Naar Sha'Rak - The Dark Priest

Naar was high priest in Uther's army. At the Holy Battle he was prisoned by Banshees and they tried to change his mind to the dark side. Naar pretend to be a weak soul and the Banshees trained him to kill only with thoughts of Pain. He escaped out of his prisonship, but life was not as before, so he decided to fight against thoose who trained him.
Now he ist member of the Sentinel to fight an endless battle.
Leben: 467
Regeneration: 0.73
Mana: 251
Regeneration: 0.77
Schaden: 40 - 48
Angriffsgeschwindigkeit: 1.44
Reichweite: 550 (Range)
Stärke: 18 + 2.0
Geschick: 16 + 1.5
Intelligenz: 22 + 2.9
Rüstung: 1.4
Laufgeschwindigkeit: 290
Lash of mental pain

Because of his mental Superior he can damage his enemies easyly. The damaged enemies get confused and cannot move for serveral time. Because of his physical weakness Naar will take some physic damage, too.
Level 1: Damages the Target for 90 damage, stuns for 0.75 seconds. Naar takes 30 damage.
Level 2: Damages the Target for 180 damage, stuns for 1 second. Naar takes 60 damage.
Level 3: Damages the Target for 270 damage, stuns for 1.25 seconds. Naar takes 90 damage.
Level 4: Damages the Target for 360 damage, stuns for 1.5 seconds. Naar takes 120 damage.
Holy Metamorphose

The prionship changed his physical and mental strenght, but remembering the old times, Naar changes to the Monk he was before prisonship. But while Metamorphose Naar cannot cast his other spells, to keep up beeing holy and clean.
Adds 4Hp/sec regeneration.
Level 1: Additional 100 hitpoints and 10 damage. Last 15 seconds.
Level 2: Additional 200 hitpoints and 15 damage. Last 30 seconds.
Level 3: Additional 300 hitpoints and 20 damage. Last 45 seconds.
Level 4: Additional 400 hitpoints and 25 damage. Last 60 seconds.
Numb

Naar numbs the mind of his enemy. While beeing numbed there is a chance to miss with Spells and Hits for his enemies. The Durance of numb is the difference of the intelligence between Naar and his enemy in seconds. If Naar's enemy is an intelligence hero it last 20 seconds in addition to the difference.
Level 1: Chance to miss with Spells 7% and with normal hits 8%.
Level 2: Chance to miss with Spells 14% and with normal hits 16%.
Level 3: Chance to miss with Spells 21% and with normal hits 24%.
Level 4: Chance to miss with Spells 28% and with normal hits 32%.
The One Ritual!

Naar connects to the mind of his enemy to do lethal damage to his enemy. Naar and his enemy cannot move for 1.5 seconds while Naar channels up the ritual. The enemies hitpoints get reduced by a third of his actually hitpoints.
Level 1: Naar recive 35% of enemies lost hitpoints in own hitpoints and 25% in mana.
Level 2: Naar recive 50% of enemies lost hitpoints in own hitpoints and 35% in mana.
Level 3: Naar recive 65% of enemies lost hitpoints in own hitpoints and 45% in mana.

Naar was high priest in Uther's army. At the Holy Battle he was prisoned by Banshees and they tried to change his mind to the dark side. Naar pretend to be a weak soul and the Banshees trained him to kill only with thoughts of Pain. He escaped out of his prisonship, but life was not as before, so he decided to fight against thoose who trained him.
Now he ist member of the Sentinel to fight an endless battle.
Leben: 467
Regeneration: 0.73
Mana: 251
Regeneration: 0.77
Schaden: 40 - 48
Angriffsgeschwindigkeit: 1.44
Reichweite: 550 (Range)
Stärke: 18 + 2.0
Geschick: 16 + 1.5
Intelligenz: 22 + 2.9
Rüstung: 1.4
Laufgeschwindigkeit: 290
Lash of mental pain

Because of his mental Superior he can damage his enemies easyly. The damaged enemies get confused and cannot move for serveral time. Because of his physical weakness Naar will take some physic damage, too.
Level 1: Damages the Target for 90 damage, stuns for 0.75 seconds. Naar takes 30 damage.
Level 2: Damages the Target for 180 damage, stuns for 1 second. Naar takes 60 damage.
Level 3: Damages the Target for 270 damage, stuns for 1.25 seconds. Naar takes 90 damage.
Level 4: Damages the Target for 360 damage, stuns for 1.5 seconds. Naar takes 120 damage.
Holy Metamorphose

The prionship changed his physical and mental strenght, but remembering the old times, Naar changes to the Monk he was before prisonship. But while Metamorphose Naar cannot cast his other spells, to keep up beeing holy and clean.
Adds 4Hp/sec regeneration.
Level 1: Additional 100 hitpoints and 10 damage. Last 15 seconds.
Level 2: Additional 200 hitpoints and 15 damage. Last 30 seconds.
Level 3: Additional 300 hitpoints and 20 damage. Last 45 seconds.
Level 4: Additional 400 hitpoints and 25 damage. Last 60 seconds.
Numb

Naar numbs the mind of his enemy. While beeing numbed there is a chance to miss with Spells and Hits for his enemies. The Durance of numb is the difference of the intelligence between Naar and his enemy in seconds. If Naar's enemy is an intelligence hero it last 20 seconds in addition to the difference.
Level 1: Chance to miss with Spells 7% and with normal hits 8%.
Level 2: Chance to miss with Spells 14% and with normal hits 16%.
Level 3: Chance to miss with Spells 21% and with normal hits 24%.
Level 4: Chance to miss with Spells 28% and with normal hits 32%.
The One Ritual!

Naar connects to the mind of his enemy to do lethal damage to his enemy. Naar and his enemy cannot move for 1.5 seconds while Naar channels up the ritual. The enemies hitpoints get reduced by a third of his actually hitpoints.
Level 1: Naar recive 35% of enemies lost hitpoints in own hitpoints and 25% in mana.
Level 2: Naar recive 50% of enemies lost hitpoints in own hitpoints and 35% in mana.
Level 3: Naar recive 65% of enemies lost hitpoints in own hitpoints and 45% in mana.