DotA v6.60 - Heldenchanges

    • DotA v6.60 - Heldenchanges

      Hier ist Platz für Diskussionen über sämtliche Veränderungen an den Helden, bzw über die beiden "Neuzugänge"

      Wenn ihr zu anderen Veränderungen eure Meinung abgeben wollt, benutzt bitte den jeweils geeigneten Thread ! Unpassende Posts werden verschoben oder gelöscht.

      ############
      ## Heroes ##
      ############

      * Added a new hero Batrider to the Scourge [details below]
      * Added a new hero Tauren Chieftain to the Sentinel [details below]
      * Lightning Revenant: Reworked [details below]

      * Medusa: Replaced Chain Lightning with a new ability Mystic Snake [details below]
      * Medusa: Replaced Purge with a new ability Stone Gaze [details below]
      * Netherdrake: Replaced Frenzy with a new ability Nethertoxin [details below]
      * Rogue Knight: Replaced Toughness Aura with a new ability Warcry [details below]
      * Slayer: Replaced Ultimate with a new ability Fiery Soul [details below]
      * Twin Head Dragon: Replaced Autofire with a new ability Liquid Fire [details below]
      * Troll Warlord: Replaced Rampage with a new ability Battle Trance [details below]
      * Rogue Knight: Reworked how Stormbolt works [details below]
      * Morphling: Reworked how Morphiling's Adaptive Strike works [details below]
      * Crystal Maiden: Replaced Frost Nova with a similar new ability Crystal Nova [details below]
      * Phantom Assassin: Changed Blink Strike to a new ability Phantom Strike [details below]
      * Ogre Magi: Reworked Multicast chance mechanism [details below]
      * Sniper: Replaced Scattershot with a new ability Shrapnel [details below]
      * Troll Warlord: Replaced Fervor Aura with a new ability Fervor (works like Beastmaster's passive used to)
      * Beastmaster: Replaced Beast Rage with a new ability Inner Beast (works like Troll's old attack speed aura)
      * Anti-Mage: Reworked Mana Void damage mechanism (now deals equal splash damage to units near the target)
      * Silencer: Recoded Last Word to properly detect animation canceling and silence after a spell is casted
      * Treant Protector: Reworked Eyes in the Forest [details below]

