Angepinnt Aktueller Changelog! 0.1.64

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  • Aktueller Changelog! 0.1.64

    0.1.64
    - Fixed the crash that happened when you have a mod installed
    - Fixed the Hellbourne Meatball building so it cannot be attacked by the Hellbourne
    0.1.63
    - REPLAYS!
    - Added ramp models to show where the ramps are more clearly on Caldavar
    - Added ingame loading tips
    - Added a delay between hero voice responses for move, attack and select sounds. (default 3 seconds)
    - Volume tweaks on a lot of heroes and abilities
    - Endless sound tweaks to heroes and impacts
    - New music track
    - Bajillidan tooltip fixes
    - Fixed Ranged Super Creep health
    - Added a lot (like 12-15) new LODs for lower end systems
    - /gameinfo now returns "Other Options: None" if there are none, previously it just showed "Other Options:"
    - Changed the creep gold for supercreeps to 1/2 the gold of normal creeps
    - Added a team message when a walking or flying courier is purchased by a team member
    - Added a team message indicating when a team member buys back
    - Added a new customized Legion/Hellbourne message and alert ping indicating when a melee/ranged barracks is destroyed
    - Added a fence in the forest to stop ancient creep pulling on the Hellbourne side
    - Player disconnects and player timeouts are now differentiated to the server
    - Tweaked Purge Creep AI so it doesn't purge creeps anymore, just heroes that are close to it
    - Warbeast's Wolves, Tempest's Elementals, and Puzzlebox Minions are now Summoned units and will be hurt by Purge effects
    - Fixed the tooltip for locking someone because it said "star" instead of "icon"
    - Fixed an issue with the Health/Manabar tooltip in the options window
    - Added a new Hellbourne building to the base
    - Fixed the Kongor exploit spot because of a prop
    - French stringtables updated (Thanks to Magissia)
    - Fixed a significant exploit with map fog
    - Kongor now gets the ability to run through buildings, trees, and cliffs to return home.
    * This fixes many many issues with him getting stuck in weird places.
    - Kongor can no longer attack towers
    - Added a new jukespot in the Hellbourne jungle
    - Fixed the Antlore Healers from acting insane

    - Added occlude to the following. This stops the effects from playing in fog:
    * Andromeda's Void Rip
    * Behemoth's Heavyweight and Enrage
    * Chronos' Time Leap
    * Deadwood's Rotten Grasp and Tree Throw
    * Defiler's Silence
    * Demented Shaman's Storm Cloud
    * Devourer's Hook
    * Forsaken Archer's Volley
    * Glacius' Tundra Blase and Downpour
    * Hellbringer's Summon Malphas
    * Magmus' Lava Surge and Volcanic Touch and Eruption
    * Nymphora's Pod
    * Pestilence's Impale
    * Plague Rider's Plague Carrier
    * Torturer's Chain Reaction
    * Valkyrie's Leap
    * Vindicator's Sage's Lore
    * Voodoo's Cursed Ground
    * War Beast's Metamorphisis

    * Portal Key
    * Kongor death effect

    - Art tweaks:
    * Accursed's attack, cast effects, and cast impacts
    * Armadon's knockdown redone
    * Chronos' attacks cleaned up
    * Corrupted Disciple's new death and texture enhancements
    * Dark Lady's animations redone
    * Deadwood's ultimate effects sharpened
    * Demented Shaman's Entangle art
    * Forsaken Archer's run animation and textures on her mount
    * Jeraziah's ultimate is toned down
    * Madman's attacks cleaned up
    * Nymphora's run, idle and portrait fixes
    * Ophelia's run redone and cast animations
    * Pandamonium's new death
    * Predator gets an updated model
    * Rampage's run/charge difference cleaned up
    * Scout's electric eye and ultimate effects cleaned up
    * Slither's bored animation and ultimate clarity
    * Tempest's taunt redone
    * Thunderbringer's attack animation
    * Vindicator's death cleaned up and attacks smoothed
    * Warbeast's walk animation

    - Some significant enhancements and tweaks to the low end renderer
    - Added a new game option to the interface panel that allows players to toggle displaying timestamps in game chat
    - When in the game lobby or hero select screens, pressing shift while entering chat now updates the chat type button to display the opposite chat mode the message will be sent to
    - Added a "No Leavers" icon to the game lobby to indicate if a game is "No Leavers" or not
    * Updated /gameinfo to show this information as well
    - Fixed an issue where players were shown a "unable to join due to leave % being too high" and unable to reconnect to games they were previously disconnected from
    - /dnd now blocks incoming messages sent from buddies using the "/buddy message" command
    - /afk and /dnd status is now automatically removed and set to /available when sending a /whisper
    - When switching between /afk and /dnd as long as a message is specified it will now switch or update your status accordingly, instead of removing your status and toggling to /available
    - /roll # now defaults to a roll between 1 and #
    - Fixed a bug where the percentage of leaves in the game lobby didn't match the percentage of leaves in the view stats interface
    - Fixed a crash caused by using the /matchup (/ma) command when in the hero select screen. /matchup is now only available for use during pre-match, active and end game phases
    - Added a /ping command players can use in game to show their current ping
    - Added a "Disconnect" button to the loading screen for cases when a player wishes to exit out before they have finished loading
    - Updated match stats info screen to show the colors of the players

    - Updated match replays web page to display correct icons for auto balanced game option and banning draft mode


    - Added new color in chat support for each of the player colors:

    * Blue ^!b

    * Teal ^!t

    * Purple ^!p

    * Yellow ^!y

    * Orange ^!o

    * Pink ^!i

    * Gray ^!v

    * LightBlue ^!l

    * DarkGreen ^!g

    * Brown ^!n
    * Orange ^o
    * Brown(Different Brown) ^n
    * Purple(Different Purple) ^p
    * Teal(Different Teal) ^t

    - Spectator fixes:
    * Creep kill popup
    * Fixes for popup message and pings
    * Fix typo in spectator interface
    * Fix channel and mana upkeep on info selection tooltips
    * Camera centering and locking for spectators works using both info and control binds (C and V)
    * Tab cycles heroes in spectator mode
    * Fix double and triple ability buttons on the spectator interface
    * Various other tweaks
    * Hooked up z key chat history support

    - Removed Christmas effects (Except the lights on the Legion tree. Because some people keep those up for a while. You know people like that I'm sure...)

