Dota 7.12 [Balance Patch]

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    • Dota 7.12 [Balance Patch]

      7.12:
      Captain's Mode

      • Enabled [Armadillo_32px] Pangolier in Captain's Mode
      Neutrals
      • Neutral Creep Stack bounty increased from 15% to 20%
      Items
      • [Clarity_32px] Clarity: Mana Regeneration reduced from 3.2 to 3.0
      • [Heart_32px] Heart of Tarrasque: Strength increased from 40 to 45
      • [Moon_Shard_32px] Moon Shard: Attack Speed increased from 120 to 130
      • [Nullifier_32px] Nullifier: Projectile speed decreased from 1200 to 900
      • [Refresher_32px] Refresher Orb: Mana regeneration increased from 3 to 5
      • [Satanic_32px] Satanic: Duration increased from 4.5 to 5 seconds
      • [Silver_Edge_32px] Silver Edge: Break duration decreased from 5 to 4 seconds
      • [Silver_Edge_32px] Silver Edge: Cooldown reduced from 24 to 22
      • [Basher_32px] Skull Basher: Bash duration increased from 1.4 to 1.5
      • [Abyssal_Blade_32px] Abyssal Blade: Bash duration increased from 1.4 to 1.5
      • [Spirit_Vessel_32px] Spirit Vessel: Enemy current health based damage changed from 3% Direct HP modification to 4.5% Magical Damage
      Heroes