      * Admiral: Lowered Agility (18->14) and Agility Per Level (1.7->1.3)
      * Axe: Lowered Base Armor by 1 point (2.8->1.8)
      * Bane Elemental: Improved cast range on Enfeeble (800->1000)
      * Bristleback: Improved Base Intelligence growth by 0.6
      * Bristleback: Improved side angles on Bristleback (90->110)
      * Bristleback: Returned the Bristleback passive Quill Spray release cap back (300->250)
      * Broodmother: Changed spiderling's armor type from medium to normal and now take damage from first towers (50->100 %)
      * Crystal Maiden: Lowered Brilliance Aura (0.75/1.5/2.25/3->0.5/1/1.5/2)
      * Dark Seer: Improved Vacuum cast range (600->800)
      * Dark Seer: Lowered Ion Shell cooldown (15->7 cd)
      * Dark Seer: Vacuum no longer goes through magic immunity
      * Dark Seer: Vacuum now drags the units in over 0.3 seconds rather than instantly
      * Death Prophet: Witchcraft no longer gives movement speed bonus
      * Geomancer: Changed Poof damage (60/80/100/120->50/80/110/140)
      * Geomancer: Lowered Poof cooldown (20/18/16/14->16/14/12/10 cd)
      * Invoker: Improved Alacrity duration (6->8)
      * Keeper of the Light: Changed Mana Leak stun into a slow (2 seconds, 60 %)
      * Keeper of the Light: You no longer lose control of your hero when knocked back with Blinding Light
      * Lifestealer: Removed the initial stun effect from Open Wounds
      * Lion: Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 seconds
      * Lone Druid: Added Battle Cry to all level of True Form and scaled the bonus damage/armor (20/2->20/2, 40/4, 60/6) and lowered duration (10->8 seconds)
      * Lone Druid: Changed Spirit Bear's ability progression (Lv1->Adds Inventory, Lv2->Adds Return, Lv3->Adds Entangle, Lv4->Adds Demolish and Spell Damage Reduction)
      * Lone Druid: Improved True Form's melee attack range (100->150)
      * Lone Druid: Rabid now goes on both the Spirit Bear and Lone Druid when casted instead of requiring a target
      * Lone Druid: Removed One from True Form
      * Lone Druid: Spells now last the same duration on Spirit Bear as they do on heroes
      * Lord of Avernus: Lowered Death Coil cooldown (7->6 seconds)
      * Lord of Avernus: Gets the Mark of the Abyss buff on his first attack instead of on his second attack
      * Luna: Increased Lunar Blessing aura range (300->900)
      * Magnataur: Lowered Reverse Polarity cooldown (120->120/110/100 seconds)
      * Magnataur: Improved attack animation time
      * Magina: Undid recent buffs to base strength (21->16)
      * Naga Siren: Reduced collision size (24->8)
      * Naga Siren: Lowered Mirror Image cast time
      * Naga Siren: Lowered Mirror Image cooldown (50->40 seconds) and manacost (85/105/130/150 to 70/80/90/100)
      * Necrolyte: Rebalanced Heartstopper Aura from 0.5/0.75/1/1.25% to 0.4/0.6/0.8/1% and range from 700/800/900/1000 to 1000
      * Necrolyte: Lowered Strength per level (2.0->1.5)
      * Obsidian Destroyer: Lowered Astral Imprisonment cooldown (20->18/16/14/12 seconds)
      * Pandaren Brewmaster: Improved Fire Panda's Immolation (10/10/30->15/30/45)
      * Pugna: Life Drain max range improved by 50 and its cast range is now equal to its max range
      * Rhasta: Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 seconds
      * Rogue Knight: Improved Great Cleave damage (10/20/30/40->20/30/40/50 %)
      * Sacred Warrior: Removed the cap on Burning Spears
      * Shadow Fiend: Improved Presence of the Dark Lord armor reduction (1/2/3/4->2/3/4/5)
      * Shadow Priest: Lowered Shallow Grave cooldown (80/60/40/20->54/40/26/12 cd)
      * Silencer: Lowered Last Word duration (1/2/3/4->0.75/1.5/2.25/3)
      * Slardar: Slithereen Crush damage type is now Physical type
      * Spectre: Restored some vision back to Spectral Dagger path
      * Spirit Breaker: Improved AOE on Empowering Haste and added 2% more movement speed bonus
      * Stone Giant: Craggy Exterior now gives armor bonus (3/4/5/6)
      * Stone Giant: Craggy Exterior now triggers off of units with 300 range rather than just based on melee classification
      * Templar Assassin: Changed Refraction duration/cooldown (20/23->17/17)
      * Templar Assassin: Changed Psi Blades spill range (80/160/240/320->320) and attack range bonus (50/100/150/200->40/100/160/220)
      * Templar Assassin: Refraction is now an instant cast ability
      * Terrorblade: Now gets a movement speed bonus during Metamorphosis (+20)
      * Tinker: Restricted Black King Bar from refreshing
      * Troll Warlord: Rebalanced Blind. Miss from 15/24/33/42 -> 20/28/36/44% and Cooldown from 8 -> 15/12/9/6 seconds
      * Twin Head Dragon: Rescaled Ice Path (0.5/1/1.5/2->0.8/1.2/1.6/2 seconds)
      * Undying: Lowered Base Armor by 3 points (6->3)
      * Undying: Tombstone no longer spawns zombies to attack fogged units
      * Ursa Warrior: Rescaled Overpower from 100/200/300/400% IAS with 5 attack count to a constant 400% IAS with 3/4/5/6 attacks
      * Vengeful Spirit: Improved Strength Per Level by 0.5
      * Vengeful Spirit: Improved Command Aura range (450->900)
      * Vengeful Spirit: Improved Wave of Terror a little and added some minor damage (25/50/75/100). Lowered AOE slightly (350->300)
      * Vengeful Spirit: Now has normal Base Attack Time (1.77->1.7)
      * Windrunner: Lowered Base Attack Time (1.6->1.5)
      * Zeus: Arc Lightning becomes available for casting immediately after cooldown rather than wait for the Lightning to finish traveling. Cooldown increased from 2 to 2.5 seconds.