    For modders:
    - Added new UI_CMD(GetColorFromPosition) that returns the appropriate color from a given client/player position.
    - Added a new CMD LocalChat that can be used to display chat messages in game (on the local client only).
    * This will be useful for mods that print out information to the screen without having to going through an interface and for those that don't want to send information to the screen with TeamChat or AllChat (rune spawn or player spawn reminders to name a few)


    Items (17)

    Barbed Armor
    - Cooldown increased to 20 seconds (from 15)
    - Damage returned lowered to 80% (from 100%)

    Courier (Flying)
    - Bounty increased to 300

    Firebrand
    - Rebalanced and takes the +10 agi item and the +6 str item
    * 15 agi
    * 6 strength
    * 10% ms
    * 15 as
    * 950 recipe
    * 2400 total

    Frostburn
    - Stats rebalance
    * 21 str
    * 21 agi
    * 10 damage
    * 14% ms
    * 25 AS
    * Slow changed to 15%, down from 20% (slow now lasts 2.5 seconds, down from 3)

    Frostwolf
    - Same components but 200 recipe cost, 5900 total
    - The slow lasts 3 seconds and is applied on both single target spellcast and attack

    Harkons Blade
    - Manacost per attack reduced to 50 from 100
    - Recipe cost lowered from 725 to 500

    Helm of the Black Legion
    - Block value when on a ranged hero reduced to 20
    * Brings this item in line with the other two deflection items

    Icebrand
    - Rebalance and takes the +10 str item and +6 agi item
    * 15 str
    * 6 agi
    * 10 damage
    * frost (15%, 1.5 second duration, down from 3)
    * 950 recipe
    * 2400 total

    Geometers Bane
    - Loses 5 int
    - Recipe cost lowered by 100

    Mana Battery
    - Health returned per charge lowered to 12, from 15. Mana returned stays the same

    Mana Potion
    - Fixed a typo (No, not the energy drink)

    Ghost Marchers
    - Casting a spell or using an item no longer dispels the Phased effect
    - Phased buff improved to 12% (from 10%)

    Nullfire Blade
    - Damage from the mana burned changed to 100%, from 80%

    Power Supply
    - Recipe cost changed to 290 from 203

    Puzzlebox
    - Recipe cost increased by 100
    - Puzzlebox Melee will now return the proper damage on death (200,400,600 True damage)
    - Added a proper name to the Haste Aura for Puzzlebox Ranged Minion

    Restoration stone
    - Now refreshes all items except other Restoration Stones and Shrunked Head

    Tablet of Command
    - Fixed it from leaving behind an invisible gadget that can block creep spawns


    Heroes (42)
    * Yes... 42. The answer to Life, the Universe, and Everything lies in the number of heroes we are changing. Think about it...

    Accursed
    - Range of Shield lowered to 400
    - Shield will no longer dispel stuns
    - Range of Cauterize increased to 750

    Andromeda
    - Aurora debuff duration increased from 15 to 20s

    Arachna
    - Spider will no longer spawn if she dies while it is in midair

    Armadon
    - Spine Burst debuff increased from 10s to 13s
    - Armordillo's Spine Burst damage point reduced from 250 to 200

    Behemoth
    - Fissure no longer freaks out when you target yourself

    Blacksmith
    - Added mushroom cloud explosion for when a 4x multicast goes off
    - +2 Base Intelligence
    - +0.2 Intelligence Gain

    Corrupted Disciple
    - Base strength lowered from 21 to 19
    - Movespeed lowered by 5
    - Corrupted Conduit now grants vision around the target (800 AOE) as long as they stay in range/is draining damage
    - Fixed Electric Tide from not doing damage on the return if killed while it is active

    Deadwood
    - Armor reduction from 2,3,4,5 to 1,2,3,4 when in Rotten Grasp
    - Very short cast time on Rotten Grasp so an animation plays
    - Initial slow from throwing a log reduced to 60% (from 80%)
    - Deadwood's log is now consumed when the throw is blocked by Nullstone
    - Deadwood can no longer throw a Log at Couriers
    - Willowmaker can no longer target the ground

    Defiler
    - Fixed bug allowing players to control the spirits of Unholy Expulsion

    Demented Shaman
    - Fixed Storm Cloud to properly hilight just heroes in the targetting circle
    - Fixed Storm Cloud to properly gain a radius increase with staff of the master

    Devourer
    - Hook range is now the same across all levels (1100)
    - Hook now returns to the devourer if he moves (Think Maliken's Sword)
    - Hook can now only drag a unit a max of 1440 units
    - Hook no longer double impacts people

    Engineer
    - Cooldown of the keg increased to 14s base
    - Shield will now properly dispels buffs when someone leaves the area (It was dispelling debuffs before, which was incorrect)
    - Tinker reworked
    -----------------------------
    Passive:
    Decrease cooldown and manacost of keg by -7/14/21/28%

    Active:
    Range: 450
    Mana Cost: 25
    Cooldown: 15.0 Seconds
    Duration: 15.0 Seconds
    No longer channeling

    Towers
    +/- 10/20/30/40 Attack Speed
    +/-3/5/7/9 Armor

    Catapults
    +/-10/20/30/40 Attack Speed
    +/-20/40/60/80% damage
    - 66% damage taken for allies
    Blows up enemy catapults at end of the debuff if they are still alive

