DotA 6.55 out - Changelog und Diskussion hier

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  • ich bin mal so frei:

    CHANGELOG:

    Summary:
    ---------
    * Added a new hero (Windrunner)
    * Added a new hero (Admiral Proudmoore)
    * Added a new item (Magic Stick,239688)
    * Added a new item (Dust of Appearance)
    * Added a new item (Phase Boots)
    * Added a new item (Glyph of Fortification)

    * New Loading Screen
    * Redesigned and improved Sentinel and Scourge bases as well as nearby terrain
    * Added a new game mode (-captainsmode/-cm)
    * Rewrote creep/neutral/powerup spawn systems. The game timer now counts down to 0, at which point the creeps and powerups spawn. 30 seconds later the neutrals spawn. This behavior is the same as various popular modes, but it is now standardized to the entire game with the new clock. All game events are based off of this time rather than an arbitrary time based on the mode you used.
    * Lots of various performance improvements and fixes

    * Reworked Keeper of the Light
    * Various changes to Enchantress's abilities
    * Reworked Bounty Hunter's Track
    * Rebalanced Insatiable Hunger
    * Reduced vision aoe on Spin Webs and tweaked cooldown and manacost progression
    * Minor improvements to Anti-Mage's base stats
    * Tweaked Blur evasion chance per level
    * Reworked Call of the Wild stats and mechanics
    * Decreased Watcher's vision a little bit
    * Increased Rhasta's movement speed a bit
    * Improved Crystal Maiden's Brilliance Aura a bit
    * Minor improvement to early levels of Bloodbath
    * Increased Spirit Lance cast range a bit
    * Improved Sven's Agility gain
    * Increased Sand King's armor a bit
    * Changed SA's Blink Strike to move him behind the target(231470)
    * Lowered Chaos Meteor cooldown from 70 to 55
    * Rebalanced Haunt cooldown (150/120/90 -> 120)
    * Improved how the manacost scales on Crippling Fear
    * Improved level 2 and 3 manacost and regen on Death Pact
    * Improved Psionic Trap's cooldown progression
    * Nerfed the duration on Battery Assault
    * Increased Hookshot cooldown
    * Quill Spray manacost no longer goes up per level
    * Decreased day vision on Visage's Revenants by 400
    * Removed magic immunity from level 3 Revenants and added improved magic resistance
    * Improved movement speed of the ghosts on Exorcism a bit
    * Undid previous damage return threshold change on Exorcism
    * Increased Death Prophet's base strength a bit
    * Added an extra arrow to Medusa's Split Shot
    * Rescaled Medusa's Purge cooldown from 12/11/10 to 12/10/8 seconds
    * Reduced Chronosphere cooldown
    * Ravage AOE decreased for level 1 and 2
    * Decreased Guardian Angel AOE and duration a bit

    * Changed how Scroll of Town Portal works
    * Reworked Black King Bar
    * Rebalanced Sange, Yasha, and Sange and Yasha
    * Changed Lothar's Edge Recipe
    * Changed Diffusal Blade Recipe
    * Changed Maelstrom Recipe
    * Aegis now respawns you where you died with full hp and mana but is undroppable and unstackable. Roshan takes it back when he respawns if it is unused
    * The game now announces who acquires Aegis
    * Increased Guinsoo's Scythe of Vyse cooldown
    * Tweaked Manta Style
    * Reduced Kelen's Dagger cooldown from 30 to 15 seconds
    * Kelen's Dagger now only triggers on player controlled damage
    * Changed Max Stock on Observer Wards to 2
    * Decreased Sentry Ward's truesight range
    * Couriers can no longer place wards
    * Blades of Attack price reduction (650->500)
    * Chainmail price reduction (620->550)
    * Gloves of Haste price reduction (550->500)
    * Increased Armlet recipe cost by the same amount Blades of Attack and Gloves of Haste were reduced
    * Increased Power Treads recipe cost by the same amount Gloves of Haste was reduced
    * Increased Vanguard hitpoints by 50
    * Increased Boots of Travel movement speed by 5
    * Boots of Travel now takes the same time as scrolls teleport (4->3 seconds)
    * Increased Heart's regeneration rate from 11 to 15
    * Added Scroll of Town Portal to Goblin Shop replacing Javelin
    * Added Ring of Regeneration to Goblin Shop replacing Hyperstone
    * Added Magic Stick to Goblin Shop replacing Gloves of Haste
    * Rebalanced tangos to come in batches of 3 (same overall regen per pack)

