Dota 7.32e

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    • Hey Buben,

      neuer Patch:
      Die Rache der Toten (dota2.com)



      Spoiler anzeigen
      ÄNDERUNGEN AM TURBOMODUS
      As Turbo Mode increases in popularity, we’d like to make sure we’re doing all we can for that group of players. Keep an eye out for more changes going forward as we continue to improve the overall game experience.
      All hero selections are now blind
      Removed penalty phase when picking heroes. When regular draft time ends, any person that has not selected a hero will be forced to pick whomever they have tentatively picked. In the event that hero is unavailable or there is no tentative pick, they will be given a random hero
      Null Talisman, Wraith Band, and Bracer will double their bonuses at 12 minutes instead of 25 minutes
      Removed bonus damage to towers from all summoned units. Non-summoned units (lane creeps, dominated creeps) are still stronger against towers compared to non-Turbo Dota
      You can now earn two stars for hero challenges instead of just one
      Arcana progress has been updated for the following:
      Earthshaker's Planetfall Arcana now gives full credit for Echo Slam kills and assists. Tracking for ability chains and combo damage is also enabled
      Invoker Dark Artistry Throwback Immortal now gives full credit for Sun Strike Kills
      Juggernaut's Bladeform Legacy Arcana now gives full credit for Omnislash Kills
      Kunkka's Leviathan Whale Blade of Eminent Revival Immortal now gives full credit for hitting heroes with Torrent
      Legion Commander Arcana now counts Duel Victories
      Leshrac's Tormented Staff of Eminent Revival Immortal now gives full credit for stunning enemies with Split Earth
      Lion's Fin King's Charm of Eminent Revival Immortal now gives full credit for hexing enemies
      Lone Druid's Cauldron of Xahryx of Eminent Revival Immortal now gives full credit for Entangling Claws duration
      Storm Spirit's The Lightning Orchid of Eminent Revival Immortal now gives full credit for Ball Lightning damage
      ALLGEMEINES
      Reinforced Units now take 10% less damage from Player controlled creeps (affects all summons like treants, eidolons, etc, as well as dominated creeps but not Creep Heroes like Spirit Bear nor Illusions)
      Ranged Creeps are now Level 5 (prevents Enigma and others from converting them early)
      Glyph Tower Bonus Attack targets increased from 4 to 5
      GEGENSTÄNDE
      ABYSSAL BLADE
      Attack Damage bonus increased from 25 to 30
      BLOODSTONE
      Bloodpact Duration decreased from 6s to 5s
      BOOTS OF BEARING
      No longer has charges
      DIVINE RAPIER
      Total Cost decreased from 5950 to 5600
      ENCHANTED MANGO
      Health Regeneration bonus decreased from +0.6 to +0.4
      EYE OF SKADI
      Cold Attack Movement Speed Slow vs ranged heroes increased from 40% to 50%
      FORCE STAFF
      Force Mana Cost increased from 100 to 150
      GLEIPNIR
      Eternal Chains Damage decreased from 220 to 180
      Eternal Chains Radius decreased from 450 to 400
      GUARDIAN GREAVES
      Guardian Aura Regen Bonus for Low Health allies decreased from 18.5 to 14.5
      Guardian Aura Armor Bonus for Low Health allies decreased from 10 to 8
      HURRICANE PIKE
      Hurricane Thrust Mana Cost increased from 100 to 150
      MAELSTROM
      Chain Lightning Damage decreased from 140 to 135
      METEOR HAMMER
      Meteor Hammer Channel Time decreased from 2.5s to 2s (Total time until impact decreased from 3s to 2.5s)
      NULLIFIER
      Total Cost decreased from 4725 to 4375
      Damage bonus decreased from 80 to 75
      RADIANCE
      Total Cost decreased from 5050 to 4700
      Damage bonus decreased from 60 to 55
      REVENANT'S BROOCH
      Phantom Province now additionally grants +60 attack speed for its duration
      Phantom Province Attacks are now affected by Spell Lifesteal
      SACRED RELIC
      Cost decreased from 3750 to 3400
      Damage bonus decreased from 60 to 55
      SHADOW BLADE
      Now removes invisibility if bonus damage is applied during the fade time. Most notable examples are Clinkz's Burning Barrage, Ember Spirit's Sleight of Fist, etc. that would add bonus damage on every attack made if the ability was cast during the fade time.
      SOLAR CREST
      All Attributes bonus increased from +5 to +6
      Movement Speed bonus increased from +20 to +25
      WRAITH BAND
      Attack Speed bonus decreased from 6/12 to 5/10
      HELDEN

