6.85

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    • Bei mir keimt ja die Hoffnung auf, man könnte wieder einen Push wagen.

      Buffs bei Veno, Pugna, Furi, Warlock, Thd und ein paar mehr relevanten Gestalten.

      ach und
      Spoiler anzeigen

      Shackles cooldown reduced from 16 to 10
      Shackles total damage increased from 120/160/160/200 to 120/180/240/300

      :fresse:
      Eine Mutter kann nicht helfen, bei so vielen lockeren Schrauben.
    • kobold schrieb:

      Bin mir noch nicht sicher, ob der cold feet buff geil ist oder nicht. Hab bisher auf aa immer value points in cold feet und chilling touch gesetzt, ice vortex gemaxed und ansonsten stats geskillt. Könnte sich ja dank der castrange jetzt lohnen, cf mitzuziehen.
      Naja, der Buff ist am ehesten dafür da, ein wenig bessere Synergie reinzubringen. So kann man wenn man das Ulti aus etwas mehr Distanz casted Cold Feet etwas früher casten, ohne, dass der Valuepoint gebuffed wird.
      I'm not a coward, I've just never been tested
      I'd like to think that if I was I'd pass
      Look at the tested and think There but for the grace go I!
      Might be a coward, I'm afraid of what I might find out
    • darkpotato schrieb:

      kann mir jemand den changelog hier reinpasten?
      die seiten sind bei mir hier alle geblockt :fresse:
      Unformatiert :P
      Spoiler anzeigen
      Purge no longer deals bonus damage to summoned units

      Siege Creeps now behave like normal lane creeps for spell targeting rules
      Siege Creeps now have 80% Magic Resistance

      Ancient Thunderhide has a new ability: War Drums Aura - provides +15 Attack Speed and +15% Attack Damage
      Ancient Black Drake has a new ability: Dragonhide Aura - provides +2 Armor, stackable
      Ancient Dragon Camp units now have 2 less armor

      Fixed the following passive abilities not being disabled by Break: Nethertoxin, Tidebringer, Essence Aura, Hunter in the Night, Poison Sting and neutral ability passives
      HEROES



      Abaddon
      Mist Coil cooldown reduced from 5 to 4.5
      Borrowed Time Aghanim's Scepter damage redirection increased from 35% to 50%



      Alchemist
      Acid Spray damage increased from 12/16/20/24 to 15/20/25/30
      Greevil's Greed Bounty Rune bonus increased from 4x to 5x



      Ancient Apparition
      Cold Feet cast range increased from 700 to 700/800/900/1000



      Anti-Mage
      Blink distance rescaled from 1000/1075/1150/1150 to 925/1000/1075/1150
      Mana Void stun rescaled from 0.1/0.2/0.3 to 0.15



      Bane
      Enfeeble cooldown reduced from 10 to 8
      Brain Sap mana cost reduced from 100/125/150/175 to 70/100/130/160
      Fixed Fiend's Grip sometimes not granting True Sight over the target properly



      Batrider
      Flamebreak damage over time reduced from 50 per second to 25/30/35/40
      Flamebreak damage duration increased from 1/2/3/4 to 3/4/5/6
      Added Aghanim's Scepter upgrade: Flaming Lasso grabs its target, as well as the target's nearest allied hero within 400 range. The secondary target is tethered to the first. Also causes Lasso to deal 100 damage per second.



      Bloodseeker
      Thirst scaling changed from 100%->25% to 75%->25%
      Bloodrage heal reduced from 25% to 19/21/23/25%



      Bounty Hunter
      Track now provides vision only of the target rather than the area around it
      Track allied bonus gold reduced from 50/100/150 to 40/80/120



      Brewmaster
      Primal Split Storm's Dispel Magic area of effect increased from 200 to 600
      Primal Split Storm's Dispel Magic cooldown reduced from 8 to 6 seconds
      Primal Split Earth's Hurl Boulder cooldown reduced from 7 to 5 seconds



      Bristleback
      Bristleback passive Quill Spray damage threshold reduced from 250 to 230



      Centaur Warrunner
      Return strength as bonus damage increased from 26/34/42/50% to 30/42/54/66%