    * When there is only 1 Assist to a Sentinel or Scourge kill, the kill is
    instead given to that hero. When there are multiple assists to a Sentinel or
    Scourge kill, the gold is split amongst those assisters rather than the
    entire team
    * Changed First Blood to be given to the Assist players when creeps kill the
    hero rather than giving it to Sentinel or Scourge and splitting
    * Tower gold is split if Sentinel or Scourge gets the last hit
    * Denied towers give 50% team gold rather than 0%.
    * Changed and standardized the bounty values on all structures
    * Slight adjustments to gold bounty variance on Sentinel and Scourge creeps
    * Global team tower bounty increases a little per tower level
    * Roshan now gradually becomes stronger over time instead of after death
    * Increased Hero Kill Experience bonus a little bit (+8 unshared experience per hero level in an area)
    * Hero Kills now give a flat gold bounty in an area (+40, not to killer)

    * You can now purchase items in your base without a courier (they drop to the floor)
    * Improved image compression used in the map (243150)
    * Added a new command -quote # that plays a hero quote, -quote random will play a random hero quote. The quote entry method will be improved when more heroes are added. It has Witch Doctor, Nightstalker, Alchemist, Silencer, Sniper and Rhasta right now, i will add more over time
    * Changed the Goblin Shops terrain a bit and increase the shop aoe
    * Buyback is now done at your Circle of Power
    * Shops can be added to control groups
    * Added new flavor texts to some items (Magical Bottle, Refresher Orb, Eye of Skadi, Blade Mail, Gem of True Sight, Null Talisman, Staff of Wizardry, Scroll of Town Portal, Belt of Giant Strength, Point Booster, Energy Booster, Vitality Booster, Soul Booster and Tangos)
    * Fixed an old Viper Strike glitch
    * Reduced extra damage taken by Rune Illusions
    * Added a new command to swap items (-itemswap x y where x and y correspond to numbpad location) inventory slots primarily for when dealing with undroppable items or items in cooldown
    * Fixed some bugs with -kickafk
    * Changed Sentinel consumable shop model
    * Couriers now have a "Drop All Items" ability
    * Added a buff indicator for Blur
    * Added soundsets to the shops for when you select them
    * Adjusted Blur's visuals for self/allies
    * Changed -SD time to be the same as AP
    * Fixed Maledict effect sometimes getting stuck on a hero
    * Fixed a potential bug with Devour and Decrepify
    * Fixed Illuminate's interaction with Cliffs and units very close to it
    * Fixed some performance issues with Nature's Attendants
    * Changed the World Tree/Frozen Throne tower models (236560)
    * Added an undead crown model to King Leoric (205388)
    * Improved Glaives of Wisdom projectile (219546)
    * Lots of various terrain fixes and improvements
    * Fixed minor bug with Alchemist's starting strength
    * Improved Magnus movement animation (189265)
    * Added an allied only visual effect to Charge of Darkness (219684)
    * Improved Black Hole visual effect
    * Added new animation for Night Stalker during the night (213624)
    * Renamed the "new" recipe shop
    * Added a new command for viewing your Hook Accuracy (-ha)
    * Added post creepspawn gametime to replay data for parsers
    * Fixed a very minor rounding issue for -ms
    * Fixed Blackhole to properly pull Infernal
    * Fountain heal range increased by a small amount
    * Added a message to show who killed a tower
    * Fixed a terrain glitch near the Scourge Secret Shop
    * Added a new mode -fastrespawn(-fr) that causes respawns to take half as much time
    * Clicking Power Treads no longer interrupts commands
    * Removed Crow's mana upgrade capability
    * Fixed some targetting issues on the World Tree (PGRu-Unexpect3D)
    * Updated King Leoric's story (235450)
    * Fixed some performance issues with Freezing Field
    * Added Hero ID data to the replay
    * Fixed a bug when entering -di before the game mode is entered
    * -sc mode now spawns same creeps in the same lane
    * Revenants can no longer attack items
    * Added a test mode command -trees to respawn all dead trees instantly
    * Fixed a bug with Holy Persuation and Infest


