Patch 6.88

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    • Patch 6.88:
      store.steampowered.com/news/22385/

      Changelog:

      Spoiler anzeigen
      6.88 Gameplay Update

      HEROES

      Abaddon
      * Mist Coil cast point reduced from 0.452 to 0.35

      Anti-Mage
      * Mana Void ministun duration increased from 0.15 to 0.3

      Arc Warden
      * Flux cooldown reduced from 20 to 18
      * Tempest Double duration increased from 12/13/14 to 12/14/16
      * Tempest Double cooldown reduced from 50/40/30 to 40/35/30

      Bane
      * Brain Sap cooldown reduced from 14 to 14/13/12/11

      Beastmaster
      * Primal Roar damage reduced from 200/250/300 to 150/225/300

      Bloodseeker
      * Rupture damage increased from 20/40/60% to 26/42/60%
      * Blood Rite cooldown reduced from 30/25/20/15 to 25/21/17/13

      Bounty Hunter
      * Track self gold reduced from 170/260/350 to 150/250/350

      Brewmaster
      * Brewmaster's Earth attack range increased from 128 to 150
      * Brewmaster's Fire attack increased range from 128 to 150
      * Brewmaster's Fire armor increased from 0 to 0/3/6
      * Primal Split duration increased from 15/17/19 to 16/18/20

      Centaur
      * Double Edge cooldown reduced from 6 to 5
      * Centaur Strength gain increased from 3.8 to 4.0

      Chaos Knight
      * Phantasm cooldown reduced from 140 to 130

      Clinkz
      * Attack range increased from 630 to 640

      Clockwerk
      * Rocket Flare radius increased from 575 to 600
      * Power Cogs cast point improved from 0.3 to 0.2
      * Power Cogs radius increased from 200 to 215

      Crystal Maiden
      * Crystal Nova radius increased from 400 to 425
      * Frost Bite cast range increased from 500 to 525

      Death Prophet
      * Spirit Siphon base health drain reduced from 25 to 16

      Disruptor
      * Static Storm silence no longer lingers for 0.5 seconds after the duration is over

      Doom
      * Doom cooldown increased from 140 to 145

      Drow Ranger
      * Turn rate improved from 0.6 to 0.7
      * Frost Arrows slow increased from 15/30/45/60% to 16/32/48/64%

      Earthshaker
      * Echo Slam radius increased from 575 to 600

      Enigma
      * Black Hole damage type from Magical to Pure and pierces Spell Immunity
      * Black Hole damage reduced from 55/110/165 to 50/100/150

      Earth spirit
      * Magnetize cooldown increased from 80 to 100/90/80

      Gyrocopter
      * Gyrocopter's Scepter Side Gunner attack interval improved from 1.4 to 1.2

      Invoker
      * Forge Spirit damage decreased from 29/38/47/56/65/74/83 to 22/32/42/52/62/72/82

      Jakiro
      * Ice Path duration increased from 1/1.4/1.8/2.2 to 1/1.5/2/2.5

      Keeper of the Light
      * Chakra Magic cooldown reduced from 19/18/17/16 to 17/16/15/14
      * Intelligence increased from 22 to 25

      Kunkka
      * Torrent slow duration increased from 1/2/3/4 to 1.75/2.5/3.25/4
      * Tidebringer bonus damage increased from 25/40/55/70 to 25/45/65/85

      Legion
      * Overwhelming Odds damage per hero increased from 20/35/50/65 to 20/40/60/80
      * Moment of Courage cooldown reduced from 2.6/2/1.4/0.8 to 2.3/1.8/1.3/0.8

      Lich
      * Scepter now improves Chain Frost slow from 30 to 50%
      * Ice Armor attack speed slow from 20 to 30 (matches movement slow)

      Lifestealer
      * Base attack time increased from 1.7 to 1.85

      Lina
      * Dragon Slave cooldown reduced from 8.5 to 8

      Luna
      * Lucent Beam stun duration increased from 0.6 to 0.8
      * Movement speed increased from 330 to 335

      Magnus
      * Empower cleave radius increased from 200 to 225
      * Strength gain increased from 2.75 to 2.9

      Medusa
      * Intelligence gain increased from 1.85 to 2.1

      Meepo
      * Geostrike damage per second increased from 8/16/24/32 to 10/20/30/40

      Morphling
      * Hybrid cooldown reduced from 70 to 60
      * Agility gain increased from 3.4 to 3.7

