Angepinnt Dota Underlords

    Diese Seite verwendet Cookies. Durch die Nutzung unserer Seite erklären Sie sich damit einverstanden, dass wir Cookies setzen. Weitere Informationen



    • Hat Spaß gemacht. Im zweiten Roll des Games Axe auf Level 2 bekommen und ist effektiv nur diese 4 Mal im letzten Drittel (knapp) gestorben.
      Druiden/Savages/Brutes und noch 2 Memcombos dabei, hatte glaube nie soviel Cash.

      LerYy schrieb:

      Shrodo es ist schon lange nichts mehr witzig wir sind im Krieg.
    • Hatte die vergangenen Tage auch sechs Assassinen mit Slark und MoM. Er stand in der Regel am Ende der Runde noch und hat die verbleibenden gegnerischen Einheiten mit hohem DPS und Lifesteal überfahren. Braucht er ohne ein Attackspeed Item zu lange um den DPS aufzubauen oder kippt ohne Lifesteal zu schnell um?

      Euls hatte ich bisher nur ein Mal und finde vom Effekt Forcestaff denke ich besser. Vermutlich würde ich Euls auf einen Caster wie Lich geben, damit er schneller auf das Mana kommt und einen kleinen Schutz gegen Assassinen hat. In der Regel hat man aber ein besseres Item wie Refresher Orb.


    • Bestes Knockout Game seit Tagen, habe im gesamten Game nicht eine Unit ausgewechselt.

      Gestartet mit Brutes & Healer - Axe, Naix, Omni, Dazzle, Warlock
      6. Witchdoctor für Warlock & Troll Alliance
      7. Abbadon für Knights & Heartless (lol)
      8. Shadowfiend für DPS und RIchtung Warlock 4
      9. Alchemist für Warlock 4
      10. Disruptor, um den Sack zuzumachen

      Im early noch zweimal gegen den zweitplatzieren Scrappyboi kassiert, nur um ihn später dreimal genüsslich auseinanderzunehmen.

      MVPs gehen an den frühen Omni 3 mit stabilem Pure Damage sowie an den Forcestaff auf dem Warlock. Warlock stand hinter Anessix und sobald der Golem gedroppt wurde, wurde er straight in die Tanks gepusht, während mein eigener Golem zuverlässig die gegnerische Anessix snipen konnte. Wenn einfach mal alles passt. :bluecool:
    • Letztes Update auch schon nicht gepostet.
      Sori ales.


      steamcommunity.com/games/under…etail/3455884364086892068

      Spoiler anzeigen
      GENERAL CHANGES

      • Fixed an issue with assassin pathfinding that led to them standing still or ignoring forced targets.
      • Improved pathfinding performance, leading to better local bot game performance.
      • Fixed an issue with a Batrider voice line. We failed you and we're sorry.
      • Fixed Anessix's Golem using the upgraded model all the time.




      UNDERLORD CHANGES

      Jull:

      • Maximum Health changed from [1360, 1620, 1940, 2330, 2795, 3355] to [2100, 2550, 3000, 3450, 3900, 4350]
      • Added base Magic Resistance of 25%
      • Aggressive Tank: fixed Barrels of Fun giving enemies damage resistance rather than taking increased damage.
      • Aggressive Tank: replaced Slow Burn with Roundhouse: Jull gains 70% damage reduction, 200 Attack Speed, and 50% lifesteal for 5 seconds.
      • Healing Tank: replaced Righteous Healing with To Your Health: Jull gains 70% damage reduction for 5 seconds. Adjacent allies are healed for 200% of damage taken by Jull during this time.




      HERO CHANGES

      Alchemist:

      • Acid Spray:
        • Armor Reduction changed from [-5, -8, -11] to [-4, -7, -10]



      Crystal Maiden:
      • Frostbite:
        • Damage changed from [100, 125, 150] to [100, 150, 200]
        • Duration changed from [3, 4, 5] to [4, 5, 6]



      Dragon Knight:
      • Maximum Health changed from [1500, 3000, 6000] to [1400, 2800, 5600]



      Earth Spirit:
      • Tier changed from 3 to 2



      Ember Spirit:
      • Tier changed from 2 to 3



      Morphling:
      • Waveform:
        • Damage changed from [100, 175, 450] to [100, 175, 325]
        • Cooldown changed from [8, 6, 4] to 6



      Omniknight:
      • Maximum Health changed from [1205, 2415, 5795] to [1100, 2200, 5280]



      Razor:
      • Plasma Field:
        • Minimum Damage changed from 25 to 40
        • Maximum Damage changed from [100, 200, 300] to [150, 200, 250]



      Shadow Shaman:
      • Voodoo:
        • Will not hex the same target twice unless all other targets have been hexed already.



