Neuer Patch ist das Freunde!
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DRAFTING
All Pick drafting order is now: A-BB-AA-BB-AA-B
Each day 10 heroes are selected automatically as bonus heroes for the day. Bonus heroes provide you with a free mango on selection (cannot be sold).
Randoming no longer gives bonus gold. It instead selects a hero from the set of bonus heroes and grants an extra iron branch (in addition to the mango).
Removed repicking
LANING
Middle lane no longer has an additional melee creep.
Creeps now meet closer to each team's respective safelanes.
Denies XP granted to the enemy (the player being denied) reduced from 70% to 25%
Denied XP gained by the denier reduced from 30% to 25%
Neutrals killing lane creeps is now considered the same as the enemy creeps killing them—it's not a deny, and gives full XP. You must deny the creep yourself to deny its XP.
Total Wave XP (the 4 creeps) increased from 210 to 240
Melee Creeps XP increased from 40 to 57
Range Creeps XP reduced from 90 to 69 (result of both changes is 240)
Melee creep bounty increased by 4
Range creep bounty increased by 12 (overall total gold per wave increased by 24)
First neutral creep spawn changed from 30 seconds to 1 minute
Base hero-kill XP bounty (non-assist portion) for level 1-5 reduced from 100/120/140/160/180 to 30/60/90/120/150 (You still get extra XP for hero kills from the assist formula)
XP range increased from 1300 to 1500
XP required to go from level 1 to level 2 reduced from 240 to 200
XP required to go from level 2 to level 3 increased from 360 to 400
Tier 1 tower HP increased from 1400 to 1600
TOWN PORTAL SCROLLS
Heroes now start with a TP Scroll. TP scrolls start on cooldown at the beginning of the game.
SHRINES AND GLYPH
Removed Shrines from the base (replaced by filler buildings)
Glyph now causes your creeps to be invulnerable for the glyph duration.
CREEPS
Extra siege creep now spawns at 30 minutes instead of 40 minutes.
Siege creep HP increased by 50
Fixed extra lane creeps spawning a minute too late (the ones at 15/30/40/45 minutes for melee/melee/range/melee).
Lane Creeps upgrade amount is now capped at Mega Creeps (previously, if a game went on for over ~4 hours, it was possible for creeps to be stronger than mega).
ARMOR MECHANICS
Armor formula adjusted from 0.06*Armor/(1+0.06*Armor) to 0.05*Armor/(1+0.05*Armor)
Armor per agility rescaled from 1/7 to 1/6
Tier 1 towers armor increased from 14 to 17
Tier 2 & 3 towers armor increased from 16 to 19
Tier 4 towers armor increased from 24 to 29
Roshan base armor increased from 15 to 18
Filler building armor increased from 12 to 14
Shrines building armor increased from 20 to 24
Ancient building armor increased from 15 to 18
Melee barracks building armor increased from 15 to 18
Range barracks building armor increased from 10 to 12 (these changes maintain parity with the overall damage reduction of structures before the above formula change)
BASE STRUCTURES
Removed Tier 4 tower HP regen (previously had 3)
Ancient HP regen increased from 3 to 8
MAP CHANGES
Reworked midlane for Dire (both sides can now walk along the ledges without being hit)
Adjusted midlane ramps to be narrower
Moved mid Shrines closer to the primary jungle area
Swapped offlane Shrines and Bounty Runes
Adjusted offlane terrain to be wider
Moved primary jungle Bounty Runes closer to safelane camp area (close to the river ramps)
Reworked Dire safelane jungle area
Safelane hard camp adjusted (primarily pullable to the offlane, or to connect to the small camp)
Removed one of the ramps going down the jungle camp near each of the safelanes
Removed the following ward spots: Radiant Ancient/Roshan, Bottom Radiant Rune, Dire Primary jungle (near Ancient camp)
Made multiple miscellaneous tree and line-of-sight adjustments
Shifted bottom river Powerup Rune up the river slightly
Adjusted ramp to Dire safelane jungle area to be narrower
Swapped medium and hard camps in the primary jungle (hard camp is now the one closest to the mid tier 2)
Adjusted tree positions in front of the Radiant small camp pull
Made minor adjustments to low-ground tree positions in front of the Radiant ramp leading to the Dire offlane (near the blue crystals — pathing around these trees is now possible)
Reduced size of the ramp going to the Radiant safelane jungle from the Dire offlane side
Adjusted position of Radiant safelane hard camp up slightly
Slightly decreased size of ramp going below the Radiant Secret Shop
Shifted the ramp on the Dire offlane (that connects to the Radiant safelane hard camp) slightly to the right
Radiant hard camp (near the mid tier 2) is no longer in a pit
Minor adjustments to tree layout, ramps and terrain above and around the Dire primary jungle
Adjusted ramp going down from Radiant Ancient camp towards the top river
ROSHAN
Third Roshan kill now drops a single-use consumable refresher orb. Cooldown is independent from Refresher Orb
RESPAWN TIME
Hero Respawn timer for level 1-5 rescaled from 8/10/12/14/16 to 5/7/9/13/16
NEUTRAL AGGRO
Neutrals now sleep at night. They have zero aggro range while sleeping.
Removed special neutral pull aggro exceptions for heroes (on Chaos Knight, Earth Spirit, Morphling, Pudge, Clockwerk, Rubick, and Tiny)
Neutrals lane creep aggro is now based on which neutral spawn area they're in (enabled for the traditional safelane/offlane pull camps)
CAPTAINS MODE
Captains Mode now has an extra ban in the first phase (6 bans total in the mode).
ILLUSIONS
Illusions now deal 80% less damage to Roshan rather than dying instantly when attacking him.
Illusions now benefit from Health and Mana regeneration.
Roshan Slam damage increased from 70 + 5/Min to 70 + 8/Min
FOUNTAIN
Fountain damage increased from 190-199 to 220-240
Fountain mana regen increased from 4% MP + 14 mana per second to 6%
Fountain HP regen increased from 4% to 5%
NET WORTH
Net worth Ranking Factor (how much the richest vs poorest heroes get from assist gold) changed from 0.75->1.25 to 0.7->1.3
HEX
Hex can no longer be dispelled.
