Dota Patch 7.25

    Diese Seite verwendet Cookies. Durch die Nutzung unserer Seite erklären Sie sich damit einverstanden, dass wir Cookies setzen. Weitere Informationen

    • Dota Patch 7.25

      dota2.com/patches/7.25/
      • All Pick hero picking has been reworked. It now has 5 rounds, each round Radiant and Dire pick 1 hero each at the same time and the selections each team makes is hidden until the next round. If a duplicate pick occurs, the player who picked it second will be given some extra time to select another hero.
      • Reworked how hero banning works in All Pick. Previously half of the voted heroes would get banned. Now each ban has a 50% chance of succeeding. If there are less than 10 heroes banned, heroes will automatically roll for banning based on their ban rate at your MMR bracket.
      • Power Runes initially spawn at 4 minutes now (subsequent spawns are still every 2 minutes)
      • Power Runes no longer spawn on both sides of the map at 40 minutes


      • Removed the team based rubber band mechanic for hero kills (formula reworked and simplified below)


        Old Hero Kill AoE Gold:
        ===
        Definitions:
        - NWRankingFactor = 1.6 -> 0.4 based on the killer's NW rank within the team
        - NWPoorFactor = 1.2->0.6 based on the victims NW rank within their team
        - ComebackFactor = 1 if the team is behind, 0 if ahead

        1 Hero: NWPoorFactor* NWRankingFactor * ( 126 + 4.5 * VictimLevel + ComebackFactor * ( VictimNetWorth * 0.026 + 70) / 1 ) )

        2 Hero: NWPoorFactor* NWRankingFactor * ( 63 + 3.6 * VictimLevel + ComebackFactor * ( VictimNetWorth * 0.026 + 70) / 2 ) )

        3 Hero: NWPoorFactor* NWRankingFactor * ( 31.5 + 2.7 * VictimLevel + ComebackFactor * ( VictimNetWorth * 0.026 + 70) / 3 ) )

        4 Hero: NWPoorFactor* NWRankingFactor * ( 22.5 + 1.8 * VictimLevel + ComebackFactor * ( VictimNetWorth * 0.026 + 70) / 4 ) )

        5 Hero: NWPoorFactor* NWRankingFactor * ( 18 + 0.9 * VictimLevel + ComebackFactor * ( VictimNetWorth * 0.026 + 70) / 5 ) )

        New Hero Kill AoE Gold:
        ===
        ( 50 + VictimNetWorth*0.03 ) / #Heroes

      • Hero kill sprees gold bounty increased from 60->480 to 200->690
      • Hero kill sprees xp bounty increased from 400->1800 to 500->2040


      • Captain's Mode now has ban counts per phase changed from 3/2/1 to 4/1/1
      • Random Draft hero pool reduced from 50 to 40


      • Radiant Ancient creeps are now easier to stack
      • Tier 1 neutral item drop rates increased from 10 to 14%
      • Fountain attack damage increased from 275 to 300
      • Neutral creep Ice Armor slow reduced from 30 to 25
      • Neutral creep Ice Armor armor reduced from 6 to 5
      • Illusion rune now has similar cast mechanics as Manta (shuffle, dispel, dodge)



      GEGENSTÄNDE
      FADED BROACH
      • Mana reduced from 225 to 200
      IRON TALON
      • Now works on Ancients
      POOR MAN'S SHIELD
      • Agility increased from 7 to 8
      PHILOSOPHER'S STONE
      • Gold income increased from +60 to +70
      GROVE BOW
      • Attack Speed increased from 10 to 15
      NETHER SHAWL
      • Magic resistance increased from 20% to 25%
      SPIDER LEGS
      • Turn rate increased from +30% to +50%
      • Passive movement speed increased from 24% to 28%
      REPAIR KIT
      • Self regen increased from +17 to +20
      ENCHANTED QUIVER
      • Cooldown reduced from 8 to 6
      HAVOC HAMMER
      • Knockback area increased from 300 to 350
      • Slow now affects attack speed
      FLICKER
      • Cooldown reduced from 5 to 4
      • Range reduced from 600 to 450
      THE LEVELLER
      • Attack speed increased from 50 to 60
      MINOTAUR HORN
      • Spell immunity duration increased from 1.75 to 2
      WITLESS SHAKO
      • Health increased from 1000 to 1200
      SEER STONE
      • Now provides +10 Mana Regen
      BALLISTA
      • Knockback pure damage increased from 30 to 40
      WOODLAND STRIDERS
      • Health regen increased from 50 to 60