      Chaos Knight
      Chaos Strike now lowers the target's armor by 5 for 8 seconds whenever it crits [?]
      Chaos Strike critical damage reduced from 150/200/250/300% to 125/175/225/275%



      Chen
      Penitence slow/damage amplification increased from 14/18/22/26% to 15/20/25/30%
      Test of Faith (Damage) mana cost reduced from 175 to 90/100/110/120
      Test of Faith (Damage) cooldown reduced from 24 to 16



      Clinkz
      Strafe cooldown reduced from 45/40/35/30 to 40/35/30/25



      Crystal Maiden
      Crystal Nova cooldown reduced from 15 to 13



      Dark Seer
      Base intelligence reduced by 2



      Dazzle
      Poison Touch mana cost reduced from 100/115/130/145 to 100



      Death Prophet
      Exorcism spirits increased from 6/13/21 to 8/14/21



      Disruptor
      Thunder Strike cooldown reduced from 16 to 12/11/10/9
      Thunder Strike now only provides vision over the target itself



      Doom
      Scorched Earth damage/heal increased from 12/18/24/30 to 12/24/36/48
      LVL? Death cooldown reduced from 8 to 7



      Dragon Knight
      Breathe Fire debuff duration increased from 8 to 11 seconds



      Drow Ranger
      Precision Aura bonus damage increased from 18/24/30/36% to 20/26/32/38%
      Precision Aura cooldown reduced from 120 to 100



      Earthshaker
      Fissure damage reduced from 125/175/225/275 to 110/160/210/260



      Earth Spirit
      Stone Remnant is now placed in front of you when double-clicking it



      Elder Titan
      Echo Stomp area of effect increased from 475 to 500
      Ancestral Spirit mana cost rescaled from 110 to 80/90/100/110
      Ancestral Spirit attack damage per creep increased from 3/6/9/12 to 6/9/12/15
      Natural Order aura sticky duration increased from 0.5 to 1.0



      Enchantress
      Nature's Attendants wisp count increased from 3/5/7/9 to 4/6/8/10
      Impetus is no longer a Unique Attack Modifier



      Enigma
      Midnight Pulse cast time reduced from 0.2 to 0.1
      Midnight Pulse area of effect reduced from 600 to 550
      Black Hole radius increased from 400 to 420



      Gyrocopter
      Rocket Barrage damage per rocket reduced from 8/13/18/23 to 7/12/17/22 [?]
      Call Down slow no longer pierces Spell Immunity



      Huskar
      Berserker's Blood Magic Resistance per stack reduced from 4/5/6/7 to 3/4/5/6



      Invoker
      Intelligence growth increased from 3.2 to 4.0
      Alacrity speed/damage bonus increased from 20->80 to 30->90
      Aghanim's Scepter now adds one level to the stats provided by Quas, Wex, and Exort on all Invoked spells
      Max level Deafening Blast now retains its normal location targeting UI [?]


      Jakiro
      Dual Breath's fiery wave now moves at the same speed as its icy wave: 850 to 1050
      Dual Breath damage increased from 16/26/56/76 to 20/40/60/80
      Ice Path range increased from 1100 to 1200



      Juggernaut
      Blade Fury damage increased from 80/100/120/140 to 80/105/130/155



      Keeper of the Light
      Chakra Magic spell cooldown reduction increased from 1/2/3/4 to 2/3/4/5



      Kunkka
      Tidebringer damage increased from 15/30/45/60 to 20/35/50/65
      X Marks the Spot cast range rescaled from 350/550/750/1000 to 400/600/800/1000
      X Marks the Spot cooldown rescaled from 19/16/13/10 to 26/20/14/8
      Ghost Ship cast point reduced from 0.4 to 0.3



      Legion Commander
      Base damage increased by 4
      Overwhelming Odds cooldown reduced from 18 to 15
      Press The Attack cast time reduced from 0.3 to 0.2
      Fixed Legion Commander sometimes auto-attacking nearby units after Duel ends instead of continuing to attack the dueled target



      Leshrac
      Base damage reduced by 4
      Lightning Storm jump distance reduced from 650 to 475
      Lightning Storm damage reduced from 80/140/200/260 to 50/100/150/200



      Lich
      Sacrifice no longer splits XP with enemies
      Chain Frost projectile speed increased from 750 to 850
      Chain Frost attack speed slow increased from 20 to 30 [?]