UI
Added UI indication over inventory to show Mute state
Added a new option to require stop to interrupt your channeling abilities
UNIQUE ATTACK MODIFIERS
Removed the remaining Unique Attack Modifiers
Lifesteal is no longer a Unique Attack Modifier (stacks additively)
Arcane Orb is no longer a Unique Attack Modifier
Mana Break is no longer a Unique Attack Modifier (does not stack with Diffusal Blade's Mana Break)
OTHER CHANGES
Removed cliffing restrictions for Rubick, Magnus, Dark Seer, etc.
Removed Pudge and Vengeful Spirit's free pathing on terrain cliffs
Roshan now upgrades every minute rather than every 4 minutes (bonuses rescaled so its the same, just smoother).
Fixed magic damage sources from attacks not being blocked by Barrier type abilities (Pipe, Hood, Flame Guard)
Improved stack count readability on buff icons
Heroes with turn rates of 0.4 are improved to 0.5 (Mirana, Puck, Razor, Shadow Shaman, Tidehunter, Witch Doctor, Warlock, Beastmaster, Veno, Wraith King, Viper, Clinkz, Enchantress, Spectre, Spirit Breaker, Lone Druid, Elder Titan, Oracle, and Winter Wyvern)
You can now see enemy mana regeneration values (previously could only see HP regen values).
Regeneration Rune changed from 100/67 HP/MP to 6% Max HP/MP
NEUTRAL ABILITIES
Neutral Centaur War Stomp cast point reduced from 0.5 to 0.4
Neutral Centaur War Stomp mana cost reduced from 100 to 50
Neutral Furbolg Thunder Clap cast point reduced from 0.5 to 0.4
Neutral Furbolg Thunder Clap mana cost reduced from 100 to 50
Neutral Wildkin Tornado cast point reduced from 0.75 to 0.4
Neutral Soulstealer Mana Burn cast point reduced from 0.5 to 0.3
Neutral Prowler Shaman Desecrate cast point reduced from 0.9 to 0.4
Neutral Thunder Lizard Slam cast point increased from 0 to 0.3
Neutral Dark Troll Warlord Ensnare cast point reduced from 0.5 to 0.3
Neutral Dark Troll Warlord Ensnare mana cost reduced from 150 to 75
Neutral Dark Troll Warlord Raise Dead cast point reduced from 0.5 to 0.3
Neutral Harpy Storm Chain Lightning cast point reduced from 0.5 to 0.3
Added a projectile for Dark Troll Warlord Ensnare
Neutral Purge now works on cycloned units.
Neutral Cloak aura on heroes increased from 5% to 10%
ITEM CHANGES
COURIER
Courier cost increased from 100 to 200
Ground Courier movement speed increased from 350 to 380
Flying Courier speed increased from 430 to 450
Flying Courier upgrade can no longer be purchased. Courier now upgrades automatically at 3 minutes.
Flying Courier now has Courier Shield instead of the Haste ability (200 CD, Duration: 2).
Courier can no longer refill Bottle.
Courier can no longer be purchased more than once.
SHOP
Removed the following items from the side shop: Quarterstaff, Orb of Venom, Blades of Attack, Sage's Mask, Stout Shield, Ring of Regeneration, Ring of health, Bottle (1 charge)
Added the following item to the side shop: Ring of Protection
Added the following items to Secret Shop: Voidstone, Ring of Health, Bottle (full charge)
SUPPORT
Observer Wards cost increased from 60 to 80
Observer Wards XP bounty increased from 25 to 100
Tango cost rescaled from 125 for 4 uses to 150 for 5 uses
Smoke of Deceit cost increased from 50 to 80
MISC
Gauntlet cost reduced from 150 to 135
Slippers cost reduced from 150 to 135
Mantle cost reduced from 150 to 135
Wraith Band Recipe reduced from 170 to 165
Bracer recipe reduced from 175 to 165
Null recipe increased from 155 to 165
Wraith/Bracer/Null no longer give +3 attack damage. They now give an additional +1 to primary attribute.
Veil no longer provides +6 Damage
Veil Intelligence bonus increased from +12 to +14
Dagon no longer provides +9 Damage.
Dagon Intelligence bonus increased +2
Drums of Endurance no longer provide +3 Damage.
Drums of Endurance Strength bonus increased +1
Rod of Atos no longer provides +6 Damage.
Perseverance no longer gives +10 Damage.
Linken's Sphere no longer gives +15 Damage.
Refresher Orb no longer gives +20 Damage.
Refresher Orb mana regen increased from 250 to 300%
Lotus Orb no longer gives +10 Damage.
AETHER LENS:ITEM REWORKED
OLD:
Provides:
+220 Cast Range
+250 Mana
+100% Mana Regeneration
+6% Spell Amp
NEW:
Provides:
+250 Cast Range
+450 Mana
+125% Mana Regeneration
BATTLE FURY:RECIPE CHANGED
Battle Fury now requires a Demon Edge instead of Claymore + Broadsword (cost is 400 cheaper).
Attack damage reduced from 55 to 50
Cleave distance increased from 570 to 625
Cleave end radius increased from 300 to 330
BOOTS OF SPEED:
Boots of Speed movement speed reduced from +45 to +40
BOOTS OF TRAVEL:
Boots of Travel building prioritization range increased from 325 to 700
BLOODSTONE:RECIPE CHANGED
Bloodstone now requires Perseverance instead of Soul Ring + Recipe.
Initial charges increased from 12 to 14
No longer heals in an area around your hero upon death.
BUTTERFLY:
Flutter duration reduced from 4 to 2 seconds
Flutter no longer disables evasion
DESOLATOR:
Desolator armor reduction reduced from -7 to -6
DIFFUSAL BLADE:ITEM REWORKED
No longer dispels
No longer has charge limits
No longer upgradeable
Cooldown increased to 15 seconds
DRUMS OF ENDURANCE:
Active bonus attack speed increased from 25 to 35
ETHEREAL BLADE:
Projectile speed increased from 1200 to 1275
SKADI:
No longer requires an Orb of Venom
FORCE STAFF:
Cooldown increased from 20 to 23
GLIMMER CAPE:
Glimmer Cape can no longer be disassembled.