      TOWN PORTAL SCROLL
      • Cost increased from 50 to 90
      BOOTS OF TRAVEL
      • No longer has an active
      • Upgrades Town Portal Scroll while equipped. Reduces its cooldown to 40 seconds, allows it to target units, and does not consume a charge on usage.
      • Movement speed increased from 32/35% to 38/44%


      JAVELIN
      • Damage reduced from 100 to 80
      MJOLLNIR
      • Attack speed reduced from +75 to +65


      ORB OF VENOM
      • Damage per second reduced from 5 to 2
      • Melee slow increased from 12% to 15%
      • Slow duration reduced from 3 to 2


      RING OF REGEN
      • Cost reduced from 250 to 225
      HEADDRESS
      • No longer requires an Iron Branch
      • No longer provides +3 All Stats
      • HP regen increased from 2 to 2.5
      SAGE'S MASK
      • Mana regeneration increased from 0.75 to 1
      • Cost reduced from 250 to 225
      RING OF BASILIUS
      • No longer requires an Iron Branch
      • No longer provides +3 All Stats
      • Mana regen aura increased from 1.25 to 1.4
      BUCKLER
      • No longer requires an Iron Branch
      • No longer provides +3 All Stats
      • Recipe cost reduced from 300 to 225
      • Armor increased from 2 to 2.5 (heroes and player units only)
      VLADMIR'S OFFERING
      • All Stats reduced from +6 to +5
      • Mana regen increased from 1.25 to 1.5
      VEIL OF DISCORD
      • Mana regen increased from 1.25 to 1.5


      BLOODTHORN
      • Now requires Hyperstone instead of Crystalys
      • Attack Damage reduced from +75 to +30
      • Attack Speed increased from 30 to 85
      • No longer has a passive critical strike chance


      BATTLE FURY
      • Now requires Broadsword and Mithril Hammer instead of Demon Edge and Recipe
      BROADSWORD
      • Cost reduced from 1200 to 1000
      • Damage reduced from +18 to +16


      CRYSTALYS
      • Recipe cost increased from 500 to 700
      • Damage reduced from 45 to 34
      • Critical Strike chance increased from 20% to 30%


      VANGUARD
      • No longer has a 200 gold recipe
      CRIMSON GUARD
      • Recipe cost increased by 200
      ABYSSAL BLADE
      • Recipe cost increased by 200


      EAGLESONG
      • Cost reduced from 3200 to 3000
      BUTTERFLY
      • Agility reduced from 35 to 30
      ETHEREAL BLADE
      • Ether Blast primary attribute damage reduced from 200% to 150%
      • Ether Blast base damage increased from 75 to 125


      KAYA & SANGE
      • Mana loss reduction increased from 16% to 18%
      • Spell amplification increased from 12% to 14%
      YASHA & KAYA
      • Mana loss reduction increased from 16% to 18%
      • Spell amplification increased from 12% to 14%


      NULLIFIER
      • No longer mutes enemies
      • Now continuously dispels the target
      • Duration reduced from 6 to 5
      • Slow reduced from 100% for 0.4 seconds to 80% for 0.5 seconds
      • Cooldown reduced from 13 to 11
      • Cast range increased from 600 to 900
      • Armor increased from +5 to +8
      • Damage increased from +65 to +80


