Thrall - Warchief of the Horde

Vorwort:
Da DotA ein englisches Spiel ist, habe ich die nachfolgende Heldenidee auch auf Englisch geschrieben. Wer Probleme damit hat, sie zu übersetzen, sollte sich allgemein fragen, ob seine Englischkenntnisse zum DotA spielen ausreichen. Der Anreitz, den Kriegshäuptling der Horde als Heldenidee dazustellen, beruht auf dem Video "Tales of the Past". Wer die Filme kennt, wird bemerken, dass ich mich von dem Film inspizieren habe lassen. Wer die Filme nicht kennt, sollte sie sich anschaun^^ (Teil 1 ist nicht unbedingt notwendig).
Story:
After the defeat of Archimond, Thrall realized that neither humans nor elves were the true enemies of the Horde. He decided to ally himself and the Horde with them. Only a few weeks later, he was asked to join the Sentinel and help them in their fight against the Scourge. Naturally, Thrall agreed...
Stats:



Health: 473 (Reg: 0.76 hp/s)
Mana: 299 (Reg: 0.93 mp/s)
Attack: 58-64 (AS: 1.4 / Range: 125)
Movespeed: 300
Armor: 3
Fraction: The Sentinel
Skills:
Attribut bonus will NOT be shown after beeing learned.
1) Lightning Connection
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Shocks target enemy, dealing damage over time that increases the longer the enemy is shocked. Lasts maximum of 5 seconds. Channeling. Maximum range of 550.
15
110
Lvl 1: 10 dp/s increased by 10 dp/s for each channeld second.
Lvl 2: 20 dp/s increased by 20 dp/s for each channeld second.
Lvl 2: 30 dp/s increased by 30 dp/s for each channeld second.
Lvl 2: 40 dp/s increased by 40 dp/s for each channeld second.
The damage per second increases the longer Thrall channels "Lightning Connection". Deals 150 / 300 / 450 / 600 damage over 5 Seconds which equals an everage of 30 / 60 / 90 / 120 dp/s. Very strong, but easily countered by stuns or just running out of range.
2) Leader
As soon as "Leader is learned, the two spells "Shaman" and "Warchief" will appear which are on the same level as "Leader". If you cast one of the two spells, the other one will be in cooldown, too.
1.1) Shaman
Thrall conjures the Spirits to help him against his enemies. He becomes faster and pushs enemies aside that stand in front of him. The Spirits supress the enemies magic abilities. 1 second casting time. Lasts 8 seconds. (Enemies can be hit only once every 2.5 seconds.
30
100 / 125 / 150 / 175
Lvl 1: + 4% movespeed, enemies in front of Thrall will be pushed aside for 50 range on the left or the right silencing them for 0.3 seconds.
Lvl 2: + 8% movespeed, enemies in front of Thrall will be pushed aside for 50 range on the left or the right silencing them for 0.6 seconds.
Lvl 3: +12% movespeed, enemies in front of Thrall will be pushed aside for 100 range on the left or the right silencing them for 0.9 seconds.
Lvl 4: +15% movespeed, enemies in front of Thrall will be pushed aside for 100 range on the left or the right silencing them for 1.2 seconds.
This is a very good spell to either escape or initiate. You can avoid beeing blocked by enemy creeps, hunt with the +20% ms or stop channeling spellsThrall gets two spells, one to hunt and escape and one to win 1v1 situations, harass or farm.1.2) Warchief
Thrall calls his friend in arms, Saurfang, one of the greatest fighters the hord has ever had. Saurfang is imortal, uncontrollabal and attacks random foes around Thrall. He can't attack towers. When the distance between Saurfang and Thrall is higher than 300, he is instantly teleported back to Thrall. 2 seconds casting time. (Modell: Grunt)
30
150
Lvl 1: Saurfang has 280 ms, 15-30 damage, 120 range (melee), an attack cooldown of 1.6 seconds, 5% chance on maim and lasts 6 seconds.
Lvl 2: Saurfang has 320 ms, 30-45 damage, 120 range (melee), an attack cooldown of 1.6 seconds, 5% chance on maim and lasts 8 seconds.
Lvl 3: Saurfang has 320 ms, 45-60 damage, 120 range (melee), an attack cooldown of 1.6 seconds, 10% chance on maim and lasts 10 seconds. Targets heroes first.
