7.05

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    • dota2.com/news/updates/28756/

      7.05:
      =====


      General:
      --
      * Enabled Treant Protector in Captains Mode
      * Towers base armor reduced by 2
      * Towers now gain 1 more armor per nearby enemy hero (3 total per enemy now)
      * Towers bonus armor based on nearby enemy heroes AoE increased from 1200 to 1400
      * Shrines base health regen reduced from 100 to 90
      * Intelligence based Spell Amplification increased from 1% per 16 Intelligence to 1% per 15
      * XP required to go from level 20 to 25 reduced from 10895 to 10000 (1600/1900/2200/2500/2695 to 1500/1750/2000/2250/2500)


      Items:
      --
      * Hand of Midas: XP bonus reduced from 2.5x to 1.75x
      * Hand of Midas: Gold bonus increased from 190 to 220
      * Orb of Venom: Slow duration reduced from 4 to 3
      * Orb of Venom: DPS increased from 3 to 5
      * Tranquil Boots: Requires Wind Lace instead of Ring of Protection
      * Tranquil Boots: No longer provides armor
      * Tranquil Boots: Active state regeneration increased from 12 to 14
      * Tranquil Boots: Active state movement speed increased from 85 to 90
      * Tranquil Boots: Disabled state movement speed increased from 55 to 65
      * Power Treads: Attribute bonus increased from 9 to 10
      * Quelling Blade: Bonus damage no longer stacks with Iron Talon