    Steam Turret
    + 10/20/30/40 Damage
    ------------------------------

    Forsaken Archer
    - Base Agility lowered by 1
    - Attack projectile speed slowed down from 1200 to 1050
    - Fixed Split Fire so it reduces damage correctly
    - DoT from Skeletons lowered to 4/8/12/16
    - Piercing Arrows has the damage it does reduced based on the targets it hits. 10% per target in the line

    Glacius
    - Ice Imprisonment can now be cast on allies, immobilizing them but reducing all damage they take by 20,40,60,80% for the duration

    Hammerstorm
    - Galvanize cast time removed

    Hellbringer
    - Fixed the hilarious tooltip bug (Unholy Shackles was named Unholy Sfles)
    - 10,20,30,40% on the health from Life Void
    - Boil now 'chains' to 1,2,3,4 nearby targets (so 2,3,4,5 total hit by it) and applies the boil to all of them instantly. Numbers stay the same
    - Fixed a bug that was causing Deathboil, when refreshed and re-cast on a target that already had the debuff, to continue to scale up its damage over the renewed length of the debuff. Instead, after the DoT ticks for 80 damage it will reset back to 10 damage and start increasing again

    Jeraziah
    - Adds the cast time back on Sol's Blessing (.5 seconds)

    Kraken
    - No longer runs in place after charging (but he did look hilarious)

    Legionnaire
    - Decapitate cast point lowered from 330 to 300

    Madman
    - Stalk cooldown +1s at all levels
    - Invulnerability from Barrel Roll removed

    Magebane
    - Flash cooldown now at 12/10/8/6 (+1 second at levels 2,3,4)

    Magmus
    - Invulnerability from Lava Surge removed

    Moon Queen
    - +2 Base Strength
    - +0.2 Strength Gain
    - +2 base int
    - +5 base damage
    - Moon Finale no longer requires points in Moon Beam
    - Multi-Strike is now a toggle ability that changes between bouncing to all units or just heroes

    Night Hound
    - When in his own Smoke Bomb, the Night Hound is ignored by creeps and towers
    - Night Hound cannot attack towers while in his own Smoke Bomb

    Nymphora
    - Fixed her correctly having effects bones (oops...)
    - Increased base strength by 2
    - Base damage changed from 38-49 to 45-52
    - Cast range of Pod increased to 750
    - Nymphora's Zeal now returns to her as she runs (Think Maliken's Sword)
    - She gains charges for attackspeed/movespeed as Nymphora's Zeal hits enemies, not on it's death
    - Grace of the Nymph now restores the mana over 4 seconds instead of instantly. Mana return dispels on damage

    Ophelia
    - Level 4 Command now grants controlled units 4 Magic Armor

    Pandamonium
    - .1 cast time added to cannonball (.3 total). Flight time reduced to compensate
    - New death effect
    - Cooldown of Face Smash changed to 120,100,80

    Pebbles
    - Fixed stun duration to be 2 seconds instead of 1.75

    Plague Rider
    - Fixed a typo with his tooltip for Extinguish

    Predator
    - Fixed a bug that was causing him to kill people while under the effects of Puppet Show

    Puppetmaster
    - Whiplash damage increase lowered to 5/10/15/20%

    Rampage
    - Stampede cooldown to 25s (from 40s)
    - Favor of Sol cooldown to 60s (from 75s)
    - Fixed order queue being cleared by a Horned Strike

    Sand Wraith
    - Dissipate damage changed to Magic damage (from True)

    Scout
    - Fixed toggling off the ability giving charges to mana battery

    Slither
    - Attack Range increased by 50
    - Anyone under the effects of the Toxicity have health regen disabled (40,60,80,100% health regen reduction)
    * Runes of the Blight changed to "healing" so that the Toxicity does not disable them
    - Poison Spray increased cast and effect range by 200, radius stays the same
    - Toxin Wards can now be laid in a 'burst' style with a long cooldown. (Think Panda's Flurry but with laying 3 wards in a short time)
    - Wards now have collision and slow poison (10%) again
    - Poison Burst is now un-removable
    - Now gains 3 seconds of clearvision around himself when using his ult

    Soulstealer
    - Soul Burst debuff increased from 2 seconds to 5 seconds

    Swiftblade
    - Reduced Blade Frenzy cooldown from 30 to 30/28/26/24
    - Swiftblade is no longer disarmed while spinning at level 4 of Blade Frenzy
    * This includes attacking anything like heroes and units while spinning
    - Blade Frenzy now dispels all buffs and debuffs on start
    - When Blade Frenzy is active at level 4, Swiftblade has -55 Attackspeed
    - Now has unitwalking when ulting so he doesn't block people

    Thunderbringer
    - Attack animation impact point from 633 to 500

    Torturer
    - Movement speed increased by 5
    - Agonizing Bonds now pulls anyone hit by the chains towards the target of the chains, even while the target moves
    - Impalement will no longer hit gadgets or semi-pets

    Voodoo
    - +1 base armor

    Witch Slayer
    - Graveyard can now target allied units
    - Fixed a typo in his story

    Wretched Hag
    - Sonar Scream now hits invisible units and units in the fog
    - +5 base int, base damage stays the same
    0.1.62
    - Kongor now drops a Banana
    - Players can now scroll through the chat buffer in game by holding the z button (Credit to Ice_Phoenix, Thread 488161)
    - Couriers will no longer run at enemies when attacked (they were too friendly)
    - Fixed being able to give neutrals you take control of items out of your stash by accident
    - Updated Kongor's area with a more winter theme
    - Runes now have spawn/death effects
    - Double Damage now plays an extra noise when you attack and have it active
    - A few trees are now snow covered
    - Added Major Totem to outpost
    - Fixed a bug that was showing the "leave without penalty" message any time after Bloodlust

