Dota 6.70
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Changelog geht nicht, ist das korrekt?
Edit: ah etza
Spoiler anzeigen * Added a new hero (Tuskarr)
Main Attribute: Strength
Alliance: Sentinel
Agility: 23 + 2.1
Intelligence: 18 + 1.7
Strength: 23 + 2.3
Starting Armor: 3
Movement Speed: 305
Attack Range: Melee
Ice Shards:
============
Tuskarr compresses 5 shards of ice into a ball of frozen energy that damages all enemies in comes in contact with. If the ball comes in contact with an enemy hero or reaches its maximum range the shards are released, creating a barrier that lasts for 5 seconds.
Travel AOE: 200
Cast Range: 1500
Damage: 70/140/210/280
Shards Duration: 5
Manacost: 120
Cooldown: 18/16/14/12
Note: Shards block path
Ice Shards: A1YO
Snowball:
=========
Tuskarr and any nearby allied heroes roll in a quickly growing snowball towards the target enemy unit. Any victims caught in the snowball's path take damage and are briefly stunned; the final target takes 40 extra damage and 0.25 extra stun duration.
The snowball moves at the combined move speed of the heroes within.
Damage: 40/80/120/160
Stun Duration: 0.25/0.5/0.75/1.0
AOE: 200 + 40 per second
Target Cast Range: 1250
Manacost: 75
Cooldown: 40
Note: Stops traveling after 4 seconds.
Snowball: A1S7
Frozen Sigil:
=============
Tuskarr summons a Frozen Sigil by calling upon the deepest cold of winter. The Sigil creates a snowstorm which slows all enemy units within 600 range.
MS Slow: 10/15/20/25%
AS Slow: 30/40/50/60%
Movement Speed: 310 (Flying Unit)
Sigil HP: 300 (same as pugna's ward)
Bounty: 90/100/110/120
Duration: 30
Cooldown: 50
Manacost: 75
Note: Spawns infront of him
Frozen Sigil: A1YR
Walrus Punch:
=============
Tuskarr prepares his mighty Walrus Punch; his next attack will do a critical strike and launch the victim into the air. The victim will be slowed upon landing and take damage.
Critical Strike: 2.5x (4x if the target is below 50% hp)
Landing Damage: 100/200/300
Landing Slow: 40%
Landing Slow Duration: 2/3/4 seconds
Cooldown: 18/16/14
Manacost: 50/75/100
Walrus Punch: A1YQ
* Added a new hero (Phoenix)
Main Attribute: Strength
Alliance: Sentinel
Agility: 12 + 1.3
Intelligence: 18 + 1.8
Strength: 22 + 2.9
Starting Armor: 0
Movement Speed: 290
Attack Range: 500
Icarus Dive:
============
Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage and disarming any units he comes into contact with, and then orbiting back to his original position. If during the 2 second duration of this spell Phoenix casts another spell, the dive ends. Phoenix gains magic immunity for this brief dive period as well. Costs 10% of current HP to cast.
Damage: 100/150/200/250
Disarm Duration: 2/2.5/3/3.5
Travel Range: 1400
Travel Width: 500
Total Travel Time: 2 seconds
Cooldown: 40
Manacost: 100
HP Cost: 10% of current HP
Note: You can also press the same hotkey anytime to end the dive
Icarus Dive: A1RJ
End: A20N
Fire Spirits:
==============
Born out of his own life force, Icarus creates 4 fire spirits to fly alongside him. Each spirit slowly grows in power and can be used to damage his enemies or heal his allies. Costs 10% of your current HP to cast.
Maximum Growth Time: 10 seconds
Spirits Minimum Damage/Heal:10/15/20/25
Spirit Maximum Damage/Heal: 40/60/80/100
Spirit AOE: 400
Subability Cast Range: 1200
Manacost: 75
Cooldown: 35
HP Cost: 10% of current HP
Note: The target subability fires off each spirit one at a time. It has no cooldown. If you let them expire without ordering them, they sacrifice themselves where they are.
Fire Spirits: A1YX
Target: A1Z2
Sun Ray:
========
Drawing from his own inner fire, Icarus expels a huge beam of light at the cost of his own life energy. The beam slows and damages enemies for a percentage of their life. Costs 25% of current HP to activate.
Upon casting, you lose the ability to attack or move directly. Ray extends out to the first hero it finds and burns it and a very small area around it.
Can be toggled on and off.
Slow: 14/20/26/32%
Slow duration: 2 seconds
Damage per second: 10/20/30/40 + 5% of Target's Max Life
Activation Health Cost: 25% Current HP
Activation Mana Cost: 10
Overtime Mana Cost: 4% of Max
You have another sub ability that you can toggle to allow you to drift towards the direction of the ray.
Note: You control the direction of the ray using right click and the beam will move towards that angle.
Note 2: Automatically shuts off if you are silenced or stunned
Sun Ray: A1YY
End: A1Z3
Move: A205
Supernova:
==========
The Phoenix willingly ends his current life for the chance to be reborn. Transforms into a burning sun that scorches enemies within 1000 range. The sun can be attacked by enemy heroes; if it is destroyed, the Phoenix dies as well. However, if the sun survives for 6 seconds all enemies in range will be stunned and the Phoenix will return to life fully regenerated.
Hero Attacks Required (to kill sun): 5/7/9
Duration: 6
Burn AOE: 1000
Damage: 60/80/100 dps
Stun: 1.5/2/2.5
Cooldown: 110
Manacost: 200
Supernova: A1RK
Abaddon
- Frostmourne bonus movement speed increased from 10 to 15%
Anti-Mage
- Spell Shield magic reduction from 15/25/35/45 to 26/34/42/50%
Axe
- Berserker's Call bonus armor from 5/10/15/20 to a constant 30
Bane Elemental
- Reduced Fiend's Grip cooldown from 120 to 100
Bounty Hunter
- Increased Track's movement bonus aoe from 800 to 900
- Increased armor by 2
Centaur Warchief
- Hoof Stomp stun duration from 1.25/1.75/2.25/2.75 to 2.0/2.25/2.5/2.75
Chen
- Persuasion cooldown from 30 to 30/26/22/18
Death Prophet
- Increased base damage by 5
- Removed healing cap (was 1000) on Exorcism
- Strength gain from 1.8 to 2.2
Dirge
- Decay damage from 30/60/90/120 to 40/80/120/160
Doom Bringer
- Scorched Earth damage and health regeneration reduced from 15/20/25/30 to 12/16/20/24
Furion
- Improved base attack damage by 6
Invoker
- Sun Strike kills now give XP to Invoker
Jakiro
- Rebalanced base damage from 42-54 to 46-54
Juggernaut
- Healing Ward movement speed increased from 150 to 300
- Banished units are no longer immune to Blade Fury
Keeper of the Light
- Blinding Light's cast range increased from 600 to 900
Lanaya
- Base damage increased from 45-55 to 53-59
Leshrac
- Split Earth damage increased from 70/140/210/290 to 120/180/240/300
- Lightning Storm cooldown reduced from 6 to 5.5
- Diabolic Edict no longer uses cast point
Diabolic Edict: A20T
Lich
- Dark Ritual cooldown reduced from 55/50/45/40 to 30/27/24/21
- Frost Armor manacost increased from 25 to 50
- Frost Armor armor reduced from 3/6/9/12 to 3/5/7/9
- Frost Nova primary target damage increased from 50/100/125/175 to 50/100/150/200
Lycanthrope
- Shapeshift form critical strike improved from 1.5 to 1.7x
- Wolves critical strike improved from 1.5 to 1.7x
Meepo
- Poof cooldown decreased from 16/14/12/10 to 14/12/10/8
Naga Siren
- Base damage increased by 5
N'aix
- Open Wounds team life steal increased from 10/15/20/25% to 15/20/25/30%
Omniknight
- Degen Aura now also reduces attack speed (same values as the movement speed reduction)
Pandaren Brewmaster
- Drunken Brawler Crit chance increased from 5/10/15/20 to 10/15/20/25%
- Drunken Brawler Evasion chance increased from 6/12/18/24 to 10/15/20/25%
Phantom Assassin
- Blur evasion increased from 15/20/25/30% to 20/25/30/35%
Puck
- Waning Rift cooldown from 20 to 16
Razor
- Eye of the Storm can now target Ancients (not roshan)
- Eye of the Storm no longer ignores magic immune units
Rhasta
- Ether Shock cooldown from 10 to 8
Rooftrellen
- Living Armor regeneration from 1/2/3/4 to 2/3/4/5
Sand King
- Strength gain from 2.3 to 2.6
- Caustic Finale buff duration from 0.25 to 2 seconds
Shadow Priest
- Shadow Wave damage aoe increased from 155 to 170
Silencer
- Increased Glaives of Wisdom damage from 15/30/45/60 to 30/40/50/60
- Glaives of Wisdom cooldown from 3/2/1/0 to 2/0/0/0
- Rebalanced cooldown on Curse of the Silent from 14 to 20/18/16/14
Slardar
- Increased agility gain from 1.9 to 2.4
- Increased base armor from 4 to 5
Slark
- Adjusted the timing on Dark Pact. Instead of starting after 2 seconds and pulsing (damage and buff removal) over 0.5 seconds, it now starts after 1.5 seconds and pulses over 1 second. Same overall damage but now has a longer duration for the buff removal period.