HURRICANE PIKE:
Hurricane Pike now requires a Wraith Band instead of a 500 gold recipe.
IRON TALON:ITEM REMOVED
Iron Talon has been removed from the game.
JAVELIN:
Now provides 25% Accuracy
Cost reduced from 1500 to 1100
No longer grants +10 Damage
Accuracy proc now deals 100 magical damage (displayed overhead)
BASHER:
Recipe cost increased from 750 to 1150
No longer grants +10 Damage
Bashes cannot be evaded
Damage proc increased from 85 to 100 (displayed overhead)
ABYSSAL BLADE:
No longer grants +10 Damage
Bashes cannot be evaded
Damage proc increased from 85 to 100 (displayed overhead)
MONKEY KING BAR:ITEM REWORKED
OLD:
Requires:
Demon Edge (2200)
2x Javelin (3000)
Total: 5200
Provides:
+66 Damage
+True Strike
+35% chance to proc 160 magic damage and ministun for 0.01
NEW:
Requires:
Hyper Stone (2000)
2x Javelin (2200)
Total: 4200
Provides:
+60 Attack Speed
+75% Accuracy + 60 Pure damage proc (the attack that procs the accuracy also procs the pure damage, pierces Spell Immunity)
LINKEN'S SPHERE:
Cannot manually target self with Linken's Sphere
MAGIC WAND:RECIPE CHANGED
OLD:
Requires:
Magic Stick (200)
2x Ironwood Branch (100)
Circlet (165)
Total: 465
Provides:
+4 All Stats
NEW:
Requires:
Magic Stick (200)
2x Ironwood Branch (100)
Enchanted Mango (100)
Total: 400
Provides:
+2 All Stats
+1.5 HP Regen
NECRONOMICON:ITEM REWORKED
Removed Mana Burn from Archer
Level 3 Archer now gains Purge (Slow + Dispel, targets enemies only). Cooldown: 15
OLD:
Requires:
Staff of Wizardry (1000)
Belt of Strength (450)
Recipe (1200)
Provides:
+8/12/16 Strength
+15/21/24 Intelligence
NEW:
Requires:
2x Sage's Mask (650)
Belt of Strength (550)
Recipe (1300)
Provides:
+10/15/20 Strength
+100/125/150% Mana Regen
POOR MAN'S SHIELD:ITEM REMOVED
Poor Man's Shield has been removed from the game.
ORB OF VENOM:
Damage over time no longer dispels consumables or disables Blink (behaves like Poison Sting)
PIPE OF INSIGHT:
Barrier active can now affect buildings.
RING OF REGEN:
Cost reduced from 325 to 300
SATANIC:RECIPE CHANGED
Now requires Claymore instead of Mithril Hammer
SENTRY WARDS:
Sentry wards no longer automatically appear in front of Observer Wards when buying the item.
SILVER EDGE:
No longer applies enemy damage reduction
Movement speed bonus increased from 20% to 25%
SMOKE:
Stock cooldown reduced from 11 minutes to 10 minutes
SOLAR CREST:
Accuracy increased from 35% to 40%
SOUL RING:ITEM REWORKED
OLD:
Requires:
Sage's Mask (325)
Ring of Regen (325)
Enchanted Mango (100)
Total: 750
Provides:
+3 Health Regen
+50% Mana Regen
Sacrifice CD: 30
NEW:
Requires:
Ring of Regen (300)
2x Gauntlets of Strength (270)
Recipe (185)
Total: 755
Provides:
+6 Strength
+2 Health Regen
Sacrifice CD: 25
STOUT SHIELD:
Damage Block increased from16/8 to 18/9
URN OF SHADOWS:
Urn of Shadows damage type changed from pure to magical
Urn Shadows damage increased from 150 to 200
VLADMIR'S OFFERING:
Vladmir's Aura now stacks with Ring of Aquila/Ring of Basilius.
METEOR HAMMER:NEW ITEM
Requires:
Ogre Axe (1000)
Staff of Wizardry (1000)
Ring of Regen (300)
Sage's Mask (325)
Total: 2625
Provides:
+12 Strength
+12 Intelligence
+4 HP Regen
+1.5 Mana Regen
Active:
Channeling, 3 seconds. Summons a Meteor that strikes a 300 AoE and stuns for 1.75 seconds. Applies a 6 second debuff that deals 60 damage per second to structures (115 to non-structures). Cast Range: 600 , CD: 40, Mana cost: 125. You have vision over the impact area for the channel duration. Meteor impact destroys trees. Meteor takes 0.5 seconds to land.
AEON DISK:NEW ITEM
Requires:
Vitality Booster (1100)
Energy Booster (900)
Recipe (1750)
Total: 3750
Provides:
+250 Health
+250 Mana
+25% Status Resistance (Reduces the duration of effects like silence/stun/disarm/root/fear/etc. For DPS debuffs with slows, it instead just reduces the slow values, leaving the damage amount unaffected)
Passive:
Whenever you take damage and are below 80% health, you apply a strong dispel on your hero and you gain a 2.5 second buff that reduces all incoming and outgoing damage to zero. Cooldown: 100. Only triggers on player-based damage.
SPIRIT VESSEL:NEW ITEM
Requires:
Urn of Shadows (875)
Vitality Booster (1100)
Wind Lace (250)
Recipe (600)
Total Cost: 2825
Provides:
+250 Health
+30 Movement Speed
+2 All Stats
+2 Armor
+1 Mana regeneration
Active:
In addition to urn behavior, casting on an enemy target now reduces enemy HP regen and heals by 70%, and drains 3% of the target's current health per second. Casting on an allied target now amplifies HP regen and heals by 20%, and increases the target's health by 1% of their current health per second.
NULLIFIER:NEW ITEM
Requires:
Sacred Relic (3800)
Helm of Iron Will (900)
Total Cost: 4700
Provides:
+65 Damage
+5 Armor
+5 HP Regen
Active:
Dispels the target and mutes them for 5 seconds. Anytime the muted target is attacked, it will be slowed by 100% for 0.4 seconds. Applies slow on projectile impact. Cooldown: 14, Mana cost: 100, Cast Range: 600, Projectile Speed: 1200.