    Some Item Details:
    -------------------
    This is not a full list of changes, see the above changelog for that. These are just some of the changes in more detail.


    Blades of Attack:
    ==================
    Blades of Attack 650 -> 500
    Dagon recipe unchanged (so total cost is 150 less)
    Crystalys recipe unchanged (so total cost is 150 less)
    Armlet recipe is 150 more gold


    Gloves of Haste:
    =================
    Gloves of haste 550->500
    Midas recipe is unchanged (so total cost is 50 less)
    Treads recipe is 50 more gold
    Armlet recipe is 50 more gold


    Chainmail:
    ============
    Chainmail 620->550
    Buckler/Mekansm recipes are unchanged (so total cost is 70 less)
    Blademail recipes are unchanged (so total cost is 70 less)
    Assault Cuirass recipes are unchanged (so total cost is 70 less)


    Vanguard:
    =========
    Gives 50 more hitpoints


    Kelen's Dagger:
    ================
    Only gets disabled from player based damage
    Reduced cooldown from 30 to 15 seconds


    Old BKB
    =========
    Ogre Axe (1000)
    Broadsword (1200)
    Recipe (1600)
    18 Damage
    10 Strength
    85 seconds cooldown
    9 seconds
    Total: 3800


    New BKB
    =========
    Ogre Axe(1000)
    Mithril Hammer (1610)
    Recipe (1300)
    24 Damage
    10 Strength
    80/75/70/65/60/55 seconds cooldown
    10/9/8/7/6/5 seconds
    Total: 3910



    Old TP Scroll:
    ===============
    Only 1 person can target a specific building
    Gave massive bonus armor
    Gave bonus regardless of casting state
    12 second shop cooldown


    New TP Scroll:
    ===============
    Any number of people can teleport at the same location at the same time.
    You can choose the relative area around the structure that you want to TP
    to.
    Only allies see the exact position, your enemies see it on the building
    only.
    Does not give any bonus armor
    If structure dies while you are tping, the tp does not force cancel
    2 second shop cooldown
    Available in Goblin Shops


    Old Boots of Travel:
    ====================
    +85 Movement Speed
    Teleport:
    4 Sec Casting Time
    60 Cooldown
    75 Manacost

    New Boots of Travel:
    ====================
    +90 Movement Speed
    Teleport:
    3 Sec Casting Time
    60 Cooldown
    75 Manacost


    Old Lothar's Edge:
    ==================
    Blades of Alacrity (1000)
    Blades of Alacrity (1000)
    Claymore (1400)
    Recipe (650)
    +21 Damage
    +21 Agility
    Wind Walk (Active, 9 duration, 17 cd, 75 manacost, 20% ms bonus)
    Total: 4050



    New Lothar's Edge:
    ===================
    Mithril Hammer (1610)
    Quarterstaff (900)
    Scroll (1100)
    +38 Damage
    +10 Attack Speed
    Wind Walk (Active, 9 duration, 20 cd, 75 manacost, 20% ms bonus)
    Total: 3610


    Old Maelstrom:
    ==============
    Mithri Hammer (1610)
    Boots of Elvenskin (450)
    Recipe (1300)
    Total: 3360


    New Maelstrom:
    ==============
    Claymore (1400)
    Boots of Elvenskin (450)
    Recipe (1400)
    Total: 3250


    Old Diffusal Blade:
    ====================
    Blades of Alacrity (1000)
    Robe of the Magi (450)
    Recipe (1550)
    +15 Agility
    +6 Intelligence
    18 Mana Burn
    Total: 3000


