Greyjoy (DWD): 2 Swords
      [3] Ser Loras Tyrell: If you are attacking and win this combat, move the March Order token used into the conquered area to resolve again later this round.
      [3] Ser Kevan Lannister (DWD): 1 Fortification
      [3] Ser Gregor Clegane: 3 Swords
      [3] Robb Stark: If you win this combat, you may choose the area to which your opponent retreats. You must choose a legal area where your opponent loses the fewest units.
      [3] Renly Baratheon: If you win this combat, you may upgrade one of your participating Footmen (or one supporting your Footman) to a Knight.
      [3] Randyll Tarly (DWD): 2 Swords
      [3] Ramsay Snow: If your lowest House card is still in your hand, this card gains +1 combat strength and three sword icons.
      [3] Littlefinger: If you control your homeland after this combat, gain a number of Power tokens equal to twice the printed combat strength of your opponent's played House card.
      [3] Jon Snow: If you win this combat, you may decrease or increase the Wildling threat by one space (to a minimum of 0 and a maximum of 10).
      [3] Areo Hotah (DWD): 2 Fortifications
      [3] Areo Hotah (2ed): 1 Fortification

      [2] Willas Tyrell: 1 Fortification
      [2] Theon Greyjoy: If you are defending an area that contains either a Stronghold or a Castle, this card gains +1 combat strength and a sword icon.
      [2] The Hound: 2 Fortifications
      [2] Steelshanks Walton: 1 Fortification
      [2] Ser Jon Fossoway: 1 Sword
      [2] Ser Jaime Lannister (2ed): 1 Sword
      [2] Ser Ilyn Payne: If you win this combat, you may destroy one of your opponent's Footmen in any area. If it is the only unit in the area, remove any Order token.
      [2] Ser Garlan Tyrell: 2 Swords
      [2] Ser Davos Seaworth (2ed): If your highest Card is in your discard pile, this card gains +1 combat strength and a sword icon
      [2] Roose Bolton (2ed): If you lose this combat, return your entire House card discard pile into your hand (including this card).
      [2] Rodrik the Reader: If you win this combat, you may search any Westeros deck for a card of your choice. Shuffle the remaining cards and place the chosen card on top of the deck.
      [2] Randyll Tarly (2ed): 1 Sword
      [2] Obara Sand: 1 Sword
      [2] Nestor Royce: 2 Fortifications
      [2] Melisandre (DWD): After combat, you may return any discarded House card to your hand by discarding Power Tokens equal to its printed combat strength.
      [2] Lyn Corbray: 1 Sword
      [2] Greatjon Umber: 1 Sword
      [2] Daven Lannister: 1 Sword
      [2] Darkstar: 1 Sword
      [2] Brienne of Tarth: 1 Sword, 1 Fortification
      [2] Black Walder: 1 Sword
      [2] Big Man: 1 Sword
      [2] Bastard of Nightsong: 1 Fortification
      [2] Bastard of Godsgrace: 1 Fortification
      [2] Balon Greyjoy: The printed combat strength of your opponent's House card is reduced to 0.
      [2] Asha Greyjoy (DWD): 1 Fortification

      [1] Walder Frey: Any player (other than your opponent) who grants support to your opponent must grant that support to you instead.
      [1] Tyrion Lannister: You may cancel your opponent's chosen House card and return it to his hand. He must choose a different House card to reveal. If he has no other House cards in his hand, he cannot use a House card this combat.
      [1] The Blackfish: You do not take casualties in this combat from House card abilities, Combat icons, or Tides of Battle cards.
      [1] Ser Rodrik Cassel: 2 Fortifications
      [1] Ser Kevan Lannister (2ed): If you are attacking, all of your participating Footman (including your supporting footmen) add +2 combat strength instead of +1.
      [1] Ser Harras Harlaw: 1 Sword
      [1] Ser Gerris Drinkwater: If you win this combat, you may move one position higher on one Influence track of your choice.
      [1] Ser Davos Seaworth (DWD): 1 Sword, 1 Fortification
      [1] Ser Axell Florent: 1 Sword
      [1] Ser Addam Marbrand: If you are attacking, all of your participating Knights (including your supporting Knights) add +3 combat strength instead of +2.
      [1] Salladhor Saan: If you are being supported in this combat, the combat strength of all Ships of another Houses is reduced to 0.
      [1] Quentyn Martell: For each House card in your discard pile, this card gains +1 combat strength.
      [1] Queen of Thorns (DWD): Ignore all text abilities printed on your opponent’s House card.
      [1] Qarl the Maid: If you are attacking and lose this combat, gain three Power tokens.
      [1] Paxter Redwyne: If the embattled area is a sea area, all of your participating ships (including your supporting ships) add +2 combat strength instead of +1.
      [1] Nymeria Sand (2ed): If you are defending, this card gains a fortification icon. If you are attacking, this card gains a sword icon.
      [1] Melisandre(2ed): 1 Sword
      [1] Margaery Tyrell (2ed): 1 Fortification
      [1] Lothor Brune: 1 Sword, 1 Fortification
      [1] Damon Dance-for-Me: 1 Sword
      [1] Dagmar Cleftjaw: 1 Sword, 1 Fortification
      [1] Cersei Lannister (DWD): 1 Fortification
      [1] Asha Greyjoy (2ed): If you are not being supported in this combat, this card gains two Sword icons and one Fortification icon.
      [1] Arianne Martell: If you are defending and lose this combat, your opponent may not move his units into the embattled area. They return to the area from which they marched. Your own units must still retreat.
      [1] Alester Florent: 1 Fortification
      [1] Alayne Stone: If you win this combat and control your homeland you may discard 2 of your available Power tokens to force your opponent to discard all of his available Power tokens.