      Lifestealer
      Rage cooldown reduced from 19 to 16
      Infest and Control can now be used on Ancient Creeps



      Lina
      Light Strike Array damage reduced from 120/160/200/240 to 80/120/160/200
      Laguna Blade damage reduced from 450/675/950 to 450/650/850



      Lion
      Finger of Death Aghanim's Scepter upgrade area of effect increased from 200 to 300



      Lone Druid
      Summon Spirit Bear cooldown reduced from 180/160/140/120 to 120
      Battle Cry bonus damage increased from 60/90/120 to 90/120/150
      Battle Cry bonus armor increased from 6/12/18 to 10/15/20



      Luna
      Strength gain increased from 1.9 to 2.2
      Eclipse cooldown reduced from 160/150/140 to 140
      Eclipse Aghanim's Scepter beam count increased from 6/10/14 to 6/12/18



      Lycan
      Strength gain increased from 2.75 to 3.0
      Shapeshift critical strike chance increased from 30% to 30/35/40%



      Magnus
      Empower cooldown reduced from 12 to 8



      Medusa
      Mystic Snake damage and mana steal boost per jump increased from 25% to 35%



      Mirana
      Agility growth from increased 2.75 to 3.3
      Starstorm secondary strike search radius increased from 325 to 425



      Morphling
      Agility growth increased from 3 to 3.4
      Adaptive Strike damage rescaled from 20/40/60/80 to 50/60/70/80
      Hybrid no longer hides Morphling or restricts its usage when a Replicate is out
      Hybrids are visibly known to enemies [?]


      Naga Siren
      Rip Tide damage rescaled from 130/160/190/220 to 100/140/180/220
      Song of the Siren Aghanim's Scepter heal increased from 6% to 8%



      Nature's Prophet
      Sprout cast time reduced from 0.5 to 0.35
      Sprout mana cost reduced from 100/120/140/160 to 70/90/110/130
      Nature's Call Treants movement speed increased from 300 to 325
      Nature's Call Treants vision reduced from 1200 to 1000
      Greater Treant Base Attack Time reduced from 1.75 to 1.0
      Wrath of Nature Aghanim's Scepter now applies a 4 second buff on the units it hits, which will spawn the extra treant if the unit dies during that time



      Necrophos
      Death Pulse damage increased from 75/125/200/275 to 125/175/225/275
      Heartstopper Aura no longer affects ancient creeps
      Sadist health regen increased from 1/2/3/4 to 1/2/3/6
      Sadist mana regen increased from 2/4/6/10 to 2/4/6/12



      Night Stalker
      Base health regen increased from 0.25 to 2



      Nyx Assassin
      Burrow Impale cooldown reduced from 9 to 7
      Burrow Impale and Mana Burn bonus range increased from 50% to 75%
      Vendetta duration increased from 25/35/50 to 40/50/60



      Ogre Magi
      Base armor increased by 1
      Bloodlust attack speed bonus increased from 20/30/40/50 to 30/40/50/60
      Bloodlust can now be cast on towers
      Fixed Multicast Bloodlust not affecting nearby Spell Immune allies [?]


      Omniknight
      Purification cast point reduced from 0.4 to 0.25
      Degen Aura stickiness reduced from 2 to 1



      Oracle
      Fortune's End cast time reduced from 0.3 to 0
      Fortune's End cast range increased from 650 to 850
      Fortune's End radius increased from 215 to 300
      Fortune's End damage rescaled from 75/150/225/300 to 90/120/150/180
      Fortune's End cooldown rescaled from 12 to 15/12/9/6
      Fate's Edict no longer amplifies incoming non-magical damage
      Fate's Edict now has normal purgability rules
      Purifying Flames cooldown reduced from 2.5 to 2.25



