dota2.com/patches/7.25/
GEGENSTÄNDE
FADED BROACH
ABADDON
TALENTS
FIREFLY
WILD AXES
BLOODRAGE
SHURIKEN TOSS
PRIMAL SPLIT
TALENTS
PHANTASM
DEATH PACT
FREEZING FIELD
SURGE
EXORCISM
TALENTS
SEARING CHAINS
SPROINK
BLACK HOLE
PHANTOM'S EMBRACE
FLAK CANNON
BERSERKER'S BLOOD
TALENTS
TALENTS
TALENTS
PULSE NOVA
TALENTS
FERAL IMPULSE
SHOCKWAVE
GOD'S REBUKE
TALENTS
SACRED ARROW
WRATH OF NATURE
FLESH HEAP
NETHER WARD
SHADOW STRIKE
TALENTS
FADE BOLT
CAUSTIC FINALE
DEMONIC PURGE
POUNCE
SCATTERBLAST
HEADSHOT
SHADOW STEP
TALENTS
PSIONIC PROJECTION
METAMORPHOSIS
TALENTS
NATURE'S GUISE
ICE SHARDS
TOMBSTONE
FURY SWIPES
MAGIC MISSILE
VIPER STRIKE
SOUL ASSUMPTION
SHADOW WORD
SHUKUCHI
COLD EMBRACE
DEATH WARD
VAMPIRIC AURA
- All Pick hero picking has been reworked. It now has 5 rounds, each round Radiant and Dire pick 1 hero each at the same time and the selections each team makes is hidden until the next round. If a duplicate pick occurs, the player who picked it second will be given some extra time to select another hero.
- Reworked how hero banning works in All Pick. Previously half of the voted heroes would get banned. Now each ban has a 50% chance of succeeding. If there are less than 10 heroes banned, heroes will automatically roll for banning based on their ban rate at your MMR bracket.
- Power Runes initially spawn at 4 minutes now (subsequent spawns are still every 2 minutes)
- Power Runes no longer spawn on both sides of the map at 40 minutes
- Removed the team based rubber band mechanic for hero kills (formula reworked and simplified below)
Old Hero Kill AoE Gold:
===
Definitions:
- NWRankingFactor = 1.6 -> 0.4 based on the killer's NW rank within the team
- NWPoorFactor = 1.2->0.6 based on the victims NW rank within their team
- ComebackFactor = 1 if the team is behind, 0 if ahead
1 Hero: NWPoorFactor* NWRankingFactor * ( 126 + 4.5 * VictimLevel + ComebackFactor * ( VictimNetWorth * 0.026 + 70) / 1 ) )
2 Hero: NWPoorFactor* NWRankingFactor * ( 63 + 3.6 * VictimLevel + ComebackFactor * ( VictimNetWorth * 0.026 + 70) / 2 ) )
3 Hero: NWPoorFactor* NWRankingFactor * ( 31.5 + 2.7 * VictimLevel + ComebackFactor * ( VictimNetWorth * 0.026 + 70) / 3 ) )
4 Hero: NWPoorFactor* NWRankingFactor * ( 22.5 + 1.8 * VictimLevel + ComebackFactor * ( VictimNetWorth * 0.026 + 70) / 4 ) )
5 Hero: NWPoorFactor* NWRankingFactor * ( 18 + 0.9 * VictimLevel + ComebackFactor * ( VictimNetWorth * 0.026 + 70) / 5 ) )
New Hero Kill AoE Gold:
===
( 50 + VictimNetWorth*0.03 ) / #Heroes
- Hero kill sprees gold bounty increased from 60->480 to 200->690
- Hero kill sprees xp bounty increased from 400->1800 to 500->2040
- Captain's Mode now has ban counts per phase changed from 3/2/1 to 4/1/1
- Random Draft hero pool reduced from 50 to 40
- Radiant Ancient creeps are now easier to stack
- Tier 1 neutral item drop rates increased from 10 to 14%
- Fountain attack damage increased from 275 to 300
- Neutral creep Ice Armor slow reduced from 30 to 25
- Neutral creep Ice Armor armor reduced from 6 to 5
- Illusion rune now has similar cast mechanics as Manta (shuffle, dispel, dodge)
GEGENSTÄNDE
FADED BROACH
- Mana reduced from 225 to 200
- Now works on Ancients
- Agility increased from 7 to 8
- Gold income increased from +60 to +70
- Attack Speed increased from 10 to 15
- Magic resistance increased from 20% to 25%
- Turn rate increased from +30% to +50%
- Passive movement speed increased from 24% to 28%
- Self regen increased from +17 to +20
- Cooldown reduced from 8 to 6
- Knockback area increased from 300 to 350
- Slow now affects attack speed
- Cooldown reduced from 5 to 4
- Range reduced from 600 to 450
- Attack speed increased from 50 to 60
- Spell immunity duration increased from 1.75 to 2
- Health increased from 1000 to 1200
- Now provides +10 Mana Regen
- Knockback pure damage increased from 30 to 40
- Health regen increased from 50 to 60
- Cost increased from 50 to 90
- No longer has an active
- Upgrades Town Portal Scroll while equipped. Reduces its cooldown to 40 seconds, allows it to target units, and does not consume a charge on usage.