KAYA:NEW ITEM
Requires:
Staff of Wizardry (1000)
Robe of the Magi (450)
Recipe (500)
Total: 1950
Provides:
+16 Intelligence
+10% Spell Amp
+10% Mana cost & Manaloss Reduction (affects things like manaburn, manabreak, etc)
Note: Multiple instances don't stack
REGENERATION FORMULA
SUMMARY
Health and mana regeneration formulas have been reworked. For both health and mana, you gain a direct value. After that, Strength and Intelligence both amplify health and mana regenerations. Void Stone for example provides 1.0 mana regeneration, instead of 100%.
STAT TOOLTIP
The stat tooltip area tells you how much HP/MP percentage increase is provided by your attributes, and what the absolute values of regen + Int/Str based bonus values are.
MANA FORMULA
Reworked mana regeneration formula to change percentage bonuses (like Void Stone, etc) to raw bonuses. Each point of Intelligence amplifies mana regeneration by 2%.
Old: (0.01 + 0.04 * Int) * (1 + Percentages Bonuses) + Flat Bonuses
New: (Base + Flat Bonuses) and increases by 2% Per Intelligence
Note 1: All heroes currently have 0.9 Base, but may be adjusted on case by case basis in the future (like base HP regen is now).
Note 2: Adjusted various mana regen items, talents, and skills (see lists below)
Adjusted Items
In general items that gave 50% mana regen before, now give 0.5 mana regen, 100% gives 1.0, etc.
Other item values:
Perseverance: 1.5
Scythe of Vyse: 2.25
Battle Fufy: 2.25
Orchid: 2.25
Bloodthorn: 2.25
Eul: 2.25
Linken's Sphere: 2.25
Lotus Orb: 1.75
Drums: 0.75
Solar Crest: 1.0
Aether Lens: 1.25
Raindrops: 0.5
Bloodstone per charge: 0.4
Clarity Potion: 3.2
Vlad: 0.65
Basilius: 0.5
Aquila: 0.5
Bottle: 40
Talents have been rescaled to account for the new formula.
Adjusted Skills:
Crystal Maiden Aura on Allies rescaled from 1/1.5/2/3 to 0.8/1.0/1.2/1.4
Crystal Maiden Aura on Self rescaled from 2/3/4/8 to 1/2/3/4
Death Pulse mana regen rescaled from 1/3/5/7 to 2/2.25/2.5/2.75
Other Adjustments:
Shrine MP regen from 40 to 30
Shrines no longer increase their MP regen value as time elapses.
HEALTH
Reworked Health Regeneration formula. Each point of Strength amplifies regeneration by 0.7%
Old: Base + 0.06 * Strength + Flat Bonuses
New: (Base + Flat Bonuses) and increases by 0.7% Per Strength
Note 1: Base values increased by 1.5 for all heroes in the new formula
Note 2: Adjusted various HP regen items, talents, and skills (see lists below)
Adjusted Items
Ring of Health: 5
Hood of Defiance: 6.5
Perseverance: 5.5
Force Staff: 5
Vanguard: 5.5
Abyssal Blade: 7
Crimson Guard: 6
Helm of the Dominator: 8
Refresher Orb: 11
Linken Sphere: 5.5
Lotus Orb: 5.5
Pipe: 6.5
Pipe Insight Aura: 2
Greaves Aura: 3.5
Greaves Critical Heal: 12
Headdress Aura: 2
Mek Aura: 3.5
Tranquil: 12
Bloodstone: 7
Armlet: 4
Soul Ring: 2
Ring of Regen: 1.5
Veil from 6 to 5
Hurricane Pike from 6 to 5.5
Vladmir 3 to 2.5
Armlet life drain from 45 to 54
Bottle: 80
Urn: 35
Talents have been rescaled to account for the new formula.
Adjusted Skills:
Chemical Rage HP regen rescaled from 50/75/100 to 40/48/56
Dragon Blood rescaled from 3/6/9/12 to 4/6/8/10
Press The Attack rescaled from 30/40/50/60 to 30/35/40/45
Feral Impulse rescaled from 1/4/7/10 to 1/3/5/7
Reactive Armor rescaled from 1/1.2/1.4/1.6 to 1/1.15/1.3/1.45
Satyr Tormentor Aura rescaled from 6 to 5.5
Inner Vitality threshold heal factor rescaled from 20/40/60/80% to 22/30/38/46%
Inner Vitality normal heal factor rescaled from 5/10/15/20% to 6/8/10/12%
Death Pulse kill HP regen multiplier rescaled from 10 to 6
Death Pulse kill HP regen duration rescaled from 7 to 6
Death Pulse HP regen rescaled from 1/3/5/7 to 2/3/4/5
Doom Scorched Earth heal rescaled from 16/24/32/40 to 12/18/24/30
Living Armor rescaled from 4/8/12/16 to 4/7/10/13
Cold Embrace base rescaled from 25 to 15
Other Adjustments:
Shrine HP regen from 90 to 75
Shrines no longer increase their HP regen value as time elapses.
ATTRIBUTE CHANGES
HERO ATTRIBUTES
Intelligence mana increased from 11 to 12
All Agility heroes base movement speeds reduced by 5
Strength, Agility, and Intelligence attributes now give a unique perk to the hero if they are the respective hero type (in addition to the +1 damage).
PERKS
Strength gains +0.15% Status Resistance (Reduces the duration of effects like silence/stun/disarm/root/fear/etc. For DPS debuffs with slows, it instead just reduces the slow values to keep the damage amount unaffected)
Agility gains +0.06% Movement Speed
Intelligence gains +0.15% Magic Resistance
In the stat hover area, you can see the effect impact each of these perks has on a hero.
ATTRIBUTE SUMMARY
Strength
+20 Health
+0.7% HP Regen Amplification
Perk: +1 Damage
Perk: +0.15% Status Resistance
Agility
+1/6 Armor
+1 Attack Speed
Perk: +1 Damage
Perk: +0.06% Movement Speed
Intelligence
+12 Mana
+2.0% Mana Regen Amplification
+0.07% Spell Amplification
Perk: +1 Damage
Perk: +0.15% Magic Resistance
HERO CHANGES
dota2.com/duelingfates
DRAFTING
All Pick drafting order is now: A-BB-AA-BB-AA-B
Each day 10 heroes are selected automatically as bonus heroes for the day. Bonus heroes provide you with a free mango on selection (cannot be sold).
