Dota 2

  • svens bolt bestand eben aus vielen dummys, die allen gegnern innerhalb der range nen bolt gedrückt haben. bolt kannste nich auf invis casten ohne truesight -> svens bolt geht nur auf gegner die du auch siehst.. afaik müsste auf der Fog of war den stun verhindern, vorrausgesetzt der stormbolt dummy hat keine sightrange
  • 나무큐티 schrieb:

    Ischozar schrieb:

    ich bin ja froh das der QOP Scream jetzt als AOE welle angezeigt wird :) ich fand diese mini soundwellen von DotA nie gut weil ich immer das gefühl hatte jeder in range wir einzeln als target gewählt und ich stand da feucht fröhlich invis in range und werde abgemurkst ^^



    huh?



    was gibts da zu huhn :)
    Yalaka: "Die gute alte Baseballschlägerentjungferung in der 10ten :)"
  • Welche Inhouse Leagues gibts denn mittlerweile?
    Ich weiß gerade nur von Dotalicious.
    Die Matchmaking games sind einfach momentan inakzeptabel und es lohnt sich nicht überhaupt zu spielen.
    Wäre also super, wenn mir jemand da eine Alternative nennen könnte. :)
  • Invoker

    In its earliest, and some would say most potent form, magic was primarily the art of memory. It required no technology, no wands or appurtenances other than the mind of the magician. All the trappings of ritual were merely mnemonic devices, meant to allow the practitioner to recall in rich detail the specific mental formulae that unlocked a spell’s power. The greatest mages in those days were the ones blessed with the greatest memories, and yet so complex were the invocations that all wizards were forced to specialize.

    The most devoted might hope in a lifetime to have adequate recollection of three spells–four at most. Ordinary wizards were content to know two, and it was not uncommon for a village mage to know only one–with even that requiring him to consult grimoires as an aid against forgetfulness on the rare occasions when he might be called to use it. But among these early practitioners there was one exception, a genius of vast intellect and prodigious memory: Garral the Invoker. In his youth, the precocious Garral mastered not four, not five, not even seven incantations: He could command no fewer than ten spells, and cast them instantly. Many more he learned but found useless, and would practice once then purge from his mind forever, to make room for more practical invocations. One such spell was the Sempiternal Cantrap–a longevity spell of such power that those who cast it in the world’s first days are among us still (unless they have been crushed to atoms). Most of these quasi-immortals live quietly, afraid to admit their secret: But Invoker is not one to keep his gifts hidden. He is ancient, learned beyond all others, and his mind somehow still has space to contain an immense sense of his own worth…as well as the Invocations with which he amuses himself through the long twilight of creation.


    2 Invoker lines:

    Invoker: Throughout the aeons I have been known by many names…but my true name of power…is Carl.
    Invoker: Behold before you, the illustrious, imperious, ingenious arch-mage… CARL.
    Happiness, more or less, it's just a change in me, something in my liberty.