Wegen Doom:
Quelle: dota-allstars.comDoom disables: [XV]Doom does not disable: [XVI]
- Any and all activatable item effects (cannot be used/"clicked")
- Critical Strikes (from all items and hero skills—no exceptions)
- Evasion (from all items and hero skills—this does not include dispersion or backtrack, which are not considered to be evasion)
*Note: Phantom Assassin will still appear blurred, but has no evasion under Doom.- Passive Bash (from skills, forms, or bashers—does not include Greater Bash)
- Lifesteal (from items only, not including Unholy Rage (buff))
- %chance Proc'd damage (Maelstrom/Mjollnir/Mkb/Maim) – Will not fire chainlightning, mini-stun (and bonus damage), or maim
- Meepo’s Geostrike (for the Doomed Meepo only)
- Venomancer's Poison Sting
- Beastmaster's Pig's Poison Sting (doomed pig cannot psn targets)
- Beastmaster's Greater Scout Hawk's Passive Invis (invisibility is disabled if you doom the Scout)
- Ursa's passive Fury Swipes
- Silencer's Last Word - Even immediately after Dooming Silencer, you won't get silenced, but if a spell is cast while Silencer dies (even when still Doomed), it will silence
- Witch Doctor's Voodoo Restoration - When turned on, and Doomed: animation remains, but does not heal at all and cannot be turned off
- Stealth Assassin's Permanent Invisibility
- Feedback orb
- Antimage's Passive Mana Break orb
- Any and all consumables (entire Chimaera Roost/Graveyard shop)
- Gem of Truesight (Doomed player with Gem loses true sight)
- Splash Damage (from battlefury, Sven’s great cleave, or Magnataur’s Mighty Swing)
- Radiance's AoE (chance to miss + burning)
- Blocking damage (Vanguard, Stout shield, and Kraken's Passive melee reduction--it still removes buffs, and Doom)
- Picking up Runes
- Dropping items
- Picking up items
- Juggernaut's Blade Fury - Doom can be casted on Jugg during Bfury, and will end its duration on the spot
- Syllabear's Entangle
- Sniper's Headshot (passive +ministun/dmg)
- Dragon Knight's Elder Form 1 (Corrosive Breath) - DoT to towers does not work (20+dmg per second)
- Dragon Knight’s Elder Form 3 (Frost Effect) – Frost will not work on DK’s targets, or nearby hit targets from the splash (which still works)
- Drow's Marksmanship
- Broodmother's Incapacitating Bite
- Broodmother's Web (Invisibility) - Doomed Broodmother inside the web is still visible
- Medusa's Splitshot
- Eye of Skadi "Ranged" (cold orb) - as opposed to Eye of Skadi "Melee", which is not disabled under Doom
- Lord Avernus' Frostmourne
- Nerubian Weaver's Germinate Attack
- Leviathan's Anchor Smash
- Revenant's Storm Seeker (ultimate)
- Sand King's Sandstorm - Rendered visibile and sand storm ends on the spot
- Sand King's Caustic Finale
- Sand King's Epicenter - stops its channeling
- Prophet's Teleportation - stops its channeling
- Sniper's Assassinate - stops its channeling
- Potm's Moonlight Shadow (global invis) - stops its channeling and/or heroes that have gone fully invisible
- Tormented Soul's Pulse Nova (recoded) - It now stops dealing damage, but will still drain mana and show the animation. It cannot be turned off while Doomed. It will end if TS' mana reaches zero.
- Storm Spirit's Electric Rave - the IAS is completely disabled and mana still gets drained
- Storm Spirit's Barrier - barrier will not block doom's damage, but doom does not disable the ability. Many DoT's work against barrier.
- Puck's Phase Shift (on autocast) - Even if Phase Shift is on autocast, Doom will go through immediately, phase will not trigger, and will be disabled for Doom's duration.
- Puck's Ethereal Jaunt (blink to Illusory Orb) - Disabled while Doomed. Can't blink to his orb even though iit's released.
- Obtaining new skills - If you level while doomed, you cannot enter your skills tree and increase a skill's level
- N'aix's Feast (triggered lifesteal)
- N'aix's Rage (passive AS/Spell immunity) -- Still goes through and damages Naix, along with silences.
- Regeneration from items
- Eye of Skadi "Melee" (cold orb) - as opposed to Eye of Skadi "Ranged", which is disabled under Doom
- Blademail's damage return
- Bloodseeker's passive skill Blood Bath
- Bloodseeker's Thirst - can trigger under Doom before heroes have fallen below 40%, and remain on after
- Enchantress' Ult Untouchable
- Stealth Assassin's Backstab
- Spiritbreaker's Greather Bash
- Spiritbreaker's Charge - will not cancel the charge, or disable the stun/vision on his target
- King Leoric's Reincarnate
- Stygian Desolator orb (-armor attack)
- Antimage's Spell Shield (Spell reduction)
- Any kind of +stat, +dmg, +hp/mana, ias, ims, or regen
- Any type of buff
- Unholy Rage (active Satanic ability) - This is a buff granting 15% extra lifesteal that will work if on, even though Satanic's passive 25% is disabled.