      Shrapnel:
      ==========
      Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area. Enemy units that walk in this area get damaged and slowed. Deals 30% damage to buildings. Shrapnel lasts for 10 seconds.

      AOE: 450
      Slow: 15/20/25/30
      Slow Duration: 2
      DPS: 10/20/30/40

      Cast Range: 900
      Cooldown: 15
      Manacost: 120


      Crystal Nova:
      ==============
      AOE Damage: 80/130/180/230
      AOE: 400
      Slow Duration: 5
      Attack Speed Reduction: 20%
      Movement Speed Reduction: 30%

      Cast Range: 700
      Cooldown: 15
      Manacost: 100/120/140/160


      Adaptive Strike:
      ================
      It now always stuns and damages.
      The amount of the damage and stun varies depending on how much of each attribute you have relative to the other one.

      If you have 50% more agility than strength, it deals the maximum of the damage and the minimum of the stun
      If you have 50% more strength than agility, it deals the maximum of the stun and the minimum of the damage

      Everything in between the two is a smooth transition from one to the other

      Damage(lvl1): Min: 0.25x Agility Max: 0.75xAgi
      Damage(lvl2): Min: 0.25x Agility Max: 1.5xAgi
      Damage(lvl3): Min: 0.25x Agility Max: 2.25xAgi
      Damage(lvl4): Min: 0.25x Agility Max: 3.0xAgi

      Stun(lvl1): Min: 0.25 Max: 0.75
      Stun(lvl2): Min: 0.25 Max: 1.5
      Stun(lvl3): Min: 0.25 Max: 2.25
      Stun(lvl4): Min: 0.25 Max: 3.0

      Min Knockback distance is 100, Max is 300



      Storm Bolt:
      ============
      Targets an area around an enemy unit and releases a magical hammer dealing damage and stunning enemy units.


      Damage: 100/175/250/325
      Stun Duration: 2
      AOE: 250
      CD: 14
      Manacost: 140
      Cast Range: 600

      Warcry:
      =======

      With the righteous anger of one wielding justice, Sven lets loose a mighty Warcry, heartening his allies for battle. Sven and nearby allies gain movespeed and increased armor.

      Movement Speed: 12%
      Armor: 3/6/9/12
      AOE: 350
      Duration: 6
      Cooldown: 36/30/24/18



      Battle Trance:
      ===============
      Jah'rakal unconsciously uses dormant magic to awaken the savagery of every warrior on the battlefield. Greatly increases attack speed for a short duration, and lasts an additional 4 seconds on Jah'rakal.

      Attack Speed Bonus: 60/80/100
      Duration: 4 seconds
      Cooldown: 20
      Manacost: 75

      Note: This is a global spell.




      Liquid Fire:
      ============
      Straight from the belly of the beast, Jakiro slowly harnesses Liquid Fire when he attacks to burn his victims (175 AOE), and slow their attacks.

      Damage Per Second: 10/15/20/25
      Attack Speed Reduction: 20/30/40/50
      AOE: 175
      Duration: 5 seconds
      Cooldown: 20/15/10/5

      Note: Works on buildings




      Fiery Soul:
      =============
      Passive
      Whenever she casts a spell, she will gain temporary movement and attack speed bonus.

      Duration: 5 seconds
      Attack Speed Bonus: 20/30/40/50%
      Movement Speed Bonus: 2/3/4/5%
      Stacks with itself


      Phantom Strike:
      ===============
      Teleports to a unit and attacks it. Gains 100% attack speed for 3 seconds while attacking that same target. Maximum of 4 attacks.

      Cooldown: 30/20/10/5
      Manacost: 50



      Old Multicast:
      ==============
      lvl 1 - 20% for 2. [Scepter: 30% for 3]
      lvl 2 - 20% for 3. [Scepter: 30% for 4]
      lvl 3 - 20% for 4. [Scepter: 30% for 5]


      New Multicast:
      ==============
      lvl 1 - 30% for 2.
      lvl 2 - 45% for 2 or 22.5% for 3
      lvl 3 - 60% for 2 or 30% for 3 or 15% for 4.

      No scepter upgrades

      Example: Level 2 has 50% chance for at least 2x and a 25% for 3.

      This displays overhead showing which multiplier of multicast was achieved.