- Dark Pact self damage is now dealt to himself as he deals it to the area around him instead of at cast time
Spectre
- Reworked Dispersion
Old Dispersion:
============
Damage is split amongst the number of heroes in the area.
10/14/18/22% of damage taken is reflected
1000 AoE
New Dispersion:
=============
Damage reflected decreases based on how far heroes are from you. Full damage at 300 range then decreases gradually till 1000 distance away.
10/14/18/22% of damage taken is reflected
Storm Spirit
- Intelligence growth increased from 2.2 to 2.6
Thrall
- Thunderstrike manacost increased from 100/110/120/130 to 130
Tiny
- Grow bonus movement speed increased from 10 to 20 per level
Warlock
- Fatal Bonds damage from 15 to 20%
Weaver
- Minor increase to visibility around The Swarm units when they are attached to someone
Zeus
- Lightning Bolt cooldown from 7 to 6.5
* Added a new recipe item (Ancient Janggo of Endurance)
Ancient Janggo of Endurance
=======================
Requires:
- Bracer (525)
- Robe of the Magi (450)
- Recipe (750)
Provides:
+ 8 All Stats
+ 8 Damage
+ 5% MS and AS Aura
Comes with 3 charges. When used, grants nearby player controlled units an extra 10% MS and AS buff. Lasts for 6 seconds.
Cooldown: 30
Ancient Janggo of Endurance: h0DO
* Added a new recipe item (Medallion of Courage)
Medallion of Courage:
=================
Requires:
- Chainmail
- Sobi Mask
- Recipe (200)
Gives:
+ 6 Armor
+ 50% Mana Regeneration
Target an enemy unit, both you and the enemy lose 6 armor for a duration.
Cooldown: 7
Duration: 7
Cast Range: 800
Medallion of Courage: h0CY
* Added a new consumable item (Smoke of Deceit)
Inspired from 373247
Smoke of Deceit:
============
Consumable
Cost: 100
Charges: 1
Stackable in inventory
Store Stock Max: 3
Store Stock Replenish Time: 10 minutes
Places a buff on all allied player controlled units in 900 aoe. Makes them invisible, grants 10% movespeed bonus, and prevents them from appearing on minimap to enemy players.
If you get within 900 aoe of an enemy hero or tower, the buff wears off. If you attack creeps or Roshan, it dispells.
Buff lasts up to 40 seconds
90 Cooldown
Smoke of Deceit: h0D1
Blade Mail
- Cooldown from 25 to 22
Bloodstone
- Mana regeneration increased from 150 to 200%
- HP regeneration increased from 6 to 8
Chain Mail
- Added to sideshop
Sideshop Chain Mail: h0D0
Crystalys
- Chance to land a Critical Strike increased from 10 to 15%
Khadgar's Pipe of Insight
- Recipe cost reduced from 1000 to 900
Mask of Death
- Lifesteal increased from 10 to 15%
Necronomicon
- Bonus strength increased from 6/10/14 to 8/12/16
- Manaburn cooldown reduced to 20 seconds
Orb of Venom
- Cost reduced from 550 to 500
Orchid Malevolence
- Cooldown reduced from 25 to 18
Planewalker’s Cloak
- Cost increased from 500 to 550 gold
Quelling Blade
- Cooldown reduced from 10 to 5 seconds
Soul Booster
- Mana increased regeneration from 50 to 100%
- HP increased regeneration from 2 to 4
* Added a new loadscreen by Kunkka
This image has been resized. Click this bar to view the full image. The original image is sized 1280x960.
* Reworked Tavern Layout
This image has been resized. Click this bar to view the full image. The original image is sized 717x430.
* Added a 4 minute cooldown to Buyback
* Updated hero icon representation on the minimap (364977)
* Creep vision decreased from 1100 to 850
* Consumable Items no longer automatically fuse with ones you don't own (except for wards)
You can now have a courier carry 2 seperate TP scrolls for different players
* Added Gyro, Weaver, Clinkz and Ancient Apparition to CM
* Fixed default seelection order for Necronomicon (Manaburn unit first)
* Fixed default selection order for Panda's Split Earth units (Earth -> Storm -> Fire)
* Added a new model for Furion
* Restored Lina's old projectile
* Added various Christmas themed visuals
* Added Santa hats for couriers, roshan and aegis holder
* Replaced Cheese with candy cane (appears on your hero visually as well)
* Ironwood branch model to christmas present
* Secret Shop is now Santa
* Added some other misc christmas doodads
* Added a visual effect for Furion's Aghanim Scepter
* Added an Aghanim visual effect for Chen
* Minor increase to Metamorphosis model size
* Removed Courier Upgrade button from courier
* Fixed Flying shadow for Obsidian Destroyer, Visage and Viper (182678)
* Improved Double Edge visual effect (323845)
* Added an ally only visual effect for a hero carrying Gem (371567)
* Added a -bounty command to see the total gold gain by Track
* Improved the quality of the following item icons: Mjollnir, Platemail, Chainmail, Helm of the Dominator, Boots of Travel, Blademail, Assault Cuirass, Monkey King Bar, Sentry Wards, Diffusal Blade, Guinsoo and Desolator (280720)
* Added a new icon for level 2 Diffusal Blade (366531)
* Added a new icon for Skeleton King's Critical Strike (146417)
* Improved the quality of the following ability icons: Surge and Naga Siren's Mirror Image (280720)
* Added a new icon for Empower (206290)
* Added a new icon for Skewer (206290)
* Added a new icon for Reverse Polarity (206290)
* Fixed Armlet triggering Last Word
* Fixed Deafening Blast status icon
* Fixed Rupture status buff icon sometimes lingering on you after you respawn (visual only)
* Fixed a recent bug that caused Death Prophet's Ghosts to behave incorrectly with Stout Shield based items.