      FORCE STAFF
      • Cast range reduced from 750 to 550 (850 for enemies)
      • No longer undispellable
      HURRICANE PIKE
      • Allied cast range reduced from 800 to 550
      • No longer undispellable
      GLIMMER CAPE
      • Cast range reduced from 800 to 550
      OBSERVER WARD
      • Vision reduced from 1600 to 1400
      HOLY LOCKET
      • Recipe reduced from 800 to 500
      NECRONOMICON
      • Gold and XP bounties reduced from 100/150/200 to 50/100/150
      • Recipe cost reduced from 1300 to 1250
      AEON DISK
      • Cooldown reduced from 115 to 105
      SILVER EDGE
      • Debuff now reduces regen and heals by 50%


      CLARITY
      • Duration reduced from 50 to 30 seconds
      • Mana regeneration increased from 4.5 to 6
      INFUSED RAINDROPS
      • Mana regen increased from +0.75 to +0.9
      BOTTLE
      • Cost reduced from 650 to 625
      MEDALLION OF COURAGE
      • Mana regeneration increased from 0.75 to 1.25
      SOLAR CREST
      • Mana regeneration increased from 1.5 to 1.75
      RING OF HEALTH
      • Health regen increased from 6 to 6.5
      • Cost reduced from 850 to 825
      VOID STONE
      • Cost reduced from 850 to 825
      PERSEVERANCE
      • Health regen increased from 6 to 6.5
      HOOD OF DEFIANCE
      • Health regeneration increased from 8 to 8.5
      PIPE OF INSIGHT
      • Health regeneration increased from 8 to 8.5
      • No longer provides +3 All Stats
      LOTUS ORB
      • Manacost increased from 75 to 150
      HELM OF IRON WILL
      • Health regen increased from 3.5 to 5
      • Cost increased from 900 to 925
      RING OF TARRASQUE
      • Cost reduced from 700 to 600
      • Health regen increased from 3.75 to 4.5
      TRANQUIL BOOTS
      • Health regen reduced from 16 to 14


      HELDEN
      ABADDON
      TALENTS
      • Level 25 Talent increased from 375 AoE Mist Coil to 425
      ALCHEMIST
      • Agility gain increased from 1.2 to 1.5
      ARC WARDEN
      • Base movement speed increased from 280 to 285
      BATRIDER

      FIREFLY
      • Firefly movement speed reduced from 5/10/15/20% to 4/8/12/16%
      FLAMEBREAK
      • Flamebreak impact damage reduced from 50/75/100/125 to 30/60/90/120
      BEASTMASTER
      • Base attack speed increased from 100 to 110

      WILD AXES
      • Wild Axes damage type changed from Physical to Magical
      • Wild Axes debuff duration increased from 10 to 12
      • Wild Axes no longer pierce Spell Immunity
      BLOODSEEKER

      BLOODRAGE
      • Bloodrage heal rescaled from 13/17/21/25% to 10/15/20/25%
      BOUNTY HUNTER
      • Reworked Scepter. Now applies Jinada to Shuriken Toss, increases cast range to 650 and lowers cooldown to 6.

      SHURIKEN TOSS
      • Shuriken Toss manacost from 135 to 120/125/130/135
      TALENTS
      • Level 15 Talent changed from +50 Attack Speed to +75 Shuriken Toss Damage
      • Level 20 Talent changed from +125 Shuriken Toss Damage to +60 Attack Speed
      BREWMASTER

      PRIMAL SPLIT
      • Primal Split Fire brewling damage increased from 80/120/160 to 80/130/180
      • Primal Split Fire Permanent Immolation interval changed from 1 to 0.5
      TALENTS
      • Level 20 Talent increased from +1500 Health to Primal Split Units to +1750
      • Level 25 Talent increased from -65s Primal Split Cooldown to -75s
      BROODMOTHER
      TALENTS
      • Level 10 Talent increased from +200 Health to +250
      CHAOS KNIGHT

      PHANTASM
      • Phantasm cooldown reduced from 145 to 145/135/125
      REALITY RIFT
      • Reality Rift cast range increased from 475/550/625/700 to 550/600/650/750
      CLINKZ

