Counter-Strike: Global Offensive

    • Großer Patch mit neuem Revolver, kürzere Rundenzeiten im MM /längere beim Major, Pistols ungenauer beim Movement und Vote für 1 Minute Timeout im MM
      Spoiler anzeigen
      [WINTER UPDATE]
      – Slight adjustments to Holiday Cheer.
      – Gifts are now available for purchase. Gift leaderboards will be displayed until January 15th.
      – Added the Revolver Case.
      – Added several new community sticker capsules, currently available as offers.
      – Added Service Medals for 2016. Players achieving Global General rank after December 31st will receive the new year’s medal.
      [R8 REVOLVER]
      – Added a new secondary weapon, the R8 Revolver, which occupies the Desert Eagle loadout slot.
      [GAMEPLAY]
      – In Competitive Matchmaking times are now 1:55 and 0:40 for round and C4, respectively. These are also the new times for CSGO Major Championships.
      – Adjusted recovery time on the AK47, M4A4, and M4A1-S assault rifles to reduce the range at which spraying is preferable to tapping/bursting.
      – Increased move inaccuracy on pistols: Elites, Fiveseven, Glock, P2000, P250, Tec9, USP, CZ75a.
      – Added team timeouts to Competitive Matchmaking, which can be called with a vote. Default is 60 seconds, set by mp_team_timeout_time.
      [KILLER REPLAY]
      – Added new Killer Replay to Casual and Demolition modes. GOTV must be active on the server to enable the feature.
      – Menu option Help/Options->Game Settings->Automatic Killer Replay will turn replay off.
      – Several convars are available to customize the Killer Replay. Search for ‘replay’ in the console for a complete list.
      [COMMUNITY]
      – Game servers and GOTV relays not logged in to a persistent game server account with a Game Server Login Token (GSLT) will only allow clients to connect from the same LAN.
      – Community servers can now be only connected by their real public IP or their internal RFC1918 address.
      – To create a GSLT, visit the GSLT creation utility here: steamcommunity.com/dev/managegameservers
      – Each GSLT is restricted for use on one dedicated server instance only, and should be passed on command line with +sv_setsteamaccount THISGSLTHERE -net_port_try 1
      – Added an option to report servers for misrepresenting players’ inventory and/or rank.
      – Game servers will now display their SteamID to an operator’s status request in the server console.
      – Game servers with GOTV enabled and GOTV relays that need to support external clients connecting on GOTV port must set tv_advertise_watchable 1
      [MISC]
      – Users’ options are now stored independently in a Steam account-local data folder and can be different across Steam accounts on the same machine.
      – Administrators setting up tournament Active Directory logons with Roaming Profiles can create a directory inside the user’s roaming profile storage and expose that location to the game by setting an environment variable USRLOCALCSGO=%USERPROFILE%\AppData\Roaming\csgo
      – Video options for shadow quality, model/texture detail, effect detail, shader detail, and texture filtering mode can now be autodetected at startup to adjust for multitasking with other background applications. These video options can also be permanently set by the user to remain the same regardless of other background applications detected during game launch.
      – Minor sound mix tweaks. First person footsteps slightly quieter, third person footstep volume remains unchanged.
      – Highlights and Lowlights now transition smoothly between clips.
      – Lowlights will now identify the target using the same visual indicator as the Killer Replay.
      [MAPS]
      – Fixed some surfaces playing the wrong footstep sounds in Mirage, Overpass and Train.
      – Fixed a DM spawnpoint in de_dust where the player would get stuck.
      [STEAM CONTROLLER]
      – Made toggle crouch work
      – Fixed several bugs
      [GAME STATE INTEGRATION]
      – CS:GO’s game state can be relayed remotely, allowing third parties to integrate their services with the game. For example, game state integration was used at the CS:GO Major Championship at DreamHack Cluj-Napoca to present special stage effects (e.g., lighting and pyrotechnics) during a match.
      – For details on how to set up your service to use game state integration, visit the wiki page here: developer.valvesoftware.com/wi…ve_Game_State_Integration
      [SERVERS]
      – Added official servers in Hong Kong
      Let's Play: CK2, Patrizier 2, Anno 1800
    • SurFiN schrieb:

      Würd ich mir gerne mal ansehen.

      Aber Köln halt nochmal n Stück weiter als damals Dota in Frankfurt...
      Rentiert sich nicht alleine hinzufahren.