      [Antimage_mini] Anti-Mage
      • Mana Void damage increased from 0.6/0.85/1.1 to 0.8/0.95/1.1
      [Arc_Warden_mini] Arc Warden
      • Flux cooldown reduced from 18 to 16
      • Magnetic Field AoE increased from 275 to 300
      [Axe_mini] Axe
      • Battle Hunger duration increased from 10 to 12
      [Bounty_Hunter_mini] Bounty Hunter
      • Shuriken Toss manacost increased from 120/130/140/150 to 150
      [Bloodseeker_mini] Bloodseeker
      • Thirst linger bonus duration increased from 2 to 4
      [Chen_mini] Chen
      • Holy Persuasion can no longer target non-player allied creeps
      [Clinkz_mini] Clinkz
      • Strafe duration increased from 3 to 3.5 seconds
      [Crystal_Maiden_mini] Crystal Maiden
      • Base damage increased by 3
      • Arcane Aura self mana regen increased from 1/2/3/4 to 1.3/2.2/3.1/4
      [Dark_Seer_mini] Dark Seer
      • Vacuum AoE increased from 250/350/450/550 to 400/450/500/550
      • Vacuum cooldown rescaled from 32 to 60/50/40/30
      • Vacuum cast range rescaled from 500 to 450/500/550/600
      • Vacuum Pull duration increased from 0.5 to 0.3/0.4/0.5/0.6
      • Vacuum damage rescaled from 40/80/120/160 to 25/50/100/200
      • Wall of Replica incoming illusion damage reduced from 400% to 300%
      • Wall of Replica width increased from 1000 to 1300
      [Fairy_32px] Dark Willow
      • Terrorize cast time increased from 0.8 to 1.0
      • Bedlam cooldown increased from 40/30/20 to 40/35/30
      [Dazzle_mini] Dazzle
      • Poison Touch damage increased from 10/20/30/40 to 10/24/38/52
      [Death_Prophet_mini] Death Prophet
      • Spirit Siphon charge restore time increased from 45 to 60/55/50/45
      • Silence manacost increased from 80 to 80/90/100/110
      [Disruptor_mini] Disruptor
      • Static Storm no longer lingers on your hero for 0.5 seconds after walking away from the AoE (it already ends immediately once the spell is over)
      • Kinetic Field cooldown increased from 13/12/11/10 to 19/16/13/10
      [Drow_Ranger_mini] Drow Ranger
      • Precision Aura attack damage bonus increased from 10/18/26/34% to 10/20/30/40%
      [Elder_Titan_mini] Elder Titan
      • Echo Stomp Initial Stun duration reduced from 0.8 to 0.2
      [Ember_Spirit_mini] Ember Spirit
      • Base armor increased by 1
      [Enchantress_mini] Enchantress
      • Untouchable slow rescaled from 40/70/100/130 to 20/60/100/140
      • Enchant cooldown rescaled from 30/24/18/12 to 55/40/25/10
      • Enchant slow increased from 2.25/3.5/4.75/6 to 3/4/5/6
      • Enchant dominate duration rescaled from 80 to 50/60/70/80
      • Impetus manacost rescaled from 55/60/65 to 40/55/70
      [Gyrocopter_mini] Gyrocopter
      • Flak Cannon cooldown increased from 30 to 40
      • Homing Missile hits to destroy reduced from 3/3/4/4 to 3
      [Wisp_mini] Io
      • Tether now sets your movement speed to match the tethered target's speed
      • Relocate cooldown increased from 120/100/80 to 130/110/90
      • Tether no longer has a duration
      • Tether movement speed rescaled from 10/12/14/16% to 7/10/13/16%
      • Tether regen sharing rescaled from 1.5x to 1.2/1.3/1.4/1.5
      • Base damage reduced by 4
      [Leshrac_mini] Leshrac
      • Base movement speed increased from 325 to 330
      • Lightning Storm damage rescaled from 50/100/150/200 to 80/120/160/200
      • Lightning Storm slow duration rescaled from 0.7/0.8/0.9/1.0 to 0.4/0.6/0.8/1.0
      • Lightning Storm cast point reduced from 0.45 to 0.4
      [Lich_mini] Lich
      • Sacrifice mana conversion increased from 30/50/70/90 to 55/70/85/100
      [Life_Stealer_mini] Lifestealer
      • Open Wounds manacost increased from 140/130/120/110 to 140
      [Lion_mini] Lion
      • Earth Spike manacost rescaled from 100/120/140/160 to 70/100/130/160
      [Magnataur_mini] Magnus
      • Skewer AoE increased from 125 to 135
      • Reverse Polarity stun duration increased from 2.25/3/3.75 to 2.75/3.25/3.75
      [Mirana_mini] Mirana
      • Base attack damage range from 39-50 to 43-48
      [Monkey_King_32px] Monkey King
      • Wukong's Command soldier attack rate improved from 1.4 to 1.3
      [Necrolyte_mini] Necrophos
      • Heartstopper Aura increased from 0.5/1/1.5/2% to 0.5/1.1/1.7/2.3%
      • Death Pulse manacost rescaled from 125/145/165/185 to 100/130/160/190
      [Ogre_Magi_mini] Ogre Magi
      • Multicast no longer increases Fire Blast manacost
      [Omniknight_mini] Omniknight
      • Repel manacost increased from 50 to 85
      [Phantom_Assassin_mini] Phantom Assassin
      • Stifling Dagger can be targeted on Spell Immune (the slow won't have any effect, but the physical damage will go through)
      [Phoenix_mini] Phoenix
      • Supernova radius increased from 1000 to 1300
      • Supernova now turns night into day for the duration (has highest priority)
      [Razor_mini] Razor
      • Static Link cast range reduced from 600 to 550 (break range still 800)
      • Unstable Current damage reduced from 100/130/160/190 to 60/100/140/180
      [Riki_mini] Riki
      • Tricks of the Trade reworked. Instead of hitting every hero in the AoE once per second, it hits a random hero once per 0.5/0.45/0.4 seconds.
      • Tricks of the Trade will hit creeps if there are no heroes available
      • Tricks of the Trade duration increased from 3/4/5 to 4/5/6
      [Rubick_mini] Rubick
      • Telekinesis cooldown increased from 22 to 28/26/24/22
      [Sand_King_mini] Sand King
      • Burrowstrike stun duration rescaled from 2.17 to 1.9/2.0/2.1/2.2
      • Base movement speed reduced from 295 to 290
      [Shadow_Demon_mini] Shadow Demon
      • Demonic Purge slow now always scales linearly with time from 100% to 20%
      • Demonic Purge cooldown increased from 40 to 60 (affects charge replenish)
      • Demonic Purge duration increased from 5 to 7 seconds
      • Demonic Purge no longer roots non-hero units for 3 seconds
      • Demonic Purge now continuously dispels the target
      [Slark_mini] Slark
      • Base HP regen increased from 1.5 to 2.75
      • Turn rate improved from 0.5 to 0.6
      [Slardar_mini] Slardar
      • Guardian Sprint no longer has a 15% damage amplification
      • Guardian Sprint duration reduced from 12 to 10
      [Sniper_mini] Sniper
      • Assassinate manacost reduced from 175/275/375 to 175/225/275
      [Spectre_mini] Spectre
      • Spectral Dagger damage increased from 50/100/150/200 to 90/140/190/240
      [Spirit_Breaker_mini] Spirit Breaker
      • Empowering Haste active no longer reduces your movement speed afterwards
      • Empowering Haste cooldown increased from 12 to 20
      [Templar_Assassin_mini] Templar Assassin
      • Movement speed increased from 300 to 310
      [Shredder_mini] Timbersaw
      • Chakram manacost per second reduced from 20/25/30 to 16/23/30
      • Chakram initial manacost reduced from 100/150/200 to 80/140/200
      [Tiny_mini] Tiny
      • Base Health Regen reduced from 2.5 to 1.5
      • Avalanche cooldown increased from 17 to 20/19/18/17
      [Treant_mini] Treant Protector
      • Base intelligence increased by 3
      [Troll_Warlord_mini] Troll Warlord
      • Berserker's Rage base attack time improved from 1.5 to 1.45
      [Tusk_mini] Tusk
      • Ice Shards cooldown increased from 19/16/13/10 to 21/18/15/12
      [Undying_mini] Undying
      • Undying Zombie critical health attack speed boost increased from 50 to 75
      • Flesh Golem hero kill heal increased from 10% to 15/20/25%
      [Warlock_mini] Warlock
      • Golem's attack damage increased from 75/100/125 to 75/125/175
      [Windrunner_mini] Windranger
      • Fixed some clunkiness with how Windranger attacks the target during Focus Fire
      [Winter_Wyvern_mini] Winter Wyvern
      • Arctic Burn attack range changed from 275/375/475/575 to 350/425/500/575
      • Base intelligence increased by 1
      [Zuus_mini] Zeus
      • Attack range increased from 350 to 380
      • Base damage increased by 5

      Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von fugo ()

      Nice Meme

    • Na klar, Arctic Burn war ja noch nicht gut genug im AD. Danke für nix mal wieder.



      eventually there comes a point where it's like the true test for your team - will he cast a spell or will he not
      - Artour Babaev

      Und wenn beide dann nicht mehr stacken und der einer 6k Boi, der vorher 4k war, mit einem anderen 4k Boi spielt, dann ist er nicht mehr 6k, weil er reverse trägert, oder?
      - User des Monats
    • ok also ich geb mal meine gedanken über interessantere changes und sachen die vielleicht nicht allen 100% offensichtlich sind.


      [Chen_mini] kann offlane creeps nicht mehr zurück schicken.
      [Enchantress_mini] offlane ench war imo vorher schon nur noch ok. maybe ded now.
      [Gyrocopter_mini] letzter cd increase auf flak hat gyro afaik gekillt. das talent ist immer noch sehr gut, aber mal schauen mit dem cd.
      [Wisp_mini] no boots wisp? kann mehr als 550 ms haben mit zb. weaver+talent. tether muss recasted werden um den slow wieder zu setzen
      [Wisp_mini] wisp fokusen etwas schwieriger, weil er nicht mehr geslowed werden kann und tether kann viel öfter für escape benutzt werden, weil es wahrscheinlicher up ist.
      [Wisp_mini] laning sucked.
      [Lion_mini] contester für patched until broken. besseres laning ist super wichtig.
      [Riki_mini] der ulti change wird für snowballiing rikis echt gut sein. der hero konnte mit guten ganks in einen dps transition. lower mmr wird leiden.
      [Shadow_Demon_mini] continuously dispels klingt interessant. und mit 7 sec ist das echt stark als counter pick. gegen omni und co.
      [Slark_mini] laning hilfe ist super wichtig für slark. ka obs reicht.
      [Spectre_mini] mit dem dagger cd talent ist das imo echt heftig. early fighting spec mit urn und so könnte sehr stark sein.


      [Omniknight_mini] [Bounty_Hunter_mini] [Gyrocopter_mini]
      sind wohl die meta helden, die am heftigsten nerfed wurden.
      omni wirds maybe überleben indem er repel etwas weiter nach hinten verscheibt.
      bountys early ist schon mies. gyro generell sehr mies.
      Nice Meme

    • Aro schrieb:

      Läuft ja gerade nur das wohl größte Turnier neben TI. Schon guter Zeitpunkt.
      finde das actually geil. Bringt noch mehr Spannung rein und zeigt die adaptivsten Teams. AUch wenn VP eh erster wird gefolgt von secret-liquid-eg/optic
      Preparation - Anticipation - Communication - Execution
    • Baal. schrieb:

      wo kommt eigentlich plötzlich dieser Support Furion her?
      Der Sohn dieses Mannes hat den Trend _aktuell_ wieder ins Leben gerufen.

      Spätestens um 2015 rum (vllt. also auch früher) mit dem bone7 nullis+blademail hat man langsam verstanden, dass der Held nicht super hart farmen muss, sondern früh und aktiv mitmischen kann, wenn er entsprechend Items kauft (OOV, -2 armor Orb, Drums etc).

      Furion hat auch einige Basedmg buffs bekommen vor vielen Patches, ist cool 'nen Support zu haben der starken rechtsklick harass hat, mobil ist, wenn er stirbt nach dem revive direkt wieder da sein kann UND dann evtl gut ins lategame transitioned.

      Gebe dem ganzen noch 1 Turnier, max 2 Turniere bis Furion für paar Monate in Vergessenheit kommt und dann wieder Repeat, dass einer ein erfolgreiches Furi game hat und dann er kurz wieder Meta ist.
    • Furion ist außerdem sehr Ziel orientiert, pusht nach kills und trotzdem sehr variabel.
      'Maturity,' father had slowly begun,'
      Is knowing you're wrong and accepting it, son.
      There's prudence in pausing with patience and joy -
      And hearing the wisdom in others, my boy.
      'A person's perspective,' he said with a smile,
      'Is plain if you walk in their shoes for a while.
      And if you can do it - if maybe you do -
      You might understand, and agree that it's true.'
      I followed his reasons, and nodded, polite;
      Perhaps that was logic - perhaps he was right.
      Perhaps there was truth in his claim all along...
      'I'm twenty,' I countered: 'I'm right, and you're wrong.'