- Movement speed increased from 32/35% to 38/44%
- Damage reduced from 100 to 80
- Attack speed reduced from +75 to +65
- Damage per second reduced from 5 to 2
- Melee slow increased from 12% to 15%
- Slow duration reduced from 3 to 2
- Cost reduced from 250 to 225
- No longer requires an Iron Branch
- No longer provides +3 All Stats
- HP regen increased from 2 to 2.5
- Mana regeneration increased from 0.75 to 1
- Cost reduced from 250 to 225
- No longer requires an Iron Branch
- No longer provides +3 All Stats
- Mana regen aura increased from 1.25 to 1.4
- No longer requires an Iron Branch
- No longer provides +3 All Stats
- Recipe cost reduced from 300 to 225
- Armor increased from 2 to 2.5 (heroes and player units only)
- All Stats reduced from +6 to +5
- Mana regen increased from 1.25 to 1.5
- Mana regen increased from 1.25 to 1.5
- Now requires Hyperstone instead of Crystalys
- Attack Damage reduced from +75 to +30
- Attack Speed increased from 30 to 85
- No longer has a passive critical strike chance
- Now requires Broadsword and Mithril Hammer instead of Demon Edge and Recipe
- Cost reduced from 1200 to 1000
- Damage reduced from +18 to +16
- Recipe cost increased from 500 to 700
- Damage reduced from 45 to 34
- Critical Strike chance increased from 20% to 30%
- No longer has a 200 gold recipe
- Recipe cost increased by 200
- Recipe cost increased by 200
- Cost reduced from 3200 to 3000
- Agility reduced from 35 to 30
- Ether Blast primary attribute damage reduced from 200% to 150%
- Ether Blast base damage increased from 75 to 125
- Mana loss reduction increased from 16% to 18%
- Spell amplification increased from 12% to 14%
- Mana loss reduction increased from 16% to 18%
- Spell amplification increased from 12% to 14%
- No longer mutes enemies
- Now continuously dispels the target
- Duration reduced from 6 to 5
- Slow reduced from 100% for 0.4 seconds to 80% for 0.5 seconds
- Cooldown reduced from 13 to 11
- Cast range increased from 600 to 900
- Armor increased from +5 to +8
- Damage increased from +65 to +80
- Cast range reduced from 750 to 550 (850 for enemies)
- No longer undispellable
- Allied cast range reduced from 800 to 550
- No longer undispellable
- Cast range reduced from 800 to 550
- Vision reduced from 1600 to 1400
- Recipe reduced from 800 to 500
- Gold and XP bounties reduced from 100/150/200 to 50/100/150
- Recipe cost reduced from 1300 to 1250
- Cooldown reduced from 115 to 105
- Debuff now reduces regen and heals by 50%
- Duration reduced from 50 to 30 seconds
- Mana regeneration increased from 4.5 to 6
- Mana regen increased from +0.75 to +0.9
- Cost reduced from 650 to 625
- Mana regeneration increased from 0.75 to 1.25
- Mana regeneration increased from 1.5 to 1.75
- Health regen increased from 6 to 6.5
- Cost reduced from 850 to 825
- Cost reduced from 850 to 825
- Health regen increased from 6 to 6.5
- Health regeneration increased from 8 to 8.5
- Health regeneration increased from 8 to 8.5
- No longer provides +3 All Stats
- Manacost increased from 75 to 150
- Health regen increased from 3.5 to 5
- Cost increased from 900 to 925
- Cost reduced from 700 to 600
- Health regen increased from 3.75 to 4.5
- Health regen reduced from 16 to 14
ABADDON
TALENTS
- Level 25 Talent increased from 375 AoE Mist Coil to 425
- Agility gain increased from 1.2 to 1.5
- Base movement speed increased from 280 to 285
FIREFLY
- Firefly movement speed reduced from 5/10/15/20% to 4/8/12/16%
- Flamebreak impact damage reduced from 50/75/100/125 to 30/60/90/120
- Base attack speed increased from 100 to 110
WILD AXES
- Wild Axes damage type changed from Physical to Magical
- Wild Axes debuff duration increased from 10 to 12
- Wild Axes no longer pierce Spell Immunity
BLOODRAGE
- Bloodrage heal rescaled from 13/17/21/25% to 10/15/20/25%
- Reworked Scepter. Now applies Jinada to Shuriken Toss, increases cast range to 650 and lowers cooldown to 6.