* Fixed rare cases where omnislash wouldn't ministun the target
* Fixed a bug with the interaction of Call Down and Nether Blast
* Fixed The Swarm units sometimes falling off the target
* Fixed multiple Quelling Blade stacking bug
* Fixed some silences not properly disabling Silencer's Last Word
* Fixed a bug with Frostmourne bonus being given to attack attempts by the enemy heroes
* Fixed Split Shot dispeling Curse of the Silent
* Fixed a possible fatal error with Static Link when targeting ground in some areas
* Fixed Aghanim Echoslam cooldown not appearing on scoreboard
The verdict is not the end
It is only the beginning
Strong will shall keep spreading -
editiere bitte den Changelog, danke
Spoiler anzeigen
Changelog 6.70
* Added a new hero (Tuskarr)
Main Attribute: Strength
Alliance: Sentinel
Agility: 23 + 2.1
Intelligence: 18 + 1.7
Strength: 23 + 2.3
Starting Armor: 3
Movement Speed: 305
Attack Range: Melee
Ice Shards:
============
Tuskarr compresses 5 shards of ice into a ball of frozen energy that damages all enemies in comes in contact with. If the ball comes in contact with an enemy hero or reaches its maximum range the shards are released, creating a barrier that lasts for 5 seconds.
Travel AOE: 200
Cast Range: 1500
Damage: 70/140/210/280
Shards Duration: 5
Manacost: 120
Cooldown: 18/16/14/12
Note: Shards block path
Ice Shards: A1YO
Snowball:
=========
Tuskarr and any nearby allied heroes roll in a quickly growing snowball towards the target enemy unit. Any victims caught in the snowball's path take damage and are briefly stunned; the final target takes 40 extra damage and 0.25 extra stun duration.
The snowball moves at the combined move speed of the heroes within.
Damage: 40/80/120/160
Stun Duration: 0.25/0.5/0.75/1.0
AOE: 200 + 40 per second
Target Cast Range: 1250
Manacost: 75
Cooldown: 40
Note: Stops traveling after 4 seconds.
Snowball: A1S7
Frozen Sigil:
=============
Tuskarr summons a Frozen Sigil by calling upon the deepest cold of winter. The Sigil creates a snowstorm which slows all enemy units within 600 range.
MS Slow: 10/15/20/25%
AS Slow: 30/40/50/60%
Movement Speed: 310 (Flying Unit)
Sigil HP: 300 (same as pugna's ward)
Bounty: 90/100/110/120
Duration: 30
Cooldown: 50
Manacost: 75
Note: Spawns infront of him
Frozen Sigil: A1YR
Walrus Punch:
=============
Tuskarr prepares his mighty Walrus Punch; his next attack will do a critical strike and launch the victim into the air. The victim will be slowed upon landing and take damage.
Critical Strike: 2.5x (4x if the target is below 50% hp)
Landing Damage: 100/200/300
Landing Slow: 40%
Landing Slow Duration: 2/3/4 seconds
Cooldown: 18/16/14
Manacost: 50/75/100
Walrus Punch: A1YQ
* Added a new hero (Phoenix)
Main Attribute: Strength
Alliance: Sentinel
Agility: 12 + 1.3
Intelligence: 18 + 1.8
Strength: 22 + 2.9
Starting Armor: 0
Movement Speed: 290
Attack Range: 500
Icarus Dive:
============
Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage and disarming any units he comes into contact with, and then orbiting back to his original position. If during the 2 second duration of this spell Phoenix casts another spell, the dive ends. Phoenix gains magic immunity for this brief dive period as well. Costs 10% of current HP to cast.
Damage: 100/150/200/250
Disarm Duration: 2/2.5/3/3.5
Travel Range: 1400
Travel Width: 500
Total Travel Time: 2 seconds
Cooldown: 40
Manacost: 100
HP Cost: 10% of current HP
Note: You can also press the same hotkey anytime to end the dive
Icarus Dive: A1RJ
End: A20N
Fire Spirits:
==============
Born out of his own life force, Icarus creates 4 fire spirits to fly alongside him. Each spirit slowly grows in power and can be used to damage his enemies or heal his allies. Costs 10% of your current HP to cast.
Maximum Growth Time: 10 seconds
Spirits Minimum Damage/Heal:10/15/20/25
Spirit Maximum Damage/Heal: 40/60/80/100
Spirit AOE: 400
Subability Cast Range: 1200
Manacost: 75
Cooldown: 35
HP Cost: 10% of current HP
Note: The target subability fires off each spirit one at a time. It has no cooldown. If you let them expire without ordering them, they sacrifice themselves where they are.
Fire Spirits: A1YX
Target: A1Z2
Sun Ray:
========
Drawing from his own inner fire, Icarus expels a huge beam of light at the cost of his own life energy. The beam slows and damages enemies for a percentage of their life. Costs 25% of current HP to activate.
Upon casting, you lose the ability to attack or move directly. Ray extends out to the first hero it finds and burns it and a very small area around it.
Can be toggled on and off.
Slow: 14/20/26/32%
Slow duration: 2 seconds
Damage per second: 10/20/30/40 + 5% of Target's Max Life
Activation Health Cost: 25% Current HP
Activation Mana Cost: 10
Overtime Mana Cost: 4% of Max
You have another sub ability that you can toggle to allow you to drift towards the direction of the ray.
Note: You control the direction of the ray using right click and the beam will move towards that angle.
Note 2: Automatically shuts off if you are silenced or stunned
Sun Ray: A1YY
End: A1Z3
Move: A205
Supernova:
==========
The Phoenix willingly ends his current life for the chance to be reborn. Transforms into a burning sun that scorches enemies within 1000 range. The sun can be attacked by enemy heroes; if it is destroyed, the Phoenix dies as well. However, if the sun survives for 6 seconds all enemies in range will be stunned and the Phoenix will return to life fully regenerated.