Lvl 4: Saurfang has 360 ms, 60-75 damage, 120 range (melee), an attack cooldown of 1.6 seconds, 10% chance on maim and lasts 10 seconds. Targets heroes first.
Saurfang is not as powerful as Sylla's Spirit Bear but as he is imortal, you can use him to stpo enemy heroes from farming. If you hunt your enemy, he can slow him down with his maim. If there are no enemy heroes around, you can use him to farm.
3) Split Mind
Thrall learned to concentrate on many things at the same time. During the effective period his "Lightning Connection" isn't channeling anymore. If "Leader" is learned, Thrall gets a third spell named "Shamanistic Warchief" that shares cooldown with "Shaman" and "Warchief". His Ultimate's chrage-up progress isn't channeling anymore. Lasts 14 seconds. 1 second casting time.
45
120
Lvl 1: Lightning connection deals -25% damage, Ultimate needs 2.5 seconds more to charge up, new spell "Shamanistic Warchief" combines "Shaman" and "Warchief", conjuring both spirits and "Saurfang" for 5 seconds who are one level below the level of "Leader" ("Shamanistic Warchief" has no casting time).
Lvl 2: Lightning connection deals -20% damage, Ultimate needs 2 seconds more to charge up, new spell "Shamanistic Warchief" combines "Shaman" and "Warchief", conjuring both spirits and "Saurfang" for 6 seconds whio are one level below the level of "Leader" ("Shamanistic Warchief" has no casting time).
Lvl 3: Lightning connection deals -15% damage, Ultimate needs 1.5 seconds more to charge up, new spell "Shamanistic Warchief" combines "Shaman" and "Warchief", conjuring both spirits and "Saurfang" for 7 seconds who are one level below the level of "Leader" ("Shamanistic Warchief" has no casting time).
Lvl 4: Lightning connection deals -10% damage, Ultimate needs 1 second more to charge up, new spell "Shamanistic Warchief" combines "Shaman" and "Warchief", conjuring both spirits and "Saurfang" for 8 seconds who are one level below the level of "Leader" ("Shamanistic Warchief" has no casting time).
This is the spell that improves all our spells as long as it is activated. With it, Thrall becomes a deadly and very hard to counter enemy.
4) Al'Akir's Strength
"Al'Akir...I call upon you! Lend my your stregth!"
Thrall charges a powerfull lightning-hammer attack. At the beginning of the charge progress, Thrall hits the ground with his hammer, stunning all enemy units. After charging, Thrall's next hit has a 750 range and binds the enemy to the ground, dealing lightning damage to the enemy and everyone around it. Enemies hit by the lightnings have a chance to be stunned. (Thrall won't auto-attack as long as his hammer is charged up. The chargeing progress is channeling.)
120
120 / 150 / 180
Lvl 1: Takes 2.5 seconds to charge, stuns enemies in a 175 AOE for 0.75 seconds. Binds an enemy for 3.0 seconds to the ground. Every second, 5 little lightnings will be unleasehd, hitting random enemies in a 250 AOE near the web, dealing 30 damage each.
Lvl 2: Takes 2.0 seconds to charge, stuns enemies in a 200 AOE for 1.00 seconds. Binds an enemy for 4.5 seconds to the ground. Every second, 5 little lightnings will be unleasehd, hitting random enemies in a 300 AOE near the web, dealing 60 damage each.
Lvl 3: Takes 1.5 seconds to charge, stuns enemies in a 225 AOE for 1.25 seconds. Binds an enemy for 6.0 seconds to the ground. Every second, 5 little lightnings will be unleasehd, hitting random enemies in a 350 AOE near the web, dealing 90 damage each.
Very powerful spell that can prevent single enemies from running away or deal lots of damage in clashes.
How to play ; Friends / Foes ; etc coming soon
Changelog:
-Removed bashchance of Ulitmate's lightnings.
-Reduced ms-bonus of "Shaman" a bit.
-nerved "Warchief" a bit
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So ich erbitte (wie immer) sinnvolle Kritik. Hab erst mal Hunger und tu den Rest später rein. Kann mir wer per PN erklären, wie ich Tabellen mache?

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