      DEATH PACT
      • Death Pact no longer has a neutral level requirement
      BURNING ARMY
      • Burning Army damage increased from 28% to 30%
      CRYSTAL MAIDEN

      FREEZING FIELD
      • Freezing Field Scepter Frostbite timer reduced from 2.5 to 2.0
      DARK SEER

      SURGE
      • Surge movement speed changed from 70% to +250
      • Surge cooldown increased from 16/14/12/10 to 19/16/13/10
      TALENTS
      • Level 10 Talent changed from +90 Damage to +125 Ion Shell Radius
      DAZZLE
      • Reworked Scepter. When you cast an ability, you automatically launch an attack on 8 enemy units (up to 800 units away).
      TALENTS
      • Level 10 Talent reduced from +75 Damage to +60
      DEATH PROPHET

      EXORCISM
      • Exorcism now provides a 20% movement speed increase
      DRAGON KNIGHT
      • Base movement speed increased by 5
      DROW RANGER
      • Attack animation improved from 0.65 to 0.55
      EARTH SPIRIT
      • Agility gain increased from 1.5 to 2.4
      TALENTS
      • Level 10 Talent increased from +50 Damage to +65
      • Level 10 Talent increased from +300 Rolling Boulder Distance to +400
      • Level 20 Talent increased from +15% Spell Amplification to +20%
      ELDER TITAN
      TALENTS
      • Level 15 Talent increased from +15% Magic Resistance to +20%
      • Level 20 Talent increased from +100 Echo Stomp Damage to +125
      EMBER SPIRIT

      SEARING CHAINS
      • Searing Chains cooldown reduced from 14/12/10/8 to 11/10/9/8
      • Searing Chains manacost rescaled from 110 to 80/90/100/110
      TALENTS
      • Level 10 Talent increased from +275 Flame Guard Absorption to +350
      ENCHANTRESS

      SPROINK
      • Sproink distance increased from 450 to 500
      ENIGMA
      • Base intelligence increased by 3

      BLACK HOLE
      • Black Hole damage increased from 50/100/150 to 100/150/200
      TALENTS
      • Level 15 Talent increased from +40 Malefice Instance Damage to +100
      GRIMSTROKE

      PHANTOM'S EMBRACE
      • Phantom's Embrace rend damage increased from 80/170/260/350 to 120/200/280/360
      TALENTS
      • Level 15 Talent increased from +15% Spell Amplification to +20%
      • Level 20 Talent increased from +600 Stroke of Fate Cast Range to +800
      GYROCOPTER
      • Attack backswing reduced from 0.97 to 0.65
      • Strength gain increased from 2.3 to 2.5

      FLAK CANNON
      • Flak Cannon attack count from 3/4/5/6 to 2/3/4/5
      • Flak Cannon cooldown reduced from 40 to 20
      • Flak Cannon duration reduced from 15 to 10
      CALL DOWN
      • Call Down missile two damage increased from 100/150/200 to 200/275/350
      • Call Down cooldown increased from 55/50/45 to 90
      TALENTS
      • Level 20 Talent increased from -25s Call Down Cooldown to -50s
      HUSKAR

      BERSERKER'S BLOOD
      • Berserker's Blood max attack speed reduced from 160/220/280/340 to 140/200/260/320
      JUGGERNAUT
      • Reworked Scepter. Grants Swift Slash. Performs a mini omnislash that lasts 0.8 seconds. Cast Range 650. Cooldown 15. Manacost 100
      KEEPER OF THE LIGHT
      TALENTS
      • Level 10 Talent changed from +6% Spell Amplification to -3s Blinding Light Cooldown
      • Level 15 Talent changed from +1 Will-O-Wisp Health Count to +2 Will-O-Wisp Flicker
      • Level 20 Talent changed from +40% Magic Resistance to +250 Will-O-Wisp AoE
      • Level 25 Talent changed from +3 Will-O-Wisp Flicker to +3 Will-O-Wisp Health Count
      KUNKKA
      TALENTS
      • Level 10 Talent increased from +6 Armor to +7
      • Level 25 Talent increased from +60% Tidebringer Cleave to +80%
      LEGION COMMANDER
      TALENTS
      • Level 15 Talent increased from +65 Overwhelming Odds Hero Damage to +80
      LESHRAC
      • Agility gain increased from 2.3 to 2.8
      • Attack backswing reduced from 0.77 to 0.6