    - Ensure ui is correctly sized if a mode change happens while the interfaces are being reloaded in the mac and linux clients
    - Added new AFK and DND functionality
    * /available -Sets your chat status to available
    * /afk <afk message> -Toggles chat status to AFK, automatically replies to whispers with the message specified.
    * /dnd <dnd message> -Toggles your status to DND, automatically replies to whispers with the message specified and stops incoming whispers from being sent to you.
    * This requires a chat server restart, might not work right away
    - Hooked in functionality for the lobby/hero select interface that allows users to hold shift and hit enter to send a message to the chat mode opposite of what they currently have selected. (Credit to Tisser for this mod, Thread 52664)

    - Many new neutrals have shown up on Newerth, including:
    * Vagabond Leader, who can cast a wave nuke and has a health regen aura
    * Vagabond, who has a targetted manaburn
    * Vagabond Assassin, who has a targetted Clense/Shock
    * Sporespitter, who has a slow on attack
    * Earthoc
    * Antlore Healer, who has a single target small heal
    * Antling

    Items

    - Fixed Void Talisman and Frostfield plate so you can use them while channeling to not interrupt
    - Fenrir's fang removed
    - Hack and Slash rework

    - Hack (Renamed to Icebrand)
    * Old:
    Armband (450)
    Mighty Blade (1000)
    Recipe (800)
    Total Cost: 2250

    16 Strength
    10 Damage
    15% chance for -20% Movespeed for 4 seconds (proc)

    * New:
    Major Totem (540)
    Mighty Blade (1000)
    Recipe (960)
    Total Cost: 2500

    16 Strength
    4 Agility
    4 Intelligence
    10 Damage
    -15% Movespeed slow on attack

    - Slash (Renamed to Firebrand)
    * Old:
    Fleetfeet (450)
    Quickblade (1000)
    Recipe (800)
    Total Cost: 2250

    16 Agility
    15 Attack Speed
    +10% Movement Speed

    * New:
    Major Totem (540)
    Quickblade (1000)
    Recipe (960)
    Total Cost: 2500

    4 Strength
    16 Agility
    4 Intelligence
    15 Attack Speed
    +10% Movement Speed

    - Hack & Slash (Renamed to Frostburn)
    * Old:
    Slash (2250)
    Hack (2250)
    Total Cost: 4500

    16 Strength
    16 Agility
    12 Damage
    +12% Movement Speed
    15 Attack Speed
    15% chance for -30% Movement Speed and -15 Attack Speed for 4 seconds

    * New:
    Firebrand (2500)
    Icebrand (2500)
    Total Cost: 5000

    20 Strength
    20 Agility
    10 Intelligence
    10 Damage
    +15% Movement Speed
    30 Attack Speed
    -20% Movespeed slow on attack

    - Geometer's Bane
    * Old:
    Slash (2250)
    Blessed Orb (2100)
    Recipe (500)
    Total Cost: 4850

    10 Strength
    30 Agility
    10 Intelligence
    +10% Movement Speed
    15 Attack Speed
    Split/Illusion on-use

    * New:
    Firebrand (2500)
    Blessed Orb (2100)
    Recipe (600)
    Total Cost: 5200

    15 Strength
    30 Agility
    15 Intelligence
    +10% Movement Speed
    15 Attack Speed
    Split/Illusion on-use

    - Frostwolf Skull
    * Old:
    Fenrir's Fang (3480)
    Blessed Orb (2100)
    Recipe (570)
    Total Cost: 6150

    25 Strength
    25 Agility
    25 Intelligence
    200 Health
    150 Mana
    -30% Movespeed slow on attack
    -20 Attackspeed slow on attack

    * New:
    Icebrand (2500)
    Blessed Orb (2100)
    Glowstone (1200)
    Recipe (300)
    Total Cost: 6100

    10 Damage
    25 Strength
    25 Agility
    25 Intelligence
    200 Health
    150 Mana
    -30% Movespeed slow on attack
    -20 Attackspeed slow on attack


    Heroes

    The following heroes now have voices:
    - Jeraziah, Puppetmaster, Pyromancer, Rampage, Soul Reaper

    Arachna:
    - Spiderling now grants 60-70 gold when killed

    Dark Lady
    - Reskinned and model changed

    Deadwood
    - Got a proper background story (Grumble... Mahogany)
    - Rotten Grasp now triggers after 1.5 seconds (down from 2.5. Was bugged and doing an extra .5 seconds)
    - Rotten Grasp now reduces the armor of anyone caught in it by 2,3,4,5
    - Uproot no longer has a cast time, letting you grab and run
    - Clearcutting now lasts for 12,14,16,18 seconds
    - Falcon Punch's strength reduction state (everyone hit with the strength reduction) now slows moment speed by 80% for the first second and 35% for the rest of the duration

    Defiler
    - Semi-Reverted her third ability to 2.5/5/7.5/10% Movespeed (Stringtables will not show this, but it works)
    - Ghosts won't kill runes or chests anymore

    Demented Shaman
    - Storm Cloud is now correctly typed as Magic (was a typo, nothing changed)

    Engineer:
    - Cast time on Keg reduced to 0 seconds (from 0.4 seconds). Overall delay is 1 second.