Randoming no longer gives bonus gold. It instead selects a hero from the set of bonus heroes and grants an extra iron branch (in addition to the mango).
Removed repicking
LANING
Middle lane no longer has an additional melee creep.
Creeps now meet closer to each team's respective safelanes.
Denies XP granted to the enemy (the player being denied) reduced from 70% to 25%
Denied XP gained by the denier reduced from 30% to 25%
Neutrals killing lane creeps is now considered the same as the enemy creeps killing them—it's not a deny, and gives full XP. You must deny the creep yourself to deny its XP.
Total Wave XP (the 4 creeps) increased from 210 to 240
Melee Creeps XP increased from 40 to 57
Range Creeps XP reduced from 90 to 69 (result of both changes is 240)
Melee creep bounty increased by 4
Range creep bounty increased by 12 (overall total gold per wave increased by 24)
First neutral creep spawn changed from 30 seconds to 1 minute
Base hero-kill XP bounty (non-assist portion) for level 1-5 reduced from 100/120/140/160/180 to 30/60/90/120/150 (You still get extra XP for hero kills from the assist formula)
XP range increased from 1300 to 1500
XP required to go from level 1 to level 2 reduced from 240 to 200
XP required to go from level 2 to level 3 increased from 360 to 400
Tier 1 tower HP increased from 1400 to 1600
TOWN PORTAL SCROLLS
Heroes now start with a TP Scroll. TP scrolls start on cooldown at the beginning of the game.
SHRINES AND GLYPH
Removed Shrines from the base (replaced by filler buildings)
Glyph now causes your creeps to be invulnerable for the glyph duration.
CREEPS
Extra siege creep now spawns at 30 minutes instead of 40 minutes.
Siege creep HP increased by 50
Fixed extra lane creeps spawning a minute too late (the ones at 15/30/40/45 minutes for melee/melee/range/melee).
Lane Creeps upgrade amount is now capped at Mega Creeps (previously, if a game went on for over ~4 hours, it was possible for creeps to be stronger than mega).
ARMOR MECHANICS
Armor formula adjusted from 0.06*Armor/(1+0.06*Armor) to 0.05*Armor/(1+0.05*Armor)
Armor per agility rescaled from 1/7 to 1/6
Tier 1 towers armor increased from 14 to 17
Tier 2 & 3 towers armor increased from 16 to 19
Tier 4 towers armor increased from 24 to 29
Roshan base armor increased from 15 to 18
Filler building armor increased from 12 to 14
Shrines building armor increased from 20 to 24
Ancient building armor increased from 15 to 18
Melee barracks building armor increased from 15 to 18
Range barracks building armor increased from 10 to 12 (these changes maintain parity with the overall damage reduction of structures before the above formula change)
BASE STRUCTURES
Removed Tier 4 tower HP regen (previously had 3)
Ancient HP regen increased from 3 to 8
MAP CHANGES
Reworked midlane for Dire (both sides can now walk along the ledges without being hit)
Adjusted midlane ramps to be narrower
Moved mid Shrines closer to the primary jungle area
Swapped offlane Shrines and Bounty Runes
Adjusted offlane terrain to be wider
Moved primary jungle Bounty Runes closer to safelane camp area (close to the river ramps)
Reworked Dire safelane jungle area
Safelane hard camp adjusted (primarily pullable to the offlane, or to connect to the small camp)
Removed one of the ramps going down the jungle camp near each of the safelanes
Removed the following ward spots: Radiant Ancient/Roshan, Bottom Radiant Rune, Dire Primary jungle (near Ancient camp)
Made multiple miscellaneous tree and line-of-sight adjustments
Shifted bottom river Powerup Rune up the river slightly
Adjusted ramp to Dire safelane jungle area to be narrower
Swapped medium and hard camps in the primary jungle (hard camp is now the one closest to the mid tier 2)
Adjusted tree positions in front of the Radiant small camp pull
Made minor adjustments to low-ground tree positions in front of the Radiant ramp leading to the Dire offlane (near the blue crystals — pathing around these trees is now possible)
Reduced size of the ramp going to the Radiant safelane jungle from the Dire offlane side
Adjusted position of Radiant safelane hard camp up slightly
Slightly decreased size of ramp going below the Radiant Secret Shop
Shifted the ramp on the Dire offlane (that connects to the Radiant safelane hard camp) slightly to the right
Radiant hard camp (near the mid tier 2) is no longer in a pit
Minor adjustments to tree layout, ramps and terrain above and around the Dire primary jungle
Adjusted ramp going down from Radiant Ancient camp towards the top river
ROSHAN
Third Roshan kill now drops a single-use consumable refresher orb. Cooldown is independent from Refresher Orb
RESPAWN TIME
Hero Respawn timer for level 1-5 rescaled from 8/10/12/14/16 to 5/7/9/13/16
NEUTRAL AGGRO
Neutrals now sleep at night. They have zero aggro range while sleeping.
Removed special neutral pull aggro exceptions for heroes (on Chaos Knight, Earth Spirit, Morphling, Pudge, Clockwerk, Rubick, and Tiny)
Neutrals lane creep aggro is now based on which neutral spawn area they're in (enabled for the traditional safelane/offlane pull camps)
CAPTAINS MODE
Captains Mode now has an extra ban in the first phase (6 bans total in the mode).
ILLUSIONS
Illusions now deal 80% less damage to Roshan rather than dying instantly when attacking him.
Illusions now benefit from Health and Mana regeneration.
Roshan Slam damage increased from 70 + 5/Min to 70 + 8/Min
FOUNTAIN
Fountain damage increased from 190-199 to 220-240
Fountain mana regen increased from 4% MP + 14 mana per second to 6%
Fountain HP regen increased from 4% to 5%
NET WORTH
Net worth Ranking Factor (how much the richest vs poorest heroes get from assist gold) changed from 0.75->1.25 to 0.7->1.3
HEX
Hex can no longer be dispelled.