      Vllt mit nem Wisl-Aufenthalt verbinden.
      Sprichst du von der ILLI One? 8)
      Unter 100 Menschen liebe ich Einen, unter 100 Hunden 99...
      Knowing the difference between the easy way and the right way

      Spoiler anzeigen

      Wir fliegen immer höher
      hier sind wir frei
      Wir sind bereit unsren Weg zu gehen
      hier oben kann uns nichts geschehn!!!
      Die Erde bebt denn unser Kampf ist noch nicht vorbei
      Doch unser Wunsch wird irgendwann in Erfüllung gehn

      Siehst du wie das Eis zerbricht
      kannst du das Feuer sehn?
      Wir müssen den Kampf bestehn
      Unsere Welt wird sonst irgendwann unter gehn

      Chala - Head - Chala
      Gib niemals auf ich weiß das Feuer brennt in dir
      bald hast du dein Ziel erreicht

      Chala - Head - Chala
      Öffne dein Herz du hast die Macht alles zu tun
      ich weiß du kannst es schaffen

      Chala - Head - Chala
      Spürst du die Kraft die tief in deiner Selle wohnt
      sie führt dich zu den Dragonballs

      Chala - Head - Chala
      Dein Traum wird irgendwann wahr doch der Weg
      ist noch so weieieieieeit


      And sometimes you have to go back,
      To know just where you have been
      But were old enough to know that
      What has been will be again (and again)

      And the bravest of faces are the ones where we fake it
      And the roles that we play

      Nothing matters when the pain is all but gone
      When you are finally awake
      Despite the overwhelming odds tomorrow came
      And when they see you crack a smile
      And you decide to stay awhile
      You'll be ready then to laugh again


    • dasWisl schrieb:

      SurFiN schrieb:

      Würd ich mir gerne mal ansehen.

      Aber Köln halt nochmal n Stück weiter als damals Dota in Frankfurt...
      Rentiert sich nicht alleine hinzufahren.

      Vllt mit nem Wisl-Aufenthalt verbinden.
      Sprichst du von der ILLI One? 8)
      Keine Ahnung, du alleine würdest mir vermutlich auch reichen :D

      greystar_ schrieb:

      dotasource ist wie eine große familie

      zugegebenermaßen

      eine ziemlich behinderte familie.
    • das hat noch nie jemand zu mir gesagt :love:
      Unter 100 Menschen liebe ich Einen, unter 100 Hunden 99...
      Knowing the difference between the easy way and the right way

      Spoiler anzeigen

      Wir fliegen immer höher
      hier sind wir frei
      Wir sind bereit unsren Weg zu gehen
      hier oben kann uns nichts geschehn!!!
      Die Erde bebt denn unser Kampf ist noch nicht vorbei
      Doch unser Wunsch wird irgendwann in Erfüllung gehn

      Siehst du wie das Eis zerbricht
      kannst du das Feuer sehn?
      Wir müssen den Kampf bestehn
      Unsere Welt wird sonst irgendwann unter gehn

      Chala - Head - Chala
      Gib niemals auf ich weiß das Feuer brennt in dir
      bald hast du dein Ziel erreicht

      Chala - Head - Chala
      Öffne dein Herz du hast die Macht alles zu tun
      ich weiß du kannst es schaffen

      Chala - Head - Chala
      Spürst du die Kraft die tief in deiner Selle wohnt
      sie führt dich zu den Dragonballs

      Chala - Head - Chala
      Dein Traum wird irgendwann wahr doch der Weg
      ist noch so weieieieieeit


      And sometimes you have to go back,
      To know just where you have been
      But were old enough to know that
      What has been will be again (and again)

      And the bravest of faces are the ones where we fake it
      And the roles that we play

      Nothing matters when the pain is all but gone
      When you are finally awake
      Despite the overwhelming odds tomorrow came
      And when they see you crack a smile
      And you decide to stay awhile
      You'll be ready then to laugh again


    • Added team timeouts to Competitive Matchmaking, which can be called with a vote. Default is 60 seconds, set by mp_team_timeout_time.

      Weil timeouts im ultrawichtigen matchmaking ja nicht massig nervig sein werden..

      €: nvm update ist crap

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von 1412 ()

      KK
    • stark beobachtet! ist auch kein bekannter fakt und findet man auch garantiert nicht innerhalb von 2 minuten deathmatch selbst raus


      es wird sogar noch besser: würde die waffe die nächsten tage komplett mainen weil es absolut keine chance gibt dass sie in der form bestehen bleibt.
      It is our suffering that brings us together. It is not love. Love does not obey the mind, and turns to hate when forced. The bond that binds us is beyond choice. We are brothers. We are brothers in what we share. In pain, which each of us must suffer alone, in hunger, in poverty, in hope, we know our brotherhood. We know it, because we have had to learn it. We know that there is no help for us but from one another, that no hand will save us if we do not reach out our hand. And the hand that you reach out is empty, as mine is. You have nothing. You possess nothing. You own nothing. You are free. All you have is what you are, and what you give.