Fake (?) - Patch notes für 6.78 alpha

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    • Fake (?) - Patch notes für 6.78 alpha

      wie hier auf prodota.ru "geleakt", eine interessanter Patch für 6.78.
      prodota.ru/forum/index.php?showtopic=167261&st=0

      können wie immer falsch sein, aber darüber fliegen kann man ja!
      Spoiler anzeigen
      Ancient Aparation:
      Armor increased by 2
      Cold feet now freeze after 3 seconds. Damage rescaled from 37.5/50/62.5/75 to 60/75/90/105
      Chilling touch radius increased from 525 to 650
      Ice Blast now can be upgraded by AS (dmg. increased to 350/450/550; Frostbite Damage increased to 20/30/40)

      Axe:
      Berserker's Call Mana Cost rescaled from 80/90/100/110 to 60
      Radius increased from 275 to 325

      Bane:
      Enfeeble mana cost rescaled from 95/105/115/125 to 100

      Batrider:
      Base str decreased by 6

      Beasmaster:
      Base str increased by 5
      Nighttime sight range increased by 200

      Bloodseeker:
      Strength gain incresed from 2 to 2.5
      Agility gain incresed from 3 to 3.5
      Thirst now gives 7.5% / 12.5% / 17.5% / 22.5% to an ally hero of BS (if the hero is in 6000 range from target and 1500 from BS)

      Broodmother:
      Agility gain incresed from 2.2 to 3.2
      Base agility increased by 7
      MS increased by 10
      All spiders now have 2 armor
      Insatiable Hunger now gives 75/110/145% bonus dmg

      Crystal Maiden:
      Base armor increased by 2
      Arcane aura now gives 0.5%/0.75%/1%/1.25% of MAX MP per second (x1.5 for CM)
      Freezing Field radius rescaled from 685/685/685 to 700/760/820 (800/920/1020 with AS)
      Cooldown decreased from 150/120/90 to 120/90/60

      Dazzle:
      Poison Touch now stuns at all levels. Now it has 0.7/1.1/1.5/1.9 duration time
      Shallow Grave cast range rescaled from 550/700/850/1000 to 1000 on each lvl
      Wave radius rescaled from 575/575/575 to 650 (850 with AS)

      Death Prophet:
      Crypt Swarm cooldown rescaled from 8/8/8/8 to 8/7/7/6
      Exorcism spirit damage rescaled from 45/45/45 to 40/50/60
      Spirits amount rescaled from 4/12/21 to 5/12/19
      Cooldown rescaled from 100/100/100 to 120/110/100
      Now AS available (Spirits amount 6/14/22; Cooldown 85)

      Doom:
      Base armor increased by 2
      Base MS increased by 10
      Scorched Earth bonus MS rescaled from 16% to 10%/13%/16%/19%
      Radius rescaled from 600 to 600/680/760/840


      Dragon Knight:
      Elder Dragon Form now gives extra 100/200/300 HP
      MS bonus rescaled from 25/25/25 to 25/30/35

      Earthshaker:
      Base armor increased by 3
      Int. gain increased from 1.8 to 2.0
      Fissure cooldown decreased from 15 to 11
      Enchant Totem now needs no mana

      Gyrocopter:
      MS decreased by 5
      Base agi. decreased by 4
      Base int. decreased by 3

      Huskar:
      Berserker's Blood now gives extra armor (0.2/0.35/0.5/0.65) and m.resist (0.6%/1.2%/1.8%/2.4%)

      Jakiro:
      Liquid Fire cooldown rescaled from 20/15/10/5 to 15/11/7/3
      Attack slow increased from 20%/30%/40%/50% to 35%/45%/55%/65%

      Keeper of the Light:
      Illuminate range decreased from 1600 to 1550
      Do not effect siege creeps anymore