UI
Added UI indication over inventory to show Mute state
Added a new option to require stop to interrupt your channeling abilities
UNIQUE ATTACK MODIFIERS
Removed the remaining Unique Attack Modifiers
Lifesteal is no longer a Unique Attack Modifier (stacks additively)
Arcane Orb is no longer a Unique Attack Modifier
Mana Break is no longer a Unique Attack Modifier (does not stack with Diffusal Blade's Mana Break)
OTHER CHANGES
Removed cliffing restrictions for Rubick, Magnus, Dark Seer, etc.
Removed Pudge and Vengeful Spirit's free pathing on terrain cliffs
Roshan now upgrades every minute rather than every 4 minutes (bonuses rescaled so its the same, just smoother).
Fixed magic damage sources from attacks not being blocked by Barrier type abilities (Pipe, Hood, Flame Guard)
Improved stack count readability on buff icons
Heroes with turn rates of 0.4 are improved to 0.5 (Mirana, Puck, Razor, Shadow Shaman, Tidehunter, Witch Doctor, Warlock, Beastmaster, Veno, Wraith King, Viper, Clinkz, Enchantress, Spectre, Spirit Breaker, Lone Druid, Elder Titan, Oracle, and Winter Wyvern)
You can now see enemy mana regeneration values (previously could only see HP regen values).
Regeneration Rune changed from 100/67 HP/MP to 6% Max HP/MP
NEUTRAL ABILITIES
Neutral Centaur War Stomp cast point reduced from 0.5 to 0.4
Neutral Centaur War Stomp mana cost reduced from 100 to 50
Neutral Furbolg Thunder Clap cast point reduced from 0.5 to 0.4
Neutral Furbolg Thunder Clap mana cost reduced from 100 to 50
Neutral Wildkin Tornado cast point reduced from 0.75 to 0.4
Neutral Soulstealer Mana Burn cast point reduced from 0.5 to 0.3
Neutral Prowler Shaman Desecrate cast point reduced from 0.9 to 0.4
Neutral Thunder Lizard Slam cast point increased from 0 to 0.3
Neutral Dark Troll Warlord Ensnare cast point reduced from 0.5 to 0.3
Neutral Dark Troll Warlord Ensnare mana cost reduced from 150 to 75
Neutral Dark Troll Warlord Raise Dead cast point reduced from 0.5 to 0.3
Neutral Harpy Storm Chain Lightning cast point reduced from 0.5 to 0.3
Added a projectile for Dark Troll Warlord Ensnare
Neutral Purge now works on cycloned units.
Neutral Cloak aura on heroes increased from 5% to 10%
ITEM CHANGES
COURIER
Courier cost increased from 100 to 200
Ground Courier movement speed increased from 350 to 380
Flying Courier speed increased from 430 to 450
Flying Courier upgrade can no longer be purchased. Courier now upgrades automatically at 3 minutes.
Flying Courier now has Courier Shield instead of the Haste ability (200 CD, Duration: 2).
Courier can no longer refill Bottle.
Courier can no longer be purchased more than once.
SHOP
Removed the following items from the side shop: Quarterstaff, Orb of Venom, Blades of Attack, Sage's Mask, Stout Shield, Ring of Regeneration, Ring of health, Bottle (1 charge)
Added the following item to the side shop: Ring of Protection
Added the following items to Secret Shop: Voidstone, Ring of Health, Bottle (full charge)
SUPPORT
Observer Wards cost increased from 60 to 80
Observer Wards XP bounty increased from 25 to 100
Tango cost rescaled from 125 for 4 uses to 150 for 5 uses
Smoke of Deceit cost increased from 50 to 80
MISC
Gauntlet cost reduced from 150 to 135
Slippers cost reduced from 150 to 135
Mantle cost reduced from 150 to 135
Wraith Band Recipe reduced from 170 to 165
Bracer recipe reduced from 175 to 165
Null recipe increased from 155 to 165
Wraith/Bracer/Null no longer give +3 attack damage. They now give an additional +1 to primary attribute.
Veil no longer provides +6 Damage
Veil Intelligence bonus increased from +12 to +14
Dagon no longer provides +9 Damage.
Dagon Intelligence bonus increased +2
Drums of Endurance no longer provide +3 Damage.
Drums of Endurance Strength bonus increased +1
Rod of Atos no longer provides +6 Damage.
Perseverance no longer gives +10 Damage.
Linken's Sphere no longer gives +15 Damage.
Refresher Orb no longer gives +20 Damage.
Refresher Orb mana regen increased from 250 to 300%
Lotus Orb no longer gives +10 Damage.
AETHER LENS:ITEM REWORKED
OLD:
Provides:
+220 Cast Range
+250 Mana
+100% Mana Regeneration
+6% Spell Amp
NEW:
Provides:
+250 Cast Range
+450 Mana
+125% Mana Regeneration
BATTLE FURY:RECIPE CHANGED
Battle Fury now requires a Demon Edge instead of Claymore + Broadsword (cost is 400 cheaper).
Attack damage reduced from 55 to 50
Cleave distance increased from 570 to 625
Cleave end radius increased from 300 to 330
BOOTS OF SPEED:
Boots of Speed movement speed reduced from +45 to +40
BOOTS OF TRAVEL:
Boots of Travel building prioritization range increased from 325 to 700
BLOODSTONE:RECIPE CHANGED
Bloodstone now requires Perseverance instead of Soul Ring + Recipe.
Initial charges increased from 12 to 14
No longer heals in an area around your hero upon death.
BUTTERFLY:
Flutter duration reduced from 4 to 2 seconds
Flutter no longer disables evasion
DESOLATOR:
Desolator armor reduction reduced from -7 to -6
DIFFUSAL BLADE:ITEM REWORKED
No longer dispels
No longer has charge limits
No longer upgradeable
Cooldown increased to 15 seconds
DRUMS OF ENDURANCE:
Active bonus attack speed increased from 25 to 35
ETHEREAL BLADE:
Projectile speed increased from 1200 to 1275
SKADI:
No longer requires an Orb of Venom
FORCE STAFF:
Cooldown increased from 20 to 23
GLIMMER CAPE:
Glimmer Cape can no longer be disassembled.
HURRICANE PIKE:
Hurricane Pike now requires a Wraith Band instead of a 500 gold recipe.