      ABADDON
      Base Attack Time improved from 1.7s to 1.5s

      ALCHEMIST

      UNSTABLE CONCOCTION
      Max Stun Duration increased from 1.75/2.5/3.25/4s to 2.2/2.8/3.4/4s
      CHEMICAL RAGE
      Bonus Damage per Scepter increased from 20 to 25

      ANCIENT APPARITION

      TALENTE
      Level 10 Talent Chilling Touch Attack Range increased from +200 to +300
      Level 15 Talent Cold Feet Break Distance increased from +200 to +300

      ANTI-MAGE
      Attack backswing decreased from 0.6s to 0.3s
      MANA VOID
      Now applies the mini-stun to all affected units

      ARC WARDEN

      SPARK WRAITH
      Aghanim's Scepter secondary Spark Wraith Search Radius decreased from 375 to 225

      AXE

      Base Movement Speed increased from 310 to 315
      COUNTER HELIX
      Radius increased from 275 to 300

      BANE

      Base Attributes increased by 1
      BRAIN SAP
      Aghanim's Shard Healing from secondary targets increased from 25% to 30%

      BATRIDER

      STICKY NAPALM
      Mana Cost increased from 20 to 25
      FLAMING LASSO
      Aghanim's Scepter secondary target Range increased from 600 to 650

      BEASTMASTER

      DRUMS OF SLOM
      Damage per hit increased from 110 to 115
      TALENTE
      Level 15 Talent Movespeed Aura to Beastmaster and his units decreased from +25 to +20

      BOUNTY HUNTER
      SHADOW WALK
      Movement/Attack speed slow rescaled from 16/24/32/40 to 15/25/35/45

      BREWMASTER

      PRIMAL SPLIT
      Fire Brewling Armor increased from 0/4/8 to 0/8/16

      BROODMOTHER

      SPIN WEB
      Max Move Speed Bonus decreased from 18/28/38/48% to 10/22/34/46%
      SPINNER'S SNARE
      Charge restore time increased from 20s to 30s
      SPAWN SPIDERLINGS
      Spiderlings Lifetime decreased from 40/45/50s to 40s
      Spiderites Lifetime decreased from 60s to 40s

      CENTAUR WARRUNNER

      HITCH A RIDE
      Now grants Centaur Stampede buff (also increases Stampede duration if cast during Stampede rather than refreshing the buff)
      Cooldown decreased from 45s to 30s

      CHAOS KNIGHT

      CHAOS BOLT
      Mana Cost decreased from 110/120/130/140 to 110

      CLINKZ

      SKELETON WALK
      Now always creates 1 Burning Army Skeleton after breaking the invisibility
      Aghanim's Shard bonus skeletons decreased from 2 to 1 (total count with Shard is unchanged)

      DARK SEER

      NORMAL PUNCH
      Max Stun Duration decreased from 2.25s to 2s

      DAZZLE

      TALENTE
      Level 10 Talent Damage increased from +50 to +60

      DEATH PROPHET
      Intelligence gain decreased from 3.3 to 3.0
      Strength gain decreased from 3.1 to 2.9
      TALENTE
      Level 10 Talent Magic Resistance decreased from +14% to +12%
      Level 15 Talent +30 Spirit Siphon Damage/Heal replaced with +300 Health
      Level 20 Talent +400 health replaced with +30 Spirit Siphon Damage/Heal

      DRAGON KNIGHT
      ELDER DRAGON FORM
      Cooldown decreased from 105s to 100s
      Aghanim's Scepter no longer reduces cooldown by 5s
      FIREBALL
      Mana Cost decreased from 100 to 80