    Forsaken Archer
    - Crippling Volley now has a 225 radius at all levels (from 150/200/250/300)
    - Crippling Volley now has a 1 second delay (including cast time), reduced from 1.295 seconds
    - Skeletal Minions no longer burn mana with their attacks
    - Number of maximum skeletal minions changed to 3/4/5/6 from 2/4/6/8
    - Immobilize time on Crippling Volley changed to 1.75/2/2.25/2.5 seconds (from 2.5 at all levels)

    Kraken
    - Whirlpool will no longer drag gadget pets such as Engineer's Turret or Arachna's Spider with it

    Legionnaire
    - Fixed the tooltip for Whirling Blade

    Pebbles
    - Fixed his effects that were playing through fog
    - Fixed up his Ult's tooltip to clarify the damage the thrown unit takes

    Pharoah
    - Ult will no longer hit PseudoPets (Skeletons from Forsaken Archer) when he has SotM

    Plague Rider
    - Plague Carrier can no longer target couriers
    - Fixed his story

    Puppet Master
    - Base strength lowered to 19 (from 20)
    - Strength gain lowered to 1.9 (from 2.1)
    - Puppet Show will now correctly interrupt abilities that are mid-cast
    - Damage dealt via Voodoo Puppet will no longer pass through Magic Immunity

    Scout:
    - Cast Range on electric eyes reduced by 50
    * This fixes an issue allowing the scout to put eyes in spots just out of their detection range

    Soul Reaper
    - Fixed his level 3 ultimate multiplying by .9 (was using .8)

    Soulstealer:
    - Soul Burst impact time reverted to 1 second (with a 1.5 second total cast time)

    Tempest
    - Clarified the tooltip for elementals to say they do not lose charges for attacking buildings

    Valkyrie:
    - Call of the Valkyrie radius increased to 650 from 600
    * This allows the skill to hit targets with it when she attacks from her maximum range

    Voodoo Jester
    - Mojo mana cost reduced to 105/115/125/145 from 110/135/160/185

    Witch Slayer
    - Got a proper background story
    0.1.61

    General

    - Added new in game command /gameinfo or /gi, using it prints information about the current game.
    - Fixed a few tooltips (such as the error about evasion in mock)
    - Tweaked recommended items
    - Fixed a crash when selecting the courier of a terminated player that had items left on it
    - Fixed item ownership exploits, rules are as follows:
    * Items/recipes are usable by the original purchaser, always
    * "Allowsharing" items are usable by team mates of the original purchaser
    * "Dropondeath" items lose their ownership when the carrying unit is killed, making them free for all to use (ally/enemy)
    * Items dropped by a "dropitemsondeath" unit (courier) retain their ownership
    * The "drop items" game option now removes ownership as if all items had "dropondeath"
    - Heroes who have ultimates that can be upgraded by Staff of the Master now list what is changed in the tooltip (Thread 34249)
    - Player colors now show up next to their portrait in the miniscoreboard when ingame (Thread 49135)

    - Updated regional filter to include Europe - All, this query includes EU, DE, NL and UK locations.
    - Updated French Stringtables
    - Fixed "Balance Teams" button showing up times when it shouldn't
    - Fixed All/Team chat button working incorrectly in certain cirumstances

    Items
    - Doombringer can no longer be sold

    - New Item, Fenrir's Fang:
    +10 Strength
    +10 Agility
    +10 Intelligence
    +200 Max Health
    +150 Max Mana
    On attack, applies Fenrir's Bite to targets for 3 seconds. Fenrir's Bite slows attack speed by 10% and movement speed by 15%.

    Components
    Major Totem (540)
    Major Totem (540)
    GlowStone (1200)
    Recipe (1200)
    Total Cost: 3480

    - Frostwolf's Skull:
    * Recipe is no longer upgradable. Recipe changed to use:
    Fenrir's Fang (3480)
    Blessed Orb (2100)
    Recipe (570)
    Total Cost: 6150

    Heroes

    Deadwood
    - A new Hellbourne Strength hero has joined the fight! Beware...
    img40.imageshack.us/img40/7190/deadu.png

    Behemoth
    - Fissure can now be cast on allied and magic immune units. Note that it will not damage or stun allies or magic immune units, you simply will be able to cast the skill in the target's direction

    Corrupted Disciple
    - Overload will no longer instantly kill gadgets

    Engineer
    - The Keg now has a fixed delay of 1 second between cast and impact time, regardless of distance thrown
    - Better synchronized Keg's explosion with the push back and damage
    - The Keg now stuns targets for 1.25/1.5/1.75/2 seconds, increased from 1.25 seconds at all levels
    - The Keg will now knock back the Engineer if he is within the blast range. Note that this will not stun him
    - Steam Turret's damage type changed to Hero so the first shot doesn't do half damage anymore
    - Steam Turret's base damage increased by roughly 30%
    - Steam Turret's increased damage from items reduced to a 20% transfer
    - Steam Turret will now take 8 hits from creeps to kill
    - Steam Turret's default behavior will now be to attack heroes only, and it may be switched to target all regular attack targets (including buildings and creeps)
    - Tinker can now heal the Steam Turret through creep damage. Only Hero or Boss attacks will prevent the Steam Turret from being healed
    - Tinker, when used on allied siege units, will now cause that siege unit to take 1/3rd of normal damage (in addition to its previous effects)
    - Tinker, when used on enemy siege units, will now destroy that siege unit after a 2 second channel time, blowing it up and causing 50/75/100/125 Magic damage in a 600 radius
    - Tinker now again increases the Attack Speed of the turret by 25,50,75,100
    - Fixed a bug causing the electrical fence to not disappear when the shield generator was destroyed before its duration ended

    Forsaken Archer
    - Skeletal Minions will no longer attack powerups
    - While using Piercing Arrows, Skeletal Minions will continue to automatically attack nearby targets, however if no targets are nearby they will return to Forsaken Archer's position
    - Fixed Forsaken Archer's Splitfire to not reduce the damage of her other abilities
    - Fixed Forsaken Archer's first ability to not shoot arrows into the air before the projectile actually goes off

    Hammerstorm
    - Fixed the weird animations when using items

    Keeper of the Forest
    - Eyes from Tree Sight will no longer be drawn on the minimap
    - Fixed Keeper of the Forest's attack animation to not be so off

    Mali Klause
    - Fixed a bug causing the cool down time of Sword Throw to be reset if the teleport portion of that skill is used