      Lich:
      Str. gain increased from 1.55 to 1.95
      Ice Armor movement slow rescaled from 30% / 30% / 30% / 30% to 15%/25%/35%/45%
      Attack slow from 20% / 20% / 20% / 20% to 5%/15%/25%/35%
      Sacrifice cooldown decreased from 35/30/25/20 to 22/20/18/16
      Chain Frost cooldown decreased from 145/115/60 to 120/90/60 (100/75/50 with AS)
      Jumps amount rescaled from 7/7/7 to 6/7/8 (7/8/9 with AS)
      Jump range increased from 575/575/575 to 650/650/650
      Movement slow increased from 30%/30%/30% to 35%/40%/45%

      Lifestealer:
      Base dmg. decreased by 6
      Str. gain decreased from 2.4 to 2.2
      Rage cooldown rescaled from 15/15/15/15 to 30/25/20/15
      Open wounds slow rescaled from 70%/70%/60%/50%/30%/10%/10%/10% to 75%/65%/50%/25%/15%/10%/10%/5%
      Infest damage radius rescaled from 700/700/700 to 550/650/750

      Lina:
      Light Strike Array cast delay decreased from 0.5 to 0.4
      Fiery Soul max amount of stacks increased from 3 to 4
      Duration increased from 7 to 10

      Lion:
      Manna drain slightly reworked
      Now it has: cooldown 7
      Cast range: 350
      Break Distance: 600
      Channel Time: 2.5
      Target slow: 15%/20%/25%/30% (lasts 3 sec)
      Mana per 0.5 sec: 20/40/60/80
      Lone Druid:
      Spirit bear’s range for enabling to attack decreased from 1100 to 950
      Spirit Bear HP decreased from 1400/1800/2300/2700 to 1000/1400/1800/2200

      Luna:
      Base dmg. decreased by 5
      Lucent beam damage decreased from 75/150/225/300 to 70/140/210/280
      Range increased from 800 to 830

      Lycanthrope:
      Wolves’ armor increased by 2
      Base Attack Time increased from 1.25/1.2/1.15/1.1 to 1.1

      Magnus:
      MS decreased by 10
      Reverse Polarity cooldown increased from 120/110/100 to 170/150/130
      Pull radius decreased from 410 to 400

      Medusa:
      Agility gain increased from 2.5 to 3
      Base armor increased by 4
      MS increased by 15
      Mystic Snake cooldown decreased from 11 to 8
      Jump radius increased from 475 to 550
      Stone Gaze cannot be purged; now it works through magic immunity

      Mirana:
      Base dmg. increased by 7
      MS increased by 15
      Sacred Arrow cooldown decreased from 17 to 13
      Moonlight Shadow now gives extra 20/35/50 of MS

      Morphling:
      Waveform cooldown rescaled from 11 to 12/11/10/9
      Adaptive Strike base dmg. increased from 20/40/60/80 to 40/70/100/130
      Morph mana per sec. rescaled from 30/30/30/30 to 35/30/25/20

      Naga Siren:
      Base int. increased by 4
      Agility gain increased from 2.75 to 3.05

      Necrolyte:
      Base armor increased by 3
      Base dmg. increased by 10
      Heartstopper Aura now gives extra MS slow depending on the max HP of an enemy hero
      It gives 5%/10%/15%/20%/25% slow at 90%/70%/50%/30%/10% of max HP of an enemy hero

      Nyx Assassin:
      Impale stun duration rescaled from 1.27/1.77/2.27/2.77 to 1.5/1.75/2.0/2.25
      MS of spikes path decreased from 1600 to 1550
      Mana Burn range rescaled from 600 to 400/450/500/550

      Ogre Magi:
      Fireblast damage increased from 80/145/210/275 to 110/170/230/290
      Ignite dmg. increased from 26/32/38/44 to 30/35/40/45
      Ignite range increased from 700 to 830

      Omniknight:
      Int. gain increased from 1.8 to 2.15
      Repel duration increased from 6/8/10/12 to 8/10/12/14
      Degen Aura radius increased from 315 to 400
      Guardian Angel now has AS upgrade
      Duration increased from 5/6/7 to 6.5/7.5/8.5
      Health regen increased from 25/25/25 to 35/35/35
      Radius increased from 600 to 775