SHURIKEN TOSS
- Shuriken Toss manacost from 135 to 120/125/130/135
- Level 15 Talent changed from +50 Attack Speed to +75 Shuriken Toss Damage
- Level 20 Talent changed from +125 Shuriken Toss Damage to +60 Attack Speed
PRIMAL SPLIT
- Primal Split Fire brewling damage increased from 80/120/160 to 80/130/180
- Primal Split Fire Permanent Immolation interval changed from 1 to 0.5
- Level 20 Talent increased from +1500 Health to Primal Split Units to +1750
- Level 25 Talent increased from -65s Primal Split Cooldown to -75s
TALENTS
- Level 10 Talent increased from +200 Health to +250
PHANTASM
- Phantasm cooldown reduced from 145 to 145/135/125
- Reality Rift cast range increased from 475/550/625/700 to 550/600/650/750
DEATH PACT
- Death Pact no longer has a neutral level requirement
- Burning Army damage increased from 28% to 30%
FREEZING FIELD
- Freezing Field Scepter Frostbite timer reduced from 2.5 to 2.0
SURGE
- Surge movement speed changed from 70% to +250
- Surge cooldown increased from 16/14/12/10 to 19/16/13/10
- Level 10 Talent changed from +90 Damage to +125 Ion Shell Radius
- Reworked Scepter. When you cast an ability, you automatically launch an attack on 8 enemy units (up to 800 units away).
- Level 10 Talent reduced from +75 Damage to +60
EXORCISM
- Exorcism now provides a 20% movement speed increase
- Base movement speed increased by 5
- Attack animation improved from 0.65 to 0.55
- Agility gain increased from 1.5 to 2.4
- Level 10 Talent increased from +50 Damage to +65
- Level 10 Talent increased from +300 Rolling Boulder Distance to +400
- Level 20 Talent increased from +15% Spell Amplification to +20%
TALENTS
- Level 15 Talent increased from +15% Magic Resistance to +20%
- Level 20 Talent increased from +100 Echo Stomp Damage to +125
SEARING CHAINS
- Searing Chains cooldown reduced from 14/12/10/8 to 11/10/9/8
- Searing Chains manacost rescaled from 110 to 80/90/100/110
- Level 10 Talent increased from +275 Flame Guard Absorption to +350
SPROINK
- Sproink distance increased from 450 to 500
- Base intelligence increased by 3
BLACK HOLE
- Black Hole damage increased from 50/100/150 to 100/150/200
- Level 15 Talent increased from +40 Malefice Instance Damage to +100
PHANTOM'S EMBRACE
- Phantom's Embrace rend damage increased from 80/170/260/350 to 120/200/280/360
- Level 15 Talent increased from +15% Spell Amplification to +20%
- Level 20 Talent increased from +600 Stroke of Fate Cast Range to +800
- Attack backswing reduced from 0.97 to 0.65
- Strength gain increased from 2.3 to 2.5
FLAK CANNON
- Flak Cannon attack count from 3/4/5/6 to 2/3/4/5
- Flak Cannon cooldown reduced from 40 to 20
- Flak Cannon duration reduced from 15 to 10
- Call Down missile two damage increased from 100/150/200 to 200/275/350
- Call Down cooldown increased from 55/50/45 to 90
- Level 20 Talent increased from -25s Call Down Cooldown to -50s
BERSERKER'S BLOOD
- Berserker's Blood max attack speed reduced from 160/220/280/340 to 140/200/260/320
- Reworked Scepter. Grants Swift Slash. Performs a mini omnislash that lasts 0.8 seconds. Cast Range 650. Cooldown 15. Manacost 100
TALENTS
- Level 10 Talent changed from +6% Spell Amplification to -3s Blinding Light Cooldown
- Level 15 Talent changed from +1 Will-O-Wisp Health Count to +2 Will-O-Wisp Flicker
- Level 20 Talent changed from +40% Magic Resistance to +250 Will-O-Wisp AoE
- Level 25 Talent changed from +3 Will-O-Wisp Flicker to +3 Will-O-Wisp Health Count
TALENTS
- Level 10 Talent increased from +6 Armor to +7
- Level 25 Talent increased from +60% Tidebringer Cleave to +80%
TALENTS
- Level 15 Talent increased from +65 Overwhelming Odds Hero Damage to +80
