Ich habe mich jetzt mal im LoL-Forum angemeldet und da mal meinen ersten Post bzgl Fehlern in und von Dota gemacht. Wie steht ihr dazu?
My 1st post here
I must admit i havent read all the response pages yet but i will and i hope that i dont repeat things that have been said multiple times.
Ill list some flaws, dota has in my opinion that might have not been mentioned so far:
As there are:
1.No shortcuts on the map like teleport bases.
this will need some explanation:
At the beginning of the game, traveling around the map is quite easy in new dota versions.
-Each lane has its outer tower so the lane is accessible with tps that may even be bought at the sidelanesecretshops.
- Tps aren't that expensive and just need 1 of six slots. So no problem there.
But as the game progresses the outer towers fall and only the second or only the basetower remains and tping with tpscrolls can only used for defensive purposes anymore.
Of course Boots of travel still provide mobility and are expensive for a reason but this also leads to a twoclass system :).
- Some heroes are able to purchase the boots and some dont which means that the longer a game lasts, the lower are the chances for the poor heroes to farm items or to farm and quickly catch up to the other heroes when help is needed.
-Also less inventoryslots remain as the game goes on so which renders supporters even weaker. they always have to keep 1 or 2 free slots for tpscrolls and wards which turns them even weaker.
-Another important aspect is that beginners often dont see the importance of tps
Thats also 1 of the reasons why Spectre is so overpowered in competitive dota. She is quite itemreliant so she needs to farm. So the other heroes let her farm which takes much time. She even farms before a fight takes place and doesnt have to move away to catch up to the team but still right at the moment the fight starts she jumps into the fight. So she has a huge timeadvantage even better than boots of travel provide.
Every single aspect listed here could be undone by implementing teleportspots nearby the towerlocations or at important spots on the map which are connected with each other. Downtimes are also decreased by these means as u dont have to waste half of the game with running in circles.
2. Imbalance between attributes:
Intelligence seems underpowered to me. It only provides heroes with mana and intelligenceheroes receive a dmgbonus but still lack hitpoints as most intheroes do. So instead of buying Null Talismans most intelligenceheroes still tend to buying Bracers. Agility almost only useful to agilityheroes and heroes with illusions. Strength is crucial to any hero as most agilityheroes lack hp. If intelligence would increase spelldamage to a certain extent it might be a bit more balanced throughout the game. Dota still works out though but in newer versions intheroes or at least most of them are stuck with the supporter role. This is not necessarily needed in my opinion.
3. Healing spells are too rare in dota. Being limited to merely 10 heroes having an active healingspell compared to those having nukingpower is strange in my opinion.
- Harrassing heroes are so much at an advantage
- Most heroes are forced to either get lifesteal or hpregeneration in publics. Itembuilds are too similar. In almost every pub there are close to 10 heroes who buy either vanguard, perseverance, vladmir's offering or helm of the dominator
4. Leavers.
- Replacing leavers with a bot would already have a great impact on leavers
- Stop those OWNAGE and TRIPPLEKILL sounds. All they do is demotivate beginners