      Outworld Devourer:
      Sanity's Eclipse radius increased from 375/475/575 to 575 (650 with AS)

      Phantom Assassin:
      Str. gain increased from 1.85 to 2.0
      D2:
      Blur visual effect should be more like in WC3 Dota

      Phantom Lancer:
      Base str. decreased by 3
      Spirit Lance cooldown increased from 7 to 11/10/9/8
      Doppelwalk mana cost rescaled from 150/120/90/60 to 150
      Duration decreased from 8 to 5/6/7/8
      Bonus MS decreased from 15% to 3%/6%/9%/12%
      Juxtapose illusion dmg. taken increased from 350% to 400%

      Pugna
      Base armor increased by 2
      Base str. increased by 7
      Nether Blast delay decreased from 0.9 to 0.7
      Decrepify cooldown decreased from 12/10/8/6 to 6
      Nether Ward cooldown decreased from 35 to 25
      Radius increased from 1600 to 2000

      Razor
      MS increased by 15
      Base agi. increased by 10
      Base Attack Time decreased from 1.7 to 1.6
      Plasma Field now stunning (min. stun duration 0.1/0.15/0.2/0.25; max. stun duration 0.3/0.4/0.5/0.6; x3 for a non-hero unit)
      Unstable Current dmg. increased from 40/70/100/130 to 50/100/150/200
      Eye of the Storm radius increased from 500 to 500/550/600 (550/600/650 with AS)
      Mana cost decreased from 100/150/200 to 75/110/145

      Riki
      Agi. gain increased from 2.9 to 3.05
      Base armor reduced by 1

      Sand King:
      Burrowstrike stun duration increased from 2.17 to 2.45
      Range increased from 350/450/550/650 to 400/500/600/700

      Shadow Fiend:
      Agi. gain increased from 2.9 to 3.2
      Base armor increased by 1

      Shadow Shaman:
      Ether Shock dmg. increased from 140/200/260/320 to 160/220/280/340
      Shackles cooldown decreased from 16 to 16/14/12/10
      Skeleton King:
      Base str. increased by 4
      Str. gain increased from 2.9 to 3.15
      Hellfire Blast slow rescaled from 20% to 15%/20%/25%/30%
      Slow duration increased from 2.0 to 2.3
      Stun duration increased from 2.0 to 2.3
      Critical Strike chance rescaled from 15% to 13%/15%/17%/19%
      Reincarnation cooldown rescaled from 260/160/60 to 200/130/60

      Slardar:
      Sprint additional dmg. decreased from 15% to 10%
      Cooldown decreased from 40 to 34
      Slithereen Crush slow increased from 20% to 35%
      Bash duration increased from 1 to 1.25
      Amplify Damage range increased from 700 to 1000

      Slark:
      Essence Shift agility gain rescaled from 3 to 2/3/3/4
      Shadow Dance now gives extra 2/4/6 armor and 10%/15%/20% magic resist. when activated

      Sniper:
      Sight range increased from 1800/1000 to 2000/1100
      Shrapnel radius increased from 360 to 450
      Movement speed slow increased from 15%/20%/25%/30% to 35%
      Now gives 50% of damage to buildings

      Spectre:
      MS increased from by 5
      Base str. increased by 3
      Spectral Dagger reworked. Once spectral dagger effect was activated, Specre can move to an any point of its path (once u select the point u can no longer change it). Spectre becomes invulnerable and gets MS of 650. Enemy can see an animation but cannot target her. Can be used once.