      DROW RANGER

      FROST ARROWS
      Aghanim’s Shard Regen Reduction per stack decreased from 10% to 8%
      MARKSMANSHIP
      Now only grants allied ranged heroes half of the bonus Agility

      ELDER TITAN

      ECHO STOMP
      Wakeup Damage Threshold increased from 50/100/150/200 to 55/120/185/250
      ASTRAL SPIRIT
      Damage per Hero increased from 14/36/58/80 to 17/38/59/80

      EMBER SPIRIT

      TALENTE
      Level 10 Talent Damage decreased from +15 to +12
      Level 20 Talent Sleight of Fist Hero Damage decreased from +65 to +55

      ENCHANTRESS
      ENCHANT
      Cooldown rescaled from 28/24/20/16s to 30/24/18/12s
      Hero Move Slow rescaled from 55% to 30/40/50/60%
      Duration rescaled from 3.75/4.5/5.25/6s to 5s
      LITTLE FRIENDS
      Cast Range increased from 600 to 750

      GRIMSTROKE

      INK SWELL
      Damage per second increased from 25/35/45/55 to 25/40/55/70 (75/120/165/210 total damage)
      SOULBIND
      Cooldown decreased from 90/70/50s to 70/60/50s

      HOODWINK

      ACORN SHOT
      Bonus Damage increased from 50/75/100/125 to 50/80/110/140

      HUSKAR

      INNER FIRE
      Disarm Duration increased from 1.75/2.5/3.25/4.0s to 1.90/2.6/3.3/4.0s
      TALENTE
      Level 20 Talent Life Break Cooldown Reduction increased from 4s to 5s

      JAKIRO
      ICE PATH
      Path Duration increased from 2.6/2.9/3.2/3.5s to 3/3.5/4/4.5s (Max stun duration is unchanged)
      MACROPYRE
      Now applies its damage immediately upon casting rather than 0.5s after

      JUGGERNAUT

      Base Damage increased from 50-54 to 53-55
      BLADE FURY
      Aghanim’s Shard Attack Rate increased from 1.2s to 1.4s
      BLADE DANCE
      Critical Damage increased from 180% to 190%
      TALENTE
      Level 10 Talent Blade Fury radius increased from +75 to +100

      KEEPER OF THE LIGHT
      WILL-O-WISP
      Attacks to kill increased from 6 to 7

      KUNKKA

      GHOSTSHIP
      Damage Delayed increased from 40% to 45%

      LESHRAC

      PULSE NOVA
      Damage decreased from 90/140/190 to 80/135/180

      LICH

      Intelligence gain increased from 3.6 to 3.8
      FROST BLAST
      Cast Time improved from 0.4s to 0.3s
      Cast Range rescaled from 600 to 575/600/625/650

      LINA

      DRAGON SLAVE
      Cooldown increased from 9s to 12/11/10/9s
      LIGHT STRIKE ARRAY
      Mana Cost increased from 100/105/110/115 to 115
      FIERY SOUL
      Attack Speed Bonus per stack decreased from 10/20/30/40 to 8/16/24/32
      Move Speed Bonus per stack decreased from 1.5/2/2.5/3% to 1/1.5/2/2.5%
      TALENTE
      Level 15 Talent Health decreased from +350 to +250
      Level 20 Talent Fiery Soul Speed per stack decreased from +15/1% to +10/1%

      LION
      Base Armor increased by 1
      Base Agility decreased from 18 to 15
      FINGER OF DEATH
      Cooldown decreased from 160/100/40s to 140/90/40s

      LUNA

      LUCENT BEAM
      Aghanim’s Shard Duration increased from 12s to 15s
      Aghanim’s Shard Damage increased from +15 to +17

      MEDUSA

      MYSTIC SNAKE
      Base Damage increased from 80/120/160/200 to 85/130/175/220
      TALENTE
      Level 15 Talent Mystic Snake Cooldown Reduction increased from 2s to 3s