    New Diffusal Blade:
    ====================
    Blades of Alacrity (1000)
    Blades of Alacrity (1000)
    Robe of the Magi (450)
    Recipe (850)
    +25 Agility
    +6 Intelligence
    20 Mana Burn
    Total: 3300





    Old Manta:
    ===========
    Diffusal Blade (3000)
    Vitality Booster (1100)
    Recipe (1400)
    +23 Agility
    +6 Intelligence
    +250 HP
    36 Mana Burn
    Total: 5500


    New Manta:
    ===========
    Diffusal Blade (3300)
    Vitality Booster (1100)
    Recipe (1400)
    +30 Agility
    +6 Intelligence
    +250 HP
    40 Mana Burn
    Total: 5800


    Old Sange:
    ==========
    16 Strength
    10% Maim (10% ms slow for 6 seconds)
    10 Damage
    Ogre Axe (1000)
    Belt of Giant Strength (450)
    Recipe (800)
    Total: 2250


    New Sange:
    ===========
    16 Strength
    15% Maim (20% ms slow for 4 seconds)
    10 Damage
    Ogre Axe (1000)
    Belt of Giant Strength (450)
    Recipe (800)
    Total: 2250


    Old Yasha:
    ==========
    16 Agility
    10% Attack Speed
    10% Movement Speed
    Blades of Alacrity (1000)
    Boots of Elvenskin (450)
    Recipe (800)
    Total: 2250


    New Yasha:
    ==========
    16 Agility
    15% Attack Speed
    10% Movement Speed
    Blades of Alacrity (1000)
    Boots of Elvenskin (450)
    Recipe (800)
    Total: 2250


    Old Sange and Yasha:
    =====================
    16 Strength
    16 Agility
    15% Maim (30% ms slow for 6 seconds)
    15% Attack Speed
    15 Damage
    15% Movement Speed
    Sange (2250)
    Yasha (2250)
    Recipe: 800
    Total: 5300


    New Sange and Yasha:
    =====================
    16 Strength
    16 Agility
    15% Maim (30% ms slow, 15% as slow for 4 seconds)
    15% Attack Speed
    12 Damage
    12% Movement Speed
    Sange (2250)
    Yasha (2250)
    Recipe (500)
    Total: 5000

    MS bonus does not stack with Yasha




    Old Sentry Wards:
    =================
    Vision: 200
    Truesight: 1100
    Cost: 200
    Charges: 2
    Lasts 6 minutes


    New Sentry Wards:
    ==================
    Vision: 200
    Truesight: 700
    Cost: 200
    Charges: 2
    Lasts 3 minutes



    Old Observer Wards:
    ===================
    Vision: 1600
    Cost: 200
    Charges: 2
    Lasts 6 minutes
    Max Stock: 3
    Stock Cooldown: 6 minutes


    New Observer Wards:
    ====================
    Vision: 1600
    Cost: 200
    Charges: 2
    Lasts 6 minutes
    Max Stock: 2
    Stock Cooldown: 6 minutes


    Dust of Appearance:
    ===================
    2 charge consumable. Does not stack in inventory.
    Places a buff on nearby enemy units (1250 aoe). Only affects heroes (not
    wards). While you have the dust of appearance buff, invisibility will have
    no effect. This does not mean you are tracked, you aren't visible to enemy
    if you are fogged. It just prevents invisibility.
    Lasts 12 seconds. 60 CD
    190 Gold



    Magic Stick:
    ============
    Cost: 210 Gold
    Energy Charge (Does not stack)
    When enemy or ally (not self) casts a spell around you (1400), you gain 1
    charge. Maximum 12 charges. When you cast the item, you instantly regenerate
    12 hp and 12 mana for each charge.
    This does not trigger off of non-spells or attack orbs


    Phase Boots:
    ============
    70 Movement Speed
    +7 Armor
    +16 Damage
    Phase (Active, 5 duration 10 cd):
    Gives no collision with units
    10% movement increase
    Casting spells or items dispells phase

    Boots of Speed (500)
    Blades of Attack (500)
    Chainmail (610)
    Total: 1610




    Glyph of Fortification:
    =======================
    Consumable Item - Instant cast, does not go to inventory.
    Cost: None
    Cooldown: 6 Minutes
    Stock Max: 1

    Gives Old TP Scroll style bonus armor to all allied buildings for 4 seconds.