      PULSE NOVA
      • Pulse Nova activation cost reduced from 70/90/110 to 70
      LINA
      • Attack point reduced from 0.75 to 0.65
      • Attack backswing reduced from 0.78 to 0.6
      LONE DRUID
      TALENTS
      • Level 10 Talent changed from +125 Attack Range to +30 Spirit Bear Movement Speed
      LUNA
      • Base strength increased from 18 to 21
      • Base intelligence increased from 18 to 23
      • Agility gain reduced from 3.6 to 3.4
      LYCAN

      FERAL IMPULSE
      • Feral Impulse health regen increased from 1/3/5/7 to 2/4/6/8
      SHAPESHIFT
      • Shapeshift duration increased from 18 to 22
      MAGNUS

      SHOCKWAVE
      • Shockwave slow duration increased from 0.75 to 0.9
      TALENTS
      • Level 10 Talent increased from +200 Health to +250
      • Level 15 Talent increased from +75 Shockwave Damage to +100
      MARS

      GOD'S REBUKE
      • God's Rebuke scepter now always lowers the cooldown rather than just during Arena of Blood
      • God's Rebuke scepter cooldown from 1.4 to 3.5
      MEDUSA
      TALENTS
      • Level 15 Talent increased from +25% Mystic Snake Mana Gain to +40%
      MIRANA
      • Base damage increased by 2

      SACRED ARROW
      • Sacred Arrow damage increased from 40/120/200/280 to 60/150/240/330
      NATURE'S PROPHET
      • Attack backswing reduced from 0.77 to 0.6

      WRATH OF NATURE
      • Wrath of Nature cooldown increased from 60 to 85
      • Wrath of Nature now provides you with +4/5/6 damage per unit killed for 50 seconds.
      NIGHT STALKER
      • Base intelligence increased by 2
      • Base health regen increased by 0.5
      • Movement speed increased from 295 to 300
      TALENTS
      • Level 15 Talent increased from +15% Lifesteal to +25%
      • Level 25 Talent increased from -40s Dark Ascension Cooldown to -60s
      OGRE MAGI
      • Base armor reduced by 1
      PHOENIX
      • Base health regen increased from 0.5 to 1
      • Base damage increased by 2
      PUCK
      • Base damage reduced by 2
      PUDGE
      • Base health regen increased from 0 to 1

      FLESH HEAP
      • Flesh Heap now provides 8/10/12/14% Magic Resistance instead of health regen
      PUGNA

      NETHER WARD
      • Nether Ward mana drain rescaled from 0.3/0.6/0.9/1.2% to 0.6/0.8/1/1.2%
      LIFE DRAIN
      • Life Drain damage reduced from 175/275/375 to 150/225/300
      • Life Drain cooldown reduced from 22 to 7
      • Life Drain Scepter now also increases damage to 200/300/400
      • Life Drain break distance reduced from 1000 to 900
      QUEEN OF PAIN

      SHADOW STRIKE
      • Shadow Strike slow increased from 20/30/40/50% to 20/35/50/65%
      SONIC WAVE
      • Sonic Wave cooldown reduced from 135 to 125
      RIKI
      TALENTS
      • Level 15 Talent reduced from +35 Damage to +30
      RUBICK

      FADE BOLT
      • Fade Bolt manacost increased from 120/130/140/150 to 135/140/145/150
      SAND KING

      CAUSTIC FINALE
      • Caustic Finale slow duration increased from 3 to 3/3.5/4/4.5
      • Caustic Finale now reduces attack speed as well
      EPICENTER
      • Epicenter damage per pulse increased from 110 to 110/120/130
      SHADOW DEMON