      MIRANA
      LEAP
      Aghanim's Shard Damage increased from 150 to 170
      Aghanim's Shard Wave Distance increased from 600 to 800

      MONKEY KING

      Base Agility increased by 1
      PRIMAL SPRING
      Max Channel Time decreased from 1.6s to 1.5s

      NAGA SIREN

      ENSNARE
      Cast Range decreased from 575/600/625/650 to 500/525/550/575
      Aghanim’s Scepter Cast Range increased from 1.5x to 1.6x
      SONG OF THE SIREN
      Cooldown increased from 160/120/80s to 180/130/80s
      REEL IN
      Pull Speed increased from 150 to 200

      NATURE'S PROPHET

      Agility decreased from 22+3.6 to 20+3.4
      Intelligence gain decreased from 3.7 to 3.5
      WRATH OF NATURE
      Base Damage decreased from 115/150/185 to 105/145/185
      TALENTE
      Level 20 Talent Sprout Leashes no longer pierces Spell Immunity

      NECROPHOS
      DEATH PULSE
      Mana Cost decreased from 100/130/160/190 to 100/120/140/160

      OGRE MAGI

      IGNITE
      Slow increased from 20/22/24/26% to 20/23/26/29%
      FIRE SHIELD
      Fireball Damage increased from 125 to 160

      OMNIKNIGHT

      DEGEN AURA
      Radius increased from 400 to 450

      ORACLE

      FORTUNE'S END
      Projectile Speed increased from 1000 to 1200
      Radius increased from 300 to 350

      OUTWORLD DESTROYER

      SANITY'S ECLIPSE
      Now deals double damage to illusions

      PANGOLIER

      SHIELD CRASH
      Damage decreased from 90/160/230/300 to 75/150/225/300
      ROLL UP
      No longer applies a basic dispel upon cast

      PHANTOM ASSASSIN

      STIFLING DAGGER
      Base Damage increased from 65 to 65/70/75/80
      BLUR
      Dispel Radius decreased from 600 to 400

      PUCK

      WANING RIFT
      Damage decreased from 70/130/190/250 to 60/120/180/240

      PUDGE

      ROT
      Aghanim's Scepter Bonus Damage per Second deceased from 100 to 95

      PUGNA

      LIFE DRAIN
      Aghanim's Shard Refracted Drain percentage increased from 70% to 75%

      QUEEN OF PAIN

      Base Attack Damage increased by 2

      RAZOR

      STORM SURGE
      Aghanim’s Shard Forked Lightning now has a 1s internal cooldown

      RIKI

      SLEEPING DART
      Cast Range decreased from 1000 to 600
      Cooldown increased from 12s to 15s

      RUBICK

      TELEKINESIS
      Aghanim’s Shard no longer provides reduced cooldown when used on self or allies
      TALENTE
      Level 10 Talent Telekinesis Landing Damage decreased from +175 to +150

      SAND KING
      EPICENTER
      Attack Speed Slow increased from 30 to 30/45/60
      Movement Speed Slow increased from 30% to 30/40/50%
      TALENTE
      Level 10 Talent Burrowstrike Stun Duration increased from +0.3s to +0.5s
      Level 15 Talent Caustic Finale Damage increased from +100 to +120

      SHADOW SHAMAN
      Serpent Ward Gold Bounty decreased from 28-36 to 22-30
      ETHER SHOCK
      Max Distance increased from 500 to 600
      TALENTE
      Level 15 Talent Serpent Wards Attack Range increased from +120 to +140

      SILENCER
      ARCANE CURSE
      Cooldown increased from 20/18/16/14s to 22/20/18/16s
      TALENTE
      Level 10 Talent Arcane Curse Damage decreased from +12 to +10
      Level 15 Talent Global Silence Cooldown Reduction decreased from 25s to 20s

      SLARDAR
      CORROSIVE HAZE
      Cast Range increased from 700/800/900 to 900

      SLARK

      POUNCE
      Cooldown increased from 20/16/12/8s to 22/18/14/10s
      Aghanim’s Scepter Distance decreased from 1200 to 1100