    Some Hero Details:
    -------------------
    This is not a full list of changes, see the above changelog for that. These
    are just some of the changes in more detail.


    ++ Keeper of the Light

    Illuminate:
    =======
    It now gives vision gradually as it grows in the area it is "illuminating"
    rather than at the end.
    Fixed Illuminate's interaction with Cliffs and units very close to it


    Mana Leak:
    ========
    In short, a mana rupture. The numbers are 0.035/0.04/0.045/0.050% of total
    manapool drained per unit moved. So, if the target moves 700 units, at level
    1 it loses 24.5% of total mana pool.. at level 4 it loses 35% of its total
    mana pool. Duration of the buff is 5/6/7/8

    If the target runs out of mana, the effect stops and the target is stunned
    for 1.25/1.5/1.75/2 seconds.

    Cast Range: 1200
    Cooldown: 20 seconds
    Manacost: 75


    Chakra:
    ======
    Increased cast range(500->900), lowered cooldown a bit(19->19/18/17/16
    seconds), rescaled manacost (40/80/100/120->40/55/70/85), removed the damage
    bonus and minor health regen.

    Spirit Form:
    =============
    Morphs into a new unit, same stats/items as kotl. Gives him extra abilities.
    He has ALL his abilities in this new form.

    Manacost: 100
    Cooldown: 80/70/60 seconds
    Duration: 40 seconds


    Blinding Light:
    -Targets a 650 aoe. Causes units in the targetted area become blinded,
    causing them to miss 80% of attacks for some time. Knocks back units 250
    distance over 0.4 seconds.
    -Cast Range: 600
    -Mancost: 50 Manacost
    -Cooldown: 20 seconds
    -Duration: 3/4/5 seconds


    Recall:
    -Teleports an allied hero to you after 5/4/3 seconds. If the unit takes
    player based damage in this period, the effect ends.
    -Mancost: 100
    -Cooldown: 40

    Illuminate:
    -Causes illuminate to self charge when cast in spirit form. You can
    discharge it by clicking on a temporary replacement icon that appears in
    your ability card.



    ++ Enchantress

    Untouchable:
    ============
    It now is a normal skill and scales 30/50/70/90% from 50/70/90%

    Enchant:
    =========
    Creep control duration reduced from 120 to 80 seconds.

    Impetus:
    ========
    This is now the ultimate. Bonus Damage 15%/20%/25%, Manacost is 55/60/65 and
    Cooldown is 0 seconds on all levels. As an ultimate it now pierces magic
    immmunity



    ++ Bounty Hunter

    Track:
    ======

    The movement bonus is now given in an area around the tracked unit to all
    allied units. The bonus bounty is given to bounty hunter as long as the
    target dies while under the buff, the killer is not a factor. See tooltip
    for more data. Costs 50 mana all levels.


    ++ Broodmother

    Spinweb:
    =========
    Reduced vision
    Cooldown from 90/75/60/45 to 90/70/50/30 seconds
    Manacost from 140 to 50


    Insatiable Hunger:
    ===================
    Was 60/75/90 bonus damage with 40/60/80% lifesteal for 20 seconds
    Now 60/80/100 bonus damage with 40/55/70% lifesteal for 12 seconds


    ++ Beast Master

    Call Of The Wild:
    ==================
    Greater Hawk:
    No permanent invisibility. Has an active invisibility: duration 5 seconds 1
    second fadetime, 30 cooldown
    25 -> 200 hp
    100 -> 40 bounty
    280 -> 400 ms

    Greater Quillbeast 700 -> 500 hp
    Cooldown: 45/50/55/60 -> 40 seconds
    Duration: 60/70/80/90 -> 60 seconds



    Captains Mode:
    --------------

    Blue and Pink are the team captains. A random side starts the process(you
    can customize this, see below)

    Ban Time: 40
    Pick Time: 60
    Extra Time: 45

    You start by alternating 1/1/1 in the ban phase. Each captain removes up to
    4 heroes. Running out of time does not result in a random hero ban.