IRON TALON:ITEM REMOVED
Iron Talon has been removed from the game.
JAVELIN:
Now provides 25% Accuracy
Cost reduced from 1500 to 1100
No longer grants +10 Damage
Accuracy proc now deals 100 magical damage (displayed overhead)
BASHER:
Recipe cost increased from 750 to 1150
No longer grants +10 Damage
Bashes cannot be evaded
Damage proc increased from 85 to 100 (displayed overhead)
ABYSSAL BLADE:
No longer grants +10 Damage
Bashes cannot be evaded
Damage proc increased from 85 to 100 (displayed overhead)
MONKEY KING BAR:ITEM REWORKED
OLD:
Requires:
Demon Edge (2200)
2x Javelin (3000)
Total: 5200
Provides:
+66 Damage
+True Strike
+35% chance to proc 160 magic damage and ministun for 0.01
NEW:
Requires:
Hyper Stone (2000)
2x Javelin (2200)
Total: 4200
Provides:
+60 Attack Speed
+75% Accuracy + 60 Pure damage proc (the attack that procs the accuracy also procs the pure damage, pierces Spell Immunity)
LINKEN'S SPHERE:
Cannot manually target self with Linken's Sphere
MAGIC WAND:RECIPE CHANGED
OLD:
Requires:
Magic Stick (200)
2x Ironwood Branch (100)
Circlet (165)
Total: 465
Provides:
+4 All Stats
NEW:
Requires:
Magic Stick (200)
2x Ironwood Branch (100)
Enchanted Mango (100)
Total: 400
Provides:
+2 All Stats
+1.5 HP Regen
NECRONOMICON:ITEM REWORKED
Removed Mana Burn from Archer
Level 3 Archer now gains Purge (Slow + Dispel, targets enemies only). Cooldown: 15
OLD:
Requires:
Staff of Wizardry (1000)
Belt of Strength (450)
Recipe (1200)
Provides:
+8/12/16 Strength
+15/21/24 Intelligence
NEW:
Requires:
2x Sage's Mask (650)
Belt of Strength (550)
Recipe (1300)
Provides:
+10/15/20 Strength
+100/125/150% Mana Regen
POOR MAN'S SHIELD:ITEM REMOVED
Poor Man's Shield has been removed from the game.
ORB OF VENOM:
Damage over time no longer dispels consumables or disables Blink (behaves like Poison Sting)
PIPE OF INSIGHT:
Barrier active can now affect buildings.
RING OF REGEN:
Cost reduced from 325 to 300
SATANIC:RECIPE CHANGED
Now requires Claymore instead of Mithril Hammer
SENTRY WARDS:
Sentry wards no longer automatically appear in front of Observer Wards when buying the item.
SILVER EDGE:
No longer applies enemy damage reduction
Movement speed bonus increased from 20% to 25%
SMOKE:
Stock cooldown reduced from 11 minutes to 10 minutes
SOLAR CREST:
Accuracy increased from 35% to 40%
SOUL RING:ITEM REWORKED
OLD:
Requires:
Sage's Mask (325)
Ring of Regen (325)
Enchanted Mango (100)
Total: 750
Provides:
+3 Health Regen
+50% Mana Regen
Sacrifice CD: 30
NEW:
Requires:
Ring of Regen (300)
2x Gauntlets of Strength (270)
Recipe (185)
Total: 755
Provides:
+6 Strength
+2 Health Regen
Sacrifice CD: 25
STOUT SHIELD:
Damage Block increased from16/8 to 18/9
URN OF SHADOWS:
Urn of Shadows damage type changed from pure to magical
Urn Shadows damage increased from 150 to 200
VLADMIR'S OFFERING:
Vladmir's Aura now stacks with Ring of Aquila/Ring of Basilius.
METEOR HAMMER:NEW ITEM
Requires:
Ogre Axe (1000)
Staff of Wizardry (1000)
Ring of Regen (300)
Sage's Mask (325)
Total: 2625
Provides:
+12 Strength
+12 Intelligence
+4 HP Regen
+1.5 Mana Regen
Active:
Channeling, 3 seconds. Summons a Meteor that strikes a 300 AoE and stuns for 1.75 seconds. Applies a 6 second debuff that deals 60 damage per second to structures (115 to non-structures). Cast Range: 600 , CD: 40, Mana cost: 125. You have vision over the impact area for the channel duration. Meteor impact destroys trees. Meteor takes 0.5 seconds to land.
AEON DISK:NEW ITEM
Requires:
Vitality Booster (1100)
Energy Booster (900)
Recipe (1750)
Total: 3750
Provides:
+250 Health
+250 Mana
+25% Status Resistance (Reduces the duration of effects like silence/stun/disarm/root/fear/etc. For DPS debuffs with slows, it instead just reduces the slow values, leaving the damage amount unaffected)
Passive:
Whenever you take damage and are below 80% health, you apply a strong dispel on your hero and you gain a 2.5 second buff that reduces all incoming and outgoing damage to zero. Cooldown: 100. Only triggers on player-based damage.
SPIRIT VESSEL:NEW ITEM
Requires:
Urn of Shadows (875)
Vitality Booster (1100)
Wind Lace (250)
Recipe (600)
Total Cost: 2825
Provides:
+250 Health
+30 Movement Speed
+2 All Stats
+2 Armor
+1 Mana regeneration
Active:
In addition to urn behavior, casting on an enemy target now reduces enemy HP regen and heals by 70%, and drains 3% of the target's current health per second. Casting on an allied target now amplifies HP regen and heals by 20%, and increases the target's health by 1% of their current health per second.
NULLIFIER:NEW ITEM
Requires:
Sacred Relic (3800)
Helm of Iron Will (900)
Total Cost: 4700
Provides:
+65 Damage
+5 Armor
+5 HP Regen
Active:
Dispels the target and mutes them for 5 seconds. Anytime the muted target is attacked, it will be slowed by 100% for 0.4 seconds. Applies slow on projectile impact. Cooldown: 14, Mana cost: 100, Cast Range: 600, Projectile Speed: 1200.