Hero Attacks Required (to kill sun): 5/7/9
Duration: 6
Burn AOE: 1000
Damage: 60/80/100 dps
Stun: 1.5/2/2.5
Cooldown: 110
Manacost: 200
Supernova: A1RK
Abaddon
- Frostmourne bonus movement speed increased from 10 to 15%
Anti-Mage
- Spell Shield magic reduction from 15/25/35/45 to 26/34/42/50%
Axe
- Berserker's Call bonus armor from 5/10/15/20 to a constant 30
Bane Elemental
- Reduced Fiend's Grip cooldown from 120 to 100
Bounty Hunter
- Increased Track's movement bonus aoe from 800 to 900
- Increased armor by 2
Centaur Warchief
- Hoof Stomp stun duration from 1.25/1.75/2.25/2.75 to 2.0/2.25/2.5/2.75
Chen
- Persuasion cooldown from 30 to 30/26/22/18
Death Prophet
- Increased base damage by 5
- Removed healing cap (was 1000) on Exorcism
- Strength gain from 1.8 to 2.2
Dirge
- Decay damage from 30/60/90/120 to 40/80/120/160
Doom Bringer
- Scorched Earth damage and health regeneration reduced from 15/20/25/30 to 12/16/20/24
Furion
- Improved base attack damage by 6
Invoker
- Sun Strike kills now give XP to Invoker
Jakiro
- Rebalanced base damage from 42-54 to 46-54
Juggernaut
- Healing Ward movement speed increased from 150 to 300
- Banished units are no longer immune to Blade Fury
Keeper of the Light
- Blinding Light's cast range increased from 600 to 900
Lanaya
- Base damage increased from 45-55 to 53-59
Leshrac
- Split Earth damage increased from 70/140/210/290 to 120/180/240/300
- Lightning Storm cooldown reduced from 6 to 5.5
- Diabolic Edict no longer uses cast point
Diabolic Edict: A20T
Lich
- Dark Ritual cooldown reduced from 55/50/45/40 to 30/27/24/21
- Frost Armor manacost increased from 25 to 50
- Frost Armor armor reduced from 3/6/9/12 to 3/5/7/9
- Frost Nova primary target damage increased from 50/100/125/175 to 50/100/150/200
Lycanthrope
- Shapeshift form critical strike improved from 1.5 to 1.7x
- Wolves critical strike improved from 1.5 to 1.7x
Meepo
- Poof cooldown decreased from 16/14/12/10 to 14/12/10/8
Naga Siren
- Base damage increased by 5
N'aix
- Open Wounds team life steal increased from 10/15/20/25% to 15/20/25/30%
Omniknight
- Degen Aura now also reduces attack speed (same values as the movement speed reduction)
Pandaren Brewmaster
- Drunken Brawler Crit chance increased from 5/10/15/20 to 10/15/20/25%
- Drunken Brawler Evasion chance increased from 6/12/18/24 to 10/15/20/25%
Phantom Assassin
- Blur evasion increased from 15/20/25/30% to 20/25/30/35%
Puck
- Waning Rift cooldown from 20 to 16
Razor
- Eye of the Storm can now target Ancients (not roshan)
- Eye of the Storm no longer ignores magic immune units
Rhasta
- Ether Shock cooldown from 10 to 8
Rooftrellen
- Living Armor regeneration from 1/2/3/4 to 2/3/4/5
Sand King
- Strength gain from 2.3 to 2.6
- Caustic Finale buff duration from 0.25 to 2 seconds
Shadow Priest
- Shadow Wave damage aoe increased from 155 to 170
Silencer
- Increased Glaives of Wisdom damage from 15/30/45/60 to 30/40/50/60
- Glaives of Wisdom cooldown from 3/2/1/0 to 2/0/0/0
- Rebalanced cooldown on Curse of the Silent from 14 to 20/18/16/14
Slardar
- Increased agility gain from 1.9 to 2.4
- Increased base armor from 4 to 5
Slark
- Adjusted the timing on Dark Pact. Instead of starting after 2 seconds and pulsing (damage and buff removal) over 0.5 seconds, it now starts after 1.5 seconds and pulses over 1 second. Same overall damage but now has a longer duration for the buff removal period.
- Dark Pact self damage is now dealt to himself as he deals it to the area around him instead of at cast time
Spectre
- Reworked Dispersion
Old Dispersion:
============
Damage is split amongst the number of heroes in the area.
10/14/18/22% of damage taken is reflected
1000 AoE
New Dispersion:
=============
Damage reflected decreases based on how far heroes are from you. Full damage at 300 range then decreases gradually till 1000 distance away.
10/14/18/22% of damage taken is reflected
Storm Spirit
- Intelligence growth increased from 2.2 to 2.6
Thrall
- Thunderstrike manacost increased from 100/110/120/130 to 130
Tiny
- Grow bonus movement speed increased from 10 to 20 per level
Warlock
- Fatal Bonds damage from 15 to 20%
Weaver
- Minor increase to visibility around The Swarm units when they are attached to someone
Zeus
- Lightning Bolt cooldown from 7 to 6.5
* Added a new recipe item (Ancient Janggo of Endurance)
Ancient Janggo of Endurance
=======================
Requires:
- Bracer (525)
- Robe of the Magi (450)
- Recipe (750)
Provides:
+ 8 All Stats
+ 8 Damage
+ 5% MS and AS Aura
Comes with 3 charges. When used, grants nearby player controlled units an extra 10% MS and AS buff. Lasts for 6 seconds.
Cooldown: 30
Ancient Janggo of Endurance: h0DO
* Added a new recipe item (Medallion of Courage)
Medallion of Courage:
=================
Requires:
- Chainmail
- Sobi Mask
- Recipe (200)
Gives:
+ 6 Armor
+ 50% Mana Regeneration
Target an enemy unit, both you and the enemy lose 6 armor for a duration.
Cooldown: 7
Duration: 7
Cast Range: 800
Medallion of Courage: h0CY
* Added a new consumable item (Smoke of Deceit)
Inspired from 373247
Smoke of Deceit:
============
Consumable
Cost: 100
Charges: 1
Stackable in inventory
Store Stock Max: 3
Store Stock Replenish Time: 10 minutes
Places a buff on all allied player controlled units in 900 aoe. Makes them invisible, grants 10% movespeed bonus, and prevents them from appearing on minimap to enemy players.
If you get within 900 aoe of an enemy hero or tower, the buff wears off. If you attack creeps or Roshan, it dispells.
Buff lasts up to 40 seconds
90 Cooldown
Smoke of Deceit: h0D1
Blade Mail
- Cooldown from 25 to 22
Bloodstone
- Mana regeneration increased from 150 to 200%
- HP regeneration increased from 6 to 8
Chain Mail
- Added to sideshop
Sideshop Chain Mail: h0D0
Crystalys
- Chance to land a Critical Strike increased from 10 to 15%
Khadgar's Pipe of Insight
- Recipe cost reduced from 1000 to 900
Mask of Death
- Lifesteal increased from 10 to 15%
Necronomicon
- Bonus strength increased from 6/10/14 to 8/12/16
- Manaburn cooldown reduced to 20 seconds
Orb of Venom
- Cost reduced from 550 to 500
Orchid Malevolence
- Cooldown reduced from 25 to 18
Planewalker’s Cloak
- Cost increased from 500 to 550 gold
Quelling Blade
- Cooldown reduced from 10 to 5 seconds
Soul Booster
- Mana increased regeneration from 50 to 100%
- HP increased regeneration from 2 to 4
* Added a new loadscreen by Kunkka
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* Reworked Tavern Layout
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* Added a 4 minute cooldown to Buyback
* Updated hero icon representation on the minimap (364977)
* Creep vision decreased from 1100 to 850
* Consumable Items no longer automatically fuse with ones you don't own (except for wards)
You can now have a courier carry 2 seperate TP scrolls for different players
* Added Gyro, Weaver, Clinkz and Ancient Apparition to CM
* Fixed default seelection order for Necronomicon (Manaburn unit first)
* Fixed default selection order for Panda's Split Earth units (Earth -> Storm -> Fire)
* Added a new model for Furion
* Restored Lina's old projectile
* Added various Christmas themed visuals
* Added Santa hats for couriers, roshan and aegis holder
* Replaced Cheese with candy cane (appears on your hero visually as well)
* Ironwood branch model to christmas present
* Secret Shop is now Santa
* Added some other misc christmas doodads
* Added a visual effect for Furion's Aghanim Scepter
* Added an Aghanim visual effect for Chen
* Minor increase to Metamorphosis model size
* Removed Courier Upgrade button from courier
* Fixed Flying shadow for Obsidian Destroyer, Visage and Viper (182678)
* Improved Double Edge visual effect (323845)
* Added an ally only visual effect for a hero carrying Gem (371567)
* Added a -bounty command to see the total gold gain by Track
* Improved the quality of the following item icons: Mjollnir, Platemail, Chainmail, Helm of the Dominator, Boots of Travel, Blademail, Assault Cuirass, Monkey King Bar, Sentry Wards, Diffusal Blade, Guinsoo and Desolator (280720)
* Added a new icon for level 2 Diffusal Blade (366531)
* Added a new icon for Skeleton King's Critical Strike (146417)
* Improved the quality of the following ability icons: Surge and Naga Siren's Mirror Image (280720)
* Added a new icon for Empower (206290)
* Added a new icon for Skewer (206290)
* Added a new icon for Reverse Polarity (206290)
* Fixed Armlet triggering Last Word
* Fixed Deafening Blast status icon
* Fixed Rupture status buff icon sometimes lingering on you after you respawn (visual only)
* Fixed a recent bug that caused Death Prophet's Ghosts to behave incorrectly with Stout Shield based items.