      Spirit Breaker:
      Str. gain increased from 2.4 to 3.0
      Charge of Darkness mana cost decreased from 100/100/100/100 to 55/70/85/100
      Empowering Haste aura radius increased from 900 to 1000
      Greater Bash cooldown decreased from 1.5 to 1.25

      Templar Assassin:
      Attack range increased from 140 to 180

      Timbersaw:
      Base armor increased by 3
      Whirling Death dmg. type changed to Pure
      Timber Chain radius rescaled from 225/225/225/225 to 200/225/250/275
      Reactive Armor stack duration increased from 16/16/16/16 to 16/17/18/19
      Chakram mana cost decreased from 125/150/175 to 100/125/150

      Tiny:
      Base int. increased by 2
      Craggy Exterior range rescaled from 300/300/300/300 to 225/275/325/375

      Treant Protector:
      MS increased by 5
      Leech Seed radius increased from 500 to 750
      Overgrowth now has aftereffect which is slows enemy MS by 25%/35%/45% for 3 seconds
      Tusk:
      Ice Shards mana cost decreased from 120/120/120/120 to 90/100/110/120
      Snowball duration increased from 3 to 4
      Frozen Sigil armor increased from 0 to 1/2/3/4

      Ursa:
      Base agi. increased by 5
      Fury Swipes makes target to bleed. Target loosing 4% of its primary attribute with every hit for 10 seconds. Up to 20%
      Enrage gives 10/20/30 srt. when activated

      Vengeful Spirit:
      Agi. gain increased from 2.8 to 3.35
      Missile Speed increased from 1500 to 1700
      Vengeance Aura now gives x2 bonus for VS
      Nether Swap slows target by 10%/14%/18% for 3 seconds

      Venomacer:
      Base int. increased by 3

      Viper:
      Str. gain increased from 1.9 to 2.3
      Corrosive Skin now gives 1/2/3/4 extra armor

      Visage:
      Soul Assumption mana cost decreased from 170/160/150/140 to 150
      Base damage increased from 20 to 35

      Warlock:
      Upheaval cast range increased from 700 to 920

      Weaver:
      MS increased by 5
      Missile Speed increased from 900 to 1050
      Geminate Attack cooldown decreased from 6/5/4/2.5 to 6/4.25/3.3/2.5

      Wisp:
      Relocate now can be upgraded by AS (Delay before teleport decreased to 2/1.5/1; cooldown decreased to 75/60/45; duration increased by 2; gives u extra ability to return to where you teleported from instantly)

      Witch Doctor:
      Voodoo Restoration mana per second decreased from 8/14/20/26 to 6/11/16/21
      Radius increased from 350 to 350/400/450/500
      Maledict range increased from 450 to 625

      Zeus:
      Static Field radius increased from 1000 to 1100
      Percentage Of Current HP Dealt As Damage increased from 5%/7%/9%/11% to 7%/8.5%/10%/11.5%
      'Maturity,' father had slowly begun,'
      Is knowing you're wrong and accepting it, son.
      There's prudence in pausing with patience and joy -
      And hearing the wisdom in others, my boy.
      'A person's perspective,' he said with a smile,
      'Is plain if you walk in their shoes for a while.
      And if you can do it - if maybe you do -
      You might understand, and agree that it's true.'
      I followed his reasons, and nodded, polite;
      Perhaps that was logic - perhaps he was right.
      Perhaps there was truth in his claim all along...
      'I'm twenty,' I countered: 'I'm right, and you're wrong.'
    • Ursa:

      Base agi. increased by 5

      Fury Swipes makes target to bleed. Target loosing 4% of its primary attribute with every hit for 10 seconds. Up to 20%

      Enrage gives 10/20/30 srt. when activated
      Hört sich aufjedenfall plausibel an...
    • Ph3n0m schrieb:

      Wenn das alles reinkommt quit ich Dota. Srsly, so viel Blödsinn hab ich schon lange nimmer gesehen...


      Nein, würdest du nicht. Eisfrosch hat quasi Narrenfreiheit =) Wie oft haben niemals endende Horden von Spieler gesagt sie würden quitten... ich auch ... viele Leute ... niemand machts.

