Introducing the "Pro Rating"

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    • Introducing the "Pro Rating"

      Professionalism and behaviour in the world of eSports, and particularly in the world of Dota, has always been an extensively discussed topic. It's been questioned numerous times to what extent unpunctuality, unreliability, or bad manners from players are tolerable, and how severely tournament organizers are supposed to punish these delicts. But one consequence is obvious to everyone: these things influence the viewing experience for all fans in a mostly negative way.



      joinDOTA is trying to confront this issue with a new approach, starting now. The Professionalism and Propriety Rating (short: Pro Rating) will evaluate the general behaviour, professionalism, and attitude of teams and players. It will collect all tiny and large missteps teams or players may commit, and calculate a rating between 0 and 10, which will be visible to the public. We will test it at first in Season 3 of The Defense, and carry it over to other professional tournaments later. This behaviour rating has a lot in common with a classic penalty system, but there are a few subtle differences.


      What infringements does the behaviour rating include?

      General flaming/bad manners

      Not showing up for a match

      Not being ready on time (this includes displaying correct names)

      Postponing of a match

      Usage of stand-ins

      Excessive all-chat spamming

      Insufficient communication with the administration

      Very high amount of and/or excessively long duration of pauses

      Unauthorized name changes during the game


      This list will probably increase during the next few weeks. How hard each of these flaws should be punished is another question we have a rough idea about, but cannot be entirely certain about just yet. There might be some flaws we haven't thought about yet. This is why the system is only being tested in The Defense 3 for now, before we expand it to other competitions.


      What are the consequences of the rating?

      a. We punish a team with a prize money reduction, if its rating is below 5 at the end of the season. This reaches from 5% to a maximum of 25% (possibly more in the future), depending on how the rating actually is. Since prize money only affects the top 3 or 4 in most tournaments, this penalty is mainly meant for the very best teams who are designated to be a good example for the rest of the Dota scene.

      b. The rating heavily influences the decision, whether or not we invite a team again for future competitions, be it the joinDOTA Masters, the next season of The Defense, or any other tournament joinDOTA is organizing. While the best of the best will still have good chances of being invited in spite of a low behaviour rating, this is especially relevant for the slightly weaker teams who get to participate.

      c. This is not a real consequence by joinDOTA itself, but the fact that we show the ratings to the public on our website means a lot already. Current or potential sponsors are certainly interested in not seeing their line-up at the bottom of the page, and therefore might increase the pressure even more. Furthermore, the community itself can contribute to improvement by openly criticizing unprofessional teams based on our rating.

      d. Other consequences might follow in the future, if the rating turns out to work well and provide adequate results. One possible addition is the power of breaking ties. Several other things are imaginable. This is also still very open to suggestions and feedback from the community.


      How is the rating calculated exactly?

      First of all, a team receives a rating between 0 and 10 for every individual match. The base value is 10 and then it gets negative points for every misdoing (e.g. -2 for a stand-in and -1 for being 2 minutes late results in a rating of 7, if nothing else occurs). Positive points can be given in exceptional cases.

      The overall rating gets calculated out of all matches as something similar to an average. Not all matches are equally important though, a playoff match has more influence than a group match, because it is usually more important. Therefore each match has a weight (1 for group matches, 2 for normal playoffs, 3 for the grand final). The overall rating is: (Sum of all match ratings multiplied with the match's weight) / (sum of all weights). That way (unlike in a traditional pp system), nobody has an advantage or disadvantage by simply playing more matches than another participant.

      Example: Team XYZ has the ratings 6 and 5 for group matches, and 9 for a playoff match.
      The overall rating for these 3 matches is (6*1 + 5*1 + 2*9) / (1 + 1 + 2) = 29/4 = 7.25


      What are the advantages compared to a traditional penalty system?

      a. The amount of matches doesn't matter.

      Common punishment systems are mostly about collecting penalty points (PPs). Once you've reached a certain amount of them you get some punishment, e.g. disqualification. Teams who play more matches are therefore more likely to reach that amount, since they have more possibilities to collect PPs. Since we use something average-like to calculate the rating, the amount of matches don't influence a team's chances to receive a high or low rating.

      b. We don't reward a team for the misbehaviour of their current opponents.

      When a team messes up in a specific match, it is pretty common to punish them in a way that gives their opponent a significant advantage - sometimes not only over the guilty team, but over other, innocent teams as well. This is especially important in a group stage: if someone receives a default win, because the enemy didn't show up, it gives them a possibly undeserved advantage over everyone else in the group, and might even cost an uninvolved participant the qualification for the playoffs. Even tiny punishments like the loss of bonus time, or the right for the opponent to choose side and picking order, can result in an equally unfair situation (even though it's less likely). Therefore we have been trying to find consequences that punish a misbehaving team in a way that does not affect one specific match, but instead their general future in the scene.

      c. It can be expanded to a bunch of tournaments.