* Fixed rare cases where omnislash wouldn't ministun the target
* Fixed a bug with the interaction of Call Down and Nether Blast
* Fixed The Swarm units sometimes falling off the target
* Fixed multiple Quelling Blade stacking bug
* Fixed some silences not properly disabling Silencer's Last Word
* Fixed a bug with Frostmourne bonus being given to attack attempts by the enemy heroes
* Fixed Split Shot dispeling Curse of the Silent
* Fixed a possible fatal error with Static Link when targeting ground in some areas
* Fixed Aghanim Echoslam cooldown not appearing on scoreboard
Changelog 6.69c
Fixed a couple of important bugs
Changelog 6.69b
Fixed a few bugs
Changelog 6.69
This patch is focused primarily on balance improvements. Rather than wait until more content is finished for one bigger patch, I've decided to release a smaller patch first for general gameplay improvements while working on content for next patch. Let me know what you guys think and as always feel free to email me any requests.
Alchemist
- Unstable Concoction stun duration rescaled from 2.5/3/3.5/4 to 1.75/2.5/3.25/4
- Added an AoE effect indicator for the Alchemist player while he is charging his Unstable Concoction
Axe
- Battle Hunger slow increased to 10%
- Cooldown on Aghanim's Culling Blade reduced from 15 to 10 seconds
Bane Elemental
- Brainsap damage rebalanced from 75/150/225/300 to 90/160/230/300
- Enfeeble damage rebalanced from 30/60/90/120% to 40/60/80/100% (above 100% didn't work properly)
- Added -disablehelp for Nightmare, to stop direct casting on allies (3123839)
- Nightmare fixed so it properly stops enemy potions (3123839)
Batrider
- Fixed a bug with Sticky Napalm overhead text (+1, +2, etc) that was recently added from being visible to the enemy
Beastmaster
- Hawk's HP reduced from 100/200 to 50/100
- Invisibility on Hawk reworked. It now fades out automatically whenever it hasn't moved for 8 seconds.
Bone Fletcher
- Death Pact attack damage rebalanced from 6/7/8% to 4/6/8% of targets HP
Bounty Hunter
- Jinada critical strike increased from 1.4/1.6/1.8/2.0 to 1.5/1.75/2/2.25
- Track cast range increased from 750/950/1150 to 900/1050/1200
Broodmother
- Increased XP given for killing Broodmother's Spiderlings
Clockwerk
- Movement speed increased from 310 to 315
Crystal Maiden
- Crystal Nova slow duration reduced from 5 to 3.5/4/4.5/5 seconds.
- Crystal Nova damage increased from 80/130/180/230 to 100/150/200/250.
Dazzle
- Shallow Grave now has a duration indicator for allies
Dirge
- Fixed over-sized click boundaries for Tombstone (306445)
Doom Bringer
- Base armor reduced by 2
- Doom cast range reduced from 650 to 550
Enchantress
- Aghanim's Scepter added to Enchantress (Increases her attack and Impetus range by 150)
Aghanim Upgrade Ability Code: A1WB
Enigma
- Eidolons HP reduced from 200/225/225/275 to 180/200/220/240
Faceless Void
-Strength growth increased from 1.4 to 1.6
Furion
- Wrath of Nature (Aghanim's version) max chain increased from 12/14/16 to 14/16/18
- Force of Nature Treants can now attack air units (275356)
- Sprout code improved to reduce the chances of heroes sometimes popping out of it
- Sprout targeting change from 6.67 removed
- Wrath of Nature can now be cast through the minimap and it will select the closest unit as the initial target (275356)
Ability Code: A1W8
Aghanim Upgraded Ability Code: A1W9
Gyrocopter
- Homing Missile now adds an ally only visual effect on targeted enemies
- Homing Missile cast range increased by 150
- Homing Missile cooldown from 20/18/16/14 to 20/17/14/11
- Rocket Barrage damage improved from 10/12/14/16 to 10/13/16/19
Huskar
- Berserker's Blood attack speed bonus increased from 2/4/6/8 to 3/6/9/12
Invoker
- Invoker now gains attribute points for each orb he levels
+2 Intelligence for Exort
+2 Agility for Wex
+2 Strength for Quas
Jakiro
- Increased Macropyre (Aghanim's version) travel distance
Juggernaut
- Omnislash no longer wastes a strike by considering banished units in its search
Keeper of the Light
- Recall is now targetable through the minimap
Lone Druid
- Leash range increased to 1100
- True Form movement speed from 270 to 280
- The "-ms" command now shows the movement speed of your Spirit Bear as well (298418)
- Spirit Bear attack point improved
- Fixed common scenarios where Spirit Bear would miss its attack as the target was moving
- Casting Summon Spirit Bear while the bear is still alive will restore that bear's health instead of not allowing you to cast.
Leoric
- Hellfire Blast damage redistributed to some on impact and some dps (312517)
- Scoreboard now displays Skeleton King's ultimate cooldown time
- Skeleton King will be automatically selected for you after he reincarnates
Leshrac
- Pulse Nova AoE increased from 300/350/400 to a constant 400
Lina Inverse
- Laguna Blade (Aghanim's version) damage increased from 600/875/1150 to 600/925/1250
Luna
- Eclipse (Aghanim's version) target limit increased from 5 to 6
- Strength growth increased from 1.75 to 1.9
- Movement speed increased from 320 to 330
Lycanthrope
- Shapeshift duration increased from 14/15/16 to a constant 18 seconds
Meepo
- Strength gain increased from 1.3 to 1.6
- Improved Geomancer's base damage by 5
- Fixed some targeting issues with casting poof (300996)
Magnataur
- Skewer damage rescaled to 70/140/210/280
Morphling
- Adaptive Strike damage type changed from Physical to Magical (248693)
- Replicate cannot target Morphling's own illusions anymore
Necrolyte
- Attack range reduced from 600 to 550
Pandarean Brewmaster
- Cooldown on the Boulder ability on Primal Split's Earth Panda decreased from 10 to 7 seconds
Phantom Assassin
- Base Strength increased from 17 to 20
- Strength growth decreased from 2.05 to 1.85
- Phantom Strike cooldown from 30/20/10/5 to 20/15/10/5
Phantom Lancer
- Strength growth reduced from 2.0 to 1.7
Pit Lord
- Dark Rift AoE increased from 375 to 450
Priestess of the Moon
- Leap cooldown improved from 40/35/30/20 to 30/26/22/18
Queen of Pain
- Sonic Wave (Agahnim's version) cooldown improved from 120/100/80 to 100/70/40
- Shadow Strike cooldown rescaled from 20/17/14/11 to 20/16/12/8
Razor
- Static Link drains damage over 8 seconds instead of 10.