      Sniper:
      • Assassinate:
        • Cooldown changed from 10 to 12
        • If no units are alive on the enemy side except the Underlord, Sniper will be able to cast Assassinate on the Underlord after all. In all other circumstances Sniper will still not cast on the enemy Underlord.



      Storm Spirit:
      • Ball Lightning:
        • Base Damage changed from [70, 120, 225] to [90, 140, 210]
        • Extra Damage (per cell traveled) changed from [10, 20, 30] to [15, 20, 25]



      Tiny:
      • Maximum Health changed from [975, 1950, 3900] to [1000, 2000, 4000]
      • Attack Damage Minimum changed from [60, 120, 240] to [65, 130, 260]
      • Attack Damage Maximum changed from [100, 200, 400] to [110, 220, 440]



      Treant Protector:
      • Leech Seed:
        • Cooldown changed from 7 to 10



      Viper:
      • Nethertoxin:
        • Damage changed from [100, 200, 300] to [100, 150, 225]




      ITEM CHANGES

      Diffusal Blade:

      • Clarified tooltip to mention the damage it does per hit.
      • Damage per hit changed from 20 to 30



      Horn of the Alpha:
      • Fixed an issue where a unit with Horn of the Alpha, if revived by Io, would summon another Thunderhide.



      Mask of Madness:
      • Fixed an issue where Mask of Madness would not get credit for healing on the Healing unit meters tooltip.


      Vladmir's Offering:
      • Damage percent increase changed from 10% to 8%




      ALLIANCE CHANGES

      Heartless:

      • Armor debuff to enemies changed from [3, 8, 15] to [4, 9, 16]



      Hunter:
      • Extra Shot Chance changed from [25, 35] to [30, 38]


      Insect:
      • Fixed a bug where spiderlings won't be summoned if Insects are boxed in and can't move at the start of the round.



      Knight:
      • Damage reduction changed from [15, 20, 25] to [15, 22, 28] base, or [30, 40, 50] to [30, 44, 56] total if standing next to another Knight and attacked from the front.



      Mage:
      • Extra Magic Damage changed from [25, 75] to [35, 75]



      Spirit:
      • Damage per Spirit during Delta Slam changed from 200 to 225


      In den meisten Fällen geht es in die richtige Richtung, aber sowas wie der """Heartless-Buff""" xD

      auch instant Hotfix, weil einfach Jull.

      Spoiler anzeigen
      HOTFIXES
      • Now that we have a fully operational beef-station in Jull, it looks like the tanky fellow is a bit too hard to kill. Changes below.
      • Crystal Maiden will no longer cast Frostbite on a target that is currently frostbitten.
      • Fixed an issue where Void Spirit could Dissimilate on top of another unit.
      Jull:
      • Armor changed from [10, 15, 15, 15, 20, 20] to [8, 8, 12, 12, 16, 16]
      • Maximum Health changed from [2100, 2550, 3000, 3450, 3900, 4350] to [1900, 2450, 2750, 3250, 3550, 4100]
      • Magic Resistance changed from 25 to 15
      • To Your Health and Roundhouse: Damage reduction changed from 70% to 50%.
      • To Your Health: changed friendly healing from 200% to 100%.

      LerYy schrieb:

      Shrodo es ist schon lange nichts mehr witzig wir sind im Krieg.
    • Bin nach wie vor großer Fan von Bloodseeker mit Sniper [emote_headshot]
      Habe zuletzt auch zwei Runden mit Mage probiert. Eine Runde #1 und eine Runde #6. In der Runde als ich erster wurde hat es gut geklappt alles auf 2 und teilweise 3 zu bekommen. In der Runde als ich sechster wurde hätte ich vermutlich bei den angebotenen Einheiten eher auf was anderes wechseln sollen, war aber noch von der #1 Runde hyped.

    • Sind die Ränge an den Modus gekoppelt?
      "Nimm das Messer runter! Als ich ihre Stimme imitierte, war es 1 Jokus."
      - Johannes der Echte

      "Diesen Künstler feier ich extrem! Er spielt ein sehr unkonventionelles Banjo."
      - Fas
    • boobold schrieb:

      was 1 grind
      der grind im normal mode ist härter bzw. dauert länger :bluecool:


      Es ist Underlords-Freitagabend, meine Freunde.
      Update ist auch raus:

      Spoiler anzeigen
      GENERAL CHANGES
      • Improved board-loads-black bug. There are still some rough edges here that have been hard to track down, though, and we're still working on it.
      • Fixed an issue where tapping on an Underlord ability in the unit status panel during preparing/combat, rather than on the ability icon in the lower corner Underlord displays, would trigger the wrong popup description.
      • Fixed an issue with Underlord ability tooltips/popups that showed numbers from one level higher than the current player level, if the number was level dependent.