      DEMONIC PURGE
      • Demonic Purge damage increased from 250/350/450 to 300/400/500
      SILENCER
      • Intelligence steal is now part of Glaives of Wisdom instead of being innate
      TALENTS
      • Level 15 Talent increased from +12% Arcane Curse Slow to +14%
      SLARK

      POUNCE
      • Pounce scepter distance reduced from 1200 to 1100
      SNAPFIRE
      • Added Scepter ability, Gobble Up. Allows you to swallow an allied creep or hero and spit it towards enemies, stunning enemies in the area for 1.5 seconds and leaving a glob on the floor dealing 100 DPS for 3 seconds. Units can stay in his belly up to 3 seconds. Impact radius 400. Cooldown 40 seconds. Cast Range 150

      SCATTERBLAST
      • Scatterblast cooldown increased from 10 to 13/12/11/10
      SNIPER
      • Base damage increased by 4

      HEADSHOT
      • Headshot damage reduced from 30/60/90/120 to 20/50/80/110
      ASSASSINATE
      • Assassinate Scepter cast time reduced from 1 to 0.5 seconds
      SPECTRE
      • Base health regen increased from 1.5 to 2.5

      SHADOW STEP
      • Shadow Step scepter ability cooldown reduced from 70 to 35
      SPIRIT BREAKER
      • Reworked Scepter. Increases Charge of Darkness movement speed by 100 and reduces cooldown by 5.
      STORM SPIRIT
      • Base attack speed increased from 100 to 110
      SVEN
      • Base movement speed increased by 5
      TECHIES
      TALENTS
      • Level 25 Talent increased from +25 Mines Movement Speed to +75
      TEMPLAR ASSASSIN

      PSIONIC PROJECTION
      • Psionic Projection scepter ability cast time reduced from 2 to 1 second
      TERRORBLADE

      METAMORPHOSIS
      • Metamorphosis Scepter is now a standalone ability you gain while in Metamorphosis. Cooldown 90.
      TALENTS
      • Level 10 Talent increased from +20 Movement Speed to +25
      • Level 10 Talent increased from +15% Evasion to +20%
      • Level 15 Talent increased from +250 Health to +300
      • Level 15 Talent increased from +25 Attack Speed to +30
      • Level 20 Talent increased from -8s Reflection Cooldown to -10s
      TIDEHUNTER
      • Base strength increased by 3
      TINKER
      TALENTS
      • Level 10 Talent changed from +125 Cast Range to +150
      • Level 15 Talent changed from +2s March of the Machines Duration to +3s
      TINY
      • Attack backswing reduced from 1 to 0.7
      TREANT PROTECTOR

      NATURE'S GUISE
      • Nature's Guise regen amplification increased from 25% to 40%
      TUSK
      • Base movement speed increased by 5

      ICE SHARDS
      • Ice Shards damage increased from 60/120/180/240 to 70/140/210/280
      UNDYING

      TOMBSTONE
      • Tombstone zombies damage increased from 36 to 46
      URSA

      FURY SWIPES
      • Fury Swipes damage increased from 7/14/21/28 to 10/20/30/40
      OVERPOWER
      • Overpower attack count reduced from 4/5/6/7 to 3/4/5/6
      • Overpower cooldown reduced from 16/14/12/10 to 16/13/10/7
      • Overpower manacost reduced from 75 to 55/60/65/70
      ENRAGE
      • Enrage no longer has a Fury Swipes multiplier
      • Enrage duration increased from 4 to 4/4.5/5
      • Enrage cooldown reduced from 70/50/30 to 50/40/30
      • Enrage now grants +50% Status Resistance
      TALENTS
      • Level 25 Talent changed from Enrage +80% Status Resistance to +3 Overpower Attacks
      VENGEFUL SPIRIT