      Eyes In The Forest:
      ===================
      Creates an enchanted tree at a target point, allowing Rooftrellen to see the tree's surrounding area at all times. Vision improves slightly per level.

      Cast Range: 100
      Cooldown: 300/225/150/75
      Manacost: 100/75/50/25

      Note: Creates a regular tree if cast on the Sentinel side and a dead tree if cast on the Scourge side. The trees are slightly brighter when they are enchanted.


      Nethertoxin:
      =============
      Passive. Adds bonus damage to your attacks based on how low the target enemy is.

      Level 1: 80-100=>2 60-80=>4 40-60=>8 20-40=>16 0-20=>32
      Level 2: 80-100=>4 60-80=>8 40-60=>16 20-40=>32 0-20=>64
      Level 3: 80-100=>6 60-80=>12 40-60=>24 20-40=>48 0-20=>96
      Level 4: 80-100=>8 60-80=>16 40-60=>32 20-40=>64 0-20=>128

      The equation is rather simple, it starts off with 2/4/6/8 bonus damage, and doubles each 20% missing hp.

      For example, if this is level 3 and the target has 30% health, then you have 48 bonus attack damage.
      If this is level 4 and the target has 15% health, then you have 128 bonus attack damage.

      Gives half the bonus against creeps and buildings.



      Mystic Snake:
      =============
      A mystic snake made of energy jumps from target to target dealing damage and stealing some energy. After it reaches its last target, it jumps back to Medusa to replenish her mana. The snake deals more damage and steals more mana per jump.

      Jumps: 3/4/5/6
      Damage: 60/100/140/180 + 20% each successful damage jump
      Mana: 20/30/40/50 + 20% each successful mana drain jump

      Example:
      Target A: Unit with mana
      Target B: Unit with no mana
      Target C: Unit with mana
      Target D: Unit with no mana
      Target E: Unit with mana

      At level 4:
      Target A takes 180 damage and loses 50 mana
      Target B takes 216 damage and loses 0 mana
      Target C takes 252 damage and loses 60 mana
      Target D takes 288 damage and loses 0 mana
      Target E takes 324 damage and loses 70 mana

      In this example, at level 4 cast spell, with a ranged creep and 2 heros both getting hit by it, you regenerate 50+60+70=180 mana

      Manacost: 140/150/160/170
      Cooldown: 12
      Jump AOE: 475
      Cast Range: 700





      Stone Gaze:
      ===========
      Any enemy units staring at the Gorgon will slowly turn to stone, removing status buffs and slowing all speed properties.

      Gaze Duration: 5
      AOE: 800
      Speed Factor: 2/3/5
      Damage to summoned units: 600/800/1000
      Cooldown: 70
      Manacost: 100/50/0

      Doesn't affect units that are not able to see Medusa directly (if medusa is fogged or invisible, then enemy can't see her).

      Direct line of sight is required.



      #########
      # Razor #
      #########

      Strength: 17 +1.9
      Agility: 22 +2.5
      Intelligence: 19 + 2.2

      Attack Range: 475
      Movement Speed: 295



      Plasma Field:
      -------------
      Razor releases a wave energetic plasma which grows in power as it extends outwards. Deals damage to units both on expansion and on contraction. The further the plasma is from razor the more energy it has.

      Minimum Charge Damage: 40/60/80/100
      Max Charge Damage:70/105/140/175
      Speed: 800
      AOE: 600

      Cooldown: 16
      Manacost: 125

      Note: This can hit a unit once going out and once coming back in. Charge increases to max going outwards, then decreases to min coming inwards. This is a full circle AOE effect, a radius of small electrical effects travel outwards. It spawns from where you are and moves out with you.


      Unstable Current:
      ----------------
      Passive. Increases the movement speed and reflects a static charge whenever targeted, dealing damage and purging the unit briefly.

      Movement Bonus: 3/6/9/12%
      Damage: 40/60/80/100
      Purge Duration: 0.3/0.6/0.9/1.2

      Note: Does not trigger on attack orbs like Poison Attack or Frost Arrows


      Static Link:
      ------------
      Taps into the energy of a target hero, creating a charged link between Razor and his foe. As long as this link is maintained, Razor will continue to steal damage from the target and adds it to his own.