      Heroes:
      --
      * Abaddon: Strength gain reduced from 2.5 to 2.3
      * Ancient Apparition: Cold Feet damage per tick rescaled from 37.5/50/62.5/75 to 30/50/70/90
      * Ancient Apparition: Cold Feet cooldown from 13/11/9/7 to 10/9/8/7
      * Alchemist: Acid Spray radius rescaled from 625 to 400/475/550/625
      * Alchemist: Chemical Rage cooldown increased from 45 to 55
      * Bane: Level 15 Talent increased from +25% XP Gain to +30%
      * Bane: Level 20 Talent increased from +75 Enfeeble Damage Reduction to +90
      * Brewmaster: Earth Primal Unit's Demolish now gives +90/180/270 damage vs buildings (effectively 300% of base damage, instead of 300% of total damage)
      * Brewmaster: Earth Primal Unit's BAT reduced from 1.35 to 1.25
      * Brewmaster: Level 15 Talent increased from +12% Magic Resistance to +15%
      * Brewmaster: Level 20 Talent increased from -35s Respawn Time to -40s
      * Brewmaster: Level 25 Talent increased from +75 Damage to +120
      * Brewmaster: Level 25 Talent changed from +20 Primal Split Unit Armor to +2000 Health to Primal Split Units
      * Bristleback: Quill Spray AoE increased from 650 to 700
      * Bristleback: Level 15 Talent increased from +200 Health to +225
      * Bristleback: Level 25 Talent increased from +25 Health Regen to +30
      * Bristleback: Level 25 Talent increased from +20 Quill Stack Damage to +25
      * Broodmother: Incapacitating Bite slow increased from 14/24/34/44% to 16/26/36/46%
      * Broodmother: Level 15 Talent increased from +325 Health to +350
      * Broodmother: Level 25 Talent increased from +200 Spiders Health to +225
      * Chen: Level 10 Talent increased from +25 Movement Speed to +30
      * Chen: Level 20 Talent increased from -40s Respawn Time to -45s
      * Clockwerk: Base strength increased by 2
      * Death Prophet: Strength gain increased from 1.9 to 2.3
      * Death Prophet: Level 15 Talent increased from -1s Crypt Swarm Cooldown to -1.5s
      * Death Prophet: Level 15 Talent increased from +100 Cast Range to +150
      * Doom: Doom damage increased from 20/35/50 to 25/40/55
      * Doom: Level 10 Talent increased from +250 Health to +275
      * Doom: Level 15 Talent increased from +20 Movement Speed to +25
      * Doom: Level 20 Talent increased from +35 Doom DPS to +40
      * Doom: Level 20 Talent changed from +25 Health Regen to Devour Can Target Ancients
      * Doom: Level 25 Talent changed from Devour Can Target Ancients to +40 Health Regen
      * Dragon Knight: Level 10 Talent increased from +9 Strength to +10
      * Dragon Knight: Level 10 Talent increased from +25 Attack Speed to +30
      * Dragon Knight: Level 15 Talent increased from +35% XP Gain to +40%
      * Earth Spirit: Rolling Boulder slow duration reduced from 1.4/1.6/1.8/2.0 to 0.8/1.2/1.6/2
      * Ember Spirit: Strength gain reduced from 2.0 to 1.8
      * Enchantress: Intelligence growth increased from 2.8 to 3.1
      * Enchantress: Level 15 Talent increased from +7 Nature's Attendants Wisps to +8
      * Faceless Void: Agility gain increased from 2.65 to 2.8
      * Invoker: Base strength reduced by 1
      * Juggernaut: Base movement speed reduced by 5
      * Lich: Chain Frost slow increased from -30% to -50%
      * Lich: Chain Frost slow duration reduced from 4 to 2.5
      * Lich: Sacrifice cooldown reduced from 60/50/40/30 to 60/48/36/24
      * Lifestealer: Open Wounds manacost rescaled from 110 to 140/130/120/110
      * Lifestealer: Rage attack speed from 50/60/70/80 to 40/50/60/70
      * Lina: Level 10 Talent changed from -30s Respawn Time to +125 Cast Range
      * Lina: Level 15 Talent changed from +125 Cast Range to -30s Respawn Time
      * Lycan: Level 10 Talent increased from +175 Health to +200
      * Lycan: Shapeshift critical strike damage increased from 140/160/180 to 160/180/200%
      * Magnus: Empower manacost increased from 30/40/50/60 to 30/50/70/90
      * Magnus: Level 20 Talent reduced from +15% Empower Damage/Cleave to +10%
      * Monkey King: Boundless Strike stun duration reduced from 0.5/1/1.5/2.0 to 0.4/0.8/1.2/1.6
      * Monkey King: Primal Spring manacost rescaled from 100/110/120/130 to 130/120/110/100
      * Monkey King: Primal Spring slow from 30/45/60/75% to 20/40/60/80%
      * Monkey King: Primal Spring cooldown from 16 to 19/17/15/13
      * Monkey King: Strength growth from 2.2 to 2.5
      * Monkey King: Wukong's Command cooldown from 100/85/70 to 130/110/90
      * Nature's Prophet: Base damage increased by 6
      * Phantom Lancer: Phantom Rush bonus agility from 6/12/18/24 to 6/14/22/30
      * Phoenix: Base strength increased by 2
      * Pugna: Base movement speed increased from 330 to 335
      * Pugna: Level 25 Talent increased from +125 Nether Blast Damage to +150
      * Queen of Pain: Level 10 Talent increased from +9 Strength to +10
      * Queen of Pain: Shadow Strike cast range from 450/475/500/525 to 450/500/550/600
      * Queen of Pain: Shadow Strike damage per tick from 30/40/50/60 to 30/45/60/75
      * Razor: Base intelligence increased from 19 to 21
      * Razor: Level 10 Talent increased from +20 Movement Speed to +25
      * Razor: Level 15 Talent increased from +150 Cast Range to +175
      * Razor: Level 20 Talent increased from +325 Health to +400
      * Shadow Shaman: Level 10 Talent increased from +175 Health to +200
      * Shadow Shaman: Level 10 Talent increased from +20 Movement Speed to +25
      * Shadow Shaman: Level 15 Talent increased from +30% XP Gain to +35%
      * Shadow Shaman: Level 20 Talent changed from +20% Magic Resistance to +3 Shackles Duration
      * Shadow Shaman: Level 25 Talent changed from +3s Shackles Duration to +350 Ether Shock Damage
      * Skywrath Mage: Base movement speed increased from 325 to 330
      * Skywrath Mage: Level 10 Talent increased from +125 Health to +150
      * Sven: Great Cleave distance increased from 550 to 570
      * Sven: Level 10 Talent increased from +200 Mana to +225
      * Sven: Level 20 Talent increased from +15% Evasion to +20%
      * Sven: Level 25 Talent increased from -6s Storm Hammer Cooldown to -8s
      * Techies: Added a sound effect when Proximity Mines are being primed to explode
      * Techies: Level 20 Talent changed from -60s Respawn Time to +400 Blast Off Damage
      * Techies: Level 25 Talent changed from +400 Blast Off Damage to -60s Respawn Time
      * Tiny: Base damage increased by 3
      * Tiny: Level 15 Talent increased from +35 Movement Speed to +40
      * Treant Protector: Enabled in Captains Mode
      * Treant Protector: Leech Seed slow reduced from 22/24/26/28% to 16/20/24/28%
      * Treant Protector: Overgrowth cooldown rescaled from 70 to 100/85/70
      * Treant Protector: Base movement speed reduced by 5
      * Underlord: Level 10 Talent increased from +4 Armor to +5
      * Underlord: Level 15 Talent increased from +10% Spell Amplification to +12%
      * Underlord: Level 15 Talent increased from +35 Movement Speed to +40
      * Viper: Level 10 Talent increased from +150 Health to +175
      * Viper: Level 15 Talent increased from +8 Strength to +10
      * Viper: Level 15 Talent increased from +14 Agility to +16
      * Viper: Level 20 Talent changed from +7 Armor to Poison Attack Affects Buildings
      * Viper: Level 25 Talent changed from Poison Attack Affects Buildings to +20 Armor
      * Winter Wyvern: Level 15 Talent increased from +40 Damage to +50
      * Winter Wyvern: Level 15 Talent increased from +15 Movement Speed to +20
      * Zeus: Base intelligence increased by 2
      * Zeus: Level 10 Talent changed from +200 Health to +25 Movement Speed
      * Zeus: Level 15 Talent increased from +10% Magic Resistance to +15%
      * Zeus: Level 15 Talent increased from +5 Armor to +7 Armor
      * Zeus: Level 20 Talent changed from +35 Movement Speed to +75 Arc Lightning Damage
      'Maturity,' father had slowly begun,'
      Is knowing you're wrong and accepting it, son.
      There's prudence in pausing with patience and joy -
      And hearing the wisdom in others, my boy.
      'A person's perspective,' he said with a smile,
      'Is plain if you walk in their shoes for a while.
      And if you can do it - if maybe you do -
      You might understand, and agree that it's true.'
      I followed his reasons, and nodded, polite;
      Perhaps that was logic - perhaps he was right.
      Perhaps there was truth in his claim all along...
      'I'm twenty,' I countered: 'I'm right, and you're wrong.'
    • Tranquill Boots Überarbeitung ist eher ein Buff oder?
      Armor weg, dafür mehr MS, Tick bessere Reg.