    After that you enter the 1/2/2/ pick phase. Each captain picks the heroes
    his team will use.

    If at any time you run out of time, you start to use up your extra time. If
    you run out and you are in pick phase, you get a random hero.

    Creeps spawn 90 seconds after the pick draft phase is over. Right after the
    hero pick phase ends, the 5 heroes for your team are presented with a
    checkmark on them (RD style) allowing players on your team to pick which one
    they want to be.

    The captain that starts this process is random. If you want to give the
    starting to Sentinel, type -cm 1 or -cm 2 for Scourge after the game mode is
    entered.

    The picks, bans, timers, etc are all presented in a board for easy viewing
    by team mates and observers.

    kann´s kaum erwarten heut abend heimzukommen <3
    it ain't nothing but a peanut
  • viele neue sachen, auch wirklcih viel gute sachen die dringend nötig waren wie zB mit der brood ulti.

    das mit den tps klingt sehr interessant, im prinziep gibt es sie jetzt schnell und überall und das ganze team kann gleichzeitig porten, leider ohne den tower zu saven aber so sind laneswaps des ganzen teams ohne probleme möglich.

    vorallem aber freu ich mich auf die windrunner, schon beim testen gefiel sie mir echt super gut, mal schauen ob sich das in fws ändern wird oder nicht.
    (vorallem ihr powershot welcher selbst bäume weg haut ist sehr sehr sehr wertvoll, damit holt man locker entkommende gegner oder macht sich schnell wegge durch den wald um entweder gleich hinterher zu kommen für nen gang oder um schnell zu entwischen, und wer sie schon mal gespielt hat weis wie schnell tower fallen durch ihr ultimate... definitiv muss sie mit einem starken orb gespielt werden)

    kotl... hm... kotl... der rework sieht ganz nett aus, viele neue spells mit denen dass team und er wirklich gut harmonieren KANN... aber wirklich heftig ist manaleak, egal wie viel du hast... wenn man sich bewegt ists weg.

    werd jetzt nicht zu allem einen kommentar abgeben (da gibts einfach zu viel) aber mal echt... wow, jede menge neu!

    PS: meine Prophezeiung: Lothars wird man bald viel viel öfter sehn ^^

    Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Darg0 ()

    Empty your mind.
    Be formless shapeless like water.
    Now you put water into a cup, it becomes the cup.
    You put water into a bottle, it becomes the bottle.
    You put it into a teapot, it becomes the teapot.
    Water can crash, or it can flow!

    Be like water, my friend.
  • Bitte nur Dinge zur Map posten, also Diskussionen und ausführliche Kommentare zu den Changes. Wann die jeder als erstes spielt oder warum jemand die nicht antesten kann interessiert nicht (+1 Spam). Auch Kommentare wie Change X find ich toll und Change Y find ich nicht toll ohne Begründung werden als Spam angesehen.
    Disruptor-Spieler in DotA-Ruhestand. DotAsource-Cardstone-Halbfinalist-Gewinner.
    [23:43:57] <DTS|Dendi> NAPO IS THE BEST!
  • The Sickness schrieb:

    Ist das Absicht, dass man nun Items kaufen kann, auch wenn man nicht in der Base ist? Die Kreise sind imo zu nahe an den Shops.

    ja es ist absicht, steht auch im changelog, also bitte erst noch mal nachlesen bevor man unnötig fragt.
    Empty your mind.
    Be formless shapeless like water.
    Now you put water into a cup, it becomes the cup.
    You put water into a bottle, it becomes the bottle.
    You put it into a teapot, it becomes the teapot.
    Water can crash, or it can flow!