      Naga Siren
      * Strength gain increased from 2.3 to 2.5

      Necrophos
      * Heartstopper Aura range reduced from 1200 to 900
      * Heartstopper HP drain increased from 0.6/0.9/1.2/1.5 to 0.6/1/1.4/1.8%

      Nyx Assassin
      * Movement speed increased from 300 to 305

      Ogre Magi
      * Ignite manacost reduced from 95/105/115/125 to 90
      * Multicast interval increased from 0.4 to 0.5

      Omniknight
      * Strength increased from 20 + 2.65 to 22 + 2.8

      Outworld Devourer
      * Essence Aura mana bonus increased from 75/150/225/300 to 125/200/275/350
      * Arcane Orb Intelligence steal duration increased from 50 to 60

      Oracle
      * Purifying Flames cast range increased from 750 to 800

      Phantom Assassin
      * Phantom Strike can now target Spell Immune heroes

      Phoenix
      * Sunray base damage reduced from 15/20/25/30 to 10/15/20/25

      Pudge
      * Rot slow increased from 27% to 30%
      * Dismember cooldown reduced from 30 to 30/25/20

      Pugna
      * Intelligence growth increased from 4 to 4.5
      * Nether Blast cooldown reduced from 5.5 to 5

      Razor
      * Eye of the Storm damage per strike increased from 37/50/63 to 40/55/70

      Riki
      * Smoke Screen manacost increased from 75/80/85/90 to 90

      Sand King
      * Epicenter cooldown reduced from 140/120/100 to 120/110/100
      * Strength increased from 21 to 22

      Shadow Demon
      * Disruption illusion duration increased from 6/8/10/12 to 8/10/12/14

      Shadow Fiend
      * Movement speed increased from 305 to 310
      * Necromastery Max Souls increased from 15/22/29/36 to 18/24/30/36

      Shadow Shaman
      * Mass Serpent Wards splash radius increased from 75% to 100%
      * Mass Serpent Wards attack damage increased from 40-45/55-60/70-75 to 40-45/60-65/80-85

      Silencer
      * Agility increased from 16 to 22

      Skywrath mage
      * Concussive Shot impact AoE increased from 200 to 250

      Slark
      * Pounce damage reduced from 50/100/150/200 to 40/80/120/160

      Sniper
      * Shrapnel damage increased from 15/30/45/60 to 15/35/55/75

      Spiritbreaker
      * Greater Bash increased damage from 22/28/34/40% to 22/30/38/46%

      Storm Spirit
      * Overload damage increased from 30/50/70/90 to 40/60/80/100
      * Overload AoE increased from 275 to 300

      Templar Assassin
      * Psi Blades Spill Width increased from 68 to 75
      * Psionic Trap max movement slow increased from 50% to 60%

      Terrorblade
      * Conjure Image manacost reduced from 80 to 70
      * Conjure Image duration increased from 32 to 34

      Slardar
      * Movement speed reduced from 295 to 290

      Tiny
      * Toss cooldown reduced from 9 to 8

      Treant
      * Base damage increased by 6

      Troll Warlord
      * Berserker's Rage no longer provides 100 Health Bonus
      * Strength increased from 17 to 20
      * Berserker's Rage armor bonus increased from 3 to 6
      * Berserker's Rage base attack time improved from 1.55 to 1.5
      * Ranged Whirling Axes travel distance increased from 945 to 1000

      Undying
      * Intelligence gain increased from 2.5 to 2.8
      * Decay cast range increased from 625 to 650
      * Decay duration increased from 40 to 45

      Ursa
      * Fury Swipes debuff duration increased from 15 to 20
      * Base HP Regen increased from 0.25 to 0.75

      Venomancer
      * Intelligence increased from 15 + 1.75 to 17 + 1.8
      * Plague Wards damage increased from 10/19/29/38 to 13/22/31/40

      Viper
      * Viper Strike Scepter cooldown reduced from 12 to 10
      * Strength gain increased from 1.9 to 2.1

      Visage
      * Gravekeeper's Cloak armor bonus per layer increased from 1/2/3/5 to 1.5/3/4.5/6
      * Gravekeeper's Cloak magic resistance bonus per layer increased from 3/6/12/16% to 5/10/15/20%

      Winter Wyvern
      * Winter's Curse cooldown reduced from 90 to 80

      Warlock
      * Golem HP increased from 900/1200/1500 to 900/1350/1800
      * Fatal Bonds no longer gets reduced by Damage Block