      @topic:

      An vielen Stellen zu übertrieben um glaubhaft zu sein, aber manche Changes wären wirklich extrem gut und gefallen mir theoretisch sehr. Aus der Erfahrung heraus würde ich sagen, dass wir ~70% des Krams hier auch (vielleicht mit leicht anderen Zahlen) tatsächlich im Patch sehen werden. Warum ich das glaube? Das Timing stimmt und die Changes sind grundsätzlich konsistent mit dem Stil den man von Icefrog kennt.

      Allerdings ist es schon verdächtig, dass es sich NUR um Herochanges handelt. Das kann man jetzt so oder so erklären ... jedenfalls halte ich so manches schon für plausibel. Und selbst wenn das tatsächlich ein reiner Fake ist sind viele Ideen toll.
    • bitte nicht. icefrog soll endlich aufhören, jeden nicht-instant-firstpicked-hero totzubuffen und stattdessen anfangen, alle helden _BEHUTSAM_ an atm sehr, sehr gut gebalancete helden (z. b. wr, puck, clock, sk, enigma, bane, leshrac, lina, lion, dk, storm, tinker, ns, beastmaster) anzupassen.

      auch wenn sich das ganze als fake herausstellen sollte, klingt vieles leider sehr plausibel.
    • FME schrieb:

      Spoiler anzeigen

      Ph3n0m schrieb:

      Wenn das alles reinkommt quit ich Dota. Srsly, so viel Blödsinn hab ich schon lange nimmer gesehen...


      Nein, würdest du nicht. Eisfrosch hat quasi Narrenfreiheit =) Wie oft haben niemals endende Horden von Spieler gesagt sie würden quitten... ich auch ... viele Leute ... niemand machts.

      @topic:

      An vielen Stellen zu übertrieben um glaubhaft zu sein, aber manche Changes wären wirklich extrem gut und gefallen mir theoretisch sehr. Aus der Erfahrung heraus würde ich sagen, dass wir ~70% des Krams hier auch (vielleicht mit leicht anderen Zahlen) tatsächlich im Patch sehen werden. Warum ich das glaube? Das Timing stimmt und die Changes sind grundsätzlich konsistent mit dem Stil den man von Icefrog kennt.

      Allerdings ist es schon verdächtig, dass es sich NUR um Herochanges handelt. Das kann man jetzt so oder so erklären ... jedenfalls halte ich so manches schon für plausibel. Und selbst wenn das tatsächlich ein reiner Fake ist sind viele Ideen toll.


      Ja hast klar Recht, dafür lieben wir das Spiel zu sehr. Aber was das teilweise für Changes sind is halt echt en Witz. Finde da auch einige Ideen ganz gut, aber da wird wieder alles viel zu stark gebufft, iwann geht da halt die Verhältnismäßigkeit verloren. :(

    • DP nuke cooldown von 8/8/8/8 auf 8/7/7/6?
      zusammen mit witchcraft hätte sie dann crypt swarm auf 2 sekunden cooldown. sounds legit :thumbup:

      auch sonst sind einige total absurde sachen drin. erinnert an letztes mal, als im "leaked" changelog sachen wie "venomancer: poison nova now works on buildings" waren.

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von RTC ()

    • Also, was es für mich unglaubwürdig macht sind die ganzen +ms. Sähe Ice überhaupt nicht ähnlich gleich mehreren Helden +15 (!!) ms zu geben. Damit geht er immer rar um.
      'Maturity,' father had slowly begun,'
      Is knowing you're wrong and accepting it, son.
      There's prudence in pausing with patience and joy -
      And hearing the wisdom in others, my boy.
      'A person's perspective,' he said with a smile,
      'Is plain if you walk in their shoes for a while.
      And if you can do it - if maybe you do -
      You might understand, and agree that it's true.'
      I followed his reasons, and nodded, polite;
      Perhaps that was logic - perhaps he was right.
      Perhaps there was truth in his claim all along...
      'I'm twenty,' I countered: 'I'm right, and you're wrong.'
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