KAYA:NEW ITEM
Requires:
Staff of Wizardry (1000)
Robe of the Magi (450)
Recipe (500)
Total: 1950
Provides:
+16 Intelligence
+10% Spell Amp
+10% Mana cost & Manaloss Reduction (affects things like manaburn, manabreak, etc)
Note: Multiple instances don't stack
REGENERATION FORMULA
SUMMARY
Health and mana regeneration formulas have been reworked. For both health and mana, you gain a direct value. After that, Strength and Intelligence both amplify health and mana regenerations. Void Stone for example provides 1.0 mana regeneration, instead of 100%.
STAT TOOLTIP
The stat tooltip area tells you how much HP/MP percentage increase is provided by your attributes, and what the absolute values of regen + Int/Str based bonus values are.
MANA FORMULA
Reworked mana regeneration formula to change percentage bonuses (like Void Stone, etc) to raw bonuses. Each point of Intelligence amplifies mana regeneration by 2%.
Old: (0.01 + 0.04 * Int) * (1 + Percentages Bonuses) + Flat Bonuses
New: (Base + Flat Bonuses) and increases by 2% Per Intelligence
Note 1: All heroes currently have 0.9 Base, but may be adjusted on case by case basis in the future (like base HP regen is now).
Note 2: Adjusted various mana regen items, talents, and skills (see lists below)
Adjusted Items
In general items that gave 50% mana regen before, now give 0.5 mana regen, 100% gives 1.0, etc.
Other item values:
Perseverance: 1.5
Scythe of Vyse: 2.25
Battle Fufy: 2.25
Orchid: 2.25
Bloodthorn: 2.25
Eul: 2.25
Linken's Sphere: 2.25
Lotus Orb: 1.75
Drums: 0.75
Solar Crest: 1.0
Aether Lens: 1.25
Raindrops: 0.5
Bloodstone per charge: 0.4
Clarity Potion: 3.2
Vlad: 0.65
Basilius: 0.5
Aquila: 0.5
Bottle: 40
Talents have been rescaled to account for the new formula.
Adjusted Skills:
Crystal Maiden Aura on Allies rescaled from 1/1.5/2/3 to 0.8/1.0/1.2/1.4
Crystal Maiden Aura on Self rescaled from 2/3/4/8 to 1/2/3/4
Death Pulse mana regen rescaled from 1/3/5/7 to 2/2.25/2.5/2.75
Other Adjustments:
Shrine MP regen from 40 to 30
Shrines no longer increase their MP regen value as time elapses.
HEALTH
Reworked Health Regeneration formula. Each point of Strength amplifies regeneration by 0.7%
Old: Base + 0.06 * Strength + Flat Bonuses
New: (Base + Flat Bonuses) and increases by 0.7% Per Strength
Note 1: Base values increased by 1.5 for all heroes in the new formula
Note 2: Adjusted various HP regen items, talents, and skills (see lists below)
Adjusted Items
Ring of Health: 5
Hood of Defiance: 6.5
Perseverance: 5.5
Force Staff: 5
Vanguard: 5.5
Abyssal Blade: 7
Crimson Guard: 6
Helm of the Dominator: 8
Refresher Orb: 11
Linken Sphere: 5.5
Lotus Orb: 5.5
Pipe: 6.5
Pipe Insight Aura: 2
Greaves Aura: 3.5
Greaves Critical Heal: 12
Headdress Aura: 2
Mek Aura: 3.5
Tranquil: 12
Bloodstone: 7
Armlet: 4
Soul Ring: 2
Ring of Regen: 1.5
Veil from 6 to 5
Hurricane Pike from 6 to 5.5
Vladmir 3 to 2.5
Armlet life drain from 45 to 54
Bottle: 80
Urn: 35
Talents have been rescaled to account for the new formula.
Adjusted Skills:
Chemical Rage HP regen rescaled from 50/75/100 to 40/48/56
Dragon Blood rescaled from 3/6/9/12 to 4/6/8/10
Press The Attack rescaled from 30/40/50/60 to 30/35/40/45
Feral Impulse rescaled from 1/4/7/10 to 1/3/5/7
Reactive Armor rescaled from 1/1.2/1.4/1.6 to 1/1.15/1.3/1.45
Satyr Tormentor Aura rescaled from 6 to 5.5
Inner Vitality threshold heal factor rescaled from 20/40/60/80% to 22/30/38/46%
Inner Vitality normal heal factor rescaled from 5/10/15/20% to 6/8/10/12%
Death Pulse kill HP regen multiplier rescaled from 10 to 6
Death Pulse kill HP regen duration rescaled from 7 to 6
Death Pulse HP regen rescaled from 1/3/5/7 to 2/3/4/5
Doom Scorched Earth heal rescaled from 16/24/32/40 to 12/18/24/30
Living Armor rescaled from 4/8/12/16 to 4/7/10/13
Cold Embrace base rescaled from 25 to 15
Other Adjustments:
Shrine HP regen from 90 to 75
Shrines no longer increase their HP regen value as time elapses.
ATTRIBUTE CHANGES
HERO ATTRIBUTES
Intelligence mana increased from 11 to 12
All Agility heroes base movement speeds reduced by 5
Strength, Agility, and Intelligence attributes now give a unique perk to the hero if they are the respective hero type (in addition to the +1 damage).
PERKS
Strength gains +0.15% Status Resistance (Reduces the duration of effects like silence/stun/disarm/root/fear/etc. For DPS debuffs with slows, it instead just reduces the slow values to keep the damage amount unaffected)
Agility gains +0.06% Movement Speed
Intelligence gains +0.15% Magic Resistance
In the stat hover area, you can see the effect impact each of these perks has on a hero.
ATTRIBUTE SUMMARY
Strength
+20 Health
+0.7% HP Regen Amplification
Perk: +1 Damage
Perk: +0.15% Status Resistance
Agility
+1/6 Armor
+1 Attack Speed
Perk: +1 Damage
Perk: +0.06% Movement Speed
Intelligence
+12 Mana
+2.0% Mana Regen Amplification
+0.07% Spell Amplification
Perk: +1 Damage
Perk: +0.15% Magic Resistance
HERO CHANGES
Guten Morgen an muh, sleepy, proudbavarian, seren, incognito, zinnsoldat, qory, juff, sic, banez-, arrow^gunz, cloud, zenarius, Tobi und den rest des DS-Stammtischs