      Attack damage stolen per second: 5/10/15/20
      Max link time: 10
      Stolen duration: 13 seconds from link break.

      Cast Range: 600
      Break Range: 700

      Manacost: 20/30/40/50
      Cooldown: 45/40/35/30


      Note: If you target a point on the ground, it will move in that path and lock onto the first hero it reaches. You have vision over the link itself.



      Eye of the Storm:
      ------------------
      The Lightning Revenant calls upon a powerful storm of crackling energy, which strikes weakened enemies with deadly bolts of lightning. The storm is charged with Razor's malevolent will, and will seek out only the most injured targets for its armor shattering blasts.

      Damage: 37.5/50/62.5
      Interval: 0.85/0.75/0.6
      AOE: 500
      Armor reduction per hit: 1 (stacks)

      Duration: 20/25/30
      Manacost: 100
      Cooldown: 80/70/60

      Damage dealt is physical. Only targets units in your vision.
      This storm stops if Razor dies. Targets the lowest HP unit in the area.




      ############
      # Batrider #
      ############

      Strength: 23 + 2.5
      Agility: 15 + 1.5
      Intelligence: 24 + 2.5

      Attack Range: 375
      Movement Speed: 290

      Cast Point 0.3
      Attack Point 0.5
      Hero Class: Intelligence


      Sticky Napalm:
      ==============
      Targets an area and drenches it in oil. Slows the movement speed and turn rate of units in that area. Extra casts of this on the same targets stacks.

      Any fire damage from batrider will ignite the napalm, dealing damage for each stack.

      Fire damage is any regular batrider attack, flamebreak or firefly

      AOE: 375
      Damage: 10/15/20/25
      Slow: 3/5/7/9%
      Turn rate reduction: 30%

      Lasts 7 seconds (refreshes on hit)
      Stack max: 10

      Cast Range: 700
      Manacost: 15
      Cooldown: 3



      Flamebreak:
      ==========
      Hurls a highly explosive cocktail of dangerous chemicals at the target position. Upon impacting with an enemy the missile explodes, dealing damage and knocking all nearby foes away from the impact. Any unit who has been Napalmed will take additional damage from the blast.

      Knocks back all units in the explosion area proportionally to how far they were from the center

      Damage: 75/150/225/300
      Max knockback: 400
      Explosion AOE: 375
      Detection AOE: 100
      Damage: 75/150/225/300
      Travel Distance: 1600

      Manacost: 80/100/120/140
      Cooldown: 11



      Firefly:
      ===========
      Flies high leaving a burning trail behind. Enemies who dare follow will get burned by the fiery napalm. Nothing can take the skies from him.

      Trees in your path are killed by the fire.
      Gives you flying pathing

      Damage: 20/40/60/80 per second
      AOE: 200
      Spell Duration: 15
      Pathing: Flying

      CD: 40
      Manacost: 100


      Flaming Lasso:
      ===============
      Snags a target with a constricting lasso, allowing the Batrider to drag them behind him as he moves.

      Does not drag units over cliffs or impassable terrain.

      If you TP or blink away or get ported away, the lasso breaks.


      Cast Range: 175
      Bind Range: 300
      Manacost: 150
      Cooldown: 130/90/50
      Duration: 3/3.5/4



      ####################
      # Tauren Chieftain #
      ####################

      Strength: 24 + 2.7
      Agility: 14 + 1.5
      Intelligence: 23 + 1.6

      Attack Range: 150
      Movement Speed: 300

      Cast Point 0.4
      Attack Point 0.35
      Hero Class: Strength


      Since ancient times it has been prophesized by the Tauren elders that a Chieftain will come, strong as the mightiest warriors and wise as the eldest shamans. After many years of wandering the sacred lands, seeking wisdom from his forefathers, Cairne Bloodhoof has proven himself as the long awaited hero. Cairne carries with him the spirit of his mightiest ancestor, and now the ground shakes with the combined strength of the Chieftain and his guardian spirit. No physical nor magical barrier can reduce the power of his enchanted halberd, the weapon used by his guardian in ancient times. Such is the power of this axe that it can split the very earth itself. Seeking revenge for the ravaging of his homeland, Cairne will soon bring his wrath upon the Scourge.