    Pebbles
    - Fixed the weird animations when using items

    Soulstealer
    - Lowered impact time of Demon Hand to .65 seconds (from .67 seconds)
    - Cast time on Soul Burst increased to 1.65 seconds (from 1 second)
    0.1.60

    General

    - Up and down arrows now properly scroll through sent chat history when in game (Hit Enter to type then hit the up arrow key)
    - Fixed the targeting cursor to revert back to the standard cursor when targetting a dual target ability out of range
    - Added a /matchup or /ma for short command
    * This command lists the current players team/name/color/hero in game
    - Vulture Lords will no longer use their Cyclone ability
    - Fixed a spot on Caldavar that would let you cut over the cliff near the bottom rune
    - Fixed players getting stuck in the bottom right corner of the map
    - Fixed Shield of the Five playing a sound with every unit its cast on, now just plays one sound

    - Improvements to the Mac and Linux clients
    - Fixed ALL chat not having colon inserted
    - Added confirmation boxes when Leave Clan, Remove Buddy, Remove from Clan, Ignore, or Add to Banlist are clicked, giving the user the option to cancel their action
    - Added display for "Auto Balance" mode on the server list browser
    - Re-named "Auto Balance Teams" button to "Balance Teams"
    - All of the below changes apply only to games with the new "Auto Balanced" game option
    * Renamed the "Auto Balance" game option to "Auto Balanced"
    * Removed the hosts ability use the "Balance Teams" functionality
    * Removed the hosts ability to lock slots
    * Hid each teams predicted PSR Win%
    * Changed the PSR "Points at stake" to say "+? / -?" instead of showing actual points
    - Updated hero selection interface to display "Points at stake" to each players hero icon
    - Added new functionality to allow hosts to cancel the match countdown
    * After clicking "Start Game" the button label changes to "Cancel"
    - Fixed allowing players to correctly leave their team to cancel the match countdown
    - Added a lobby message indicating when either of these occur and the countdown is halted
    - Added a "Europe-All" filter
    - Chat mode now changes to "All" whenever the player joins the lobby, and changes to "Team" upon entering the hero select screen
    - Changed the Team/All chat listbox to a toggleable button
    * Credit to the player MaxGhost for introducing this in mod form many months back

    Items

    - Couriers now have a custom minimap icon
    - Puzzlebox recipe cost reduced to 900 (from 1300)
    - Barbed Armor will now return damage from a Pseudo Pet or Gadget to the owner of the pet instead
    * This will stop issues such as Barbed Armor instantly killing Engineer's Energy Field
    - Moved a few recipes around in the shops due to the following changes

    ----------

    - Nome's Wisdom components and bonuses changed
    * Old:
    +10 Int
    +21 damage
    +10 attack speed
    +75% Mana Regeneration
    Heal-on-cast/armor/mana regen Aura

    Ring of the Teacher (500)
    Great Arcana (1675)
    Recipe (325)
    Total: 2500

    * New:
    +6 Strength
    +6 Agility
    +16 Intelligence
    +10 Damage
    +100% Mana Regeneration
    Heal-on-cast/armor/mana regen Aura

    Ring of the Teacher (500)
    Major Totem (540)
    Neophyte's Book (1000)
    Nome's Wisdom Recipe (260)
    Total: 2300

    ----------

    - Frostwolf's Skull recipe changed and is now upgradable
    * Old:
    Blessed Orb (2100)
    Blessed Orb (2100)
    Glowstone (1200)
    Recipe (750)
    Total: 6150

    * New:
    Major Totem (540)
    Blessed Orb (2100)
    Glowstone (1200)
    Recipe (1200)
    Total: 5040 (6240)

    Frostwolf's skull may be upgraded once. The new stats are:
    +16/25 Strength
    +16/25 Agility
    +16/25 Intelligence
    +200 Max Health
    +150 Max Mana
    On attack, reduces attack speed by 13/20 and slows movement by 20/30% for 3 seconds

    ----------

    - Tablet of Command components and bonuses changed, total cost reduced to 2040
    * Old:
    +10 Intelligence
    +10 Damage
    +10 Attack Speed
    Activated Push

    Steamstaff (900)
    Neophyte's book (1000)
    Recipe (300)
    Total: 2200

    * New:
    +6 Strength
    +6 Agility
    +16 Intelligence
    Activated Push

    Major Totem (540)
    Neophyte's book (1000)
    Recipe (500)
    Total: 2040


    Heroes

    Engineer
    - Steam Turret now dies in 4 attacks
    - Steam Turret's base attack cooldown changed to 1.7s (from .5s)
    - Steam Turret can no longer be hit by the vast majority of single target ultimate abilities
    - Steam Turret can no longer be hooked and can attack buildings and other gadgets again
    - Steam Turret now upgrades in level as the skill upgrades
    - Steam Turret has a new skill, which allows it to switch between targeting its normal targets (units and buildings) and heroes only
    - Steam Turret's shut down sequence now restores its mana over the full duration of the shut down
    - Steam Turret now fires a 3 shot burst and damage is reduced by 66% (same total damage in one 'shot'). The two extra shots of the burst cannot proc anything and are just damage
    - Steam Turret's burst fire consumes its mana on the initial attack, not on the additional bursts
    - Steam Turret now does a distance check for the burst shots, so it won't fire at targets across the map should someone teleport
    - Steam Turret can now fire 7/10/13/16 total volleys, regardless of its mana pool
    - Changed Tinkering on the turret to increase damage by 33,44,55,66% for the duration instead of attack speed
    - Tinkering the turret now heals 25% of its health every 1 second
    * Steam Turret cannot be healed if it's taken damage in the past 2 seconds
    - Gadgets from Energy Field will no longer appear on the minimap