      Outworld Devourer
      Strength gain increased from 1.85 to 2.3
      Sanity's Eclipse now always removes 40% of affected heroes' max mana [?]
      Sanity's Eclipse mana loss no longer pierces Spell Immunity [?]
      Sanity's Eclipse cast range increased from 600/650/700 to 700
      Sanity's Eclipse cast range is no longer increased with Aghanim's Scepter



      Phantom Assassin
      Stifling Dagger now applies your attack's on-hit effects [?]
      Blur no longer has a 0.75 second delay



      Phantom Lancer
      Agility growth reduced from 3 to 2.6
      Doppelganger cast time increased from 0 to 0.1



      Phoenix
      Sun Ray max health damage per second increased from 1/2/3/4% to 1.25/2.5/3.75/5% [?]


      Puck
      Illusory Orb speed increased from 600 to 650 [?]
      Illusory Orb cooldown reduced from 12 to 11 seconds
      Dream Coil cooldown reduced from 85 to 75



      Pudge
      Rot damage rescaled from 35/60/85/110 to 30/60/90/120
      Rot move slow increased from 20/22/24/26% to 27%



      Pugna
      Base movement speed increased from 320 to 330
      Nether Ward is now placed at the target location using a 150 cast range ability [?]
      Life Drain damage/steal per second increased from 150/185/220 to 150/200/250



      Queen of Pain
      Sonic Wave damage reduced from 290/390/490 to 290/380/470 (Aghanim's Scepter damage reduced from 325/450/575 to 325/440/555)



      Razor
      Static Link now drains damage smoothly over its duration rather than every second



      Riki
      Permanent Invisibility health regen increased from 4/5/6/7 to 6/8/10/12



      Sand King
      Caustic Finale debuff expire damage increased from 30% to 50%
      Caustic Finale debuff slow increased from 20% to 25%



      Shadow Demon
      Shadow Poison cooldown reduced from 2.75 to 2.5



      Shadow Shaman
      Shackles cooldown reduced from 16 to 10
      Shackles total damage increased from 120/160/160/200 to 120/180/240/300



      Silencer
      Fixed Last Word countdown debuff not being purgeable



      Skywrath Mage
      Concussive Shot cooldown reduced from 20/18/16/14 to 18/16/14/12
      Mystic Flare no longer splits its damage over Spell Immune heroes



      Slardar
      Sprint now provides phased movement
      Sprint cooldown reduced from 23 to 17
      Sprint duration reduced from 16 to 12



      Sniper
      Shrapnel delay reduced from 1.4 to 1.2 seconds



      Spectre
      Desolate now works on non-hero units if they are alone
      Dispersion now reflects damage before reductions and returns it as the same damage type [?]


      Spirit Breaker
      Greater Bash now uses pseudo random chance



      Storm Spirit
      Static Remnant mana cost increased from 70/80/90/100 to 100
      Static Remnant unobstructed vision reduced from 800 to 600
      Ball Lightning base mana cost increased from 15 + 7% to 30 + 8%



      Sven
      Base intelligence increased by 2
      Great Cleave damage increased from 20/35/50/65 to 30/42/54/66%



      Techies
      Techies' mines are no longer triggered when destroyed
      Techies' mines can now be destroyed using Quelling Blade/Battle Fury [?]
      Techies' mines now provide 10 Gold for destroying them
      Land Mines cooldown and mana cost reduced by 50%
      Land Mines damage reduced by 50%
      Land Mines no longer have a max count
      Land Mines and Stasis Traps no longer block neutral spawns
      Land Mines no longer stack exactly on top of each other [?]