      UNDERLORD CHANGES
      Anessix:

      • Damage Support:
        • Enthrall: Duration of Enthrall targeting changed from 5.0 to 6.0
        • The End of Medicine: Attack Damage Bonus changed from 30% to 35%


      Hobgen:
      [list]High Damage Dealer:
      • Implosion: Damage changed from [560, 750, 930, 1125, 1310, 1500] to [600, 800, 1000, 1200, 1400, 1600]
      • Friendly Fire: Damage changed from [250, 300, 350, 400, 450, 500] to [250, 300, 360, 430, 500, 600]
      [/list]


      HERO CHANGES
      Batrider:

      • Sticky Napalm:
        • Change minimum damage threshold for Sticky Napalm damage to proc from 25 to 5.
        • Fixed a bug where Radiance and Orb of Venom could trigger Sticky Napalm damage.


      Dragon Knight:
      • Maximum Health changed from [1400, 2800, 5600] to [1350, 2700, 5400]
      • Attack Damage Minimum changed from [50, 100, 200] to [45, 90, 180]
      • Attack Damage Maximum changed from [60, 120, 240] to [55, 110, 230]
      • Breathe Fire:
        • Enemy Attack Damage Reduction changed from [25, 40, 55]% to [25, 35, 45]%
        • Damage changed from [150, 250, 400] to [150, 200, 250]


      Gyrocopter:
      • Attack Damage Minimum changed from [75, 150, 300] to [65, 130, 260]
      • Attack Damage Maximum changed from [80, 160, 320] to [75, 150, 300]
      • Ace Effect:
        • Pierce percent changed from 100 to 75


      Io:
      • Relocate:
        • Fixed a bug where Refresher Orb would not refresh Relocate


      Legion Commander:
      • Attack Damage Minimum changed from [40, 80, 180] to [40, 80, 160]
      • Attack Damage Maximum changed from [50, 100, 228] to [50, 100, 200]
      • Duel:
        • Bonus Damage per duel win changed from [5, 10, 15] to [5, 8, 12]


      Slark:
      • Attack Damage Minimum changed from [50, 72, 126] to [60, 90, 126]
      • Attack Damage Maximum changed from [60, 92, 174] to [70, 110, 174]
      • Essence Shift:
        • Bonus Damage gain per attack changed from [3, 4, 5] to [3, 5, 6]
        • Attack Speed gain per attack changed from [2.0, 3.5, 5.0] to [3.0, 4.0, 5.0]


      Sven:
      • Maximum Mana changed from 200 to 150
      • God's Strength:
        • Mana Cost changed from 200 to 150



      ITEM CHANGES
      Barricade:

      • Number of Barricades changed from 2 to 3
      • Tier changed from 2 to 3
      • Maximum Health per Barricade changed from [600, 600, 600] to [750, 750, 750]


      Blade Mail:
      • Bonus armor now shows during preparing phase on unit status panel.


      Claymore:
      • Bonus Attack Damage changed from 30 to 33


      Desolator:
      • Added missing FX.


      Hand of Midas:
      • Percent Chance to gain gold on kill changed from 30% to 25%


      Horn of the Alpha - Thunderhide:
      • Attack Damage Minimum changed from 100 to 120
      • Attack Damage Maximum changed from 150 to 160
      • Attack Rate changed from 0.935 to 1.0
      • Maximum Health changed from 3750 to 4500


      Mekansm:
      • Tier changed from 3 to 4


      Morbid Mask:
      • Lifesteal percent changed from 20% to 30%


      Orb of Venom:
      • Damage Per Second changed from 30 to 35


      Pipe of Insight:
      • Tier changed from 4 to 3


      Satanic:
      • Bonus Health changed from 750 to 850


      Tombstone - Zombie:
      • Attack Rate changed from 0.833 to 1.0



      ALLIANCE CHANGES
      Primordial:

      • Eidolon:
        • Attack Rate changed from 0.667 to [0.667, 0.8]
        • Armor changed from [3, 5] to [3, 8]


      Spirit:
      • Fixed Delta Slam targeting to not count spiderlings when computing which triangle damaged the most enemies.
      • Fixed Delta Slam no longer killing spiderlings.

      LerYy schrieb:

      Shrodo es ist schon lange nichts mehr witzig wir sind im Krieg.