      SNAPFIRE

      FIRESNAP COOKIE
      Aghanim’s Shard Damage from Mortimer Kisses impact decreased by 50%

      STORM SPIRIT

      Base Attack Time improved from 1.7s to 1.6s

      TEMPLAR ASSASSIN

      Base Strength increased by 2

      TINY

      TREE VOLLEY
      Throw Interval increased from 0.4s to 0.5s
      Max Channel Time increased from 2.4s to 2.5s

      TREANT PROTECTOR

      LIVING ARMOR
      Bonus Armor decreased from 6/8/10/12 to 4/6/8/10
      NATURE'S GUISE
      No longer provides Heal/Regen Amplification

      TUSK

      ICE SHARDS
      Cast Range decreased from 1800 to 1400
      WALRUS PUNCH!
      Critical Damage decreased from 300/350/400% to 250/325/400%

      UNDYING

      DECAY
      Steal Duration decreased from 45s to 40s
      SOUL RIP
      Mana Cost increased from 90/100/110/120 to 120
      TALENTE
      Level 10 Talent Decay Damage decreased from +60 to +50

      WARLOCK
      CHAOTIC OFFERING
      Golem Damage increased from 100/150/200 to 110/170/230
      Aghanim's Scepter Golem Damage increased from 75/110/150 to 80/125/170
      Aghanim's Scepter Second Golem delay increased from 0.2s to 0.5s
      TALENTE
      Level 10 Talent Fatal Bonds Damage increased from +3% to +4%

      WINDRANGER
      POWERSHOT
      Travel Range increased from 2600 to 3000
      FOCUS FIRE
      Damage Reduction decreased from 30% to 25%

      WINTER WYVERN

      WINTER'S CURSE
      Now applies a dispel to the target

      WITCH DOCTOR

      VOODOO RESTORATION
      Heal/Damage increased from 10/20/30/40 to 10/22/34/46
      TALENTE
      Level 20 Talent Maledict Burst Damage increased from +20% to +25%
      BEHOBENE FEHLER
      Disabled the ability to join matchmaking when the -dev flag is enabled. This allowed third party tools to modify elements of the UI in abusable ways.
      Disabled some additional ways to access someone's profile during the picking phase.
      Fixed an issue where saved replays were not being correctly populated with match details. (issue 349
      )
      Fixed the bug where heroes would sometimes be missing their models/materials/etc. until you reconnect to the game. (issue 6070
      )
      Fixed a bug where occasionally Refresher Orb wouldn't go on cooldown when Refresher Shard was used (issue 6668
      )
      Fixed a bug where Monkey King's Tree Dance would fail to cast at very long cast ranges (issue 717
      )
      Fixed a bug where Lifestealer would miss his first Infested attack on enemies if cast at certain ranges (issue 6801
      )
      Jinada and Geminate attacks are now castable while on Break but not when Silenced. Behavior is now consistent with other similar abilities in the game. (issue 6779
      )
      Fixed a bug where Tusks's Snowball's particle effect would not be destroyed if the Snowball failed to launch (issue 6805
      )
      Heroes can no longer channel Fiend's Gate while inside a Snowball (issue 6670
      )
      Heroes that are the caster of a Snowball are now rooted in addition to the previous status effects. This was causing some particle effect issues when certain movement abilities were cast during Snowball (issue 6805
      )
      Fixed a bug where KotL's Illuminate with Spirit Form heal on allies would not be amplified by KotL's healing amplification (issue 2176
      )
      Fixed a bug when Primal Beast's Pulverize could occasionally cause heroes to be stuck to Primal Beast indefinitely if a hard dispel occurred during the vertical motion from another spell such as Lion's Earth Spike (issue 3528
      )
      Fixed Tusk's Ice Shard and Sven's God Strength tooltips not displaying the reduced cooldown values if the appropriate talents were chosen. This is only a text change (issue 575
      )
      Fixed missing cooldown indicators for charge-based abilities, including abilities that only have charges when a corresponding talent or aghanim's upgrade is taken (issue 315
      )
      Fixed Spirit Vessel heal not counting towards Healing on the postgame screen (issue 213
      )
      Fixed Queen of Pain's missing particle and sound effects when Scream of Pain was cast without any targets in range (issue 5429
      )
      In-game roles are correctly shown for players who are disconnected at the start of the game.
      Fixed Omniknight Heavenly Grace being disabled by break. (issue 1649
      )
      Fixed a bug where Troll Warlord could override Battle Trance's forced attack commands by issuing Whirling Axed (Ranged) cast commands outside of cast range. Casting in this manner will now cast Whirling Axes (Ranged) in that direction.
      Fixed some cases where chat messages such as disconnect and reconnect were not being shown if the player was muted.
      Added "in Winning Games" to gem description for unlocking Arcana secondary styles for Queen of Pain and Faceless Void. This is only a text change; victories have always been required for Arcana progress for these two heroes.
      Added some additional information to Glyph of Fortification's tooltip (issue 6786
      )
      For abilities that can target invulnerable units and dispel certain invulnerable states (Cyclone, etc.), added ALT + tooltips to specify that they can target invulnerable units.
      Collector's Cache 2 items are giftable after unbundling to match Collector's Cache 1's giftability
      Talent upgrade UI is now keybindable under Advanced Key Bindings
      Disabled the ability to join matchmaking when the -dev flag is enabled. This allowed third party tools to modify elements of the UI in abusable ways.
      Disabled some additional ways to access someone's profile during the picking phase.
      Clicking on enemies via the top bar during a game will show their last seen location / inventory state
      Beschreibungen der folgenden Fähigkeiten angepasst:
      Banes Nightmare
      Beastmasters Boar Poison
      Beastmasters Wild Axes
      Dispel Magic des Brewmaster-Sturmlings
      Poison Sting von Broodmothers Spinnlingen
      Lichs Ice Spire
      Purge des Necronomicon-Bogenschützen
      Nullify des Nullifiers
      Oracles Fortune's End
      Purge des Satyr Banishers
      Shadow Demons Demonic Cleanse
      Shadow Demons Demonic Purge
      Svens Storm Hammer
      Underlords Pit of Malice
      Byron - Attributmagier
      Der Korpothread