      While we start out with only The Defense 3, the rating can easily be carried over to other invitational tournaments (e.g. the joinDOTA Masters), maybe even from organizers other than just us here at joinDOTA. That is the first time that we have a system with the potential to establish a fair and transparent rating for known teams - independent from how many tournaments they actually participate in. This is a chance for organizers to work together (although the requirements to be included have to be very high, and might not be met by most tournaments hosts) and create a more professional scene.


      In conclusion...

      This idea is an experiment. It won't change things completely after a few days, but we are convinced that it might do so in the long run. The joinDOTA staff is aiming to improve things and we will try to be as objective as humanly possible while judging the teams and players. Making sure we make good decisions is the task of you, the community. Therefore a lot of feedback is kindly requested throughout the whole season.

      - joinDOTA Staff


      Würd mich mal interessieren was hier die leute davon halten! (laut comments bei den news ist es eher bunt gemischt von kacke bis sehr gut)
      joindota.com/en/news/4919-introducing-the-pro-rating
    • I5h4n schrieb:

      besser viel zu spät als nie

      Es ist halt auch nicht so einfach!
      sieht man ja auch an den comments teilweise wieso, die leute wollen zum einen professionalität und zum anderen flamen sie wenn man "zu viel" von den teams verlangt.
      und bis wir was halbwegs akzeptables hatten vergingen halt mal 4 monate.
    • Wird sich zeigen, wie gut das ankommt. Vor allem bei den Teams. Ich kann mir gut vorstellen, dass sowas zu Streitfällen hinter den Kulissen führen kann (etwa wenn jemand wegen einem Notfall zu spät kommt oder andere Ausreden auftauchen). Außerdem lassen sich diese Abzüge wie sie dort beispielhaft aufgelistet wurden nicht immer so verallgemeinern, dass es zu jeder Situation ein Musterbeispiel gibt. Und wenn den Teams ihr Rating dann wirklich wichtig ist, kann die Idee, so gut sie auch gemeint ist, auch ins Gegenteil ausarten.

      Aber sie schreiben ja selber, dass sie es testen wollen; das ist der richtige Ansatz. Von daher ein vorsichtiges "Daumen hoch" von mir.
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    • Midna schrieb:

      Wird sich zeigen, wie gut das ankommt. Vor allem bei den Teams. Ich kann mir gut vorstellen, dass sowas zu Streitfällen hinter den Kulissen führen kann (etwa wenn jemand wegen einem Notfall zu spät kommt oder andere Ausreden auftauchen). Außerdem lassen sich diese Abzüge wie sie dort beispielhaft aufgelistet wurden nicht immer so verallgemeinern, dass es zu jeder Situation ein Musterbeispiel gibt. Und wenn den Teams ihr Rating dann wirklich wichtig ist, kann die Idee, so gut sie auch gemeint ist, auch ins Gegenteil ausarten.

      Aber sie schreiben ja selber, dass sie es testen wollen; das ist der richtige Ansatz. Von daher ein vorsichtiges "Daumen hoch" von mir.


      + sie können ihr rating ja auch wieder verbessern, das darf man nicht vergessen^^
    • Grundsätzlich richtiger Ansatz, es muss einfach mehr Professionalität vorherrschen wenn man schon das Privileg hat um größere Geldsummen zu spielen (etwas wovon viele träumen und dann die Hände überm Kopf zusammen schlagen wenn gesagt wird dass z.B. ein Spieler besoffen durch Kiev läuft).
      Wie sich das ganze Entwickelt bleibt abzuwarten, aber ich würde es gern in Aktion erleben. :)
    • Akkarin schrieb:

      Wie stark wird sich das ratzing auf die Teamauswahl auswirken ? Wird z.b. ein 7er oder 8er Team schon Probleme bekommen oder plant ihr nur wirklich schlechte Teams mit =<5 oder 6 raus zu sortieren ?


      7 oder 8 hat schnell mal ein team (standins zB)
      6-4 ist so die schwelle wo man dann schon mal überlegt ob es sich lohnt diese teams wieder zu holen, besonders wenn sie über längeren zeitraum keine punkte mehr gutmachen!
    • matthe schrieb:

      Es sollte extrem einfach sein ein Rating von 6-10 zu halten, ich sehe da kein Problem. Wenn man sogar das verplant, dann ist man selbst schuld.

      ist es auch eigentlich, aber es ist genauso einfach das rating zu kippen wenn man mal paar standins hat UND dann auch noch zu spät kommt weil man diese erst sucht während man schon spielen sollte zB.