      Terrorblade
      Temporarily removed from Captain's Mode
      Reflection now affects all enemy heroes in a 900 area of effect [?]
      Reflection attack and move slow reduced from 60% to 25%
      Reflection cooldown rescaled from 22/18/14/10 to 22/20/18/16
      Conjure Image illusions are known as illusions to enemies [?]
      Conjure Image cast point reduced from 0.5 to 0.15
      Metamorphosis now emits a 900 range aura that affects his nearby illusions, causing them to match his current form
      Sunder cast range increased from 325 to 550
      Sunder minimum health increased from 20 to 25%



      Tidehunter
      Gush armor reduction increased from 2/3/4/5 to 3/4/5/6



      Timbersaw
      Whirling Death cooldown reduced from 8 to 6



      Tinker
      Rearm channel time reduced from 3/2/1 to 3/1.5/0.75



      Tiny
      Base strength increased from 24 to 26
      Base intelligence increased from 14 to 17



      Treant Protector
      Leech Seed mana cost reduced from 140 to 100/110/120/130



      Troll Warlord
      Fervor attack speed per stack increased from 16/22/28/34 to 20/25/30/35



      Tusk
      Ice Shards mana cost increased from 90 to 100/105/110/115
      Snowball max launch time reduced from 4 to 3 seconds
      Frozen Sigil no longer goes through Spell Immunity
      Aghanim's Scepter Walrus Kick now deals 200 damage



      Undying
      Aghanim's Scepter no longer improves Flesh Golem [?]
      Aghanim's Scepter now increases Decay's strength steal from 4 to 10
      Tombstone Zombies attack damage reduced from 41 to 35
      Tombstone now requires a constant number of attacks to be destroyed: 3/4/5/7 from heroes [?]
      Soul Rip can now restore 1/2/3/4 health to Tombstone



      Ursa
      Strength gain reduced from 2.9 to 2.7
      Earthshock cooldown reduced from 6 to 5
      Enrage fury swipes multiplier reduced from 1.5/2/2.5 to 1.5/1.75/2
      Enrage cooldown reduced from 50/45/40 to 50/40/30



      Vengeful Spirit
      Agility gain increased from 2.8 to 3.3
      Base movement speed increased from 295 to 300



      Venomancer
      Poison Sting damage increased from 5/10/15/20 to 6/12/18/24
      Poison Sting now works normally on illusions
      Poison Nova damage per second reduced from 36/58/81 to 30/55/80 (Aghanim's Scepter damage per second increased from 58/81/108 to 60/85/110)
      Poison Nova duration increased from 12/14/15/16 to 16 [?]


      Viper
      Agility growth increased from 2.5 to 2.9
      Corrosive Skin slow no longer pierces Spell Immunity



      Visage
      Familiar's Stone Form area of effect increased from 325 to 340



      Warlock
      Golems can no longer be destroyed by Purge



      Weaver
      The Swarm mana cost rescaled from 100 to 70/80/90/100
      The Swarm cooldown reduced from 36/33/30/27 to 35/30/25/20



      Winter Wyvern
      Winter's Curse no longer affects Spell Immune enemies in the area, but it still affects the primary target



      Witch Doctor
      Death Ward damage increased from 60/90/120 to 60/105/150 [?]
      Death Ward no longer bounces once at level 3 [?]


      Wraith King
      Base damage increased by 7
      Vampiric Aura does not show the healing effect if Wraith King is in the fog of war or is invisible to the enemy
      Reincarnation Aghanim's Scepter ally death delay increased from 5 to 7 seconds
      Reincarnation Aghanim's Scepter ally wraith aura now remains active during Reincarnation

      ITEMS

      The following target unit items are now like Bottle, self cast by default and target cast with control: Clarity Potion, Mango, Healing Salve



      Aegis of the Immortal
      Aegis now provides temporary ground vision near your death area while reincarnating [?]


      Bloodstone
      Respawn time reduction reduced from 4 per charge to 3 per charge
      Bloodstone no longer reduces gold lost on death
      Bloodstone no longer grants vision/experience where its owner died



      Bottle
      Health/mana restore reduced from 135/70 to 110/70



      Crimson Guard
      Recipe cost reduced from 825 to 600



      Diffusal Blade
      Purge cooldown reduced from 8 to 0



      Drum of Endurance
      Endurance active buff increased from 20 to 25 bonus attack speed



      Dust of Appearance
      Cooldown reduced from 60 to 30



      Enchanted Mango
      Cost reduced from 150 to 125
      Cast range increased from 250 to 400