      Echo Stomp:
      ============
      Calls upon the spirit of his ancestors to join him in an earth-shattering echo, rendering nearby foes unconcious. The spirit and Tauren Chieftain both deal 80 damage in the area, the Spirit dealing magical damage and the physical form dealing physical damage. Unconscious enemies will wake if they get hit. If the spirit is seperated from you, it will still perform its part of the spell.

      If you damage a knocked out unit, it no longer becomes knocked out/immobile.

      There is a spirit version of you doing the stomp animation with you at the same time (you can see it as well). You deal physical damage and it deals magical damage.

      Physical Damage: 80
      Magical Damage: 80
      Channel Time: 1.4 seconds
      AOE: 500
      Knockout duration: 2/3/4/5 seconds
      Manacost: 100/115/130/145
      Cooldown: 15

      Only player based damage can wake heroes. Damage dealt during a brief period after the stomp will not awaken heroes (0.65)


      Ancestral Spirit:
      =================
      The Tauren Chieftain sends forth his guardian ancestor to bring ruin upon his foes. While seperate from the Chieftain, the spirit will mimic his movement and damage any unit it passes through. When it rejoins the Chieftain, it grants him bonus damage and movement speed for each enemy it has struck.


      Magical Damage: 120/160/200/240
      AOE: 275

      Damage per creep: 3/6/9/12
      movement speed per creep: 1%
      Danage per hero: 10/20/30/40
      movement speed per hero: 5%

      Cooldown: 19
      Manacost: 110
      Max Charge Time: 8

      If the spirit has not rejoined with you before that period, it will charge towards you to move back into you and enchant you.

      Enchanted Time: 9 (The duration you have the buffs after the joining of the ancestral spirit)



      Natural Order:
      ==============
      Passive.

      The Tauren Chieftain uses wisdom gathered throughout the ages to reduce everything to its most basic level. Removes base Magic and Physical resistance.

      AOE: 250
      Percentage nullification: 25%/50%/75%/100%

      Note: This exists on the spirit as well.


      Ultimate - Earth Splitter:
      ==========================
      Using his mighty axe, the Tauren Chieften rends the very earth itself, sending a jagged crack under the feet of his enemies. After several seconds the earth implodes, sending his foes tumbling inwards. Any unit caught in the implosion will take damage based on their maximum life and have their speed slowed for a short time. Implodes after 3 seconds. Deals 35% of a unit's maximum HP.

      Cast Range: 1600
      Travel speed: 600 ms
      Delay after maturity: 0.5 seconds
      AOE: 350
      Damage: 35% of each unit's maximum HP (half magical, half physical)
      Slow Amount: 30/40/50%
      Slow Duration: 3/4/5

      Cooldown: 90/75/60
      Manacost: 175

      Example: You target a point, from where you are towards 1200 in the angle you click on, the split starts growing.
      The split grows at 600 ms, so it takes 2 seconds to reach the end.
      After it reaches the end, it plays an animation preparing for the implosion for 0.5 seconds and then it pulls everyone in and does the dmg/maim.
      Disruptor-Spieler in DotA-Ruhestand. DotAsource-Cardstone-Halbfinalist-Gewinner.
      [23:43:57] <DTS|Dendi> NAPO IS THE BEST!
    • omg der chieftain is echt uebel. das ulti ist imba. naja man wird es ja ingame sehen.

      wenn der dagger hat... 5 sec stun in AOE. das is wie staticfield nur die musste ersma an 5 mann bringen.

      da kann ein enigma ja bevor er nach chieftain reinjumped noch gemuetlich seinen kaffee leertrinken..

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Toppa ()

    • Viper ist auch sau stark geworden, sie kriegt jetzt irgendwie schaden dazu wenn der gegner low life ist :-/, Medusa hat jetzt einen umgekehrten Cahinlighning bekommen der mana saugt :-/
    • erstmal pudge testen.
      meinung kommt per edit

      €: das batrider ulti is genau wie das von dem raider ganz früher (:
      €²:sau geiler hero. geniale kombinationsmöglichkeiten. sowohl als sup ganker und carry spielbar. batrider new fav :D
      €³:vllt n bisl op

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von makii ()

      Ist nicht so schlimm wie´s aussieht
    • Innerhalb von 4 Posts 3 mal (gääähn.. viel zu früh) das Wort Imba gefallen... ich musste lachen.