- Static Link damage per second rescaled from 5/10/15/20 to 7/14/21/28
- Plasma Field cooldown from 16 to 14
Sand King
- Epicenter (Aghanim's version) now gives one more pulse
- Fixed some lag with Epicenter
- Fixed a bug with Sand Storm if you recast it very quickly while still invisible
Shadow Fiend
- Added a new command (-souls) to see the number of souls you have collected
Slark
- Decreased base Agility from 21 to 15 and increased starting damage by the same amount
- Pounce damage rescaled from 50/75/100/125 to 40/80/120/160
- Dark Pact cooldown reduced from 10 to 10/9/8/7
Spirit Breaker
- Greater Bash no longer messes up the target's command
- Nether Strike mana cost from 200/250/300 to 125/150/175
- Nether Strike (Aghanim's version) now Greater Bashes everyone in 250 area around you when you teleport to the primary target (306008)
Storm Spirit
- Intelligence base and growth reduced from 26 + 2.6 to 23 + 2.2
- Electric Vortex mana cost increased from 100 to 100/110/120/130
Techies
- Base damage increased by 5
- Remote Mine autoselection removed
- Remote Mines cast time reduced from 2 to 1.5 seconds
- Added a new sub ability Focused Detonate that you can use on the minimap or in an area to detonate all nearby remote mines (AoE of 700) (297625)
Ability Code: A1WF
Tinker
- Laser's miss mechanic reworked.
Old Miss:
=========
10/15/20/25% chance to miss affecting a 250 AoE for 9 seconds
New Miss:
=========
100% chance to miss on the primary target for 2 seconds.
Tiny
- War Club hit count and AoE increased
Terrorblade
- Base Intelligence increased from 15 to 19
- Fixed melee/range item to update properly for Metamorphosis transformation
- Fixed Manta Style interaction with Metamorphosis (so he can use it properly now)
Ability Code: A1RI
Thrall
- Static Storm cooldown increased from 60 to 75
Troll Warlord
- Battle Trance self duration increased from 8 to 10 seconds
- Fixed melee/range item to update properly for Berserker Rage transformation
Vengeful Spirit
- Magic Missile stun duration rescaled from 1.75 to 1.45/1.55/1.65/1.75
Venomancer
- Plague Ward's bounty increased from 3-9 to 14-17
Viper
- Viper Strike (Aghanim's version) mana cost reduced from 125/175/250 to 125
Guardian Wisp
- Tether Stun duration reduced from 1.25/1.5/1.75/2.0 to 1/1.25/1.5/1.75
- Relocate cooldown increased from 80/60/40 to 90/75/60
Warlock
- Increased Infernal movement speed from 320/330/340 to 320/340/360
- Immolation from multiple Infernals now stack (281065)
Wind Runner
- Night vision reduced to that of normal heroes (1200->800)
- Shackleshot's search angle reduced from 30 to 26 degrees
Witch Doctor
- Casks first bounce no longer stuns for additional duration, it now lasts the same as all the bounces
- Voodoo Restoration mana cost per second from 6/9/12/15 to 8/14/20/26
Animal Courier
- Automatically upgraded to Flying Courier when you put the recipe on it (148581)
Aghanim's Scepter
- Now requires all three +10 attribute items instead of 2 and a 1100 gold recipe
Armlet of Mordiggian
- HP regen and lifedrain increased by 2 (overall +2 regen while inactive, no effective change while active)
- Recipe cost decreased from 900 to 700
Boots of Speed
- Movement speed from 50 to 55
Bracer, Null Talisman & Wraith Band
- Added +3 bonus damage to Bracer/Null/Wraith
- Increased Bracer/Null/Wraith recipe costs from 175/150/125 to 190/170/150
Buriza Do Kyanon
- Critical strike factor from 2.4 to 2.5
Clarity Potion
- Double clicking on Clarity Potion causes it to be used on your hero
Dagon
- Now requires a Null Talisman instead of a Blades of Attack
Ethereal Blade
- Slow on Ether Blast increased from 30 to 45%
- Cooldown on Ether Blast from 35 to 30
Eul's Scepter of Divinity
- Mana regeneration increased from 125% to 150% to match its components
Ghost Scepter
- Cooldown increased from 25 to 30
- Cost increased from 1500 to 1600
Eye of Skadi
- No longer requires the 300 gold recipe
Hand of Midas
- Transmute now gives 2.5 XP when used on a unit (2744725)
Healing Salve
- Double clicking on Healing Salve causes it to be used on your hero
Hood of Defiance
- Recipe changed from 2x RoR + Cloak + Helm to 2x RoR + Cloak + RoH (297602)
Magic Stick & Magic Wand
- AoE for gaining charges reduced from 1600 to 1200
- No longer give you charges if a spell was cast from the fog of war
Manta Style
- Increased recipe cost by 50 (Yasha recipe cost was reduced by 50)
- Rebalanced Manta Style for melee and ranged heroes
Old Manta:
==========
Deals 33%
Takes 350%
Cooldown: 50
New Manta (ranged):
====================
Deals 28%
Takes 400%
Cooldown: 50
New Manta (melee):
====================
Deals 33%
Takes 350%
Cooldown: 35
Mjollnir
- Static Charge changed from a chance on attacks to a chance on any damage
- Double click now activates Static Charge on yourself
Monkey King Bar
- Damage increased by 8 to be equal to the total damage from its components
Necronomicon
- Base attack time improved on Necronomicon Warriors from 1.0 to 0.75
Orb of Venom
- Duration increased to 4 seconds
- Price from 600 to 550
Phase Boots
- Readjusted bonuses:
Base Movement Speed 70 -> 60
Phase Burst: 12% -> 15%
Phase Duration: 5 -> 4
Phase Cooldown: 10 -> 8
Power Treads
- Attribute reduced bonus from +10 to all attributes to +8 to all attributes
Ring of Basilius
- Armor bonuses rebalanced.
- Aura Armor decreased from +3 armor to +2 armor.
- Added +1 armor for the holder.
Same overall Armor for the item holder, 1 less for allies
Sange
- Added a 20% Attack Speed reduction to the slow on Maim
- Reduced recipe cost from 750 to 700
Sange and Yasha
- Increased the Attack Speed reduction on Maim's slow from 15% to 30%
Soul Booster
- Mana regen from 10% to 50%
- Health regen from 1hp to 2hp
Stygian Desolator
- Buff duration from 5 to 7 seconds
Urn of Shadows
- Soul Release now causes HP loss instead of magical damage when used on enemies (same overall dps as before, no longer disables dagger)
Yasha
- Reduced recipe cost from 750 to 700
* Added a new loading screen
Kunkka decided to try out a new style for the loading screen in 6.69 (all sentinel heroes). Please give him your feedback by emailing him at kendrick@imaginaryfs.com
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* Rebalanced the assist Gold & XP system
Most recent versions (since 6.55) have an extra portion of the gold/xp that is not a pure split like standard XP usually is.
For XP "heroes" means the number of heroes in the area.
For Gold "Assist" means the number of heroes in the area besides the killer.
"Level" always means the level of the dying target
6.68
=====
Bonus XP
---------
1 Hero: 15*Level + 50
2 Heroes: 15*Level + 50
3 Heroes: 14*Level + 50
4 Heroes: 13*Level + 50
5 Heroes: 12*Level + 50
Bonus Gold
-----------
Hero Killer: 0
1 Assist: 10*Level + 45 (2 heroes involved in kill)
2 Assist: 9*Level + 40 (3 heroes involved in kill)
3 Assist: 8*Level + 35 (4 heroes involved in kill)
4 Assist: 7*Level + 30 (5 heroes involved in kill)
5 Assist: 7*Level + 30 (5 heroes involved in kill but no one got last hit)
6.69
=====
Bonus XP
---------
1 Hero: 20*Level + 120
2 Heroes: 15*Level + 90
3 Heroes: 7*Level + 30
4 Heroes: 6*Level + 15
5 Heroes: 5*Level + 10
Bonus Gold
-----------
Hero Killer: 0
1 Assist: 9*Level + 95 (2 heroes involved in kill)
2 Assist: 8*Level + 20 (3 heroes involved in kill)
3 Assist: 6*Level + 10 (4 heroes involved in kill)
4 Assist: 6*Level (5 heroes involved in kill)
5 Assist: 6*Level (5 heroes involved in kill but no one got last hit)
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Basic Information:
===================
This isn't changed, just overview information.