    Be like water, my friend.
  • Helden muss ich heut abend testen, aber was mir sehr gefällt ist der tp change.
    Wenn plötzlich das ganze gegnerteam samt tide tp´t während man den tower pushen will, gibts pöses aua. dagger buff imo auch berechtigt und gut. von dem neuen staff (name entfallen) weiß ich nicht was ich halten soll. kommt imo aufs gleiche wie ne bottle, außer mit mass spell spammer wie zeus etc...
    it ain't nothing but a peanut
  • Leck, mass Änderungren. Da bin ich ja mal gespannt. Scheint aber nur so vom lesen die richtige Richtung zu sein (deutlich mehr auf schnelle Spiele).

    Was ich von der Wardsache halten soll, weiß ich noch nicht so recht^^

    Was mir spontan einfällt:

    - Sven AGI+ !!! Jawoll! :D
    - Dagger Buff kk nice.
    - BKB raff ich nicht mit diesen cooldowns? Wann ändern die sich?
    - TPs klingen interessant. Erklärt jemand das Fortification Item genauer? Für 4 sec kann ich dann durch nen Port wieder Tower unverwundbar machen oder wie?
    - Phase Boots, lol^^
    - Aegis suckt? Undroppable omg
    - Towerdenies 50% Gold für enemys auch gay.
    - Wieder viele grafische Spielereien... nötig?
    - Ench, lol. Hört sich imba an^^
    - KotL rework... hmm ma sehen.
    - -quote? Wofür?

    Magic stick haha. Saugeil^^
    Status: Inaktiv
  • crowblade schrieb:

    - TPs klingen interessant. Erklärt jemand das Fortification Item genauer? Für 4 sec kann ich dann durch nen Port wieder Tower unverwundbar machen oder wie?

    dieses item gibts in der base und kann nicht gekauft sondern nur im shop aktiviert werden. beim betätigen bekommen die tower/racks ~ +99999 armor für 4 sekunden (alle). danach braucht das item/spell wieder 6 minuten bis man es erneut nutzen kann.

    magic stick: bin gespannt wie er ins game findet... auf jedenfall ein gutes item wenn man gegen heavy nuker oder mit einem zusammen spielt vorallem gegen zeus, bb etc. sollte es super schnell hoch chargen....

    Dieser Beitrag wurde bereits 3 mal editiert, zuletzt von Darg0 ()

    Empty your mind.
    Be formless shapeless like water.
    Now you put water into a cup, it becomes the cup.
    You put water into a bottle, it becomes the bottle.
    You put it into a teapot, it becomes the teapot.
    Water can crash, or it can flow!

    Be like water, my friend.
  • Also eine 3. Boots-Möglichkeit find ich klasse. grade für so tanks die nich unbedingt viel rum-tpn müssen aber den atk-speed auch net brauchen, sindso schuhe mit armor nice.

    Freu mich auf die neuen Helden, hoffentlich nich wieder son lame-scheiß wie clock -.- ...ma gucken wann icefrog die 100 vollkriegt ;)

    dagger+lothars find gut, bkb war notwendig, soweit ichs beurteilen kann ein kleiner nerf für bkb.

    TOWER-DENIE imo die geilste Änderung. Endlich werden sich die leute auch im non-competitive dota mal drum kümmern zu deffen und wenn möglich zu denieden.


    SCHEIßE ich muss arbeiten und kanns net ausprobieren :whine

    ....Feierabend ich komme! :P

    EDIT: Erzähl mal einer von den glücklichen die zuhause sitzen was über die neuen helden! :lechz

    Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Doctor_Seltsam ()

  • When there is only 1 Assist to a Sentinel or Scourge kill, the kill is
    instead given to that hero. When there are multiple assists to a Sentinel or
    Scourge kill, the gold is split amongst those assisters rather than the
    entire team

    kann mir das eier erklären?
  • naja, wenn die creeps/der tower wen töten kriegt der assistent die kohle (außer der held stirbt vlöllig ohne gegn. hero-einwirkung)
    gibts mehrer assistenten zu dem kill wird das kill-gold unter denen aufgeteilt (meist sinds ja 2 oder 3 bei nem gank oder so) und nicht unter allen 5 helden im team

    so versteh ichs ;)
  • D.Destroy schrieb:

    TOWER-DENIE imo die geilste Änderung. Endlich werden sich die leute auch im non-competitive dota mal drum kümmern zu deffen und wenn möglich zu denieden.
    ?