      Ethereal Blade
      Ether Blast cooldown reduced from 30 to 20



      Eul's Scepter of Divinity
      Cyclone cast range reduced from 700 to 575



      Guardian Greaves
      Mend cooldown reduced from 45 to 40



      Glimmer Cape
      Glimmer fade time increased from 0.4 to 0.6
      Glimmer buff is now purgeable
      Glimmer buff magic resistance reduced from 55 to 45%
      Glimmer buff cast range reduced from 900 to 800
      Glimmer buff mana cost reduced from 130 to 110
      Glimmer visual effect on initial cast is now more obvious



      Heart of Tarrasque
      Health restore per second increased from 3.25 to 4%



      Heaven's Halberd
      Can now be disassembled



      Helm of the Dominator
      Now sets the Dominated unit's health to a minimum of 1400 [?]


      Helm of Iron Will
      Cost reduced from 950 to 900



      Lotus Orb
      Echo Shell mana cost reduced from 100 to 75
      Echo Shell cooldown reduced from 17 to 15



      Manta Style
      Mirror Image range/melee cooldown reduced from 50/35 to 45/30
      Mirror Image mana cost reduced from 165 to 125



      Medallion of Courage
      Can no longer target Spell Immune enemies
      Reduces armor values by half against Roshan



      Solar Crest
      Evasion and miss chance reduced from 30% to 25%
      Can no longer target Spell Immune enemies
      Reduces armor values by half against Roshan



      Mjollnir
      Chain Lightning targets count increased from 8 to 12



      Moon Shard
      No longer requires a recipe



      Necronomicon
      Necronomicon Warrior and Archer health increased from 600/700/800 to 700/800/900



      Octarine Core
      Fixed interaction with Guardian Greaves [?]


      Pipe of Insight
      Insight Aura now works on the carrier



      Phase Boots
      Phase duration reduced from 3.6 seconds to 2.5 seconds
      Phase bonus speed increased from 16% to 24% for melee heroes, 20% for ranged



      Power Treads
      Attack speed reduced from 30 to 25



      Quelling Blade
      Chop cooldown reduced from 5 to 4 seconds (same for Battle Fury)



      Radiance
      Recipe cost reduced from 1425 to 1350



      Scythe of Vyse
      Cooldown reduced from 35 to 30



      Town Portal Scroll
      Town Portal Scroll cost reduced from 100 to 75



      Ring of Health
      Ring of Health cost reduced from 875 to 850



      Void Stone
      Void Stone cost reduced from 875 to 850



      Veil of Discord
      Recipe cost reduced from 1100 to 900
      I'm not a coward, I've just never been tested
      I'd like to think that if I was I'd pass
      Look at the tested and think There but for the grace go I!
      Might be a coward, I'm afraid of what I might find out
    • Wir ihr storm als RIP bezeichnet, schon extrem lustig und kurzsichtig gedacht :D
      Ums klarzustellen: Die AKTIVIERUNGSKOSTEN sind von 15->30 und 7% ->8% gegangen, seine travelkosten sind dieselben.

      Remnant für hardcamp farmen jetzt bissl teurer...hm okay unangenehm aber nicht gamelosing.
      Ja, wegen den remnantkosten kriegt storm nicht mehr die garantierte bottle in der lane nach 2min, sein farm und seine Präsenz in der mitte ist jetzt also nicht mehr 90% garantiert sondern harte Arbeit wo man auch lasthitten muss, buhu :rolleyes:
    • undying Core mit aghs und octarine incoming. MFG 3 Sekunden CD und 10 Stärke pro Held pro Cast weg :)
      shinoo

      A commonly spoken word used amongst C co soldiers. means aboslutely dick, nothing Stn: Smurft
      hey, shinoo you. How the shinoo are you. you piece of shinoo.
    • ursa nerf

      xDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD

      kek icefraud



      eventually there comes a point where it's like the true test for your team - will he cast a spell or will he not
      - Artour Babaev

      Und wenn beide dann nicht mehr stacken und der einer 6k Boi, der vorher 4k war, mit einem anderen 4k Boi spielt, dann ist er nicht mehr 6k, weil er reverse trägert, oder?
      - User des Monats