- Agility gain increased from 2.3 to 2.8
- Attack backswing reduced from 0.77 to 0.6
PULSE NOVA
- Pulse Nova activation cost reduced from 70/90/110 to 70
- Attack point reduced from 0.75 to 0.65
- Attack backswing reduced from 0.78 to 0.6
TALENTS
- Level 10 Talent changed from +125 Attack Range to +30 Spirit Bear Movement Speed
- Base strength increased from 18 to 21
- Base intelligence increased from 18 to 23
- Agility gain reduced from 3.6 to 3.4
FERAL IMPULSE
- Feral Impulse health regen increased from 1/3/5/7 to 2/4/6/8
- Shapeshift duration increased from 18 to 22
SHOCKWAVE
- Shockwave slow duration increased from 0.75 to 0.9
- Level 10 Talent increased from +200 Health to +250
- Level 15 Talent increased from +75 Shockwave Damage to +100
GOD'S REBUKE
- God's Rebuke scepter now always lowers the cooldown rather than just during Arena of Blood
- God's Rebuke scepter cooldown from 1.4 to 3.5
TALENTS
- Level 15 Talent increased from +25% Mystic Snake Mana Gain to +40%
- Base damage increased by 2
SACRED ARROW
- Sacred Arrow damage increased from 40/120/200/280 to 60/150/240/330
- Attack backswing reduced from 0.77 to 0.6
WRATH OF NATURE
- Wrath of Nature cooldown increased from 60 to 85
- Wrath of Nature now provides you with +4/5/6 damage per unit killed for 50 seconds.
- Base intelligence increased by 2
- Base health regen increased by 0.5
- Movement speed increased from 295 to 300
- Level 15 Talent increased from +15% Lifesteal to +25%
- Level 25 Talent increased from -40s Dark Ascension Cooldown to -60s
- Base armor reduced by 1
- Base health regen increased from 0.5 to 1
- Base damage increased by 2
- Base damage reduced by 2
- Base health regen increased from 0 to 1
FLESH HEAP
- Flesh Heap now provides 8/10/12/14% Magic Resistance instead of health regen
NETHER WARD
- Nether Ward mana drain rescaled from 0.3/0.6/0.9/1.2% to 0.6/0.8/1/1.2%
- Life Drain damage reduced from 175/275/375 to 150/225/300
- Life Drain cooldown reduced from 22 to 7
- Life Drain Scepter now also increases damage to 200/300/400
- Life Drain break distance reduced from 1000 to 900
SHADOW STRIKE
- Shadow Strike slow increased from 20/30/40/50% to 20/35/50/65%
- Sonic Wave cooldown reduced from 135 to 125
TALENTS
- Level 15 Talent reduced from +35 Damage to +30
FADE BOLT
- Fade Bolt manacost increased from 120/130/140/150 to 135/140/145/150
CAUSTIC FINALE
- Caustic Finale slow duration increased from 3 to 3/3.5/4/4.5
- Caustic Finale now reduces attack speed as well
- Epicenter damage per pulse increased from 110 to 110/120/130
DEMONIC PURGE
- Demonic Purge damage increased from 250/350/450 to 300/400/500
- Intelligence steal is now part of Glaives of Wisdom instead of being innate
- Level 15 Talent increased from +12% Arcane Curse Slow to +14%
POUNCE
- Pounce scepter distance reduced from 1200 to 1100
- Added Scepter ability, Gobble Up. Allows you to swallow an allied creep or hero and spit it towards enemies, stunning enemies in the area for 1.5 seconds and leaving a glob on the floor dealing 100 DPS for 3 seconds. Units can stay in his belly up to 3 seconds. Impact radius 400. Cooldown 40 seconds. Cast Range 150
SCATTERBLAST
- Scatterblast cooldown increased from 10 to 13/12/11/10
- Base damage increased by 4
HEADSHOT
- Headshot damage reduced from 30/60/90/120 to 20/50/80/110
- Assassinate Scepter cast time reduced from 1 to 0.5 seconds
- Base health regen increased from 1.5 to 2.5
SHADOW STEP
- Shadow Step scepter ability cooldown reduced from 70 to 35
- Reworked Scepter. Increases Charge of Darkness movement speed by 100 and reduces cooldown by 5.