    Forsaken Archer
    - Decreased speed of attack animation's visuals to better match the actual attack time
    * Note that the actual timing of her attack has not changed
    - Crippling Volley now applies a 0.1 second ministun
    - Split Fire's damage per arrow reduced by 10% at all levels
    * Fixed tool tip not displaying correctly when toggled on
    - Call of the Damned can now spawn skeletal minions from allied creep denies
    - Skeletal Minions will not attack targets unless the forsaken archer is attacking them.
    * They will hold ground when she holds ground, will attack when she attacks, and will follow when she moves
    * Note that they will not attack a target outside her attack range and will finish their current attack before retreating
    * When channeling Piercing Arrows, Skeletal Minions will automatically attack targets in a 600 radius around Forsaken Archer
    - Skeletal Minions are no longer disabled for the first second they spawn. Instead, they can instantly move/attack
    - Skeletal Minion move speed increased to 420, from 320
    - Skeletal Minions now apply a damage over time effect to targets when they attack, dealing 5/10/15/20 Magic damage per second over 4 seconds
    - Piercing Arrows damage increased to 75/150/225 from 75/115/165, cool down increased to 120 seconds
    - Piercing Arrows' arrows now travel a total distance of 1300, increased from 920

    Jeraziah
    - Righteous Strike's bonus damage reduced to 8/16/24/32 from 12/24/36/50
    - Righteous Strike's area of effect reduced to 225 from 350
    * Area of Effect now occurs 225 units in front of Jeraziah, rather than around the target, meaning that it will no longer hit units behind him, similar to other Splash mechanics
    - Righteous Strike's splash damage now deals 50% of attack damage, reduced from 70%
    - Righteous Strike's slow increased to last 5 seconds (from 2) with a flat 30% slow for the duration (changed from 50% tapering off to 0% over 3 seconds)

    Keeper of the Forest
    - Changed significantly (in preparation for the arrival of Deadwood)
    * Base stats, armor, damage, and movement speed were tweaked
    * Camouflage on the Keeper no longer breaks stealth when his own abilities are used
    * Removed Nature's Vengeance and replaced it with Nature's Protection
    * Tree Sight no longer grants regeneration, but eyes now have true sight

    Kraken
    - Fixed Whirlpool so he can activate the 'return' while standing near trees

    Maliken
    - Sword Throw mana cost changed to 110/120/130/140 from 110 at all levels
    - Life Essence now costs 7/8/9/10 mana per attack

    Pandamonium
    - Units being pushed by Flurry can now rotate during the push

    Pebbles
    - Fixed a bug causing level 1 of Enlarge to cause the chucked unit of Chuck to not take the additional damage

    Sand Wraith
    - Illusions from Mirage are now killed when Manifest is used

    Soul Reaper
    - Fixed Demonic Execution to not be double reduced by magic armor

    Wild Soul
    - Renamed BooBoo to Beardulon
    0.1.58
    New Heroes
    Engineer, Legion Ranged Agility
    Forsaken Archer, Hellbourne Ranged Agility

    - Updated Recommended Items
    - Deflection from items now happens before combat type adjustment
    - Fixed Scout to apply the attack speed buff out of Vanish right away instead of 1 attack later
    - Behemoth's Fissure can no longer target trees or allies, just enemies or a position
    - Soul Reaper's Judgement will no longer heal or damage gadgets
    - Demented Shaman's voice was tweaked a bit
    - Sand Wraith now has the voice of death itself
    - Corrupted Disciple has the voice of... a very evil guy

    - The Pre-Query filter checkbox now remembers the previous state it was in and defaults to "On" unless set otherwise.
    - Updated filter list to support USC, USE, USS, USW, and DE server locations
    - Fixed "Assign Host" feature so you can pass host of a game to someone else in the lobby
    - Moved around the Base and Advanced Team options to provide for more room
    - Updates to Icon Key and various other outdated tooltips.
    - Added a new game option "Auto Balance", available in the main lobby and game setup screens.
    * If "Shuffle Teams" option is selected, the server will use the "Auto Balance" over the "Shuffle Teams" option.
    * Once the host clicks start game and the timer finishes counting down, all team slots will be unlocked and the server will perform an autobalance. Upon showing the hero selection screen the new teams will be displayed.
    - Added a /roll command that users can use to simulate a dice roll. Usage: /roll 1 32767. This is broadcast to all players in the channel it is used in.
    - Added an /emote command that users can use to emote their actions. This is broadcast to all players in the channel it is used in.
    0.1.56
    General
    - I bet you were expecting 0.1.55. Surprise! No one expects the Spanish Inquisition!
    - Pre-Query filtering is now available to cut down on the number of servers pinged
    * This will help those who time out when pinging servers to avoid that problem
    - Fixed a large amount of spelling and grammar errors in all tooltips
    - Game lobby chat now switches to team chat automatically once the hero select screen is displayed
    - Fixed the game lobby to show 10 players again (For real this time)
    - Fixed runes and some creeps disappearing when not synced correctly with the server
    - Significant server optimizations
    - Glyph to make buildings immune can now be bound to a key and now shows in the control selection interface by default instead of Patrol
    - Added a /time chat command to return the current system time/date of the users computer.
    - Added an /ignorechat or /ic chat command used to toggle ignoring team/all chat.
    * Note this only works for team/all chat in the lobby, hero select screen and in game, not whispers, IM's and other messages.
    - The anouncer sound for when a teammate picks up a rune should now be global
    - The water and tar in the Wells should now flow freely again
    - Fixed an issue with modifiers
    - Allow players to leave team during countdown, so they don't have to disconnect to stop it
    - Moved the Hellbourne Ancient creeps to stop them being pulled into the lane
    - Fixed stealth to break when an attack lands, not when you start the attack and cancel before the impact

    Items

    New Item, Plated Greaves
    - Requires Marchers, a Shield of the Five, and 200 gold recipe cost. 1503 total.
    - +70 Movement Speed
    - +3 all stats
    - +5 Armor
    - When used, gives +2 armor and 100% chance to block 10 attack damage to all allied units in a 450 radius for 30 seconds. 25 second cooldown. 25 mana to use.