      [0] Reek: If your chosen House card is in your discard pile, immediately return it to your hand. If you lose this combat, you may also return Reek to your hand.
      [0] Qyburn: You may discard to Power Tokens to choose any player's discard House card. Qyburn gains the printed combat strength and Sword / Fortification icons of that card, ignoring its text ability.
      [0] Queen of Thorns (2ed): Immediately remove one of your opponent's Order tokens in any area adjacent to the embattled area other than the March Order token used to start this combat.
      [0] Patchface: After combat, you may look at your opponent's hand and discard one card of your choice.
      [0] Nymeria Sand (DWD): 1 Sword, 1 Fortification
      [0] Margaery Tyrell (DWD): If you are defending your home area or an area that contains one of your Power tokens, your opponent’s final combat strength is 2.
      [0] Mance Rayder: Your final combat strength is equal to the current position of the Wildling Threat token.
      [0] Lysa Arryn: After this combat, if your opponent has more available Power tokens than you, gain 3 Power tokens.[/q]
      [0] Doran Martell (2ed): Immediately move your opponent to the bottom of one Influence track of your choice.
      [0] Cersei Lannister (2ed): If you win this combat, you may remove one of your opponent's Order tokens from anywhere on the board.
      [0] Catelyn Stark: If you have a Defense Order token in the embattled area, its value is doubled.
      [0] Aeron Damphair (2ed): You may immediately discard two Power tokens to discard Aeron Damphair and choose a different House Card from your hand (if able).
      [0] Aeron Damphair (DWD): You may discard any number of Power tokens to increase the combat strength of this card by the number of Power tokens discarded.
    • wie funktioniert denn das so übers forum? muss ich mir dann den aktuellen boardstate immer per paint nachbauen?



      eventually there comes a point where it's like the true test for your team - will he cast a spell or will he not
      - Artour Babaev

      Und wenn beide dann nicht mehr stacken und der einer 6k Boi, der vorher 4k war, mit einem anderen 4k Boi spielt, dann ist er nicht mehr 6k, weil er reverse trägert, oder?
      - User des Monats
    • lubold schrieb:

      wie funktioniert denn das so übers forum? muss ich mir dann den aktuellen boardstate immer per paint nachbauen?
      Ne, es gibt eine Karte, die alle bearbeiten können. Wenn etwas verändert wurde, wird eine neue URL generiert, die du dann postest. Da siehst du dann alle verfügbaren Hauskarten, wer wieviele Token hat usw.
      we do not sow
    • klingt dank, wäre dann wohl mal in



      eventually there comes a point where it's like the true test for your team - will he cast a spell or will he not
      - Artour Babaev

      Und wenn beide dann nicht mehr stacken und der einer 6k Boi, der vorher 4k war, mit einem anderen 4k Boi spielt, dann ist er nicht mehr 6k, weil er reverse trägert, oder?
      - User des Monats
    • Damit wären wir 6:
      @^^^^^ @fun_with_gamen @lubold @Wing- @Der_Busfahrer. und ich. Map ist mir relativ egal, draft klingt stabil. Dempsey willst du eine aussuchen und das draften vorbereiten? Können wir auch zusammen im TS oder so machen. Wann wollen wir starten? Wenns nach mir geht recht bald, wäre auch dabei wieder 1-5 Züge im TS quasi in Echtzeit zu spielen, besteht da Interesse?
      we do not sow