Streak Ending:
---------------
3 Streak: 50
4 Streak: 100
5 Streak: 150
6 Streak: 200
7 Streak: 250
8 Streak: 300
9 Streak: 350
10+ Streak: 400
Death Punishment:
------------------
Level * 30
Hero Kill Gold:
----------------
200 + Level * 5
Hero Kill XP:
--------------
Split evenly in 1000 AoE
Level 1: 100
Level 2: 120
Level 3: 160
Level 4: 220
Level 5-25: 100 * ( Level - 2 )
Example:
Level 10 = 100 * ( 10 - 2 ) = 800
Level 20 = 100 * ( 20 - 2 ) = 1800
6.55
====
Bonus XP
---------
1 Hero: 8*Level
2 Heroes: 8*Level
3 Heroes: 8*Level
4 Heroes: 8*Level
5 Heroes: 8*Level
Bonus Gold
-----------
Hero Killer: 0
1 Assist: 40
2 Assist: 40
3 Assist: 40
4 Assist: 40
5 Assist: 40
6.64
====
Bonus XP
---------
1 Hero: 12*Level
2 Heroes: 12*Level
3 Heroes: 12*Level
4 Heroes: 12*Level
5 Heroes: 12*Level
Bonus Gold
-----------
Hero Killer: 0
1 Assist: 5*Level + 30
2 Assist: 5*Level + 30
3 Assist: 5*Level + 30
4 Assist: 5*Level + 30
5 Assist: 5*Level + 30
6.65
=====
Bonus XP
---------
1 Hero: 15*Level
2 Heroes: 15*Level
3 Heroes: 14*Level
4 Heroes: 13*Level
5 Heroes: 12*Level
Bonus Gold
-----------
Hero Killer: 0
1 Assist: 10*Level + 45
2 Assist: 9*Level + 40
3 Assist: 8*Level + 35
4 Assist: 7*Level + 30
5 Assist: 7*Level + 30
6.68
=====
Bonus XP
---------
1 Hero: 15*Level + 50
2 Heroes: 15*Level + 50
3 Heroes: 14*Level + 50
4 Heroes: 13*Level + 50
5 Heroes: 12*Level + 50
Bonus Gold
-----------
Hero Killer: 0
1 Assist: 10*Level + 45
2 Assist: 9*Level + 40
3 Assist: 8*Level + 35
4 Assist: 7*Level + 30
5 Assist: 7*Level + 30
6.69
=====
Bonus XP
---------
1 Hero: 20*Level + 120
2 Heroes: 15*Level + 90
3 Heroes: 7*Level + 30
4 Heroes: 6*Level + 15
5 Heroes: 5*Level + 10
Bonus Gold
-----------
Hero Killer: 0
1 Assist: 9*Level + 95
2 Assist: 8*Level + 20
3 Assist: 6*Level + 10
4 Assist: 6*Level
5 Assist: 6*Level
* Added a couple of new juke spots
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This image has been resized. Click this bar to view the full image. The original image is sized 723x649.
* Couriers can now carry Gem of Truesight (it loses its truesight while on courier)
* Reduced Glyph cooldown from 6 minutes to 5 minutes
* XP AoE increased from 1000 to 1200
* Added Slark, Chaos Knight and Magnus to CM
More heroes will be enabled soon.
* Added a new Ancient creep camp (Thunder Lizards, has Frenzy & Slam)
* Satyr's Purge no longer autocasts
* Added a sound effect that notifies allies near the location you are teleporting to
* Added 4 more options to -music (other6/7/8/9)
* Added a new soundset for King Leoric (279632)
* Added a rabbit courier
* Improved Shadow Raze visual effect to match the AoE a little more
* Added a new effect when you get a last hit with Necromastery on Nevermore (266930)
* Lich now has his icy hands effect only when he gets Aghanim's Scepter
* Sven now transforms into a red version when he casts his ultimate (Ability Code: A1WH)
* Added various small doodads around the map
* Changed Bristleback's model and hero icon (210183)
* Added sound effect for Meepo's attack
* Added sound effect for Troll Warlord's melee attack
* Added Scepter visual effect for Enchantress
* Various misc improvements on Phantom Lancer's model
* Added -disablehelp for Bloodrage (233159)
* Added a new icon for Call Down (295122)
* Added a new visual effect while casting Curse of the Silent
* Hand of Midas bounty text is now easier to see (258830)
* Added a ground effect when the water is gushing out from Torrent (146694)
* New ability icon for Spirits (296349)
* Changed the illusion creation visual effect on Terrorblade's Conjure Image
* Added new hero icon for Io (296349)
* Added new icon for Haunt (240283)
* Added new icon for Reality (240283)
* Added new icon for Flaming Fists (263836)
* Improved Greater Bash Icon (280720)
* Improved Track Icon (280720)
* Improved Amplify Damage Icon (280720)
* Improved Slardar's Bash Icon (280720)
* Improved Plague Wards Icon (280720)
* Improved Greater Bash Icon (280720)
* Improved Soul Rip Icon (280720)
* Improved Grow Icon (280720)
* Improved Lion Hero Icon (280720)
* Fixed Charge of Darkness showing a dummy unit with HP bar
* Fixed some issues with Shackleshot calculation where it could sometimes hit weird angles.
* Fixed visible caster units during Light Strike Array and Split Earth
* Fixed converted creeps from sometimes being slowed by Enchant
* Fixed Healing Ward to indicate the level to your allies instead of just for you
* Fixed Roshan's interaction with Familiars
* Fixed some issues with a small number of spells not properly detecting Meld and Ghostwalk as invisible
* Fixed Sonic Wave targeting mechanism when casting towards a location with an allied unit (298969)
* Fixed using Conjure Image while magic immune (298995)
* Fixed Roshan not dispelling Urn of Shadows
* Fixed some cast mechanism issues with Techie's Suicide (242147)
* Fixed Liquid Fire interaction with Siege units (263667)
* Fixed a rare situation where Relocate would fail to teleport you
* Fixed a bug with freezing a leaver Spirit Breaker
* Fixed Tango dispelling Urn of Shadows healing effect
* Fixed Static Storm scoreboard cooldown being a little off
* Fixed a bug with Scepter Dismember and Linken's Sphere
* Fixed some AI issues with Firefly
* Fixed lag on first cast of Adaptive Strike
* Fixed a couple of abilities with slightly incorrect cooldowns on scoreboard
* Fixed some courier tooltips
* Fixed Dragon Slave targeting mechanism when casting towards a location with an allied unit
* Fixed interaction between Level 3 Rupture and Force Staff
* Fixed the scourge Glyph not showing the new icon (Ability Code: A1WH)
* Fixed some inconsistencies in the visual AoE of some abilities (no balance changes here, just making the cursors more consistent for: Avalanche, Storm Bolt, Rocket Flare, Pit of Malice, Expulsion, Chronosphere, Earthbind, Spin Web, Dream Coil, Weave, Maledict, Vacuum, Sanity's Eclipse)
* Fixed damage AoE on Waning Rift being slightly less than the silence AoE
* Fixed a very minor visual glitch when attempting to buy a recipe for power treads
* Fixed very minor inconsistency between the armor reduction and the damage AoE on Acid Spray
* Fixed AoE on Strygwyr's thirst being off by 25
* Fixed Sticky Napalm triggering Linken Sphere
* Fixed interaction bugs with Soul Rip and Ethereal state
* Fixed AoE on Song of the Siren being off by 25
* Fixed a rare bug with Spirit Bear losing track of his items
* Fixed some minor duration inconsistencies with God's Strength
* Fixed some triggered spells from bypassing Last Will (on Necronomicon Warrior) damage return
* Fixed Sticky Napalm compatibility problems with Shiva's Guard
* Fixed some possible lag scenarios with Soul Catcher
* Fixed a very rare cause where you could Soul Ring usage could be lethal
* Courier can no longer use Ghost Scepter (to prevent some abuses)
* Fixed some minor incorrect behaviors when using burning spears at very low hp
* Fixed some rare damage cap issues with Dragon Slave and Sonic Wave
* Fixed some minor duration inconsistencies with Insatiable Hunger
* Fixed Sticky Napalm malfunctioning when cast on units in Fog of War
* Fixed a fatal error possible with Skewer
* Fixed a minor visual bug when Unstable Concoction explodes in midair
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Noss[I]Even ()
-
Bei mir inzwischen schon, bin aber erst auf www.playdota.com
2 neue Heroes!