      MAGIC MISSILE
      • Magic Missile cast range increased from 500 to 550
      • Magic Missile damage rescaled from 100/175/250/325 to 90/180/270/360
      VIPER

      VIPER STRIKE
      • Viper Strike damage increased from 60/100/145 to 80/120/160
      TALENTS
      • Level 10 Talent increased from +8% Spell Lifesteal to +10%
      VISAGE
      • Base attack speed increased from 100 to 110

      SOUL ASSUMPTION
      • Soul Assumption collection radius increased from 1375 to 1500
      • Soul Assumption cast range increased from 900 to 1000
      TALENTS
      • Level 25 Talent changed from -2s Gravekeeper's Cloak to +6 Gravekeeper's Cloak Stacks
      VOID SPIRIT
      • Added Scepter. Resonant Pulse is now a charge-based ability with 2 charges and it now silences enemies for 2 seconds.
      WARLOCK

      SHADOW WORD
      • Shadow Word cast point improved from 0.5 to 0.4
      TALENTS
      • Level 10 Talent increased from +150 Cast Range to +175
      • Level 20 Talent increased from 300 Shadow Word AoE to 375
      WEAVER
      • Base intelligence increased from 13 to 16
      • Intelligence gain increased from 1.8 to 2.0
      • Base mana regen increased from 0.4 to 0.75

      SHUKUCHI
      • Shukuchi movement bonus increased from +225 to +220/240/260/280
      WINDRANGER
      • Intelligence gain increased from 3 to 3.6
      WINTER WYVERN

      COLD EMBRACE
      • Cold Embrace is now considered a heal instead of regen
      WITCH DOCTOR
      • Paralzying Casks manacost reduced from 110/120/130/140 to 80/100/120/140

      DEATH WARD
      • Death Ward Scepter no longer has a bounce limit
      WRAITH KING

      VAMPIRIC AURA
      • Vampiric Aura lifesteal reduced from 6/12/18/24% to 5/10/15/20%
      • Vampiric Aura lifesteal and damage on your hero is now 1.5x
      ZEUS
      • Base movement speed increased from 295 to 300
      • Attack point improved from 0.45 to 0.35
      Nice Meme

    • TL;DR:
      • Rubberband mechanics sind nun nur auf dem einzelnen helden, anstatt auf dem ganzen team. aka Killstreaks weg feeden ist haram
      • Travels haben keinen separaten cooldown mehr von tps
      • headress, buckler, basi verlieren alle ihre stats :[
      • crystalys ist nicht mehr bonkers.
      • nullifer perma purged für 5 sec anstatt zu muten (kann forcestaff damit zb. purgen)
      • jede menge Hero buffs anstatt nerfs. gyro 20 sec flakcannon cd klingt stark
      • vermutlich eher schwache aghas für void und snapfire
      • semi wichtige Pick changes, beide seiten picken gleichzeitig (kein last pick mehr)
      Nice Meme

    • fugo schrieb:


      • vermutlich eher schwache aghas für void und snapfire

      Finde das Snapfire Agha von dem was ich bisher gesehen hab sogar ziemlich stark eigentlich. Die Range zum Allies wegballern zum safen/initiaten ist echt absurd. Starker Stun und eine ganze Menge Damage, dazu akzeptabler Cooldown. Nur die Cast Range [zum upgobblen] ist ein Negativpunkt

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von kobold ()

    • Jo und ich dachte die castrange wäre auch ausspucken, fand es schon weird. Man müsste mit Cookies rein und dann ausspucken. Aber ist zum Glück nicht so. Held ist relativ item independant also maybe kann man ne Combo damit finden.
      Nice Meme

    • Wenn ihr Spaß daran habt, gönnt euch ruhig. Habe ja auch eine Weile lang Dota so gespielt. Aber Minute 3 und 5 in den Turm chargen und feeden und dann 10 Minuten eine harte Lane haben hat mir irgendwann einfach weniger Spaß gemacht. Seit dem behaupte ich zwar weiterhin keine Charges abzubrechen, mache es aber einfach trotzdem ^^