      Kommt es nur mir so vor, oder ist diese Version die mit den umfangreichsten Änderungen bis jetzt?
      Ist mir gerade irgendwie bissl zu viel... aber ich hoffe gelich nach dem Kaffee legt sich die Aufregung wieder.
    • viper und chieftain sind mmn die nächsten pflichtbans imo bei cws sind einfach nur krank geil.D
      aber find was icefrog da gemacht hat genial ich weiß net obs an dem fw lag den ich gespielt hab aber es war nach 35 min vorbei ohne richtiges pusherlineups auch warn beide teams ca same skill also schön schnelles spiel mit schönen heros alla viper pudge mirna clockwerk cm sven usw . me viper godlike nach 23 min:D xaxaxa
      richtig geile ver mit vielen starken heros
    • Diese Version ist ein Witz schlechthin.
      Tauren:
      LOL IHR SCHLAFT JETZT ALLE 5 SEC + HM ICH MACH MIR MAL 300 ANGRIFFSSCHADEN + WAS IST RESISTENZ ?! + LOL IHR DA HINTEN SCHLAFT AUCH MIT + LOL HUSKAR ULTI AOE
      Viper:
      NE ICH HAB NOCH NICH GENUG SCHADEN
      Slayer:
      MACHINEGUN
      Razor:
      ICH GEH JETZT AFK AUF DIE LANE UND FARME UND.... TOT WTF?!?!?!?!?! Viel zu viele Actives für einen Helden WIE RAZOR. Ich habe ihn geliebt. Und jetzt....
      Die Spells sind sehr geil gedacht, aber passen auf keinen zu Razor ( imo ).
      Chen:
      25 SEC ULTI CD LIEK NP
      Huskar:
      8 SEC ULTI CD LIEK NP
      Troll:
      ICH GEB MEINEM TEAM MEINE ULTI UND HAB REXXAR PASSIVE NP ICH KANN 5 LEUTE GLEICHZEITIG PERMA BASHEN ....
      Medusa:

      Ja ich brauch mana... GIB HER !
      ....
      Das ist was mir jetzt direkt so einfällt.
      [8:45 PM] WhineTraube: Ich gucke keine twitchhoes
    • ich find die changes geil, weil ich glaube, dass diese das ganze spiel irgendwie verändern werden...

      besonders mag ich:

      Eyes In The Forest:
      ===================
      Creates an enchanted tree at a target point, allowing Rooftrellen to see the tree's surrounding area at all times. Vision improves slightly per level.

      kann man jetzt mit erschaffenen bäumen blocken?
      oder sogar die eigene base zumauern/zumazen und lachen, wenn der gegener keine tangos oder die axt dabei hat???
      Unter 100 Menschen liebe ich Einen, unter 100 Hunden 99...
      Knowing the difference between the easy way and the right way

      Spoiler anzeigen

      Wir fliegen immer höher
      hier sind wir frei
      Wir sind bereit unsren Weg zu gehen
      hier oben kann uns nichts geschehn!!!
      Die Erde bebt denn unser Kampf ist noch nicht vorbei
      Doch unser Wunsch wird irgendwann in Erfüllung gehn

      Siehst du wie das Eis zerbricht
      kannst du das Feuer sehn?
      Wir müssen den Kampf bestehn
      Unsere Welt wird sonst irgendwann unter gehn

      Chala - Head - Chala
      Gib niemals auf ich weiß das Feuer brennt in dir
      bald hast du dein Ziel erreicht

      Chala - Head - Chala
      Öffne dein Herz du hast die Macht alles zu tun
      ich weiß du kannst es schaffen

      Chala - Head - Chala
      Spürst du die Kraft die tief in deiner Selle wohnt
      sie führt dich zu den Dragonballs

      Chala - Head - Chala
      Dein Traum wird irgendwann wahr doch der Weg
      ist noch so weieieieieeit


      And sometimes you have to go back,
      To know just where you have been
      But were old enough to know that
      What has been will be again (and again)

      And the bravest of faces are the ones where we fake it
      And the roles that we play

      Nothing matters when the pain is all but gone
      When you are finally awake
      Despite the overwhelming odds tomorrow came
      And when they see you crack a smile
      And you decide to stay awhile
      You'll be ready then to laugh again


    • dasWisl schrieb:

      kann man jetzt mit erschaffenen bäumen blocken?
      oder sogar die eigene base zumauern/zumazen und lachen, wenn der gegener keine tangos oder die axt dabei hat???

