PLEASE REMEMBER:
Don't vote, until you have stated what could be improved! So if you got any suggestions or balance ideas, feel free to post and tell me!
If you vote, plz vote for the CONCEPT of this hero-idea, not for the numbers, because numbers can be changed!
Thanks, and now hf & gl reading more about Rynwar, the Flamethrower!
Rynwar
[size=1][/size]
The Flamethrower

Model: Space-Orc-Marine
Initial Damage: 30-49
Initial Range: 530 (Ranged Hero)
Initial Life: 435, Initial reg: 0.6 lifepoints/sec
Initial Mana: 247, Initial reg: 1.14 mana/sec
Initial Armor: 4 (3,57)
AS: 1.39
MS: 300
Initial Strength: 15 + 1.7
Initial Agility: 25 + 2.7
Initial Intelligence: 19 + 1.9
Affiliation: Scourge




Skills:
Fiery Bullet (aktiv):
Shoots out a fiery bullet, which covers the target in flames. One second after the impact the bullet will explode, dealing physical damage. 0.5 seconds castingtime.
CD: 25 sec.
Level 1: 80 fire damage, 40 physical damage. Manacost: 90, Range: 450
Level 2: 130 fire damage, 60 physical damage. Manacost: 110, Range: 500
Level 3: 180 fire damage, 80 physical damage. Manacost: 130, Range: 550
Level 4: 230 fire damage, 100 physical damage. Manacost: 150, Range: 600
Like this: Nuke, which deals magical (fire) damage and after one second physical damage.
Throw Flames (automatic):
Rynwar activates his Incinerator 3000 XL and deals fire damage to every enemy unit standing between him and his target, but reduces attackrange.
Manakosten: 20 Mana
AoE: 60
Level 1: Deals 5 fire damage to affected units, reduces attackrange about 150. CD: 6 sec.
Level 2: Deals 15 fire damage to affected units, reduces attackrange about 140. CD: 4 sec.
Level 3: Deals 25 fire damage to affected units, reduces attackrange about 130. CD: 2 sec.
Level 4: Deals 35 fire damage to affected units, reduces attackrange about 120. CD: 0 sec.
Like this: You are in the Scourge Team and your attack target is the ranged Sentinel unit. Between you and your target are fighting 1ghoul and 2 treants (draw a line from you to the targeted unit, which is 60 range wide, to see which units will be affected). The ranged unit and the treants will be damaged for the normal damage + fire damage from this spell, your allied ghoul will receive no damage. If "Incredible Heat" is learned, every affected unit gets the chance to suffer from the magical resistance reduce.
Burning Armor (active):
Sets the armor of an enemy unit aflame, dealing damage per second. For every 100 health the target loses while affected, armor will be reduced for 6 seconds after the burning fades. Lasts 6 seconds.
Level 1: Burns for 10 fire damage per second, every 100 lost healthpoints reduce armor about 0.3. Manacost: 95, CD: 50 sec.
Level 2: Burns for 14 fire damage per second, every 100 lost healthpoints reduce armor about 0.5. Manacost: 105, CD: 45 sec.
Level 3: Burns for 18 fire damage per second, every 100 lost healthpoints reduce armor about 0.7. Manacost: 115, CD: 40 sec.
Level 4: Burns for 22 fire damage per second, every 100 lost healthpoints reduce armor about 0.9. Manacost: 125, CD: 35 sec.
Like this: The first 6 seconds the target suffers an dot. The next 6 seconds its armor will be reduced by the amount of damage the target has received while burning. Example: Targeted unit has lost 108 healthpoints by dot (level 3) and 256 healthpoints by Rynwar's normal attack: 364 healthpoints lost, when the dot fades, the target gains an armor reduce of 2.1. Dot stacks with ulti-dot.
Incredible Heat (passive): [Ulti]
Rynwar's flames are too hot! They are quite roasting his enemies! Weakened by this immense pain, some enemies will suffer greater pain from spells cast on them.
Level 1: Increases fire damage by 15 and gives a 10 %-chance to weaken the target's spell resistance by 3%. Stacks up to 3 times, lasts 5 seconds (countdown will be renewed with every successive hit).
Level 2: Increases fire damage by 25 and gives a 20 %-chance to weaken the target's spell resistance by 3%. Stacks up to 4 times, lasts 5 seconds (countdown will be renewed with every successive hit).
Level 3: Increases fire damage by 35 and gives a 30 %-chance to weaken the target's spell resistance by 3%. Stacks up to 5 times, lasts 5 seconds (countdown will be renewed with every successive hit).
Orb effects don't stack!
Like this: Every spell which deals fire damage, gets a damage boost. Also gives Rynwar an orb effect: magical resistance reduce.
_______________________________
Synergies:
Skill-Synergies:
+
/
Increases armor reduce by additional damage.
+
/
/
Ultimate improves fire damage.
Item-Synergies:
Remember, no orb effects allowed!
+
/
Good damage in little time causes "Burning Armor" to reduce more armor.
+
Good damage in a large area.
Hero-Synergies (Friends):
Disable is good for dealing damage.
Foes:
/
WW is no good
/
Rynwar has got no ability to flee from hunters and DD's.
/
Mass disable is no good, too :'(
Pro & Contra:
Pro:
- good damage output
- disable (armor, magical resistance)
Contra:
- little life
- got no fleeing ability
How to skill:
You won't have to skill this way EXACTLY.
[list=25]
[*]Burning Armor
[*]Fiery Bullet
[*]Burning Armor
[*]Fiery Bullet
[*]Burning Armor
[*]Incredible Heat
[*]Fiery Bullet
[*]Fiery Bullet
[*]Burning Armor
[*]Throw Flames
[*]Incredible Heat
[*]Throw Flames
[*]Throw Flames
[*]Throw Flames
[*]Stats
[*]Incredible Heat
[*]Stats
[*]Stats
[*]Stats
[*]Stats
[*]Stats
[*]Stats
[*]Stats
[*]Stats
[*]Stats
[/list=25]
How to play: Harassing enemies in earlygame with "Burning armor" and "Fiery Bullet", same tactic to gang in midgame. To earn money and push in midgame "Throw Flames". "Incredible Heat" at levels 6, 11 and 16, because it increases damage of all of Rynwar's spells.
Conclusion:
Gute Story gesucht und ein guter Name für seinen Flammenwerfer.
Dieser Beitrag wurde bereits 10 mal editiert, zuletzt von SiLenT[DecaY] ()