    Ein Tower zu denien ist jetz um die Hälfte weniger notwendig, oder versteh ich das falsch? Man bekommt nun trotzdem denied Tower noch 50% Gold im Team, anstatt wie vorher 0 Gold, wenn er denied wurde. Warum soll ich mich jetz also mehr drum kümmern, einen zu denien, als vorher? Da der Gegner ohnehin Gold bekommt (wenn auch nicht so viel).

    @dlx:
    Wenn Sentinel oder Scourge einen Killt (lasthit), aber du Assistet hast, bekommst du den Kill statt Sent/Scourge. Sind im selben Fall mehrere Heroes Assists, dann wird das Gold gesplittet.
    Status: Inaktiv
  • crowblade schrieb:

    D.Destroy schrieb:

    TOWER-DENIE imo die geilste Änderung. Endlich werden sich die leute auch im non-competitive dota mal drum kümmern zu deffen und wenn möglich zu denieden.
    ?

    Ein Tower zu denien ist jetz um die Hälfte weniger notwendig, oder versteh ich das falsch? Man bekommt nun trotzdem denied Tower noch 50% Gold im Team, anstatt wie vorher 0 Gold, wenn er denied wurde. Warum soll ich mich jetz also mehr drum kümmern, einen zu denien, als vorher? Da der Gegner ohnehin Gold bekommt (wenn auch nicht so viel).

    @dlx:
    Wenn Sentinel oder Scourge einen Killt (lasthit), aber du Assistet hast, bekommst du den Kill statt Sent/Scourge. Sind im selben Fall mehrere Heroes Assists, dann wird das Gold gesplittet.


    ich versteh das so das das Team das denied 50 % bekommt...
  • crowblade schrieb:

    Ein Tower zu denien ist jetz um die Hälfte weniger notwendig, oder versteh ich das falsch? Man bekommt nun trotzdem denied Tower noch 50% Gold im Team, anstatt wie vorher 0 Gold, wenn er denied wurde. Warum soll ich mich jetz also mehr drum kümmern, einen zu denien, als vorher? Da der Gegner ohnehin Gold bekommt (wenn auch nicht so viel).


    ehm, das ist so nicht ganz korrekt.
    wenn DU deniest bekommt DEIN Team 50% vom Gold also werden die Towerdenies noch wichtiger und erstrebenswerter alls sie onehin schon sind, nicht nur dass die gegner nichts bekommen, dein team profitiert sogar geldmäßig daraus.
    Empty your mind.
    Be formless shapeless like water.
    Now you put water into a cup, it becomes the cup.
    You put water into a bottle, it becomes the bottle.
    You put it into a teapot, it becomes the teapot.
    Water can crash, or it can flow!

    Be like water, my friend.
  • Darg0 schrieb:



    crowblade schrieb:

    Ein Tower zu denien ist jetz um die Hälfte weniger notwendig, oder versteh ich das falsch? Man bekommt nun trotzdem denied Tower noch 50% Gold im Team, anstatt wie vorher 0 Gold, wenn er denied wurde. Warum soll ich mich jetz also mehr drum kümmern, einen zu denien, als vorher? Da der Gegner ohnehin Gold bekommt (wenn auch nicht so viel).


    ehm, das ist so nicht ganz korrekt.
    wenn DU deniest bekommt DEIN Team 50% vom Gold also werden die Towerdenies noch wichtiger und erstrebenswerter alls sie onehin schon sind, nicht nur dass die gegner nichts bekommen, dein team profitiert sogar daraus.
    Ahhh, gut dann war das ein Verständnis/Übersetzungsfehler meinerseits. Thx für Aufklärung :)

    Ja, das geil! Denien noch wichtiger. Macht gleichzeitig aber auch dieses Item ziemlich wichtig (Glyphe of Fortification)
    Status: Inaktiv