- Twin head's Auto Fire (passive fire attack)
- Juggernaut's Healing Ward
- Sylla's Synergy
- Syllabear's Demolish (+dmg vs. structure) – doesn’t actually work ever
- Phantom Lancer's Juxtapose (Hero's passive creation of images--Doomed Lancer can create more images)
- Phantom Lancer's Phantom Edge (Images' ability to passively create images--Doomed images can create more images)
- Tiny's Craggy Exterior (passive bash to melee attackers)
- Tiny's Growth (passive movespeed and +base dmg)
- Alchemist's Goblin Greed (still works and stacks)
- Alchemist's Chemical Rage (+hp, +hp regen, +AS)
- Luna's Glaive
- Sniper's Take Aim (passive range increase)
- Beastmaster's Beast Rage (passive ias bonus per attack on same unit)
- Bristleback's Bristleback (dmg reduced if Doom is facing his back, and not reduced if Bristle is facing direction opposite of Doom's direction)
- Bristleback's Bristleback (Auto-Quill Fire) - Quills obviously cannot be manually casted under doom, but will fire per every 200dmg dealt to Bristle
- Panda's Primal Split Pandas - none of the 3 summoned pandas can be Doomed
- Bounty Hunter's Windwalk Backstab - +Dmg attacking out of WW not disabled
- Bounty Hunter's Track (Vision) - Track still gives vision even if Bher is doomed (and truesight)
- Dragon Knight's Dragon Blood - regen and armor work fine
- Dragon Knight's Elder Dragon Forms 2 & 3 (Splash) - Dragon2 and Dragon3 work (Frost Effect on Dragon3 does not work, only the splash damage)
- Omniknight's Repel - Damage is dealt, but does not remove Repel (magic immunity)
- Omniknight's Guardian - Damage is dealt, but does not remove the 25hp/sec regen and 1000+ Armor (the regen severely lowers Doom's DoT)
- Tormented Soul's Diabolic Edict - Damage is dealt and follows the TS as it normally would
- Broodmother's Web (Movespeed/Regen bonus) - Still present, but no longer invisible
- Medusa's Mana Shield - Specific mechanics towards damage dealt: http://forums.dota-allstars.com/index.php?...=100620&hl=
- Treant's Eyes of the Forest - Doomed Treant still has sight+true sight of units nearby Eyes
- Treant's Nature's Guise - Doomed Treant is not turned visible--if Treant leaves the range of a Truesighting unit, while near trees, he will not be seen
- Nerubian Assassin's Spiky Carpace - Damage return and Armor still works
- Nerubian Assassin's Vendetta (Invisibility and Backstab) - the extra "exiting-invis" dmg still works, and NA is not rendered visible via Doom
- Invisibility from Lothars - Use Truesight to Doom a char that is Invis via Lothars, remove the Truesight, and you will no longer have vision of that unit
- Axe's Counter Helix
- Viper's Corrosive Skin (poisons and reduces magic as normally)
- Nerubian Weaver's Shukuchi (Movespeed+ and invisibility)
- Clinkz' Wind Walk (+Movespeed and Invisibility)
- Spectre's Desolate
- Spectre's Dagger (collision size) - still able to walk over cliffs and such
- Spectre's Dispersion - can avoid doom's dmg each second, return it, and mini-stun
- Void's Backtrack - can avoid doom's dmg each second
- Pudge's Flesh Heap - spell resistance and str gain from kills still work
- Pudge's Rot - still deals dmg, slows, but cannot be turned off and deals huge self-damage during doom
- Shadow Fiend's Necromastery
- Necrolic's Gravekeeper Cloak (dmg return) - Returns Doom's dmg, and any other sources
- Pugna's Decrepify (spell dmg+) - Increases Doom's dmg by 44%, calculated after hero resistance, during decrepify's duration
- Morphling's Replication (image a hero) - Morph can still swap into the Doomed image, and the img has 25% spell resistance
- Morphling’s Morph (agi/str swap) - If this was turned on after being hit by Doom, stats will continue to swap, but cannot be turned off. It will stop swapping if Morph's mana reaches zero.
- Centaur's Great Fortitude (passive str+)
- Obsidian's Astral Imprisonment (intelligence absorption) - gained Int on Obsid and lost int on targets is not reset by dooming Obsidian
- Meepos - Dooming one Meepo will only disable that Meepo's skills - All other Meepos can still Geostrike, Earthbind, and Poof to each other and the Doomed Meepo. Non-Doomed Meepos can still level up skills, for all Meepos, if you level when Doomed.
- Storm Spirit's Overload - does not disable the ability to fire ready overloads, charge them up, etc. Works fine.
- Templar Assassin's Refraction (+Dmg and Instance Immunity) - the damage bonus remains, and she will potentially block 6 ticks/secs of Doom's damage
- Templar Assassin's Meld (invis and -Armor) - Doom will not reveal TA or disable her opening attack that deals bonus damage/negative armor
- Templar Assassin's Psi Blades (range and spill attack) - still has increased range and line splash attack
- Templar Assassin's Trap Detonation (per trap) - she can still detonate traps, using the trap's own detonate button, but not with her in-hero skill.
- Sacred Warrior's Inner Vitality (Heal below 40% and above) - both work to their complete potential under Doom
- Sacred Warrior's Berserker Blood (+IAS and +Dmg) - both work fine and increase under Doom as SW loses hp%
- Bloodstone - None of Bloodstone's special death effects are hindered by Dooming the carrier.
- Auras - does not remove or hamper any auras (hero or item based)