      Oster schrieb:

      Wenigstens shrodo denkt mit.





      "some games just feel so unthrowable until you suddenly lost"
    • Matlok schrieb:

      Muerta erfindet das Rad der Helden jetzt nicht neu. Irgendwie ein wenig langweilig.
      Ich finde die eigentlich ziemlich geil. Neuer Held der nicht direkt wieder mobility eingebaut hat und jeder Spell macht drölfzig Sachen gleichzeitig? Sign me up!
      Dead shot macht richtig Spass (auch wenn ich kein Fan der Fear-Mechanik bin), ich denke aber hier wird noch die Projektilgeschwindigkeit gesenkt.
      Das bessere Warlock-Upheavel ist auch cool, auch wenn da imo zuviele Sachen drin sind (dmg, silence, as-slow, ms-slow), den Silence kann man imo auch einfach ersatzlos streichen. Außerdem gefällt mir hier das Verhältnis vom AoE zur Größe der Geister nicht. Imo sind die Geister zu groß.
      Passiv gefällt mir ziemlich gut, es ist einfach und nicht überladen.
      Am Ulti gefällt mir die Tatsache nicht, dass man diese blauen/grünen Schleier aufm Bildschirm hat wenn man es castet. Ist imo völlig unnötig.
      Byron - Attributmagier
      Der Korpothread

      Oster schrieb:

      Wenigstens shrodo denkt mit.





      "some games just feel so unthrowable until you suddenly lost"
    • Alter Lifestealer.
      Freirunde
      "Nimm das Messer runter! Als ich ihre Stimme imitierte, war es 1 Jokus."
      - Johannes der Echte

      "Diesen Künstler feier ich extrem! Er spielt ein sehr unkonventionelles Banjo."
      - Fas

      Beitrag von larvar ()

      Dieser Beitrag wurde von THC-Veraechter aus folgendem Grund gelöscht: Spambot ().