      CD

      LSA
      etc....
      Finds ne gute Idee.
      Man merkt direkt das was nicht stimmt, wenn er falsch steht, man KANN aber jetzt auch mal anders stellen. Gute Idee aufjedenfall.
      Razor tut mir halt weh, und ich schieb jetzt miimmi : (
      Scheiß Version ;(
      [8:45 PM] WhineTraube: Ich gucke keine twitchhoes
    • total imba die version oÔ

      1. Die chieftan ist ein witz, das muss man glaub ich keinem erklären
      2.razor farmt sich den arsch ab und haut bösen aoe dmg raus, quasi ein agi fullcarry mit farmspells ...
      3. Troll n/c, jetzt ist er der pubbyowner schlechthin und mit nem bkb haut der alles weg
      4. Viper LOL, hat zum glück davor so wenig schaden rausgehauen ...
      5. Ud, naja nicht wirklich generft, denke nicht das sich die -3 armor wirklich bemerkbar machen. Basi gleichts dicke aus.

      Sind nur en paar dinge die mir durchs lesen aufgefallen sind, trotzdem korrekte version mit viel abwechslung
    • Auf den ersten Blick gefällts mir ganz gut:

      Undying Nerf, weniger Armor für nen Tank ist hart + endlich keine Zombies im Fog ... man darf wieder reindaggern
      Necro Nerf, viel weniger HP ... dass er jetzt dann einfach so mal durch alles durchgeht und permahealed wird schwer, da er um einiges weniger HP hat
      Krobe Nerf mit Movementspeed, naja da hätte man noch mehr machen können
      Tinker mit BKB Restriction ist ein ganz harter Nerf, damit wird er nicht mehr so hart carrien können, Port - Farm - BKB - Port geht nicht mehr

      Batrider hab ich mir ja schon in der Beta angesehen und ist wirklich ein endgeiler Hero ... zum Gangen wirklich spitze. Mit flying Path irgendwo durch Bäume fliegen, Gegner netzen und zu den Mates ziehen, so richtig geil.
      Razor und den Tauren kann ich mit den Beschreibungen, ohne die Map gespielt zu haben, nicht wirklich was anfangen.
      Maiden Change gefällt mir sehr gut, nicht mehr nur Aurabitch, sie wird wohl mit ihrem Aoespell mehr slowen können -> besserer Ganger, zusätzlich auch endlich Farmmöglichkeiten
      Jakiro könnte man nun vielleicht auch etwas öfter sehen, da das nutzlose Passiv weg ist und sein Disable gebufft wurde.
      Troll Warlord wird vielleicht nun auch etwas öfter im CW gesehen ... könnte vom exotischen Pick zum normalen Pick werden
      Sven Changes auch gut, die Aura hat man nie geskillt, da ist Battlecry um einiges besser.

      Gibt aber imo zu viele Changes um wirklich sagen zu können, wie die Picks in Zukunft aussehen werden.
    • tjaaaaaaaa ... alle werden Imba, dann isses wieder fair !

      Nein im Ernst, es ist eine allgemeine Krankheit von Icefrog, dass neue und geremakete Helden immer etwas overpowered sind. In 6.61 oder 6.62 wird das dann passen. Batriders Firefly riecht aber schon hart imba ^^ aber sonst is der Held ja nicht sooo stark. Tauren mit interessanten Spells, ist sicherlich viel rauszuholen
    • 7rockets schrieb:

      smOg schrieb:

      3. Troll n/c, jetzt ist er der pubbyowner schlechthin und mit nem bkb haut der alles weg



      scheint ja eine wirklich schwerwiegende veränderung zu sein...war ja fürher definitiv ganz anders^^


      troll war davor schwach und sehr itemabhängig. jetzt der macht der mit en bissl lifeleech solo rosh und rennt mit nem bkb in die gegner rein und das wars.
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