      Mini Int Buff mal schauen wie spürbar er ist ^^
      Dieser Account benutzt sehr gerne Zynismus, Sarkasmus und Ironie ¯\_(ツ)_/¯ nett kann ich trotzdem wirken...
      Wortlawinen rollen gewöhnlich von den Bergen der Dummheit Stanislaw Jerzy Lec
    • ich mach mal ne zusammenfassung bei sachen die nicht komplett offensichtlich sind.
      erster abschnitt:
      turm change 5 man pushes müssen nun etwa durch 20% mehr Turm-HP fressen im vergleich zum pre 7.03 turm.
      rest eher irrelevant
      Spoiler anzeigen
      turm change für t1
      aktuelle armor 14+3per hero =bis zu 63%
      pre change 20=54%
      5 man push muss nun für t1 tower 3784dmg raushauen anstatt den pre change 3044. das sind ~20% mehr life.
      für t2-t3
      16+3per hero= bis zu 65%
      22 = 57%
      4572 statt 3721 = ~19%

      int change: 16 int geben jetzt zum vergleich 1,06%


      Items:
      -tranq wurde größtenteils von low armor heroes geholt wie strength hero offlaner und supports. ist zum größtenteil ein nerf (wobei eher auf offlaner als auf support heroes)
      -midas bonus-xp gain ist halbiert. für die üblichen midas träger ein starker nerf.
      -venom orb besser für 1v1 lane harrassen, schlechter für roamer. üblichen träger generft

      heroes:
      winner:
      bristle nächster buff, hab beim letzten patch schon gesagt der held müsste wieder gut werden. aber keine ahnung was der build ist.
      zeus ziemlich guter held atm.

      loser:
      alch ulti downtime von 20s auf 30s das sind 50% mehr downtime.
      besonders in der early stage ein echt großer change.
      üblichen roamer (MK,earth,riki, etc.)

      muss erwähnt werden:
      death prophet immer noch weak aber maybe kein trash mehr?
      lina als core kaum n change.
      anfällige midhelden müssten etwas sicherer stehen.
      Nice Meme

    • fugo schrieb:

      Items:
      -tranq wurde größtenteils von low armor heroes geholt wie strength hero offlaner und supports. ist zum größtenteil ein nerf (wobei eher auf offlaner als auf support heroes)
      -midas bonus-xp gain ist halbiert. für die üblichen midas träger ein starker nerf.
      TB+WL habe ich auf vielen Supports gebaut, weil man einfach rein und raus kiten konnte, z.B. Rhasta/Lion/CM etc. Sehe das eher als Buff, weil mit WL starten jetzt nicer ist.
      Mias gibt 70%, nicht 50%. oov ist einfach ein nerf, drei Schaden für 1s slow?
      bb spiele ich ja super gerne, glaube aber nicht dass das reicht.
      we do not sow
    • tranqs + lace sollte immer noch der build sein.
      aber sind teurer und geben 5-10 ms anstatt 3 armor. bin 100% überzeugt, das ist auch auf supportern n nerf, aber definitiv nicht so schlimm wie auf offlanern.
      midas gab 2,5x xp, das sind 1,5x bonus xp, die man sonst nicht aus dem creep bekommen würde. jetzt kriegt man 0,75x bonus xp. also für helden, die n xp accelerate haben wollten (invoker,WK,abbadon) ist es nur noch 50%. auf helden, die es als farming tool fürs late holen, weil sie so langsame farmer sind (clock,slardar,etc.) wird es vielleicht weniger auffallen.
      Bristle wird imo 100% der nächste abbadon. irgendwer findet einen neuen build für den helden und der wird aids... der aktuelle build ist wirklich noch nicht stark genug.
      abbadon war auch nur ok, bis leute bemerkt haben wie op sein lvl25 talent ist und wie easy seine vorherigen talente ihm mit midas den weg dahin bescheren, mit bonus xp und cd-reduction. jetzt ist der radi,manta,octa halt ähnlich legit wie alchi und co.
      Nice Meme

    • ich bin froh, dass nyakes darüber nachdenkt zur dotalan zu kommen
      Current Mantra:
      Wenn ich einen Bandscheibenvorfall habe, bin ich bei der Arbeit, wenn ich 40 Grad Fieber habe, bin ich bei der Arbeit, wenn meine Frau mit mir Krach macht und mich die Nacht nicht schlafen lässt, bin ich bei der Arbeit.