    Enhanced Marchers:
    - Renamed to Ghost Marchers
    - Ghost Marchers offer +24 damage, +70 movement speed, and when activated boost your movement speed by 10% for 6 seconds
    * Ghost Marchers have a 12 second cool down and also apply unit walking while active
    * Ghost Marchers once again dispel their active state upon ability usage
    - Recipe changed to require Marchers and two Punchdaggers (total cost unchanged)

    Steamboots:
    - Steamboots now give +10 to a selected attribute and no longer provide a bonus to other attributes other than the selected one
    - Steamboots now give +25 attack speed
    - Steamboots movement speed lowered to 60 (from 75)
    - Recipe changed to require Marchers, Gloves of the Swift, and one of the $450 attribute items (Bolstering Armband, Fleetfeet, or Apprentice's Robe)

    Heroes

    Behemoth
    - Fixed Fissure to properly stun and do damage again
    - Fixed an issue causing the AoE stun from Heavyweight to occur at the location of Fissure's target

    Demented Shaman
    - The little guy learned to talk

    Scout:
    - Vanish now has an upkeep mana cost of 2/3/4/5 per second, changed from 3 at all levels
    - Electric Eyes can no longer be placed within a 75 radius of trees
    * This is to prevent abusive placement resulting in a block of neutral spawns
    - Disarm now lasts 1 second, from 2

    Soulstealer
    - Fixed Demon Hand's tooltip to be 150 instead of 100
    * Demon Hand was doing the correct amount of damage, the tooltip was simply incorrect

    The Dark Lady:
    - Dark Blades cool down reduced by 4 seconds at all levels (from 26/22/18/14 to 22/18/14/10)
    - Charging Strikes' attack speed buff now lasts 6 seconds, increased from 5
    - Cover of Darkness now costs 75 mana at all levels (from 50/100/150)

    Wild Soul
    - Fixed Rabid with Synergy tooltip when it is level 4

    Witch Slayer
    - Can now speak
    - Silver Bullet can no longer be avoided by going invisible as the projectile is in midair
    0.1.54
    General
    - Fixed bottle-illusion exploit
    - Gold bounty for buildings corrected to the proper amounts
    * In general, the amount of gold given will be more consistent
    - Fixed certain elements in the game lobby which were overlapping
    * Additionally, all 10 players will now show up in the game lobby again
    - Added a confirmation box to the disband game button
    - Darkwood Vale's northern ancient creep camp should now spawn properly
    - Fix to the pactket overflow issues

    Heroes

    Behemoth
    - Fissure is now able to target a player directly, not just a position on the ground

    Blood Hunter
    - Hemmorage is now instantly applied to the target instead of using a projectile
    * This also fixes an issue that was allowing hemmorage to be dodged with teleports

    Magmus
    - Lava Surge is now able to target a player directly, not just a position on the ground
    - Lava Surge can now be used while immobilized

    Pandamonium
    - Flick will no longer flick units that are greater than 500 units away at the time of the flick
    * This prevents heroes that blink/teleport from being flicked long distances

    Pyromancer
    - You can no longer avoid Blazing Strike's damage by teleporting

    Sand Wraith
    - Dissipation's reflected damage is no longer reflected by barbed armor
    - Renamed Dissipation to Dissipate
    - Manifest now has a Disjoint call in it

    Witch Slayer
    - Attack Immunity removed from the 'bounce' part of Graveyard
    - Miniturization cast time set to 0 (from 300ms)
    - Graveyard's animation is now shorter, making it easier to queue up abilities
    - Graveyard speed increased to 1600 form 1400
    - Graveyard is now able to target a player directly, not just a position on the ground
    - Nothing happens anymore if you target a unit without a mana pool with Power Drain
    - You can no longer avoid Silver Bullet's damage by disjointing the projectile

    Wretched Hag
    - Recommended items tweaked
    0.1.53.1
    - Actually release Witch Slayer
    0.1.53
    General
    - The "No Stats" option when creating a game now works
    * The replay and stats are still remembered for viewing in the Stats Viewer
    * None of the stats seen there will be added to your account totals (PSR, Matches Played, total K/D/A, etc will not change at all).
    - A new Interface option is now available to turn on mouseover Selection Highlighting while ingame. Check it out!
    - Deathmatch is disabled temporarily
    - Server stability fixes
    - Spectators can now select dead heroes and do not lose their selection when a hero dies
    - Recommended items for most heroes have been updated where necessary due to past item changes

    New Hero
    - Witch Slayer, inspired by DotA's Lion

    Heroes

    Corrupted Disciple
    - Overload will no longer target Runes
    - Static Discharge will no longer trigger on any projectile-based offensive abilities (such as Armadon's Spine Burst)

    Devourer
    - Devour now acts as a stun, allowing players to queue up other spells and abilities while disabled
    * This also fixes an issue causing spells such as Torturer's Torment to be disabled

    Electrician
    - Fixed not being able to queue up abilities while gripping
    - Static Grip now acts as a stun, allowing players to queue up other spells and abilities while disabled
    * This also fixes an issue causing spells such as Torturer's Torment to be disabled

    Night Hound
    - Movement speed increased to 300 (from 295)

    Pandamonium
    - Smash Face now acts as a stun, allowing players to queue up other spells and abilities while disabled
    * This also fixes an issue causing spells such as Torturer's Torment to be disabled

    Pollywog Priest
    * Magical Bindings now act as a stun, allowing players to queue up other spells and abilities while disabled
    * This also fixes an issue causing spells such as Torturer's Torment to be disabled

    PuppetMaster
    - Level 1 armor reduced from 3.8 to 2.8

    Succubus
    - Succubus' Hold now acts as a stun, allowing players to queue up other spells and abilities while disabled
    * This also fixes an issue causing spells such as Torturer's Torment to be disabled

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