- Base attack speed increased from 100 to 110
- Base movement speed increased by 5
TALENTS
- Level 25 Talent increased from +25 Mines Movement Speed to +75
PSIONIC PROJECTION
- Psionic Projection scepter ability cast time reduced from 2 to 1 second
METAMORPHOSIS
- Metamorphosis Scepter is now a standalone ability you gain while in Metamorphosis. Cooldown 90.
- Level 10 Talent increased from +20 Movement Speed to +25
- Level 10 Talent increased from +15% Evasion to +20%
- Level 15 Talent increased from +250 Health to +300
- Level 15 Talent increased from +25 Attack Speed to +30
- Level 20 Talent increased from -8s Reflection Cooldown to -10s
- Base strength increased by 3
TALENTS
- Level 10 Talent changed from +125 Cast Range to +150
- Level 15 Talent changed from +2s March of the Machines Duration to +3s
- Attack backswing reduced from 1 to 0.7
NATURE'S GUISE
- Nature's Guise regen amplification increased from 25% to 40%
- Base movement speed increased by 5
ICE SHARDS
- Ice Shards damage increased from 60/120/180/240 to 70/140/210/280
TOMBSTONE
- Tombstone zombies damage increased from 36 to 46
FURY SWIPES
- Fury Swipes damage increased from 7/14/21/28 to 10/20/30/40
- Overpower attack count reduced from 4/5/6/7 to 3/4/5/6
- Overpower cooldown reduced from 16/14/12/10 to 16/13/10/7
- Overpower manacost reduced from 75 to 55/60/65/70
- Enrage no longer has a Fury Swipes multiplier
- Enrage duration increased from 4 to 4/4.5/5
- Enrage cooldown reduced from 70/50/30 to 50/40/30
- Enrage now grants +50% Status Resistance
- Level 25 Talent changed from Enrage +80% Status Resistance to +3 Overpower Attacks
MAGIC MISSILE
- Magic Missile cast range increased from 500 to 550
- Magic Missile damage rescaled from 100/175/250/325 to 90/180/270/360
VIPER STRIKE
- Viper Strike damage increased from 60/100/145 to 80/120/160
- Level 10 Talent increased from +8% Spell Lifesteal to +10%
- Base attack speed increased from 100 to 110
SOUL ASSUMPTION
- Soul Assumption collection radius increased from 1375 to 1500
- Soul Assumption cast range increased from 900 to 1000
- Level 25 Talent changed from -2s Gravekeeper's Cloak to +6 Gravekeeper's Cloak Stacks
- Added Scepter. Resonant Pulse is now a charge-based ability with 2 charges and it now silences enemies for 2 seconds.
SHADOW WORD
- Shadow Word cast point improved from 0.5 to 0.4
- Level 10 Talent increased from +150 Cast Range to +175
- Level 20 Talent increased from 300 Shadow Word AoE to 375
- Base intelligence increased from 13 to 16
- Intelligence gain increased from 1.8 to 2.0
- Base mana regen increased from 0.4 to 0.75
SHUKUCHI
- Shukuchi movement bonus increased from +225 to +220/240/260/280
- Intelligence gain increased from 3 to 3.6
COLD EMBRACE
- Cold Embrace is now considered a heal instead of regen
- Paralzying Casks manacost reduced from 110/120/130/140 to 80/100/120/140
DEATH WARD
- Death Ward Scepter no longer has a bounce limit
VAMPIRIC AURA
- Vampiric Aura lifesteal reduced from 6/12/18/24% to 5/10/15/20%
- Vampiric Aura lifesteal and damage on your hero is now 1.5x
- Base movement speed increased from 295 to 300
- Attack point improved from 0.45 to 0.35