      Weaver
      * Base damage increased by 2

      Windranger
      * Windrun cooldown reduced from 15 to 14

      Wisp
      * Tether movement speed bonus reduced from 14/15/16/17 to 13/14/15/16%

      Wraith King
      * Wraithfire Blast damage over time increased from 15/30/40/50 to 20/35/50/65

      Zeus
      * Arc Lightning cooldown reduced from 1.75 to 1.6



      ITEMS

      Armlet
      * Recipe cost increased from 500 to 550

      Bloodthorn
      * Critical Strike multiplier increased from 1.35 to 1.45

      Butterfly
      * Agility increased from 30 to 35

      Crimson Guard
      * Cooldown reduced from 50 to 46

      Dragon Lance
      * Strength and Agility reduced from 15 to 14
      * Attack Range bonus increased from 130 to 140

      Hurricane Pike
      * Attack Range bonus increased from 130 to 140
      * Active now grants 100 Attack Speed for the 4 attacks it provides on the target

      Rod of Atos
      * Cooldown reduced from 12 to 10

      Smoke of Deceit
      * Now has a 1 second cooldown on use (to prevent accidental usage)[\spoiler]

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von HKJ ()

    • HKJ schrieb:

      Phantom Assassin
      * Phantom Strike can now target Spell Immune heroes
      jetzt hilft nicht mal mehr BKB...


      HKJ schrieb:

      Brewmaster
      * Brewmaster's Earth attack range increased from 128 to 150
      * Brewmaster's Fire attack increased range from 128 to 150
      * Brewmaster's Fire armor increased from 0 to 0/3/6
      * Primal Split duration increased from 15/17/19 to 16/18/20
      ...Und Icefrog dachte sich: "Ich will das die leute wieder Panda spielen, also buffe ich sein ulti jetzt paar patches in folge bis es wieder komplett geistig stark ist"
      Byron - Attributmagier
      Der Korpothread

      Oster schrieb:

      Wenigstens shrodo denkt mit.





      "some games just feel so unthrowable until you suddenly lost"
    • shrodo schrieb:

      ...Und Icefrog dachte sich: "Ich will das die leute wieder Panda spielen, also buffe ich sein ulti jetzt paar patches in folge bis es wieder komplett geistig stark ist"
      der buff ändert halt literal nichts an dem helden
      er ist aber auch jetzt schon stark solange man nicht gegen sven oder steini spielt

      hurricane pike buff geht mir gut rein, ench main geht weiter
    • endlich mehr treant base dmg

      super unnötiger patch irgendwie imho. das meiste ist komplett irrelevant, naix ist jetzt toter als tot, aber immerhin ursa buff und kein void nerf, also beschwer ich mich mal nicht.



      eventually there comes a point where it's like the true test for your team - will he cast a spell or will he not
      - Artour Babaev

      Und wenn beide dann nicht mehr stacken und der einer 6k Boi, der vorher 4k war, mit einem anderen 4k Boi spielt, dann ist er nicht mehr 6k, weil er reverse trägert, oder?
      - User des Monats
    • dankpotato schrieb:

      shrodo schrieb:

      ...Und Icefrog dachte sich: "Ich will das die leute wieder Panda spielen, also buffe ich sein ulti jetzt paar patches in folge bis es wieder komplett geistig stark ist"
      der buff ändert halt literal nichts an dem heldener ist aber auch jetzt schon stark solange man nicht gegen sven oder steini spielt
      Meinte damit eher, dass icefrog das macht was er immer macht wenn ein Held eig schon ok ist und trotzdem nicht gepickt wird. Einfach weiter minor buffs draufhauen. Das ding ist das die Helden trotzdem oft so lange nicht angefasst werden, bis sie komplett OP sind. und dann weinen alle wieder rum.
      Byron - Attributmagier
      Der Korpothread

      Oster schrieb:

      Wenigstens shrodo denkt mit.





      "some games just feel so unthrowable until you suddenly lost"
    • joa etwas schwacher patch... mehr so streamline mäßig die 0.05 und so runden als wirkliches gebuffe.
      aber on the site note;

      Warlock
      * Fatal Bonds no longer gets reduced by Damage Block

      ist für die wenigen support warlock spieler sogar n richtig guter buff zum offlaner harrassen.
      hab aber auch seit 4-5 versionen keinen mehr gespielt um ehrlich zu sein.
      Nice Meme