playdota.com/changelogs/6.70 -
GOTT WIE GEIL!
klingt alles sehr coolIst nicht so schlimm wie´s aussieht -
Ich wollte es ja wie angedroht auf den Jahreswechsel hinauszögern, hat aber irgendwie nicht geklappt.I'm not a coward, I've just never been tested
I'd like to think that if I was I'd pass
Look at the tested and think There but for the grace go I!
Might be a coward, I'm afraid of what I might find out -
wie´n freibad und so
-
sind ein paar echt krasse Sachen dabei. Auffällig ist, das fast ausschließlich gebufft wurde diesmal. Weihnachtsgeschenk an die Heroes?
Sand King
- Strength gain from 2.3 to 2.6
- Caustic Finale buff duration from 0.25 to 2 seconds
heißt das man muss jetzt nichtmal mehr annähernd lasthitten um Caustic Finale zu benutzen?The verdict is not the end
It is only the beginning
Strong will shall keep spreading -
MIr geht der Phönix als Carryclashsupporter jetzt schon auf den Sacktwoplay: "oben rego"
-
* Added a 4 minute cooldown to Buyback
Gilt das für das Team oder für einzelne Helden???
Jedenfalls ein deutlich Einschnitt -
Helden.I'm not a coward, I've just never been tested
I'd like to think that if I was I'd pass
Look at the tested and think There but for the grace go I!
Might be a coward, I'm afraid of what I might find out -
Wurd ja nuuuuur gebufft!! Krasse scheiße!!
Alter Phoenix is ja ma übertrieben 0o!Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von ripU ()
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Join gn : xmasdota for mass imba testings
Mein Vater hat Restaurantkette, was hast du ? -
axe +30armor auf call constant hört sich sick an! vielleicht sehen wir den bobic ja in einigen lus mir dunkelseher oder desgleichen
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Wenn 1. April wäre würde ich glauben das ist ne Joke Map.. da sind imo so lächerliche Sachen dabei, so auf Teufel komm raus gebuffte Heroes, die nun an völlig falschen Stellen einfach imba sind..
Axe Call +30 Armor. +30?! Auf lvl 1? Ah, gib ihm doch gleich Unverwundbarkeit..
AM nochmal buffen? Danke schön...
Cent mit nem lvl 1 2 sec Stun ist jetzt DER Tripple Lane Hero, bei dem Aoe kann der mal eben 2-3 Leute 2 sec stunnen .. auf lvl1!
Krobe find ich okay, aber auch hart gebufft.. wird man bestimmt wieder mehr sehen.
Doom viel zu wenig generft .. Pugna btw gar nicht. ...
Den eh schon unglaublich mega starken und jetzt schon nervenden Invoker nochmal krass Buffen.. Danke! Wie soll man jetzt bitte ne Mitte gegen den spielen? Der lasthittet einfach die Kills von anderen Lanes und überlvlt dich mal eben so krass..
Lich Ritual uch witzlos stark, JEDE Creepwave 1 wegdenien, das sind am anfang mal eben 25% EXP, später 20% .. sicher. Balanced. Frot Armor war halt mehr als nötig.
Omni . Ja, genau. Mal eben n assigen AS Slow, soll der Held untötbar werden, bzw alle Helden um sich rum unbesiegbar machen? nu braucht der einfach Vang Hood und du kannst n Clash praktisch nicht verlieren. Sowas was von unnötig imo.
Silencer auch nochmal lächerlich gebufft, Glavies lvl 2 mit 0 sec CD, kannst also Curse hochskillen wie du willst. Super, ich hasse den Helden doch jetzt schon ~~
Medaillion of Courage .. für 1k Gold kriegst du den orb von nem Deso. ...... Das Ding kann n SUpporter auf ner guten Tripple min 5-6 locker haben, wenns gut läuft .. Maiden veng Naix Tripple, Veng kauft das Teil = jedes Mal Freekill. great
Was soll dieser Smoke bringen?
Naja, allgemein sind n paar Buffs ganz okay, aber imo einige einfach lächerlich stark gebufft, und einige viel zu starke Heroes einfach nicht angefasst. AA braucht so auch niemand im CW Pool, genauso wie Gyro.. Imo könnte Ice alle neuen seit TC/Bat einfach rauspacken, waren alle Mist ~~
Fröhliche Weihnachten mit dieser Map!FIFA10_FANBOY schrieb:
Ich mein warum sollte ich jetzt arbeiten, wenn mich meine Eltern noch nicht rausschmeißen können, ich in einer Villa lebe und mehr als ausreichend Geld bekomme?Incognito schrieb:
Du bist Deutschland
Meine Audiocomments! -
Coole Sache, aber imo zu starke Buffs, vorallem Storm, erst nerfen und dann wieder buffen, imo ist er jetzt stärker als vor dem Nerf. Außerdem Furion lasthittet ja jetzt praktisch von alleine. Mal sehen wie sich das so auswirkt. Hoffentlich wird er jetzt öfters gepickt.
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Wurd nicht nur gebufft (Doom)
Ancient Apparition jetzt im CM
und ich gespannt, wie die neuen Items genutzt werden
Medaillion of Courage kann glaub ich sehr stark auf Helden wie Juggernaut oder Naix sein. Den Change bei Bladefury find ich auch toll. Durch solche Items werden solche Carrys wieder mehr spielbar und ghostscepter wird weniger stark als Konter.
Smoke of Deceit kann jetzt als Konter gegen Observer Wards genutzt werden, ansonsten seh ich da keinen sinn
Ancient Janggo of Endurance schaut aber interessant aus, ist aber relativ teuer und wenn die charges raus sind auch nicht so toll. Kann vielleicht für supporter toll sein wegen den stats und dem teamnutzen, aber für den preis kriegt man auch ein ghostscepter, was effektiver sein kann -
wie geil der loadingscreen ist
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lolololololololololololololololololololololololololol
nice smoke, time for dota ganks
trolololol nice changes eigentlich ))))))))
boah man ich will smoek fuck yeah dota ganks !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! -
WTF? Das erste Mal das ich überhaupt nicht verstehe was Icefrog vorhatte... hoffe aber er hat sich was dabei gedacht. Hat zwar alles gebufft. Aber wenn das so weitergeht sind irgendwann die Creeps böse lächerlich
Das ulti von dem icetypen ist mal ultra lächerlich imba. Und So einige Buffs kann ich net verstehen aber gut. we'll see.If the king doesn't lead, how can he expect his subordinates to follow
And forgive us our trespasses.
As we forgive those who trespass against us.
tree^ schrieb:
was seid ihr alles für hässliche megaspasten. k3 ist der boss!